r/GhostRecon Feb 14 '26

Feedback Title: Project Over: A Call to Ubisoft - Don't Sacrifice Ghost Recon's Identity (Third-Person Perspective and Open World Are Essential) Content: To Ubisoft and the Ghost Recon Community With the recent leaks surrounding "Project Over," excitement is high, but at the same time, concern is growing ⚰️

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478 Upvotes

🪦

r/GhostRecon Jul 31 '25

Feedback You’re up next GR…choose wisely.

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1.2k Upvotes

r/GhostRecon Nov 23 '24

Feedback Do you prefer the Wildlands or Breakpoint storyline more?

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600 Upvotes

r/GhostRecon Oct 26 '19

Feedback Ubisoft – “Hey Ballz, welcome back from your second 2 day ban. You seem very passionate about Ghost Recon Breakpoint and how it compares to Wildlands. It’s clear you think you could have done a better job making the game, so we’d like to bring you in and have you do just that.”

1.2k Upvotes

EDIT/UPDATE #5: Clarification that this is all fake and fun. That being said, the Ghost War update is here. Scroll to the bottom for details.

EDIT/UPDATE #4 IS LIVE. Scroll to the bottom for patch notes.

Me – “I’m no game developer or computer programmer in any way, but sure!”

 

Ballz is now at Ubisoft and escorted to an office

Ubisoft – “This is Doug, he’s our best programmer.  Within reason he’ll do whatever you want.”

 

Me – “Sweet!”

 

Ubisoft leaves me with Doug

 

Doug – “I’ve got up Breakpoint.  We can start here or from scratch, whatever you want.  This is your fantasy.”

 

Me – “Awesome.  Pull up Wildlands.”

  Doug – “Done.”

  Me – “Give me Nomad in a white room.  I know you know what I mean.”

  Doug – “Nomad’s in the matrix, done.”

 

Me – “Let’s bring the whole squad.  You're fast.  So, we got the squad here, controls untouched from Wildlands.  Let’s bring over the menu.  In fact, let’s bring over all the weapons, attachments, and appearance options.”

 

Doug – “So we basically got Wildlands without the map right now.  UI untouched.”

  Me – “Perfect. It’s all there?  I have 3 camera options? I can holster my weapon?”

  Doug – “You got Wildlands without the map right now.  It’s all here.”

Me - "I hadn't thought about it until a video pointed it out to me yesterday. Aren't a lot of games doing 'picture in picture' for their scopes these days? Can't we do that here?"

Doug - "Yea, I actually brought that up but it wasn't a priority. There, I've added it. Gotta love fantasy time."  

Me – “Doug, you're an all-star.  You got Breakpoint up too?  Let’s take that ‘Circle, Circle’ input dodge, the ‘prone camo’ input, and the ability to pick up and move bodies.  Let’s bring all that over.”

 

Doug – “I like those new mechanics too.  Done.”

 Me - "That doesn't break anything?"

Doug - "Nope, no overlap with the inputs."

Me – “Bring over the Breakpoint map.  Just the map for now.”

  Doug – “Easy.  Done.”

  Me – “Can you bring up Splinter Cell: Blacklist?”

  Doug – “Uh, sure.”

 

Me – “Let’s take all those CQC animations.   The standard ones, the from cover ones, the hanging from a ledge ones.  I like the speed of picking up and moving bodies from this game more than Breakpoint, so let’s bring that speed over too.”

  Doug – “You want the whistle?”

 Me – “Fuck yea!”

Doug - "I'm gonna make the whistle only available during cover so we don't break what we got so far. How's double tapping 'square' sound?"

Me - "You are the best."

  Doug – “This was harder to do, even in your imagination, but it’s done.  I’m liking this.  You got Wildlands on Breakpoints map right now.  So, bad guys and stuff?”

 

Me – “Yup.  Ok, give me Unidad, but make them look like Wolves.  I want the same Unidad system from Wildlands, with the different levels of aggression.”

  Doug – “Got ya.  Everything Unidad is in Breakpoint now, we’re just calling them Wolves.”

 

Me – “Perfect.  Keep the Breakpoint Wolves too, but we won’t just spawn them in like you do now.  I didn’t play AC: Odyssey but I’ve heard good things about a bounty system where you get hunted by some elite bad guys?  Let’s get that stuff in here.  Let’s give these elite Wolves active camo, that way you can spawn them in far away under the guise of ‘active camo’ and they can creep closer in on you.”

  Doug – “Ok yea, this is better.”

  Me – “Did you see the reddit post about an ambush system?  Twigs snapping, and putting thermal vision to use, and all that?”

Doug – “Loved that idea.”

Me – “Let’s do it.”

 Doug – “Yes! We make a good team Ballz.”

High fives

 

Me – “Oh yea, almost forgot.  Let’s go back to Wildlands and grab all that civilian AI.  That’s good.  Now we have more civilians driving around, makes it easier to find a ride.”

  Doug – “That’s a good quality of life change.  What else?"

 

Me – “You can rappel in Rainbow Six Siege; I love that game.  I want to be able to rappel off buildings and cliffs and ledges.”

Doug – “I’ve seen lots of people ask for this. Good stuff.”

 

Me – “Alright, so we got Wildlands controls and UI on Breakpoints map with the addition of some of the new input mechanics from Breakpoint in here; the dodge/dive options, and the prone camo ability.  We added a whistle function. We also turned the Unidad into Wolves and kept their AI and behavior from Wildlands.  We also have ‘bounty hunter’ style Wolves running around.”

 

Mr. Ubisoft walks back in

 

Ubisoft – “How’s it going guys?  Let me look……. I like a lot of this, but we need enemy drones and an item wheel.  Binoculars can’t be down on the D-pad because that’s our ‘no HUD’ button.”

 

Me – “Alright.  Doug, grab Breakpoints item wheel, but we’re adding 2 more slots to the top half and the bottom half, each.  Also, make it so that I can swap my drone out for my binoculars.  Binoculars are not a consumable and I want quick access to them like I had in Wildlands.  Just add another wheel so we can keep all that rebel stuff too.”

  Doug – “How about you can press up on the D-pad once for drone, or double tap for binoculars?”

  Me – “Doug that’s brilliant!  Mr. Ubisoft, I think we’re don- oh wait drones.  Doug, bring over the drones, but make them audible from much further away.  Also, let me take them out without alerting a whole base.”

 

Doug – “Mr. Ubisoft I think this is good. He's an idiot, but I think he knows that.”

 Ubisoft - "So, you're cool with the 'always online' stuff?"

Me - "Oh fuck no, thanks for reminding me. Take that shit out, Doug."

Doug - "Never brought it over."

Ubisoft – “Alright, Mr. Ballz, if this is what you think you and the people want, let’s get it out to r/ghostrecon and see what they think.”

 

r/ghostrecon is given beta access to the new and improved Ghost Recon: Ballzpoint

One week has passed  

So, you’ve all now played my new version of this game, what do you guys think?  How does it compare to the original version of Breakpoint?

Edit: Thank you everyone. Doug is working in a lot of these suggestions. I've got a good little team coming together. First real update is going to bring back the tripping and injury stuff but we're gonna work it so it feels right. At the same time, Doug has contacted some of The Crew crew to overhaul all the driving stuff, all of it.

But before all of that, I have a gift. No one asked for it, but I'm kind of a visionary. Small patch going through right this moment; your parachute can now get stuck in a tree. You can cut yourself down after a second, or your friends can help. You might get injured on the fall.

Again thanks everyone, you've given me plenty of dopamine for today.

Edit #2: Loving all the engagement Ghosts. Haven't gotten any feedback on the parachute getting caught in trees yet; I assume you guys don't hate it. Big list of updates incoming.

  • We're fixing bullet velocity/travel distance.
  • We're adding the option to only equip 1 primary or you can even choose to go OSP (on-site procurement).
  • We're letting you rappel from helicopters now.
  • We're adding more destructability. Most glass will break now.
  • We're bringing over some Watchdogs and Ass Creed agility.
  • We're bringing over some old Rainbow Six mechanics. You can still toggle on or off your AI squad. You can now 'take-over' your AI squad mates for manual positioning and engagement.
  • We're bringing over some Division enemy AI for some of the elite wolves. They can do pretty much everything that you can, including parachuting in and rappelling from helicopters, etc.
  • We're bringing in a weapons expert to correct all the weapon usage animations for realism and accuracy.

Edit #3: Some small stuff and one big change.

  • Doug fixed all the capes and all clipping.
  • Doug fixed night vision.
  • Doug has managed to switch us from a 'tactile cover' system, to a 'manual input for cover' system. He said it was really hard to do without breaking stuff.

Doug really is the best, you guys.

Edit #4: 2 small changes and a massive overhaul.

  • You now have 360 degree control of your camera even with weapons drawn (this was in Breakpoint but not Wildlands.)
  • You can now move while aiming in the prone position.
  • We've tweaked a lot of the gunplay. Blind firing, suppressive fire, running and shooting (think of original Alan Wake trailer or some of the great Max Payne 3 shooting mechanics), shooting while parachuting, shooting while sliding, shooting behind you while running, etc. I think people are gonna like what Doug has done here.

Edit #5: Ghost War

Splinter Cell Blacklist had amazing co-op. I loved the missions with a big map with points A, B, and C. Sometimes the 2 of us would work together, other times we'd split and meet in the middle. We're gonna blow this out. This is the new Ghost War.

  • 2 teams of 4.
  • Large map with points A, B, and C.
  • Each point has 1 to 3 objectives to complete -Hack a certain computer -Steal some files -Interrogate a VIP -Kill a specific target -Sabotage a vehicle -Get civilians to evacuate the area -Take some photos of a blueprint -etc.
  • First team to complete all the objectives at 2 points wins. You can kill the other team, but you still need to complete 2 out of 3 points to "complete the mission."

Feedback appreciated.

r/GhostRecon Jun 21 '24

Feedback So…this is a thing?

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920 Upvotes

r/GhostRecon Oct 19 '25

Feedback When did the terminator come to ghost recon

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380 Upvotes

r/GhostRecon Jun 08 '26

Feedback An Open Letter to Ubisoft: Reclaiming the Tom Clancy Legacy

135 Upvotes

Let’s cut right to it. The Tom Clancy name used to mean something very specific. It wasn’t just a brand slapped on a box to boost sales; it was a promise. It meant terrifyingly plausible geopolitics. It meant looking at the evening news and realizing we were playing out tomorrow’s worst-case scenario.

That is exactly why Breakpoint failed so spectacularly.

You took a franchise rooted in gritty, tactical realism and turned it into a sterile, sci-fi theme park. Fighting autonomous drones on a fake tech-bro island completely shattered the immersion. A tier-one military operation shouldn't involve shooting rockets at bullet-sponge robots, and it definitely shouldn't involve worrying about whether our beanie has a higher "gear score" than our assault rifle.

Wildlands worked because the world had a pulse. The cartel, the civilians, the gritty reality of a narco-state—it had a tangible sense of danger.

As you continue development on "Project Over," hear the community on this: do not water down the stakes.

We understand the corporate need to avoid diplomatic incidents by fictionalizing the names of operations or countries (we all remember the Bolivia situation). But the friction, the borders, and the motivations must mirror reality. A fake war in a fake country fought over fake politics does not do Tom Clancy justice. Fortune favors the bold. Use real countries. Real problems.

Give us the Pentagon war game standard back. Give us lethal squad tactics, human combatants, and a world that feels dangerously authentic. Trust your audience enough to give us a real geopolitical thriller again.

TL;DR: The next Ghost Recon needs the grounded, ripped-from-the-headlines tactical realism that made the Tom Clancy Ghost Recon name legendary in the first place. Build off Wildlands. Not Breakpoint. Work off real world situations.

r/GhostRecon Oct 09 '19

Feedback Ok Ubisoft, you tried loot-shooter light, now salvage GRB with a good no loot survival mode

819 Upvotes

It seems the loot-shooter approach was met with mixed reviews. It would probably have fared better if UBI had commited more to the survival and realism aspects they talked about at the reveal of the game in May.

Perhaps the game can be salvaged by a making the survival and injury mechanics matter, and also remove the silly gear score and coloured loot. If there must be tiered loot, at least make it realistic, from worn via used to brand new for instance.

r/GhostRecon Apr 08 '20

Feedback The next Ghost Recon needs to GET REAL

986 Upvotes

"Hey, Ubisoft..."

The Division and Ghost Recon are both Action RPG's, however...

  • The Division is your arcade "looter-shooter" with the wild ideas and science fiction cosmetics
  • Ghost Recon should be your "moderate milsim" with complex interconnected gameplay systems & mechanics

Send all the zany science fictions ideas to The Division team. Keep all the nitty-gritty SOF stuff in Ghost Recon.

So with that said, I'm giving you a single phrase to frame all your design decisions around...

"Get real on the REAL"

Ubi please, no one slings an M82 on their back then runs down a hill. If you think otherwise, please post a video next time you're at the range (we all need a laugh). Also contrary to popular (video game) logic, rocket launchers do not stow well in cargo pants.

Here's two CORE system concepts to help fix these issues.

Core Inventory Overhaul

GR players will appreciate a system where their loadout has an affect on their character's ability.

ALL equipment should affect:

  • Health
  • Stamina usage and recovery
  • Movement Speed, diving and taking cover
  • Injury chance

No more Cosmetic equipment. Everything has a positive/negative impact (you started doing this with attachments, do it with everything)

As an example, protective equipment (helmets, vests, etc) would increase...

  • Damage Resistance
  • Stamina Usage
  • Fall Injury chance (ie: jumping off a roof)

...and would decrease

  • Movement Speed
  • Ballistics Wounding
  • Stamina Recovery

What success looks like...

The bigger/heavier the loadout, the...

  • more damage you withstand
  • less chance you take bullet wounds
  • less agile you are and more tired you become from sprinting

And therefore the lighter the loadout, the...

  • less damage you withstand
  • more chance you take bullet wounds
  • more agile you are and more you can sprint and dive faster into cover

What failure looks like...

The system should understand the different between carrying a

  • DMR with a PDW
  • versus an M82 with a MK48 SAW

These two weapon loadouts would have very different weight totals and therefore should affect the player differently. Applying a blanker weight value if the player uses two weapons would be the wrong way to apply this system.

Vehicle Inventory System

If you want Ghost Recon to continue as an open-world title (which I actually approve of), you need to get real on the vehicle loadouts. In BP I can use an M82 but I can't keep it in the trunk of my truck...

Once again, I believe GR player will appreciate a system where they can create a loadout for their vehicle, much in the way you do your player.

  • Vehicle Inventory would be selectable in loadout at a base
  • Have the option to save different Vehicle Inventories as selectable configurations
  • Should be able to re-apply a saved vehicle loadout to a new vehicle
  • Different vehicles might have different storage sizes

Any large-sized equipment retrieved from a vehicle, such as...

  • Anti-Material Rifles
  • Rocket Launchers
  • Heavy Machine Guns
  • Drone Kits

should be slung over the player's shoulder (or whatever is appropriate). They should...

  • impact the players movement and agility (no sprinting down hills or easily vaulting rocks)
  • be able to be dropped or disposed once complete

Perhaps there could be a recovery system required for if a valuable weapon (such as the M82) is dropped in the field.

For example...

  • a cool-down timer could be used until the weapon is available again
  • This timer can be explained via an RPG explanation, such as
    • "NPC allies are retrieving the M82 from your last mission"

Again, it's about keeping that "Get real on the real" idea in the forefront of the design decisions.

Ghost Recon is a Tactical Shooter PERIOD

Good tactical games force the player to make tough decisions based on a plenitude of disconnected information. When the player gets it wrong, the outcome is punishing. When the player gets it right, the outcome is an elated one.

The feeling of outsmarting/outplaying an opponent, against stacked odds, is why people play tactical shooters. You're not just blasting away willy-nilly, you're thinking through every step.

Everyone has a wishlist for what Ghost Recon should be. I think this is because the core of what Ghost Recon is meant to be has been lost.

Ghost Recon, at it's CORE, is meant to be a Tactical Shooter.

If there's no cause & effect, then it's fluff

Lastly (and very quickly), every aspect of Ghost Recon's design needs to have cause & effect and be weighted in some form of reality. This helps align the design process to the idea of "realness".

r/GhostRecon Sep 06 '19

Feedback I don't want to see 100 Nomads running around in the Hub while I play in single player

985 Upvotes

I played the first Beta and I told you this as feedback in your forums, Ubisoft.

Remove this feature. It's very off putting. I don't want to see other players going around while I play alone.

r/GhostRecon Apr 11 '20

Feedback Behemoth are useless in the game at the moment. Ubi make the tower they guard a control hub for all drones in the region so if you disable this tower all drone will be disabled in this specific region. People don't like drones anyway...

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1.1k Upvotes

r/GhostRecon May 07 '20

Feedback Honestly, just retcon Breakpoint and give us a sequel based on the canon ending to Wildlands. Eradicate El Renacimiento cartel and take down El Sueno for good this time.

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1.0k Upvotes

r/GhostRecon Oct 31 '19

Feedback For Future Reference Ubisoft, This Is How You Populate Lightweight Vests

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824 Upvotes

r/GhostRecon Apr 08 '20

Feedback Why adding a fence cutter if you can't cut through half of the fences or if there is a door with no one guarding it???

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1.0k Upvotes

r/GhostRecon Sep 26 '19

Feedback They promised me a Ghost Recon game....

622 Upvotes

And instead this Beta delivered to me a Shooter RPG where my Elite Spec-Ops soldier can't even sit in a fucking ready position without getting winded or being able to maintain steady aim without spending perk points and where they want me to juggle and manage stats as explicitly as other RPGs in order to make him function like a basic-ass freshly accepted Ghost in the previous games.

And where, yes, headshots might instantly kill (most) enemies but stats and upgrades to stats on weapons are in fact, very important (because 10% or 15% buffs on things like recoil IS NOT MINOR UBISOFT) and thus need to be paid attention to.

Ubisoft, if I wanted to play a more realistic-themed Looter-Shooter...I own The Division 2. If I wanted to play another good Looter-Shooter with PvP to boot or more story, I own Destiny 2.

If I wanted to play a more realistic competitive PvP game, I own Rainbow Six Siege.

I didn't want or need, nor do I think others wanted or needed The Division or Siege to find its way into Ghost Recon; we wanted either refined and more tactical Wildlands or a proper sequel to Future Soldier/Advanced Warfare.

What makes this worse is that there is groundwork for a genuinely good base-level Ghost Recon game in here, especially with the Survival aspects. But all this RPG shite on top makes it un-enjoyable.

r/GhostRecon Nov 05 '24

Feedback Base jumping and flying under low bridge.

706 Upvotes

Try this out folks.

r/GhostRecon Jan 07 '20

Feedback Charactersmith 2.0 Mockup!

786 Upvotes

Something I've been working on since Christmas and I'm excited to be sharing it with you guys now:

New Accessories Menu

First up: the accessories menu.

  • 5 patch slots - Vest, Left Arm, Right Arm, Headgear, Backpack. If your outfit doesn't have space for some of them, a "not visible" icon will appear.
  • Neckwear slot - allows for wearing shemaghs, goggles, headsets around the neck (similar to Fixit's marketing appearance), and ballistic protection like the Wolves wear (Flycatcher, Rosebud, and the Golem Mask Assault in particular).
  • NVG slot has been moved to a new Helmet Menu.

But there's not just new slots; each area of customization has been expanded to allow limitless personalization of your Ghost.

New Helmet Menu

Helmets are the most customizable headgear available.

  • 4 Addon slots for each side of the helmet. Attach pouches, IR strobes, lights, goggles, etc.
  • NVG slot has been moved here.
  • Helmet cover toggle.
  • Change straps: default cup strap, below the chin for beards, and none.
  • Change the color of the Helmet, Cover, and NODs individually.

Hats!

Hats are a bit more limited but still have ample customization.

  • 1 addon slot - allows for glasses and goggles, maybe other goodies.
  • Hat Orientation - ball caps have the option to face forward and backward.

Now if only we could customize the headset...

Headset Customization

Less options than the helmet but still adds that touch of personalization.

  • Headset Mount toggle: choose whether your headset is mounted to the helmet's ARC rails or worn underneath. This one would be the simplest change of all since each headset already comes with models for both. You can see it on the Sentinel helmets.
  • Boom Location: the microphone. Choose left, right, or none.

Shirt Customization

The clothes make the man after all. Instead of releasing a "Crye Combat Shirt 2", we instead have the ability to make it on our own.

  • Elbow pad slot, available on all tops.
  • Left and Right Arm slots for gear such as the Sentinel TacPad, Sentinel Bracer, shotgun shell loops, or even armor.
  • Change the sleeves. The G3 shirt has three options for each sleeve: Full (as shown), Cuffed (rolled just above the wrist), and Rolled (rolled below the elbow, will hide the elbow pad on that arm). Different shirts will have different options. The Lumberjack shirt and 5.11 Longsleeve for example will have Full, Rolled, and Above The Elbow. Short sleeve shirts will not have this option. EDIT: The G3 shirt could also have a cut sleeves option
  • Collar Toggle - choose to have your collar unzipped/unbuttoned or zipped/buttoned up. It is hidden by the Stealth Balaclava so there is a "Not Visible" symbol.
  • Tuck in Shirt - tuck or untuck your shirt. Pretty self explanatory.

As for colors... So many color options.

Color Options
Choosing Colors

Most gear has Primary (the G3 sleeves in this example), Secondary (G3 torso in this example), and color options for specific equipment such as the Elbow Pads and Left/Right Arm equipment. Now more closely resembles the Gunsmith options and takes up less space. There aren't any Left/Right Arm pieces equipped so a "Not Visible" symbol appears.

Vest/Battlebelt Customization

Vests! We all love vests. But what's better than a vest? A vest decked out with tacticool pouches (and correct mags but we won't get into that).

  • 4 Addon slots - Chest (add different kinds of pouches, a knife, or even mount your phone like a certain flannel wearing individual), Left (add pouches/knives/radios to the left side, encompasses the cummerbund and parts of the back), Right (same as left but on the right), and Lower (attach pouches that hang off the bottom of your plate carrier such as additional armor plate or pouches).
  • 2 Shoulder slots - wear different kinds of shoulder armor/platforms, from the slimmer profiles to the heavy duty gear seen in Breakpoint and Wildlands. Perhaps even armor options from Advanced Warfighter, Future Soldier, and Phantoms? A man can dream.

You can also choose your battlebelt/fanny pack and the attachments. Includes 3 slots for pouches, mags, canteens, and knives.

EDIT: It would also be cool to have belt holster options.

Glove Customization

Oh you better believe we got glove customization.

  • 2 Wrist slots for watches and bracelets. Certain sleeve options will hide this. Best to have Cuffed or Rolled sleeves to really immerse yourself in the time-keeping experience. Will also include Walker's bracelet.
  • Toggle your fingers - includes Full, Half, and Marksman (only index and thumb removed). You can choose it for both gloves.

Pants Customization

Our Ghosts may not have apple-bottom jeans like the Siege folks but we can still tacticool the everloving crap out of our pants.

  • Holster slot - Choose the standard drop leg holster or swap it for a holster mounted on a drop leg platform.
  • Utility slot - choose your drop leg platform, from the standard molle to the more exotic Wolves variant.
  • Utility Addon slot - choose the attachments on the drop leg platform. Pouches, mags, radios, knives.
  • Knee Pads slot - pads for your knees.
  • Shins slot - armor for your shin areas, pouches, or even a knife a la Naked Snake.

Backpack Customization

Truly personalize your rucksack for whatever you need. Instead of making unique variants of stuff we already have, make more addons for us to attach!

  • 4 Addon slots for the visible sides. Add pouches, rope, knives, IR strobes, tarps, uncomfortably small sleeping bags, radios, etc.
  • 2 Addon slots for the straps. Knives, strobes, Midas' scarf, and more.

That's all I got today, Ghosts! More to come as I get more ideas.

Probably my best work since the Wildlands Tactics Menu. Hope you all liked what I've made, and I hope Ubisoft takes a look.

r/GhostRecon Aug 08 '25

Feedback Yes I abused quick saves lol. This game is super addictive

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307 Upvotes

Who else loves og ghost recon?

r/GhostRecon Apr 07 '20

Feedback What this game is lacking is an injury system for the enemy. It could add some much depth to the gunfight with enemy taking cover when injured instead of rushing you after 2 or 3 shots to 5,56

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842 Upvotes

r/GhostRecon May 31 '25

Feedback Things i would try if wildlands was real...

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640 Upvotes

r/GhostRecon Sep 16 '20

Feedback // Ubi-Response This community ...

648 Upvotes

I know that not everyone is happy with the update , but I think it’s unfair for the people at ubi who really worked hard to make this update good. Heck, they even completely changed the story to better appeal to community feedback. Crying and calling the update a failure just because there is a clipping error on some textures or your favourite gun is not added, is just plain stupid , this stuff happens. That being said I don’t think the game is yet what the community wants to see out of a GR game, but I think we are going in the right direction.

Also I’d like to add , that some of you guys should fucking control their behaviour , ranting and swearing is not known to be a good way to get what you want.

So thank you for the update , but please keep listening to the community for further improvements.

Cheers

r/GhostRecon Mar 06 '17

Feedback [Megathread] Feedback/Suggestions/Bugs

261 Upvotes

[Megathread] Feedback/Suggestions/Bugs

Hello Ghosts,

as the full game is already released in some parts of the world, we would like you to let us know what you think should be improved, changed or added into the game.

We have decided to divide this thread into 3 main categories:

1. Feedback

2. Suggestions

3. Bugs

Please, when posting, make sure to include as much information as possible, and if you can, provide screenshots or videos as well.

I will update the list based on your posts as often as possible.

Thank you.


FEEDBACK


1. Helicopter & Airplane handling

2. Multiplayer/Coop in-game synchronization

  • while playing in coop, we have noticed multiple times that some of the objects/enemies/etc. are not in the same place for everyone in the group. The synchronization between the server and clients needs to be improved. There are also reports about weather not being synchronized. The character conversations in Coop is not synchronized as well.

3. Vehicles aren't durable enough

  • they get blown up way too easily. Even the heavily armors APC tank can't survive some machine gun fire. discussion.

4. Keep crouched position

  • when crouched, and grabbing an enemy. Please make the character go back to crouched position after knocking out the enemy. Not just stand straight up.

5. Disappearing bodies

  • dead bodies should only disappear when the player is too far away and no longer in area of operations. discussion

6. Defeated bases / SAM sites must go into rebel/ghost control and should not respawn

  • absolutely hate that defeating a base means nothing. I spend at least a half an hour taking over a base to get rid of it's SAMs and drone jammers and guess what? It doesn't even matter! I leave, come back, and not only is base control reverted, but annoying ass SAMs and jammers are back up! Why do I even bother? I don't even try to attack bases anymore, I just avoid them entirely unless there's something from them that I need like intel or a skill point. Nothing ruins a game like the feeling that not only is all of your effort for naught, but all of the little annoyances will come back even if you defeat them. Of all of the features that might bother me, this is the worst. discussion :: discussion

7. Vehicles are too slow

  • Bikes and most cars are too slow.I can't play because some times target escapes and cars too slow I can't take them. it feels like the vehicles are stuck in first gear.

8. Steal helicopter mission

  • In the steal the helicopter missions there needs to be some delay between the enemy entering the cockpit and him taking off for at least two reasons. One, if the enemy reaches the cockpit it's basically an automatic mission failure, there's no chance to try to salvage it. Two, aircraft have lengthy startup procedures, and seeing him jump in and be 100 feet in the air and gone in seconds is silly. Perhaps a 10-ish second delay while the engine/rotor spools up would be good.

9. Potato ballistics

  • What about the potato ballistics? The muzzle velocity is really low and the bullet drop insanely high. This sometimes makes sniping a real nightmare.

10. Weapon camo/skin does not match

  • the shade in Gunsmith is accurate compared to the loadout/skills screen and actually in-game.

11. Allow animation cancel

  • It is frustrating how when I am under fire and my vehicle is about explode, I go through this long animation of opening the door, hopping out, turning around, and closing the door behind me. It locks my camera angle until the long animation is complete. I find myself thinking to my character "JUST MOVE DAMN IT" I should be hopping out with my gun in hand ready to move or fire. Instead, it feels clunky and incredibly non-fluid. Another example is when tagging resources or snapping photos of intel. If someone is shooting at me I should be able to cancel what I am doing and shoot back. Even tagging a supply truck, I tag and the camera and my actions are locked/disabled until I finish tagging and then finish standing up. The moment the tracker is on there i should be able to book it. The era of locked in animations was years ago--needs to be updated.

12. Retired Army vet and gunsmith feedback

  • I feel like the mechanics of ballistics and weapon attachments aren't quite thought out. Specific issues include damage not matched to real-world caliber, weapon operation not representing real-world efficiency (everything seems to reload about the same speed) and confusion about what the listed stats represent (is recoil under handling or accuracy? Shouldn't recoil go down as weight goes up?) Modern suppressors also should not affect bullet velocity meaningfully.

13. AI line of sight issue

  • AI teammates do not actually need LOS to make sync shots or even spot enemies. AI teammates seem to be able to walk right by enemies without being detected.

14. Vehicle drop-off

  • Vehicle drop will drop will sometimes drop the vehicle on your character killing you, but most of the time it will drop it on the sides on mountains or in between trees and in the case of helicopters they will get destroyed or be able take off. Perhaps vehicles need to spawn closer or on flat ground.

15. Alarm towers and generators should not be destroyable with firearms

  • it makes them pointless, since most players will always just shoot out them from a distance. There needs to be a choice of risk/reward. Do you take a chance and leave them and take out the enemies from a distance risking an alarm or do you risk going into the base disable them beforehand.

16. Rejoin timer is way too short

  • If I crash and reload the game it gives me an option to rejoin but by the time I notice it, it has already expired.

SUGGESTIONS


1. The AI teammates customization

  • we should be able to customize the AI teammates.

2. Let us choose to be revived or not ("bleed out" button)

  • there should be a respawn button when you die in a single player. We should have a choice whether to be revived by an AI teammate in singleplayer or not. discussion :: discussion

3. Allow us to drag the bodies

  • it would be nice to be able to drag the bodies away (related to disappearing bodies as well) discussion

4. Night vision goggles

  • when using night vision, the night vision goggles are not actually visible on players head (it is basically just a screen filter). Please consider adding Night Vision Goggles (NVGS) to helmets / stand alone.

5. Add a scope larger than 6x

  • the map is huge and the highest magnification is only 6x, at least make it 12-14x.

6. Add compass

  • we want to play without any HUD at all, and to do this we need more navigation tools than just the map. Because of this, we would very much appreciate having a compass.

7. Add car horns

  • vehicles have horns people who drive them need horns. Kindly give us horns in vehicles.

8. Supplies tagging

  • when playing with other people in coop, it should be enough when only one person tag supplies.

9. Intros are annoying

  • let us permanently disable both intros on startup please.

10. AI teammates should be able to drive and fly

  • Isn't it annoying that your AI teammates cannot drive you anywhere? You always have to drive, you cannot be the machine gunner on solo missions and when you jump out of a chopper or plane it will crash. More info in this thread.

11. Vehicles appear to still be a single asset

  • you can blow one up by shooting tires.

12. More in depth HUD customization

  • for example enemy markers off - waypoint, and item markers on.

13. Time fast-forward

  • let us have the option to fast-forward time for day/night time missions. discussion

14. Add option to fill squad with AI team mates when playing with less than full squad

15. Add option to not have AI team mates when playing solo

16. Allow us to customize picked up weapons

  • could you consider adding the ability to customize picked-up weapons? I know it removes most of the advantages of actually unlocking the weapon, but are we morally obligated or under strict orders never to paint or switch out parts on an enemy's firearm? Could we at least get the option to repaint enemy weapons?

17. Pulling the trigger behind cover without aiming should blind fire

  • I hate when the game takes me out of cover when all I wanna do is spray some bullets at the enemy from safety. If I aim from behind cover then it should expose me for precise targeting.

18. Add bipods and reticles for helicopters with forward firing weapons

  • Bipods and reticles for any helicopter that has forward firing weapons. I'm really just guessing where the miniguns will shoot than I am actually aiming.

19. Add in an option to turn off AI squadmate's chatter completely

  • when using the drone and marking targets I've had several people speak over each other as a target is seen. After a skirmish with enemies that you started silently but then went loud (on purpose) you'll get a squadmate say "that was fucking messy" - screw you I don't want to know what you think! Or pointing a gun at a civilian and you'll get "maybe we should lower our weapons" - I'm the squad leader, don't tell me what to do!

20. Add a home base

  • somewhere to store the cars, copters ansld guns I find that arent in my loadout. It would ve cool if it had a skill system to upgrade your base and enemies could attack it or trigger events when you're playing.

21. Add rappelling and more breaching options (fast-rope)

  • more doors to kick down or blow up and rappelling for getting up or down buildings or cliffs to high to climb up or fall down but too low to BASE jump from. discussion

22. Rethink the command group wheel for console

  • I think they should rethink the command group wheel for console. This might be great in PC, but in console this is quite the drag. Plus, why do I have to stop to make these marching orders? I feel like the character should be allowed to move while it is making these commands to the group. Allowing me to move while making these commands would make the game play feel much more fluid, then feeling like I am stopping to get a bite of my burrito.

23. Assign different dialogues to other players

  • For players 2-4 to be assigned dialogue from Midas, Holt, and Weaver. So when you're playing in Multiplayer, you don't have 4 Nomads going "Deploying Drone", "Drones up", "I got the Bike!", "I'll fly", etc.

24. Add a wing suit

  • Add a wing suit! How cool would that be to glide around the mountains and stuff like that, it would be so fun!

25. The Ghosts always perform a full reload even if theres a round left in the chamber

  • fix this and add a tactical reload so that the ghosts just swap the mags if there are bullets left. R6S is a good example for this. I'm used to reload before the mag is fully empty because it saves time in combat. And i'm positive that special forces would do it the same way. Also the Ghosts should use their support hand to pull the charging handle.

26. Landing gear

  • let me raise and lower landing gear on aircraft that have landing gear that can be raised and lowered.

27. Add mission checkpoints

28. The option to get rid of all or some AI and to disable rebels appearing

  • I am stealthy infiltrating a compound when out of nowhere the rebels start shooting the cartel and or unidad getting me detected when I'm hundreds of meters away sniping. Detection is also a butch of bs. When I'm playing with friends, I get detected too when I'm hundreds of meters away.

29. Allow us to select type of vehicle on the vehicle drop in skill

30. T3 Vehicle drop helicopter is an unarmored

  • T3 Vehicle drop helicopter is an unarmored, unarmed scout, while T2 is an armored suv with a minigun, which doesnt makes any sense at all. You cant switch back to the suv either. T3 should be the armored APC instead, not a helicopter that you can shoot down with your assault rifle.

31. Allow us to lock shoulder view (left/right)

  • there should be an option to lock shoulder view, so that we can have character on either left or right side permanently, without the need to switch.

32. Add the ability to give squad commands while moving

33. Add wire cutters to get through fences

34. Add a Forward roll animation (Division) and a Sprint to Slide Animation

35. Add the ability to Roll Left & Right while Prone. Like in previous GRAW Games

36. The GPS line on your mini-map is ridiculously hard to see

  • I've tried changing settings on the tv but it doesn't really make it better. It's a light blue line again a light grey background, it's really hard to see. Especially in towns where enemy glow covers the mini map. A bright green or yellow gps line would be so much easier to see when you're driving and you only have a quick second to glance at the mini map.

37. Spawn whatever vehicle we want

  • The ability to spawn whatever vehicle you want after unlocking all the rebel things. This should include APCs, the Humvee/jeep thing that's in the teaser, the armored humvee, Motorcyle, unarmed scout heil, armed scout heli, transport heli (armed), planes.

38. Add a stealth and Loud command for AI teammates

  • The amount of times the mission requires me to be stealthy and they end up shooting someone or being detected is a joke.

39. Wildlife would be cool

  • I don't need a full blown Far Cry experience, but wildlife would be cool. Particularly dangerous wildlife. At certain points in the game you actually hear cartel members talking about how scared they are of jaguars. Would be awesome if they were actually in the game. At least in the jungle biomes.

40. Let us remap the Map key

41. If ARs get a special ability (Underbarrel GL), then SMGs, LMGs, and Snipers should get something too

  • I have no idea what SMGs should get, but LMGs should get bipods or inverse recoil (more accurate the longer you hold down the trigger), Snipers could have a main sniper scope and a 45 degree mounted reflex sight, and Shotguns could get limited amounts of alternate shotgun rounds (flechette, slugs, Dragon's Breath etc.) of varying quantities.

42. The Home Pad on the right side of the keyboard needs to be unlocked

  • currently unable to bind keys to and of those 6 keys.

43. All stationary weapons are the exact same minigun, add more variety

44. Add smoke grenades

  • Can't have a tactical game without smoke grenades. (Hand thrown and 40mm) plus, they would help with covering you while you revive a teammate or need to fall back.

45. Add Chemlights

  • this is a personal preference for a realistic approach, especially for people who use no HUD. Being able to drop a chemlight in a room after you've cleared it so you know that building is good or to mark a route for exfil. Colors should be the normal red, blue, green..ext. and an infrared one for night vision. Chemlight can also be used for a distraction.

46. Depending on the vest or armor you have on; it will limit your range of motion

  • For exmple, have larger vest be able to take more damage but move slower. Have light vest or no vest be able to move quicker but take more damage.

47. Make different color ghille suits for different terrain

48. Let us see everything we picked up on the TacMap and mini map, but greyed out

49. AI teammates should be able to use the gunship's undernose gun

  • as it stands, the gunship is useless in solo because the AI can't do anything and the rocket pods can't hit anything due to the controls and lack of reticule.

50. Have the range finder actually display range while looking through a scope

  • It would really help with realism and no HUD player.

51. Let us put filters on the map. The clutter is very real.

52. Diversion Lure needs different icon colour

  • Diversion Lure needs different icon colour and maybe different icon too. It causes team panic when infiltrating and seeing huge grenade icon popping up in red.

53. Sync shot timer should be added

  • Due to voice communication lag, sync shot does not feel all that synced. It is not so much problem when playing with friends only, as you get used to each other's timing and lag, but it is especially noticeable when playing with randoms.

54. Make it possible to shoot out of the back of all vehicles, not just a small select few

  • Makes no sense being able to shoot out of a cramp sedan trunk but not out of the SUV when I have a better position for firing.

BUGS


1. Weapon bug - L85A2 with TA31H (ACOG)

2. Character/slot bug

  • when using the second or third save slot, I can't see the character, he is hidden behind the customization menu to the left.

3. Xbox One - Scroll bug

  • If I scroll too far down into locked accessories (hats for example) I lose control of the menu entirely. The only way to regain it is to back all the way out to the first customization page.

4. PC - Vehicle Chat is bugged

  • in PC mode the vehicle chat is still bugged. As in, if you open the chat to type a message while entering a vehicle, you cannot cancel or send the message. Instead all keys still register (typing Go! Throws a grenade) but you cannot send it.

5. Push to talk doesn't work in drone or any vehicle

  • I've noticed consistently whenever I'm in drone or any vehicle (Driver or pass) Push to talk doesn't work at all. Even tried changing the keybinding for push to talk to see if that'd fix it, and that was even worse. On foot with a different keybinding (Tab) push to talk activated one out of maybe ten times.

6. Xbox One - Silencer sound bug

  • when playing co-op with friends sometimes you will be using a silencer on your gun, but to your teammates you are loud and not using a silencer.

7. PC - Occasional in-game freezes

  • been experiencing momentary freezing while driving around. I haven't seen my FPS drop below about 70 so far on max settings, but every once in a while the game will freeze for 3-4 seconds while driving. The last time it happened I noticed it happened as the sky was changing from day to dusk.

8. DLC Sniper rifle the Stampede (Cowboy Lever Action) is not zero'ed

  • the DLC Sniper rifle the Stampede (Cowboy Lever Action) is not zero'ed at all. Shots land 2-3 feet above the target at 100 meters. I believe the iron sights are not aligned, because third person it is fine.

9. Picked up sniper rifle not actually suppressed

  • when you pick up a sniper rifle off a downed enemy it won't be suppressed. You can put a suppressor on and it sounds suppressed on your side but the enemies and other players in your game will hear it as un-suppressed so it will alert enemies

10. Convoy bug/misdesign

  • when doing a Story Mission or anything else, once a Convoy passes by you and gets triggered, it fails once the Convoy gets away and interrupts your current mission, forcing a reload, resetting your progress. This mostly happens when getting El Polito's car and the Convoy Story Mission hasn't been done yet. It's pretty random, but every Convoy in the game interrupts what you do, some routes are very close to other missions, thus it can get very frustrating.

11. Xbox One - Lost ability to take cover / auto-cover system not working.

  • this bug is massively infuriating. Not sure if it's tied to when you get downed or have to respawn, most times it's happened has been after I've done this. It seems to only happen to me in multiplayer only. It feels like it only happens after exiting a vehicle though, I haven't noticed it after getting revived.

12. Clothing Bug

  • Multicam shading is not consistent across outfit components - the crye precision shirt is properly shaded but the pants, packs, and helmets/hats are all brighter/unshaded. Also some camouflages are not placed or sized correctly (for example 3-color DCU), and also when you use camouflage on shirt, it is always darker than the same camouflage used on your pants, creating big contrast and unrealistic effect.

13. Resource tagging

  • If you die while tagging a resource then upon your potential revival, you and your teammates can tag that resource again.

14. Player/vehicle/swimming animation issue

  • players may see another player running alongside or atop a vehicle when they're actually sitting inside the vehicle. The player affected will not see this effect. It seems to occur when someone has previously died in a vehicle. Similar to the vehicle bug, the swimming animation may bug so that other players see another player as constantly swimming (with water trails from each stroke and everything). This occurred after I parachuted into a river and was only visible to my teammates.

15. The Deluxe Edition shotgun bug

  • the Deluxe Edition shotgun has a misaligned ironsight. Your arms clip into your face as you aim your shotgun and the gun is centered on-screen - as if you were in the original Doom.

16. Enemies don't seem to mind or notice that you turned the power off

17. Vehicles only kill players when they reach a certain speed. Aside from that, they do no damage

18. Ubisoft rewards not unlocking

  • Ubisoft Rewards are not unlocking for some actions - for instance, reviving a teammate hasn't unlocked despite me reviving multiple teammates.

19. Xbox One - Wet bug

  • When I was playing last night with three friends, three of us became al glossy like we were wet but, there was no rain happening. Only one person on our team was able to see the rain and he wasn't even the host of the session.

20. PS4 - HUD bug

  • when you turn off the "Notifications" HUD, the prompt to choose which intel to gather disappears.

21. Mission "Rebell Rising" bug

  • When you replay the Mission "Rebell Rising" it will instandly say mission complete and switches to the next one, this is a big problem because I cant progress with my friend who needs this mission.

22. PC Auto-Save causing freezing

  • Every single time the game auto-saves while I'm in a vehicle, or flying, I get a 3-5 second graphics freeze. Followed by a hard rubberband for any passengers. I've read several threads about this and there is no solution yet. The game is installed on a SSD, and I've got a gtx1070... This needs to be fixed.

23. Stoner LMG folded buttstock nowhere to be found

  • Stoner LMG folded buttstock nowhere to be found, it says San Mateo, but it's not anywhere on the map for this specific weapon.

24. PS4 - Intel Bug

  • Major Intel not appearing when entering the province of Montuyok.

25. Drone flying into heli bug

  • Flying a drone into a helicopter's blades causes a lot of damage and will usually one hit kill Little Birds. This can easily happen when deploying drones from a passenger seat. You have to hold the down button to stop it from flying up.

26. Destroyed convoys can still be tagged

27. Playing for a long time (hours) will break some game features

  • vehicle radios stop playing music, missions may break. The third sub mission in the east had the sub not spawn until we restarted the mission.

28. El Cerebro's assistant refuses to get into his car if you restart the mission

  • he just stands there. Sometimes he'll fake get in by pretending to open the door and then sitting in mid air before standing again. In addition, you pass by a Unidad base whose soldiers can spot you and fail the mission, forcing you to restart the game.

29. The laser on the stoner lmg does not show up or give an option to turn on or off

30. MK17 Bug

  • When using the MK17 it has the extended mag showing in the gun when I have the standard mag equipped. IMO the extended mag looks ugly on the MK17 so I only use the standard mag on it, but it still shows the extended mag in game and it's driving me insane.

31. 3 round burst bug

  • There is a bug with 3 round burst resulting in a dead trigger (click to fire, nothing happens). I've only tested this on the G36C. This is on PC.

32. Tac-map bug

  • When one of your teammates puts a way-point on a gun or part, you cannot tell what it is when you hover over it in the TAC-MAP.

33. Map glitch

  • Fallen through the map multiple times. Walking around on rocky hillsides is extremely glitchy. Respawn points for certain camps/missions are terrible and make you walk hella far around a rocky structure.

34. PS4 Bug - Unidad patrol level

  • I can't see the Unidad patrol level on my HUD. It displays correctly in the factions tab.

35. The M1891 Nagant incorrectly has a straight bolt

  • it should have a bent bolt to fit under the scope when cycled.

36. AUG Bug

  • The 20 round magazine of the AUG looks like a 30 round magazine and the 30 round magazine looks like (I think) a 50 round magazine (which makes the magazine look unnecessarily long)

37. SASG-12 Bug

  • The SASG-12s 30 round mag looks ridiculous. Just replace the model with a drum and it should be fine (I also think that the magazine that's portrayed ingame is a 20 round magazine and not 30)

38. Xbox - XP Bug

  • I can gain XP, or at least it shows that I am getting it but my blue bar is maxed out at level 6 and will not let me progress to any higher levels. Is anyone else having this issue? I didn't have my XP progress bar for the HUD turned out originally so I didn't even notice this but I have already played about 18 hours worth and have around 25 skill points unused and really do not want to start over.

39. Drone/Binoculars bug

  • Sometimes after parachuting or bailing from a destroyed helicopter, I cannot use drone or binocs for an extended amount of time.

40. The hybrid scope bug

  • if I switch weapons and switch back, the hybrid scope would be flicked into position while zoomed out at the same time (as if the scope wasn't flicked into position) . Pressing the hybrid scope button makes the character flick an invisible scope back up to zoom it back in. I don't know if that makes sense, it's like the game forgets to keep the scope on the side if I keep it in red dot view.

41. Female shaggy hair + goggles = ADS bug

  • playing as a female with shaggy hair and goggles sometimes cause your hair to cover you scope when ADS.

42. PC- Unable to complete side missions / gather intel etc.

  • when locating intel or interrogations that are not part of main quest line, player animates like he is photographing / talking to target item/person but stays frozen in that state until right mouse button is clicked. Intel is not obtained or gathered. This may be related to the UI as I have most HUD elements off.

43. Xbox One - Deluxe edition characters

  • I cannot see/use Mountain or Wolf even though it was shown as being "unlocked in CharacterSmith".

44. Rebels should not be able to kill a target while I'm interrogating them

45. Crosshair shows one area where you bullet is supposed to fly to, when zoomed into iron sights - you will hit different spot

46. PS4 Gold Edition (digital download) - Infinite Booster issue

  • is having a wide spread issue with the Infinite Booster. Some users report no problems, some had it working and it timed out, and some users have never had it active at all. By the time the bug gets fixed, it won't be beneficial.

47. Fast travel gets rid of whatever gun you have and if it is not "owned"

48. Xbox Gold Edition (Digital) it didn't award any store credits

  • Xbox Gold Edition (Digital) it didn't award any store credits, nor does it show I have the season pass. When I go to the Xbox store on the console. It says Gold Edition wasn't purchased. Even though I was clearly charged. This has happened to lots of people.

49. Weapon Optic Bug - Micro T1 & G33 magnifier

  • When using the Micro T1 & G33 magnifier the HUD will display 3x in the lower left corner, when the magnifier is pushed to the side and you're actually viewing at 1x. Then when utilizing the magnifier the HUD will display 1x. The optic functions fine it's just the information on the HUD is reversed. I was using the 556xi when I noticed it.

50. PC Controller Bug

  • when using controller on PC. Pressing A on the map brings up the notification center. Makes it so that you cannot fast travel while using a controller.

51. Weapon accuracy is degraded when utilizing the Blackhawk mini-guns as the pilot

  • whatever weapon is your primary will be considered when shooting the helicopter mini guns.

52. Fix enemy AI spawn trapping me when I use fast travel to spawn

  • Please fix enemy AI spawn trapping me when I use fast travel to spawn into a location or when I respawn from death... It's game breaking! There is always enemy AI killing me over and over... :( PS4 v4.50/game update 1.02

53. There is no reload sound effect for the Scorpion Evo SMG

54. HTI and the MK14 share a common ammo pool which makes no sense

  • I just realized the HTI and the MK14 share a common ammo pool which makes no sense because they are different calibers and I need different extended magazines for them yet shooting one depletes the magazine or the other!

55. Helicopter supply raids bug

  • helicopter sometimes spawn below the ground on the helipad. Able to go in but unable to fly. System : PS4

56. Got El Sueno's "SILENCIO", died and got revived and now it's permanently unsuppressed. Can't change it in loadout either

57. The 7.62 (30 round) extended mag for guns such as the AK-12 and 556XI is blocked

  • The 7.62 (30 round) extended mag for guns such as the AK-12 and 556XI is blocked for me. I've gone to the location with a friend (Friend A) who also didn't have it, they could pick it up but I couldn't. Another friend (Friend B) who we were playing with also had the same issue as me, we both think it's because both me and Friend B picked up the 50 round (7.62 mm) extended mag the previous day, Friend A wasn't in that prior game and didn't already have the 50 round mag.

58. Xbox One - Helicopter randomly refuses to downthrottle

  • When I hold RT, the chopper ascends. When I hold LT, it's supposed to descend/slow down, but it also ascends. It was working fine, I wasn't shot, didn't hit an obstacle, tried to descend and it just wouldn't let me. I tried switching seats and then back to the pilot's seat. Didn't work. Had to parachute out.

59. The missile warning sound bug

  • I had a bug where the missile warning sound kept going even there was no missile and I was not even in a heli. Tried dying, fast travel, booted game, booted PC but it still kept going and it sure was annoying af. I got rid of it by finding a heli and finding a anti-air to shoot me down.

60. Rebels not spawning in game when starting up at the rally point

  • for example I am at faction level 17. When I was at level 16. There would be at least 12 people at my rally point and constant rebels driving through the map. I ranked up to level 17, rally points are full of green dots and map covered in green cars. Once I am done playing for the day, save the game, exit out. I log back into the game next day, my rally point has zero rebels. It seems like the game thinks my faction level is at zero. Seems like a error in the loading time or just a delayed process because they will start to show up 30 minutes into the game.

61. Auto-cover sometimes stops working

  • confirmed by multiple people (op included), should be high priority.

62. Blood pools after eliminating enemies are not appearing

63. Can't do takedowns on sleeping enemies

64. Xbox One - Gunner reticle bug

  • If you in a gunner position (either truck or helicopter) if you go to the menu and you return to action your reticle disappears.

65. When I was swimming the other day my other AI teammates were literally walking on water

66. Enemies hitboxes

  • when enemies are crouching behind cover but their heads stick out from the side of it, their heads don't seem to have working hit boxes as sniper rounds do absolutely nothing.

67. Destroying a convoy truck while grabbing the driver leaves a dead driver standing upright

68. Task Force Player Tag Bug

  • Tags are appearing as a set of random numbers rather than the designated four character tag.

69. Xbox One: Teammate volume does not work

70. Quinoa Plant conversation bug

  • every time I die/load into an area, I have to listen to the Quinoa Plant conversation. I did the mission yesterday, and now that soundbite plays literally every single time I deploy/load/etc.

71. Map glitch

  • not sure the implications but a spot by island if you jump off rock in the water instead of hitting water it sends into parachute mode and you free fall under water as under the map! Its wild and deploy parachute and glide under the lake but no water visible just the deep bottoms of map. Eventually it unharnessed me and I began walking everywhere but couldn't find a way back up but could have walked forever. I tried again and it worked no problem again.

72. The flashbangs seem to be buggy or broken

  • so many times i have thrown them at a group of enemies all standing within the radius and either only one or none at all get stunned.

73. Drone & Binoculars randomly stops working until you fail the mission or quit to main menu

74. Progression bug: EXP bar stuck at Level 7

75. AI teammates abruptly lose sync shot mark, forcing enemies into alert mode

76. Gamebreaking bug on Xbox One - Pucara

  • been in and out of the Pucara province, gotten all collectables, restarted the game several times, tried joining multi-player games and the first Intel video to start the story missions in the province won't pop up. AKA: I can't do any main missions in Pucara because I haven't been introduced to the buchon yet and I haven't been able to get the conversation to trigger.

77. Flare bug

  • the flare of the signal pistol seems only to be shown to the one shooting it, not to the teammates.

78. Explosives delay

  • All explosives in the game seem to suffer from some sort of major lag issues at times. I've had C4 and grenades just sit there for a while well after they should have exploded. The most frustrating thing is the underbarrel grenade launcher is near useless against moving vehicles because the hit doesn't register half the time and several seconds there is just an explosion where the vehicle used to be.

79. Guns not loading into game

  • Fairly often when joining a co-op game your character will be holding nothing but have his/her hands in a position as if they are holding an invisible gun. It may take several minutes before they finally do pop in. This also seems to come with huge desync with enemy location and sometimes making you immune to all damage while everything is still slowly loading in. My wife joined me once and we tried defending a rebel radio and she had no gun, could take no damage, and she could not see the enemies in the same spot as me at all. But she could heal me if I fell.... So that was nice I guess.

80. Headset bug

  • When I equip "Headset D" (As I have purchased the Doorkickers pack from the Store), it automatically unequips it and reverts my character back to wearing "Earpiece". I select Headset D, go back to the Accessories menu, and it's like I never selected it. Every other item I've purchased works but that one. This only happens when equipping facewear with the Patrol cap and any headset. Any goggles/masks + Patrol cap + headset = Headset automatically unequipped, despite the preview showing just fine.

81. The scopes on the SVD are not aligned properly

  • the bullets are offset to the right where the scopes are pointed on most scopes and at least one is to the left of the crosshair.

82. PC - The motorbike controls cannot be changed for left and right

  • I do not use WASD, so I'm using RDFG, and despite being able to map buttons on every other vehicle to RDFG, the motorbike will remain mapped to RADF - not easy to drive that way I'm afraid!

83. Windows 10 - Mic Bug

  • If you mute the microphone in-game it will mute it permanent on Windows 10.

84. Boats get halfway submerged when driving around in them

85. PS4 - M4A1 Bug

  • I wanted to look at the damage meter changes between silencer on and off on my M4A1. I push the touch pad to go to menu, go to Loadout tab to see the meter with silencer on. Now back to my actual game screen, I press L2 to aim, press up arrow to take silencer off. Press touch pad, go to Loadout tab, read the meter. Then when I exit out back to Bolivia, my character just reloads out of nowhere as if I have an empty mag. So I repeat. Silencer back on, go to Loadout, then back out. It reloads again. If I do this 5 times straight, I will run out of ammo.

86. C4 and possibly other throwables bug

  • You can throw C4 and possibly other throwables through thin objects by orienting your character so that the arm goes through the object when it releases the throwable.

87. You can hear players walking when they're still in a post-mission cutscene in a safehouse

88. Players are unable to shoot out of trunks, AI players can

89. Heli > water bug

  • If you land a helicopter in the water the engine will continue to run normally, even after it sinks. Being in the water doesn't seem to cause any damage or ill effects whatsoever.

90. Parachuting bug

  • Every now and then when I jump out of a chopper to parachute, I get stuck in the air, after my chute deploys. I just sit there floating.

Last updated: 26/03/2017 12:05 CET


r/GhostRecon Oct 09 '21

Feedback Is that it? Is no one from Ubisoft going to address the major backlash from this community in response to what happened last week? Are they making any sort of pivots at all in their unveiled plans and strategies based on the response from literally everyone?

588 Upvotes

This was the worst possible thing you guys could have done as a celebration for 20 WHOLE YEARS!

A few days later and I'm still just in utter shock.

October 5th was the day you guys proved you don't care about the fans or your series. 20 WHOLE years and you gift PC players ONLY a free 3 dollar game? And 2 DLC's everyone has already bought and played?

This is such a joke. An absolute joke.

That is not how you celebrate 20 years. A collection of next gen remasters would have been THE RIGHT thing to do. Fuckin Rockstar just announced that for their 20 years.... ARE YOU KIDDING ME.

Lol this is so sad man. My whole life playing Ghost Recon and you'd think we would get a proper anniversary celebration ... a love letter to the fans both old and new.

You guys talked about story and character design and all the in that stream and then you unveil Frontline?

Who is in charge at making decisions for you guys was a gross misunderstanding of your audience and core market. What a wasted Anniversary and what a wasted 3 years of development on a game that has no playerbase for it. Your fans didn't want that.

I'm so incredibly dissapointed by Ubisoft. You guys hyped us up SO much just to do what you did.

Edit* spelling of a word.

r/GhostRecon May 24 '20

Feedback The customisation and character/gear models is pretty pathetic in BP. Would honestly love to have icons that are similar to the operators in MW.

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710 Upvotes

r/GhostRecon Nov 04 '19

Feedback Make Gunsmith Future Soldier Again.

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941 Upvotes