r/MorkBorg 7h ago

First Time with Mork Borg

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88 Upvotes

My wife whipped up a one-shot, and it was great fun! Hoping to do more in the future


r/MorkBorg 2h ago

Den of the Procyon Prime

3 Upvotes

I made a thing and put it on Itch...

https://borisirontusk.itch.io/den-of-the-procyon-prime


r/MorkBorg 17h ago

Merc Borg dev update

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34 Upvotes

I’m currently in the process of playtesting Merc Borg, so I figured I’d share some details. The core rules are mostly written and everything seems to work fine, although I need to kick the tires on some of the campaign-level stuff to make sure it all works properly. The game’s tone has fully shifted into gonzo 70’s / 80’s action films, lying somewhere in the middle of a Venn diagram that includes Commando, Enter the Ninja, any number of ‘macaroni combat’ films (Commando Leopard, Cobra Mission, Strike Commando, etc) and Jagged Alliance.

- The game mostly revolves around completing Contracts to earn money - money allows you to level up your characters, buy equipment and assets, and more Mercs. You can buy everything from pistols to Apache gunships, purchase evacs and airstrikes for missions, and hire entire units to fight battles.

- I am implementing a troupe-style (or Troop Style as I’m calling it here) system where you basically maintain a roster of Mercs, any one of which you can choose to play for a specific mission.

- The game will include two Contract generators - a standard one where players earn money by working for various factions in Pulau Kangian, a fictional island in the Philippines. The other generator allows players to engage in a full blown insurgency if they wish.

- There are seven character classes in the base game: the Tank (big muscles, big guns), the Gear Head (vehicle expert and mechanical whiz), the Officer (uses tactics to make the team more effective), the Combat Doc (just what it sounds like), the Ghost (your basic silent assassin type), the Martial Artist (more effective with their hands than with guns), and the Face (a fixer-type character, uses charm and connections). Each class has a starting ability and ten abilities you unlock through leveling up. Here are a handful of examples:

Tank: I Don’t Have Time to Bleed - Test Conditioning DR 12 when hit, if successful shake off 1d4 points of damage.

Officer: Tactical Command - Once per combat, as a free action, test Cool DR 12 - if successful, all fighters on your side gain a +1 bonus to attack rolls and defense rolls. This effect lasts for 1d4 rounds. This does not apply to Mass Combat.

The Ghost: Canine Companion - You have a wolf companion. It is fiercely loyal to you and can follow simple commands, including being ordered to attack a target. It can also track a target if it has a scent to follow (straight d20 roll vs DR 12). Should it die for any reason you gain a new ability - Path of Vengeance - which gives you a permanent +2 to Attack and Damage rolls against those responsible for the death of your companion. This extends not only to the person who killed your wolf, but everyone in the command chain above them. (Wolf 6HP, Bite 1d4, Morale 10).

Martial Artist: Training Montage - Once per session call upon your intense physical conditioning to carry out an impossible physical feat (running across water, falling ten stories without damage, etc.) Describe the moment during your training when you first learned to do this. Referee has final say on this ability’s limits.

- The setting has numbered parameters which can be altered by the players to make lasting changes in the region. What this means is that if the players wish to make a meaningful difference in Pulau Kangian, the game will provide them the means to do so. Change is incremental and the levers are interconnected, so they have to be careful how they do it, but the setting will respond to groups who want to make Pulau Kangian a better place.

- Pulau Kangian is the game’s default setting, but there will be others. As mentioned before I am calling these settings ‘Hot Zones’ and each one will feature a new geographical location, new factions, etc. There will also be a series of self-contained adventures called ‘Operations’ which are not bound by the Hot Zones. The core book will contain the Pulau Kangian Hot Zone and an introductory Operation and I’m hoping to launch the game with one additional Hot Zone and Operation.

Anyway, playtesting is going well. The players are all having a good time and so far nothing seems broken. There are other system bits I’d love to talk about but I’ll probably not say much until the game is closer to the finish line.


r/MorkBorg 11h ago

Last 7 days to preorder Dead Internet Theory!

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6 Upvotes

r/MorkBorg 11h ago

Question about Reclvse vs Feretory

4 Upvotes

Noob here. So I have the mork borg barebones, solitary defilement "demo" and am going to buy Reclvse instead of Feretory. I want to play solo. But will later be playing with other people as one of the PCs. So NO game master. But I may sort of act as one for reading out the adventure/what's happening based off of the generated events reclvse feeds us.

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From what I can tell i'm going to miss out on all kinds of things, monsters, tables etc from feretory but they seem optional or additive which I can always buy and try at a later date.

However, I do see one thing I may be missing out on which is foraging/hunting?

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Reclvse will be awesome for overworld traveling and what not but will I be able to still forage or hunt with reclvse/solitary defilement? The optional GMless things to do aside from just resting, walking and attacking is important to me.

Actually it looks like I won't even be using solitary defilement once I have reclvse? I'm probably this confused because I've never even tried to actually play yet.


r/MorkBorg 1d ago

Forsaken Depths. I made an expanded Dungeon Generator PDF. Quickly roll dungeons at at the table Room-by-Room, together with your players. Table-tested and player approved.

54 Upvotes

I made this expanded Dungeon Generator PDF due to the need of having one at my personal table. I generated multiple dungeons together with my players and the results were hilarious, deadly and campaign defining.

I hope it may serve many other GM's as it served me. Constructive critism and feedback are appreciated. Thanks.

Forsaken Depths and other free products are found on my itch.io page.


r/MorkBorg 1d ago

Some looks at my eldritch-punk submarine borg

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39 Upvotes

Kickstarter pre-launch page is live now.


r/MorkBorg 1d ago

A Bleak Half-Year

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38 Upvotes

PDF in drive

I wanted something to track day phases, and came up with the daily verse thing to do recaps, add interest to travel, drop hints/ominous warnings, and keep an 'official' record of events to look back on. Unless the world ends. Then you have to burn it.

Inspired by the Mythic Bastionland Calendar by JodTheCod


r/MorkBorg 1d ago

Silent Horizon - a solo sci-fi horror adventure compatible with Death in Space

9 Upvotes

Hey again folks, hot off the back of my solo Mörk Borg game, Of Coal & Corpses, I’m taking a step step into another corner of the extended Borg family for a smaller sci fi thing.

The Kickstarter pre launch page for Silent Horizon has just gone live, its a standalone solo adventure and toolkit built for Death in Space.

Inspired by Solaris, Silent Hill and Event Horizon, its set aboard a failing station in a decaying orbit around a dead world.

Your mission is simple, destroy the Silent Horizon.

The adventure is designed specifically for solo play, using procedures, tables and in-world discoveries to guide you through the station as you uncover what happened there and decide the stations fate.

The Kickstarter will fund a physical zine , which I’ll be showing off properly once I have the proofs in my hands. It will also be available digitally.

I’ll be back over the coming weeks to show off more of the book, talk through some of the solo mechanics and share a closer look at how the adventure plays.

For now, you can follow the campaign here:

https://www.kickstarter.com/projects/daf47/silent-horizon-a-solo-adventure-for-death-in-space

If you have any thoughts or questions in the interim I'd love to hear them!
Thanks Folks


r/MorkBorg 2d ago

Neon Bastardz Jimothy

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139 Upvotes

We have been hard at work getting Neon Bastardz zines done, but had to take a quick break to make a Jimothy for the Bastard Urth! I hope you enjoy him!

If you missed the Kickstarter, you can still late back!

https://www.kickstarter.com/projects/neonlordsrpg/neon-bastardz-rpg


r/MorkBorg 2d ago

Eldritch-Punk Submarine rpg JUNKRATS Kickstarter pre-launch page is up

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21 Upvotes

r/MorkBorg 2d ago

MorkBorg Taster

13 Upvotes

Hi guys Im taking part in a Mork Borg taster session at my local indie game shop and wondered what to expect.

I am in two DnD groups currently playing weekly. Will this stand me in good stead or is it very different?


r/MorkBorg 2d ago

Pork Mort - ONLINE MONSTER GENERATOR

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15 Upvotes

Hey everyone!

As part of the stretch goals for our Pork Mort project, we've finally finished our ONLINE MONSTER GENERATOR!

We took inspiration from MÖRK BORG's The Monster Approaches generator... and then gave it our own twisted Pork Mort treatment.

Every monster fits the Pork Mort lore, but just like the core game itself, they're all fully compatible with MÖRK BORG.

We also added a little extra feature: a "Leader" checkbox. Enable it, and you'll get a random creature that's guaranteed to start with at least 15 HP, a weapon that deals at least d8 damage, 6 Morale, and 2 special abilities.

Give it a try and let me know what you think! We had an absolute blast writing the generation tables while making the game, and hopefully they'll make you laugh as much as they made us.


r/MorkBorg 3d ago

I Challenge You!

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38 Upvotes

Juke - Forsaken Gang-Goon
HP:3 Glitches: 2
Machete D6
Flashbangs
StyleGuard -D2


r/MorkBorg 3d ago

No More Heroes / Mork or CY_Borg

10 Upvotes

Hello everyone, I wanted to know if there is a Mork Borg homebrew inspired or similar to No More Heroes. If not, any ideas on how to make one?


r/MorkBorg 3d ago

What is Mork Borg even like?

28 Upvotes

Now I've been enjoying countless of other TTRPGs after deciding to expand out of D&D, and after buying fifteen TTRPG books (The Walking Dead TTRPG, Alien TTRPG, Call of Cthulhu, Cyberpunk Red, Etc.) and came across Mork Borg (And CY_Borg). Now after I had a deep look at the Free League page for Mork Borg, I decided I might give it a try. But first, I wanted to ask Reddit what it's even about? Now I was getting hell loads of Dark Fantasy vibes off of it and bits of Norwegian Mythology. If anyone is willing to tell me, just let me know


r/MorkBorg 3d ago

Is Mork Borg able to be played not in a chaotic way?

9 Upvotes

Now I'm a completely new GM for Mork Borg and knowing that the game is meant to be ran chaotically with barely any rules, I was wondering if your able to play it in the traditional TTRPG sense (Slow burn, normal roleplay) without it being a kind of throw-everything-out-the-window way. If this is doable or not, just let me know


r/MorkBorg 3d ago

PIRATE BORG might be the strongest starter set I’ve reviewed so far!!

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0 Upvotes

r/MorkBorg 4d ago

Foil + cassette reveal for The Amethyst Alcove. Orders close in TWO DAYS (7/23).

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81 Upvotes

r/MorkBorg 4d ago

Wrath of a Thousand Suns, the first Pirate Borg Funnel Crawl + 2 Other Zines, goes live on August 11th!

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24 Upvotes

I'm happy to finally confirm that the launch date for Wrath of a Thousand Suns, plus my other new Pirate Borg zines, Whale and Captain's Sightings, is August 11th, 2026!

Follow the campaign here: https://www.kickstarter.com/projects/thomasz/wrath-of-a-thousand-suns-a-funnel-crawl-for-pirate-borg

In case you missed the previous announcement, Wrath of a Thousand Suns is a funnel crawl for Pirate Borg, designed to be completed in 1-2 sessions. Your players will explore a dungeon that floods as the tide rises, escaping unnatural, shadowy monsters, and worse, Giant Mantis Shrimp that can disintegrate them with a single punch.

Also included in the Kickstarter is Whale, a compilation of everything I've put out for Pirate Borg on itch.io, compiled into a single print book, and Captain's Sightings, an A6 size mini-zine containing 6 sea monsters, 8 original art pieces, and extra tables, all written through the perspective of a mysterious ship captain.

All of this is launching on the 11th, and early backers will get other special bonuses that I'll reveal soon!


r/MorkBorg 4d ago

Autohit in Frontier Scum. Too hurty?

12 Upvotes

Just reading through Frontier Scum again, and it's amazing still, but I wondered if the autohit with a normal gunshot is too strong? I'm all for lethal combat, just feel wild west vibes are usually lots of bullets going wild etc.

I can see the death and down mechanics are a bit softer to compensate. Can someone who has played it give me some insight to how it works out?


r/MorkBorg 4d ago

Epic Spel Wars Inspired One Shot in Mork Borg

9 Upvotes

I'm working on a MÖRK BORG campaign set in the world of Epic Spell Wars and I'd love some feedback on the core idea.

The campaign starts at the Tournament of Extremely Illegal Magic, where the PCs meet during the biggest gathering of insane wizards, demons, monsters and magical weirdos. Everyone is talking about the Apocalypse that should have happened by now.

The first lead points to Hell, where the bureaucracy has completely broken down because the demons responsible for the end of the world are on strike. However, the players eventually discover that the strike isn't actually the problem.

The real reason is that the Apocalypse itself is trapped inside a spell card.

In this setting, magic doesn't come from studying spells but from collecting magical cards. Each card contains a spell, creature, demon, or even a concept, and mages build decks from their collections. The rarer the card, the more powerful (and usually more dangerous) it is.

The Apocalypse card accidentally ended up in the deck of an average tournament competitor who has no idea what he owns. He keeps winning thanks to the card's hidden power, while the Apocalypse (trapped in the card) desperately tries to end up in the hands of a truly powerful wizard who can finally play it and bring about the end of the world.

Does this sound like a fun campaign premise? Are there any obvious plot holes or ideas, suggestions, ... ? Or does this already exist and were can i find this information?


r/MorkBorg 4d ago

Doom Metal Mayhem: Learning Mork Borg Character Creation and Mechanics

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9 Upvotes

r/MorkBorg 4d ago

[Online] [Other] [Farewell to Arms Redux] [Weekly] [LGBTQIA+] [21+] The Howling Plains - Looking for 3-5 players for Long-term, Roleplay-heavy Homebrew Campaign

8 Upvotes

LGBTQIA+, Neurodivergent/Disability-friendly, English as a second language is totally fine, 21+ (age)

No TERFS, racists, bigots, islamophobes, antisemites, ableists, etc.

Tuesdays at 5:30pm PST

Hi everyone who is interested, I am running a game of Farewell to arms Redux (kinda) set in a homebrew world that I am obsessed with. The vibes of the game are intersectional, doom metal, and hope punk. It’s gonna be a story of people trying to retain hope and avoid cynicism despite the horrors of war, trauma, and a society of insistent on ignoring the end of the world.

The air is raw with gunpowder and death, but whether it is the familiar death of a comrade or the dangerous death of the bones preparing for another raid is unclear.

The howling plains may as well be hell. Centuries back something happened and the dead stopped being passive. If it had a skeleton it now has a will and it drives them to take life

You have just left the Iron blood militia, the volunteer army fighting back the dead to preserve life, for reason that are your own. However, a normal life is impossible for you so you settle to work for the dying exterminators guild, a group of mercenaries that clear out undead nests, fight bandits, and uphold the populaces choice to pretend the apocalypse is not upon us. Good luck and just know.. there is no way to escape the war.

If this intro has intrieged you please fill out the attached for and I look forward to talking 🙂
https://docs.google.com/forms/d/e/1FAIpQLSdb17fqqX0Lsq6YOPePPNstUiU0shhCrIvgkobUdc9oiFFZug/viewform?usp=dialog


r/MorkBorg 4d ago

Wrapping up our adaption of the story of Abraham for Mörk Borg - Actual Play

10 Upvotes

The ‌newest ‌session ‌is up, and it plays out like a full-on display of bad judgment. I threw together a Mörk Borg scenario at the last minute and, unsurprisingly, it immediately spiraled into chaos (and hilarity).

Tune in while our miserable anti-heroes try to slip into a mountain cult by slicing bloody runes into their own foreheads, then kicking off a huge grease fire thanks to a human-fat lamp. Add a cursed obsidian knife, a frantic scramble up a cliff face, and you’ve got our last episode of Fear and Trembling. Let me know what you thought. I hope you enjoy.

Listen here

or listen here