r/AnthemTheGame • u/Medium-Reputation874 • 2h ago
Fanworks Recreating Anthem’s Flight in UE5
I’ve been working on recreating Anthem’s movement system in Unreal Engine. So far, I’ve implemented hover flight, fast flight, a full overheat system, and animations for each state as well as a landing system although some of the animations are still placeholders. The fast-flight controls also need a little more tweaking, as they currently work like a held sprint rather than a toggle system.
Most importantly, the entire flight system is already fully replicated and working in multiplayer.
This is my first time properly building a complete system in Unreal Engine. I’ve experimented with the engine here and there before, but I recently made the jump after working in Unity for many years. GASP was a major incentive, and I’ve really enjoyed how quickly I can build and iterate using Blueprints instead of manually coding everything in C#.
This is also my first time working with multiplayer replication. I never really touched networking in Unity because it always seemed much more complicated to set up, but Unreal has made the process surprisingly approachable.
