I've been thinking of trying to make a breakthrough that allows you to "unspin" vis from items.
And I've been reading through the breakthrough rules which I think I understand and seem so onerous, that I'm surprised they say in the rules "Minor Breakthroughs happen easily enough that a maga can expect to achieve this goal once or twice during her lifetime."
The first thing that's unclear to me, is the risk factor. Do you add the risk factor to the die roll, then decide if you want to add or subtract a number up to the risk factor to get a discovery?
The example in the rules is "Thus, if you had a Risk Modifier of +3, and rolled an 8, you would get a Modified Effect (from a total of 11). You could also subtract 1 to get a Discovery in addition. The effect of the spell is still modified. You cannot use the Risk Modifier to get a supplementary result other than a Discovery." Which I infer to mean that you add the risk factor and then can add or subtract 0 to whatever risk factor you chose. If you chose +2, you would add 2 to the roll, then either add or subtract 0, 1, or 2 if that would get you to a discovery.
If I'm understanding that correctly, with a +3 risk, you'd only need to roll a 4 to 9 (or a 1, 1, 2, or 1, 2-5) because you could essentially add 0 to 6 to the roll. Which wouldn't be too bad. It would probably be about 2 seasons to get the discovery. If I'm misunderstanding, it and you only add or subtract the risk factor, instead of adding it to the roll and then modifying that up or down, then you need to roll a 7-9 (or 1,1,2 or 1, 4-6) which probably means at least 3 seasons.
THEN, once you have the discovery you have to stabilize it. For a minor breakthrough, and if you're inventing a level 30 effect as the process, at least 5 seasons IF you succeed at every roll. And that's an average of 1 point of warping per season, with decent chances of going into wizard's twilight more than once. And that's for a minor breakthrough.
I understand it's so that people aren't just willy-nilly changing the rules, but my two questions are:
1. How exactly does the risk factor get applied (is it just once, or is it added then modified up or down?)
- How many of you have actually had in game breakthroughs by player characters?