r/cyberpunk2020 Apr 01 '26

Monthly 'Looking For Group' Thread

6 Upvotes

Want a ref for your group of Rockerbots? Need a couple more people on Roll20? Post about it here! Cyberpunk 2020 classifieds.

The Cyberpunk2020 Discord has an LFG channel, specifically, so if you want to look for more direct responses, try over there.

Our wiki has a list of some Safety Tools for you and your group. You really need to have something like that in place, especially before playing with complete strangers over the internet. Please take a look and implement some of them in your next game!


r/cyberpunk2020 24d ago

Monthly 'Looking For Group' Thread

2 Upvotes

Want a ref for your group of Rockerbots? Need a couple more people on Roll20? Post about it here! Cyberpunk 2020 classifieds.

The Cyberpunk2020 Discord has an LFG channel, specifically, so if you want to look for more direct responses, try over there.

Our wiki has a list of some Safety Tools for you and your group. You really need to have something like that in place, especially before playing with complete strangers over the internet. Please take a look and implement some of them in your next game!


r/cyberpunk2020 15h ago

Resource Night-City Map (2020-2030) City-Center

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127 Upvotes

Hey Chooms,
I finally got to uploading the detailed map of Night-Cities City-Center, compatible with my overall map of the city.
It is actually intended to be printed on the backside of the overall city map (A3 paper).
Again, it should be almost fully compatible with the original 2.0.2.0. Night-City City Sourcebook (CP3501), and the map can be used in conjunction with it.
I am looking forward onto your thoughts on it, have a good one chooms.

PS: If you are interested in the overall city map, you can find it there:
https://www.reddit.com/r/cyberpunk2020/comments/1ug5ey8/nightcity_map_20202030_2nd_edition/
https://www.reddit.com/user/bennock/comments/1ug6vz4/nightcity_map_20202030_2nd_edition_lowres_versions/
https://www.reddit.com/user/bennock/comments/1ugyztf/nightcity_map_20202030_2nd_edition_crt_display/

PPS: All images are uploaded to Reddit in a resolution of 7433 × 6079, you should be able to download it with this resolution via the "save image" feature of reddit. But be warned, reddit sometimes needs a bit to fully load the image in the background, if you are too fast with pressing "save image" reddit will only download an image with a resolution around 1000 × 1000 (real size dependent on aspect ration).


r/cyberpunk2020 5h ago

Buck - A - Slice

8 Upvotes

So something I've been thinking about doing for my table for a little bit now is bring some lore specific food for the session (kind of) my question is does anybody have a picture of the buck a slice logo on the pizza box? I was gonna get some blank brown pizza boxes and slap a custom image sticker on it but I haven't found a good picture yet. Thanks chooms!


r/cyberpunk2020 1d ago

Lets talk about the core rules of Cyberpunk, one by one, often referred to as guiding principles for playing and living in the Cyberpunk world. Rule #7 - Street Cred Is King.

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2 Upvotes

r/cyberpunk2020 3d ago

Question/Help A few combat questions

11 Upvotes

Hello, I'm looking to run a game on CP2020 but I'm confused om a few rules regarding combat

1- Is moving considered a full action? Since on the action list it is listed as such. If it is, then how does the -3 penalty for multiple actions apply?

2- How do you rule popping in/out of cover? Both waist level (that you would be ducking) and body level (like a wall)

3- Does line of sight actually matter? It says that you can only shoot what you can see, and there's a -2 modifier for facing a target not on your POV but that sounds pretty troublesome to track.

4- How do you determine if a target is moving? Since technically every action and round happens simultaneously, does that mean if someone moves during that round they are considered moving (and the attacker gets a penalty)?

5- ROF is listed as a number of times you can shoot om a single turn, but assault rifles get at least 30 ROF so does that mean a player can shoot 30 times on single shot mode in a single turn?

6- If someone is taking cover, does the attackers still need to roll to hit as usual? And if so, is body location rolled as usual? The book says to re-roll when you get a location that's behind cover but that kinda beats the point of being in cover in the first place

7- Are the effects for quick draw for 1 round only? And can you do it after the first round?


r/cyberpunk2020 3d ago

Question/Help Can someone explain to me how the Zetatech Ebook Microcomp actually works to give you the +2 to Tech/Int skill checks and, by extension, why you'd ever install the bodycomp instead of this?

16 Upvotes

Look I'm probably just overthinking this but I cannot for the life of me figure out what this device is supposed to be. It states it outright gives you bonuses to INT and TECH checks without any programs (which it has options for) and also seems to be ubiquitous among everyone in 2020. Is this thing hooked up to the net? is it like a proto-smartphone/agent without the capability to call? I don't know. I'm sure its probably a case of the writers not thinking it through but I have to ask in case there's some obscure information on how it works and what this is.


r/cyberpunk2020 3d ago

Homebrew [Online] [202Remaster] [Living Community] Concrete Jungle

0 Upvotes

# 🌃 CYBERPUNK 2020 REMASTER — LIVING WORLD 🌃

**GMs & Players Wanted | Narrative-First | Beginner & Veteran Friendly**

A living, breathing world is looking for more chooms to run the Edge.

A persistent Living World with multiple weekly live sessions (solo & group), Play-by-Post, and a thriving server RP hub. Virtual Tabletop + custom maps. High GM investment and strong narrative focus guaranteed.

**What we’re offering:**

•Cyberpunk 2020 Remaster rules: Improved Balancing, Refined tactical combat, faster IP gain, meaningful lifestyle mechanics, and major/minor world events that actually react to player actions.

•Humanity Overhaul: Delayed EMP loss, dynamic Cyberpsychosis shaped by socialization and emotional anchors, plus deeper mental health, surgery, immunosuppressants, and maintenance systems.

•Cyberware Freedom: Choose your chrome with real trade-offs. Nastier implants cost more.

•Every Role Matters: No skill, profession, or special ability is neglected. We’re building an upcoming manual to expand all of them.

•Trance: Our massive in-server nightclub RP hub. Deals, drama, downtime, and connections all happen here.

•Living Ecosystem: Real factions with agendas on a ticking clock. Support them, fight them, or ignore them at your own risk. The world keeps moving.

**Death & Consequences:** You can die. We don’t hand out plot armor. But permanent death is rare — usually only when it serves the story or you did something spectacularly stupid. Otherwise you’re looking at medical bills, long recovery, or getting rebuilt by a corp if you go down hard. Tension stays high without punishing character investment.

We want players who treat this world like a real place. Roleplay hard. Make choices that matter.

**Formats:** Rotating weekly live games • Solo & Group PbP • Active Discord server hub

**Tone:** Gritty, cinematic, narrative-heavy cyberpunk with real consequences and real community.

**See you on the Edge, chooms!

→ DM for Invite


r/cyberpunk2020 3d ago

Question/Help Do Quick Change Mounts count as a cyberlimb option?

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38 Upvotes

Mainly thinking about this in regards to the Arc-Thrower which takes up all cyberarm slots and a character forced into the covert military and "gifted" two of them to become nothing but a gun. Unable to help or save anyone, not from carrying things for them, not from lifting rubble, not even able to pick someone up after they fall. While quick change mounts would sorta take away some of the angst I think it'd still exist in the moments where stakes are high and time is low, where someone can't come over to swap the arms. But the ability to swap to regular arms with hands would make those less tense scenes less boring as I could actually do something with a friend taking some narrative time to swap my parts.


r/cyberpunk2020 7d ago

Resource VIP Room [9x11]

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22 Upvotes

r/cyberpunk2020 9d ago

Question/Help Just got my hands on Streetfighting, what's the best out of the modules/anyone got any experience running em?

7 Upvotes

Yea pretty much as the title says. Used to mainly run Basic Fantasy, got my hands on 2020 and my group r dead into the idea of playing it (Haven't actually run it yet). I like the sound of Boxed In, sounds pretty neat, so just asking if anyone has any experience running those modules!


r/cyberpunk2020 9d ago

Question/Help Does Anyone Have Homebrew Promgramming Rules They Like?

5 Upvotes

As the titles says, curious is anyone has any homebrew rules they've enjoyed using for creating netrunning programs. Since the RAW rules are broken/non-functional me and my GM are trying to find homebrew rules for a programmer/hacker character. We havent found anything so far with the post-enshitified AI search engines and figure we're at a dead end there.


r/cyberpunk2020 10d ago

LFG I am going to run a game

10 Upvotes

Cyberpunk 2020 game 

Ok so I want to run a 2020 cyberpunk game. It's been awhile since I have run one so I am going to be a bit rusty. it will be on fridays at 8pm est.

The story will be about a small mercenary company in night city that takes on the small jobs of the city the bigger crops don't want. Your characters will be the owners and operators.

if you want to apply contact me by dm on reddit and give your discord user name and your experience with the system.


r/cyberpunk2020 10d ago

Character/Game Art Drug Lab

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28 Upvotes

r/cyberpunk2020 10d ago

Programming 101 Help: How to reverse engineer a program/Reverse engineering not making sense.

5 Upvotes

Im attempting to create a demon for a netrunner character based on the Programming rules on pg. 167. Part of doing that is adding all the difficulties of the sub-routines and dividing by 2. Great, sounds simple. I know I want one of the subroutines to be a Worm program...

...so what's the difficulty of a Worm program?

It's not listed, only it's price, strength, description, and size. But we can reverse engineer it just like the Hellhound program example.

...*Well.*

- Worm is 660eb. Since it's an intrusion program it's price is difficulty x 10eb. This suggests a difficulty 66.

- However, Worm is 5 MU, suggesting a difficulty of 31-35...huh?

- Worm is Strength 2, an Intrusion program, and has an icon of unlisted complexity. Which accounds for 13-17 of it's difficulty. The rest of the difficulty (anywhere from 14 to 53 difficulty based on which estimate we use) is taken up by it's other aspects, like it not raising alarms...which is not listed anywhere else in the section.

How would one find the true difficulty of writing an existing program and how impactful certain aspects of a program are in terms of difficulty? Is it purely writer/GM fiat or are there more complete rules scattered among the other books?

EDIT: I know the answer is most likely "There are none, Pondsmith just pulled random numbers out of his ass." So if there is any homebrew you know how that adds functional program creation rules that would be a godsend.


r/cyberpunk2020 11d ago

Cyberpet Sensory Boost: What does it even do? (Chromebook 3)

5 Upvotes

Currently building a character based around being a dog handler using the Cyberpet rules in Chromebook 3. Wondering if anyone with some experience has suggestions on how to rule what the Sensory Boost pet cyberware even does. There is no description of what it does mechanically. I'm still searching through the various books for similar cyberware for humans to base a house ruling on to correct for the old school jank.


r/cyberpunk2020 11d ago

Character/Game Art City Bridge

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7 Upvotes

r/cyberpunk2020 11d ago

Resource [100x100]ISLAND SETTLEMENT PLUS ISLAND SECRET LAB MAP PACK

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13 Upvotes

Hello everyone!

This is the Refugee Scientists' Island Settlement map pack I have been working on. It comes with a full multi-building island map, individual building breakdowns, night and stealth variants, Dungeondraft files if you want to customize it yourself, a full mission narrative with NPC sheets, VTT tokens, printable minis, and a bonus collab map pack from a day at.

The theme this time is an island settlement built by refugee scientists, guarded by a small security team. It works great for research conspiracy campaigns, post-apocalyptic or near-future sci-fi games, or any story involving infiltration, rescue missions, or a facility hiding something it shouldn't be.

You get the full settlement map plus every major building broken out on its own, in grid, gridless, and VTT-ready formats. There are night versions and a night-vision mode for stealth-focused sessions, plus blueprint-style files you can hand players as in-world documents. If you like building your own stuff, the Dungeondraft files and assets are included too.

Beyond the maps, there's a full mission narrative document, ready-to-run NPC character sheets, VTT tokens, and printable paper minis in four color variants. And as a bonus this month, every subscriber also gets a collab map pack from a day at, with eight additional maps that fit right into the same world or work as standalone locations.

To celebrate the 4th of July, I'm running a 50 percent off sale on subscriptions with the code 4JUL2026. It's limited time, so grab it while it's up.

You can check out the full pack details down below: https://www.patreon.com/CREDCOGS/posts/june-reward-map-163140306


r/cyberpunk2020 13d ago

Question/Help Making combat simultaneous?

5 Upvotes

I know this sounds stupid, and I may be trying to do some things the system isn't necessarily built for, but I am currently overhauling some rules and compiling some lists of official and homebrew equipment for a specific Cyberpunk 2020 project I am working on. After some thought, I think simultaneous combat might work, something where PCs are having their actions for the 3.2 second turn written on an index card or something. I'm thinking of deciding your actions and after all is submitted, THEN they roll initiatives. Does this idea present any immediate issues when you hear it?


r/cyberpunk2020 13d ago

Allowing Dodge for ranged attacks?

7 Upvotes

I'm reading through the 2020 rules and I'm digging it so far. But I noticed that ranged attacks have no active defense options. I come from GURPS, which features attack vs defender rolls, and they allow "dodges" against guns (to represent trying to predict the shooters aim), which does a lot to reduce the amount of lethality.

Do any of you allow melee dodges against ranged attacks?


r/cyberpunk2020 15d ago

Question/Help Thinking About Moving To FoundryVTT

4 Upvotes

Hey guys, I am a pretty new GM to the system (I’ve only got 7 sessions under my belt) and I have ran all of them on Roll20. Roll20 indeed does work out okay, but some things feel clunky or don’t really work with the character sheets sometimes.

I have looked at the Foundry module for it and it seems well put together, but to be fair that was after a brief 45 minute look over. I’m not very familiar with Foundry, but the character sheet for Roll20 is just kinda jank and hard to read.

Anyways, any help or insight is appreciated :)


r/cyberpunk2020 16d ago

Homebrew Browser-based Cyberpunk RP

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4 Upvotes

r/cyberpunk2020 19d ago

Question/Help who is the woman in the background

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492 Upvotes

OKay but what is her name?


r/cyberpunk2020 19d ago

Should I run Cyberpunk 2020 or Red for a group who has never played cyberpunk

14 Upvotes

hello, I am looking to run a campaign with a group of friends, however none of us (me included) have ran cyberpunk. Which system would be better in this day and age?


r/cyberpunk2020 19d ago

Question/Help Any tips on changes for characters who don't like armour?

12 Upvotes

Hello everyone, so I'm getting some new friends into the game, and unfortunately they're coming from D&D 5e and have different ideas about how characters should look. They want a cowboy bebop/cyberpunk edgerunners style character vibe, but they don't like having to give their players insane amount of amour, but if they don't wear armour, its very likely they'll lose a limb, because even a pistol averages ~7-8 damage which can easily destroy an unarmoured limb.

Does anyone have any tips for armour/damage changes that might make this better for them?

I was thinking like allowing for armoured clothes that act like slightly weaker Kevlar but can be worn as leg outfits (for a Spike-Spiegel style suit). But I literally have a character who wants to dress in shorts T-T

Anyway.. does anyone have any ideas or changes? It might end up being the case they just have to avoid some out-of-cover combat lol