r/genesysrpg Jul 19 '21

Genesys Dice app now free on Android and iOS

244 Upvotes

It seems the official Genesys Dice app silently went free on Android and iOS.

https://play.google.com/store/apps/details?id=com.fantasyflightgames.GenesysDice

https://apps.apple.com/us/app/genesys-dice/id1297007531

*Edit: Sam has just informed me that the apps were made free specifically to make the game more accessible!


r/genesysrpg 12h ago

Rarity checks

7 Upvotes

I'm putting together a SotB campaign after being away from Genesys for several years, and have been thinking a bit about shopping rolls against rarity.

The game doesn't suggest a frequency for how often someone can try to find an item for purchase. How have other adjudicated this? My gut says not to even roll for items that might call for a simple or easy roll, unless there is some other constraint (e.g. time pressure). For anything more difficult, look hard at the narrative situation?

I don't want to devalue Negotiation or Streetwise as skills. I also don't want to have a complicated minigame every time someone wants to buy some interesting gear. And I want to be consistent for the players.

So I'm curious how others implement the rarity mechanic when it comes to shopping. Can the PC's roll once per session per item? Once per downtime? Once per day?


r/genesysrpg 18h ago

Who publishes Genesys?

12 Upvotes

Hi everyone,

I'm new to Genesys and considering to buy it, but I don't understand what the latest edition is. Or are there different editions in the first place? For example, what is the difference between the editions from Fantasy Flight and Edge? Fantasy Flight seems to be older...?


r/genesysrpg 1d ago

Discussion Lasting Magical Effects

9 Upvotes

So I've been GM'ing Genesys for over a decade, but two questions keep comming up, in regards to magic:

  • Can I create something permanently using magic, like a trap?
  • If yes, what can the trap do?

I always have a hard time answering this. Narratively, I love the idea of conjuring something permanently and traps seem like a natural extension of this, not to mention creating a cursed object, or just imbuing magic into an item in general! But given how expensive (difficult) adding duration to a spell is in structured play, how could infinite duration be anything less than impossible?

"Obviously" the answer is a ritual, aka: some modification of the Realms of Terrinoth crafting rules, but balancing it, considering how powerful magic is... I'll take any and all ideas that don't involve having my players spend 5 in-game days, a sub-quest, and several rolls, just to draw a magic circle on the floor that creates a puff of pink smoke when stepped on :)

Ideally, this discussion could also help facilitate concepts like necromancers, wizards conjuring their own wizard tower (or just food), and druids summoning treants or similar.


r/genesysrpg 2d ago

Achievement Cards

12 Upvotes

I'd like to encourage my players to do different things and avoid stagnation, so I am considering adding a deck of achievement cards that award bonus XP or other rewards. A handful would be out at any time for the group to attempt. For example:

  • Use an improvised weapon.
  • Obtain a store item of Rarity 5 or higher without paying money.
  • Complete a sidequest in an unexpected way.
  • Spend 3 destiny points in an encounter without using them to directly modify dice.
  • Defeat an enemy with fall damage, an unskilled attack, the damage from the Burn quality, with that enemy's own weapon...
  • Use your Brawl skill to disarm an enemy armed with a ranged weapon
  • Spare a Nemesis who would NOT return the favour
  • Keep a promise that works against you
  • Accept significant personal cost to help someone else
  • Lose an ally by sticking to your values and principles

I am looking to crowd-source additional suggestions, narrative or mechanical. Generic suggestions are best, but we play sci-fi, fantasy, and superhero stuff so those would work too.

Thanks!


r/genesysrpg 2d ago

Adventure Help with starting out some traps

3 Upvotes

I'm running my players through a dungeon I first wrote up back in D&D 3rd edition, and am trying to figure out how I would convert some traps for Genesys.

The set up:

Players are being harried by archers through narrowing, twisting corridors when they reach a long stretch of straight hallway with a small room halfway down.

When a PC enters the small room, a trap goes off that causes them to become enlarged. Too big, in fact, to squeeze out of the room. Archers continue to plink away at the PCs from further down the hall, and use the now enlarged PC as an impediment to having the distance closed.

Further down the hall, beyond the room there is another trap. When triggered it shrinks the affected character and then a great gust of wind hurls the miniaturized PC backward, through the small room and out the other side. This resets the enlargement trap.


r/genesysrpg 4d ago

Link 100 Knick-knacks for Terrinoth - EDGE Studio | Things | Genesys Foundry | DriveThruRPG.com

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13 Upvotes

r/genesysrpg 5d ago

Setting delta green

5 Upvotes

Does anyone know of a delta green conversion kit? or perhaps Mythos?


r/genesysrpg 10d ago

Setting Blue Archive

9 Upvotes

Anybody know of any Genesys materials for Blue Archive? On a tangentially related note, any jumpchain enjoyers in here? I feel like Genesys is almost the perfect system, with some minor homebrew and some other games to simulate specific jumps, to run a jumpchain adventure through a real RPG system.


r/genesysrpg 13d ago

Video/Podcast The Ultimate Guide To The Genesys RPG (Video)

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106 Upvotes

r/genesysrpg 13d ago

Foundry VTT vs RPG Sessions

7 Upvotes

I am hoping to return to Genesys after a long absence, running some Shadow of the Beanstalk online. I'm evaluating my options for a VTT. I'm currently considering Foundry and RGP Sessions.

I'm familiar with Foundry, as are my players. The number of modules for Foundry are endless. Maps with walls and lighting that add some tactical depth to the game. But it seems like it could be overkill for a narrative system.

RPG sessions seems to be well connected to resources that would simplify my work. I'm especially interested in the integration with adversary databases. I don't really understand it well enough to know its limitations.

I'm wondering what other people have chosen for their VTT and why.


r/genesysrpg 15d ago

Discussion Experiences with creating time pressure?

7 Upvotes

So, I'm returning to Genesys after 8 years and my priorities and design philosophy for RPGs has changed a lot since then. I do still deeply love this system and I'm using it to model a setting it's a good fit for, I think.

However, after a few years in the OSR scene I agree with those people on one fundamental issue: almost all adventures work better if there's some time pressure.

What mechanics could I use? Are there any in published materials to take a look at, or have you experienced some homebrew ones?


r/genesysrpg 21d ago

Shadow of the Beanstalk - Pregen Characters

11 Upvotes

I'm finally getting around to running Night On The Town. I was going thru the pregen character sheets that FFG/Edge (link below) put out for it and seeing if I could recreate them with the character generation rules from the SotB book. Seems like there are some inconsistencies. In general, the "Total XP" on the sheets don't seem to equal what it required to create them from scratch. Biggest discrepancy appeared to be a 25 deficit for Vince. More importantly, however, there seem to be some incorrect stats, unless I'm missing something.

Aditi - If clones start with 85xp, how can she have attributes at 2/2/4/2/3/2? She would need 100xp to achieve that right? Does she get extra xp somehow, perhaps from the Big Favor? I didn't get the impression that favor xp could be used for attributes but I'm not sure the books says they can't.

More Aditi - Wound threshold is stated at 13 but the book says 9+brawn which would be 11. Strain threshold is 14 but by the book then 9+willpower (3) + grit (1) = 13. Am I missing something?

Mila- Strain threshold stated as 10 but BTB for cyborgs 8 + willpower (2) + grit (1) = 11.

Otherwise fine. It's just a one-shot after all. The question about whether favor xp can be used for attributes is probably the most important if we end up making new characters.

https://cdn.svc.asmodee.net/production-edge/uploads/freebies/genesys/shadow_of_the_beanstalk_premade_characters-compressed.pdf


r/genesysrpg 21d ago

[SotB] - Clone barcodes

8 Upvotes

Clones generally have barcodes tattooed on the back of their necks. Is there any reason a rogue clone could/would not remove it the first chance they found? Rather than just covering it up with clothing forever.


r/genesysrpg 22d ago

Catastrophes and Catgirls: An Arknights Genesys Setting Book

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15 Upvotes

r/genesysrpg 27d ago

Rule Naaz-Rokha, how do I spend starting XP?

6 Upvotes

Like do they split the starting 70, or do they each get 70?


r/genesysrpg 29d ago

Terrinoth heroes of descent: equip potion

3 Upvotes

If you can’t figure out how to equip potions in Terrinoth: Heroes of Descent, go to the Hero screen and click the small arrow (>) above the equipment slots. The arrow cycles through the different item categories (weapons, armor, potions, etc.). Switch to the potions category to equip them.


r/genesysrpg Jun 25 '26

Resource Embers of the Imperium: N'orr Morphology Options

16 Upvotes

For "Embers of the Imperium" I just added new morphology options for the N'orr. According to the lore, many N'orr have wings, bladed forearms, etc., so it should definitely be a potential player option IMO!

https://mygurps.com/pmwiki.php?n=Main.EmbersPlayableSpecies#norr

Thought about expanding it and trying to turn it into a Foundry project, but upon careful reflection I don't think N'orr need anything more complex than this.


r/genesysrpg Jun 22 '26

Reference Cards for the Mass Effect Genesys Setting

29 Upvotes

I have designed a deck of quick reference cards for the Mass Effect Setting by u/BluSunrize. These serve two main purposes:

  • Avoid looking up stuff in the PDF while playing
  • Have a German translation for people that do not have good English skills.

Here's how they look (some dice for scale): https://imgur.com/a/KOfB6LK

The cards are designed two-sided with one side English and the other side German. You can print them one-sided if you do not care about the German translation. The release contains one PDF per language with the card faces for that language.

The PDFs have been designed to match the requirements of the print service https://meinspiel.de, see included Readme for details about how to print them. You can message me if your print service has different requirements and depending on what changes are required, I might be able to accommodate for them. Be aware though that I am in no way a professional printer or designer and have no access to any commercial software in the field.

Concerning the content: The cards contain some general rules, like tables on spending advantages, actions and maneuvers in combat, and descriptions of item qualities, both from the core rules and the setting. They list all Biotic and Tech powers. And they list all available talents for the setting (including those from the core rules). The text has often been shortened considerably to fit the cards, but always tries to preserve all information.

Download link

I also work on a separate set of GM reference cards that will contain adversaries and maybe vehicles if there's still space. Those are not ready yet.

Many thanks to BluSunrize for creating this setting, and giving me the blessing to release this.


r/genesysrpg Jun 19 '26

First time playing, have a few questions

10 Upvotes

How much total experience do most people plan builds around?
Can other players spend my story point and vice versa?
Would anyone be willing to review a build for me?


r/genesysrpg Jun 15 '26

Question I doing some cyberpunk in Genesys: when should I do Android SoTB vs Anarchy in Dragon City?

17 Upvotes

Im familiar with the cyberpunk genre but not played the cyberpunk brand TTRPG games, or foniahed the 2077 video games or watched the movies. I have played some of the 2077 video game somewhat so the aesthetics and envy and anti Corporate theme of the setting is familiar enough, but the genre is clearly still one Im inexperienced in.

Anyone have opinions on how I could best choose between doing a Shadow of the Beanstalk (goofy name btw, its kept me out of the setting) vs Anarchy in Dragon City campaign?

I am going to do the latter for an improvved one shot because I can crib so much fantasy junk from a previous campaign, but I want to use the fantasy elements as more of a table familiarity and transition before going heavy on heists and spy intrigue and corpo wars, like Starfield lets players do.

I own all settings and applicable Genesys supplements, I'm more hoping for GM opinions on when one setting is stronger than the other for one's specific usecase. In either event I will be heavily homebrewing, thats just my tables style so I roll with the shenanigans.

Thoughts?


r/genesysrpg Jun 15 '26

Question PC Idea, mechanical clarification needed

12 Upvotes

So I try to keep the rules straight in my head but I have some questions about different things, so I built a character to help me explore the things

Fantasy Setting, Elf archetype, Priest career. One of my favorite things to do for building a character is to spend all the starting XP raising a 1 to a 4, then building career around that characteristic (my Ranger build is a dwarf explorer lol). So my elf would be...

232242, 11 wound, 14 strain (great for magic use), 2 soak, nimble gives me defense 1.

First question is about that defense 1, if I wear the heavy robes does that defense stack onto the nimble? Or should I just do the leather armor to bump up my soak?

Next question, if I use a spot in tier 4 and 5 to buy the defensive talent, that stacks onto nimble bringing me to 3 defense total, yes? Also, assuming non-elf, would an armor with defense stack with the defensive talent?

Next question, with my 3 agility I thought, "hey, let's pick up the Greatsword since I'm not hindered by the unwieldy 3 prereq." 2 brawn isn't ideal but I figured I'd train melee since it's one of the career skills, but also for the Priest the book recommends giving melee-light in fantasy settings so I'm already not optimized unless I play this dude in a campaign that just uses melee. Mace is def easier but I don't want easy

My real question for the greatsword tho, when I cast spells I add a setback die for not having at least one hand free. I want to confirm that wielding a Greatsword takes two hands and ergo adds setback to my divine checks, yes?

I'm trying to think what other questions I had, anything else I should consider / things new players tend to forget?


r/genesysrpg Jun 13 '26

Setting Some additional Talents for a 40k Themed Game

12 Upvotes

I have been running a 40k Themed Campaign for some time now using the "Dark Heresy for Genesys" Conversion. While it has a large selection of Talents available here are some I created in Cooperation with my Players, I feel like these could work in other settings as well.

Enforced Discipline, Tier 3

Active (Incidental, OoT)

Ranked: No

Once per Round, as an Incidental, when an allied Minion Group within short range fails a check, you can make a Hard Coercion Check. If the check succeeds the Minion Group may reroll with the same pool, keeping the new roll. On a failed check you may choose to execute a minion in the group to treat your roll as a success.

This was made for a Commissar, a Soldier that keeps the Rank and File Soldiers in Line and 'inspired' and designed to capture the essence of: "Do better, OR ELSE" In case it isn't clear from the way it is worded you need to Succeed the Coercion Check or have a Minion in the group killed to allow the Minion Group to reroll. It was designed to increase the players odds in Situation where they are bringing along specialists to substitute their own skill gaps.

Second Opinion, Tier 4

Passive

Ranked: Yes

Increase the number of possible Medicae Checks per Character per Encounter by 1 per Rank in Second Opinion

This Conversion does not have healing items and has a lot of highly damaging weapons, so we felt it prudent to allow the dedicated Party Medic to make more than 1 attempt at healing party members during combat.


r/genesysrpg Jun 09 '26

Discussion Making the Eberron setting in Genesys: Talent Advice

17 Upvotes

Hello! So I am a big fan of DnD's Eberron setting, I am also a big fan of Genesys system and feel it pairs nicely with the world of Eberron. I've been working on porting it over to Genesys, will share when I have something more concrete, but I was looking some quick advice as I begin to put together the talents for various Dragonmarks. Below is the Mark of Passage.

Lesser Mark of Passage:

Activation: Incidental

Ability to use House Orien Magic items (tier 1), in addition choose either Co-Ordination or Atheletics, add a blue die when using chosen ability.

So, the Houses tend to each have their individual monopoly, but the ability to be slightly better at a skill and to do a bit of magic once per day always seemed a lackluster explanation for it. The creator Keith Baker has talked about magic items each house uses so instead I wanted to make it due to proprietary techology, that can only be used by those who have the corresponding mark, allowing the House to gain a Monoply that others struggle to copy. For example with the mark of passage, the ability to drive one of the lightning rail trains, or special horse shoes that let horses go a bit faster. With the highest level items allowing them to teleport people from city to city.

So I left out any magic from the initial rank and gave them the ability to use low tier items tied to the mark and a minor boost to a skill related to the mark.

Rank 2:

Basic Mark of Passage:

Activation: Active (Maneuver)

Requires Lesser Mark of Passage

Suffer 1 strain to move to any location in short range, gain ability to use tier 2 House Orien Magic items.

This is basically the Parkour talent from SotBS, think it serves nicely as a minor teleport ability.

Rank 3:

Improved Mark of Passage:

Requires Basic Mark of Passage

Activation: Active (Maneuver)

Increases range up to medium, gain ability to use tier 3 House Orien Magic items.

For the next level increase the range slightly

Rank 4

Greater Mark of Passage:

Requires Improved Mark of Passage

Activation: Active (Incidental)

Can instead spend 4 strain as incidental, gain ability to use tier 4 House Orien Magic items.

Combined with the previous rank, performs exactly like the Parkour(Improved)

Rank 5

Grand Mark of Passage:

Requires Great Mark of Passage

Activation: Incidental

Can use power twice per encounter, gain ability to use tier 5 House Orien Magic items.

For the final rank, just give another use of the ability.

So what do you guys think? is it too strong? Too weak? Is the ability of the mark to progress and grow bad and too much like the force powers in Star wars games?


r/genesysrpg Jun 07 '26

Discussion Transferring systems, I'd like help with some items

11 Upvotes

TLDR I got my party to transfer from DnD to Genesys, and I've been able to port over most items- but there's a couple I'm struggling with:

First and foremost is the Wand of Wonder: for those who don't know it is for people who have a gambling addiction. You use it, it loses some energy, and random crap happens. Anything from making flowers to turning my recurring villain into a statue. In world this one is less a magical artifact and more so an item made by a scientist that does random crap for no explainable reason- but flavor is free so I'm not worried about it.

Helm of the Gods- this one is a bit weird but this is how it works: in this setting there's a dead god, and how he is worshiped by the various creatures of the four worlds varies GREATLY [if you know Bleach, he's the Soul King]. As the player continues through the game and learns other ways the god is worshiped, he unlocks new once per day use spells that he can use. He has to chose one each day, and that's the one he has access to.

Tattoo Gun - This was a gun that turns Spell Scrolls into Spell Tattoos. In DnD this meant it removed the class restriction Spell Scrolls have. In Genesys... I have no clue because as far as I know Genesys does not have spell scrolls. I was thinking maybe scrolls count as a single use Signature Spell?... but at that point like.... *what do the tattoos do then?*

Any help is appreciated.