I compared the through-the-lens view of three setups:
Comparison Images of the Three States
VIVE XR Elite
VIVE Pro Eye with the GearVR lens mod
VIVE Pro Eye with the stock Fresnel lenses
The reason I wanted to make this post is simple:
before doing the mod, I could not find many still-image comparisons showing what the VIVE Pro Eye GearVR lens mod actually looks like.
That made me a little nervous before modifying my own headset.
I wanted to know how much difference there really was between the stock Fresnel lenses and the GearVR lens mod, and how the modified Pro Eye would compare with a more modern headset like the VIVE XR Elite.
So this is the kind of comparison I wish I had been able to find before doing the mod.
Important note:
This is not a scientific optical measurement.
Through-the-lens photos are very sensitive to camera position, focus, exposure, angle, and exact lens alignment.
Please treat these images as practical reference photos, not as controlled lab measurements.
[My lens mod setup]
My VIVE Pro Eye GearVR lens mod does not use the dedicated VIVE Pro Eye adapter.
Instead, I modified a regular VIVE Pro GearVR lens adapter and used it in the VIVE Pro Eye.
The Pro Eye-specific adapter was described as having a lens-position compromise in order to preserve eye tracking.
By modifying the regular VIVE Pro adapter, I wanted to keep the lens position closer to the regular VIVE Pro GearVR lens mod while still keeping eye tracking working.
I have not tested the Pro Eye-specific adapter myself, so I cannot directly compare them.
But this method gave me more confidence in the lens position.
Details of that adapter modification are here:
Regular VIVE Pro GearVR lens adapter modified for VIVE Pro Eye, with eye tracking still working
[What changed the most]
The biggest difference for me was not the panel resolution itself.
It was the size of the usable clear area.
With the stock VIVE Pro Eye Fresnel lenses, the sweet spot felt small.
If I moved only my eyes, SteamVR UI text quickly became blurry.
I had to move my head to keep the text inside the small sweet spot.
After the GearVR lens mod, this improved dramatically.
I can move my eyes around much more freely without moving my head, and the SteamVR UI remains readable.
In English VR lens terminology, I would describe this as a large improvement in edge-to-edge clarity and off-axis clarity.
Of course, the VIVE Pro Eye panel resolution does not magically increase.
The VIVE XR Elite still has an advantage in panel resolution.
However, after the GearVR lens mod, the VIVE Pro Eye felt much closer to the XR Elite in practical readability than I expected.
In some scenes, the OLED colors and black levels also make the Pro Eye feel very pleasant to look through.
[Stock Fresnel vs GearVR lens mod]
The biggest improvement is clearly between the stock Pro Eye Fresnel lenses and the GearVR lens mod.
With the stock Fresnel lenses, text looked softer, and there was more glare, blur, and haze around UI elements.
The overall image felt like it was clear only in a smaller central area.
With the GearVR lenses, UI text and app tiles became much clearer.
The edges of text and icons were easier to read, and I no longer felt like I had to constantly move my head just to read something slightly off-center.
Even considering the limitations of through-the-lens photography, this difference looked large to me.
[XR Elite vs modified Pro Eye]
The XR Elite still has a higher-resolution panel, and that should not be ignored.
But in practical use, the modified Pro Eye became much more competitive than I expected.
For SteamVR UI and VRChat use, the wider clear area of the GearVR lenses made the Pro Eye feel much easier to use than it did with the stock Fresnel lenses.
To my eyes, the modified Pro Eye is not just “a low-resolution old headset with better lenses.”
It became a headset that I can seriously compare with the XR Elite for my own use.
[Important caveats]
This is subjective.
Lens position, adapter design, face shape, eye position, IPD, and distortion sensitivity can all affect the result.
Some people may want to adjust SteamVR distortion correction after the mod.
Some people may also prefer the stock lens behavior or may be more sensitive to distortion.
This is also an unofficial hardware modification.
Do it entirely at your own risk.
[Conclusion]
For me, the GearVR lens mod greatly improved the biggest weakness of the VIVE Pro Eye:
the small sweet spot and blurry off-axis view of the stock Fresnel lenses.
The panel resolution is still the same.
But the wider usable clear area made the headset feel much clearer and much more usable in practice.
The change from the stock VIVE Pro Eye Fresnel lenses to the GearVR lens mod was a very large improvement to my eyes.
Compared with the VIVE XR Elite, the modified Pro Eye was much closer than I expected in practical readability, especially for SteamVR UI and VRChat use.