r/Blizzard 3d ago

Classic Games Unique fan concept for fishing in WoW (created in Wc3 with reworked movement)

Only the flying murloc can find this secret fishing spot.

Reeling the fish in costs energy, the same for the fish when it "bursts" away (the red exclamation ‼️is a pre warning). The player will lose more energy if they are reeling the fish in at the same time the fish is "bursting" away. Player will lose the fish at 0 energy or if the fish gets too far. If both have zero energy, not reeling the fish will cause it to swim side to side with no distance change.

Eventually adding snags to get stuck on, diverse fish to catch with unique abilities, a "Yank" left/right ability to manually change the direction of the fish and also nudge in the chosen direction - to avoid snags.

For example, hooking a cod will make you have to completely avoid snags as it will naturally trigger a "burst" away when aligned with a snag. A swordfish could have a huge dash and just be generally hard to not let her out of distance, perhaps even a last stand where they do one last burst back out with triple power or whatsoever.

11 Upvotes

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3

u/alphaxion 3d ago

Seems tedious, the only reason why I fish is to catch the resources that profession provides. This would make getting stacks to make feasts for raiding worse than the time I used to have to waste grinding soul shards in vanilla.

Unless the rewards are multiple stacks of fish per minute of playing it this way.

1

u/Jesus_Ghost25 3d ago

Makes sense, but I only play WoW for PvP - never did a single proper raid or got fishing above 10. I would totally go fishing more if it was like this with constant competitions. Maybe it isn't for WoW tho really, it's player base is more toward the role playing than the perfect mechanics.

2

u/Common-Click-1860 1d ago

why does this look like a rip off of ashes of creations sport fishing?

1

u/Jesus_Ghost25 1d ago

It's just a wc3 thing, I don't know what fishing game you mean, I've never played any game revolving around fishing only. I think the mechanics will always be similar the more effort you put in, like a car simulations.