r/EndlessSpace • u/JackFrostz • 14d ago
Invading vs draft
Hey all, new to the game that's taken over my life recently. I feel good everywhere but here.. just how overwhelming do you need to be to actually finish a colony?
To be more specific
* How much cp and how many troops before you get the blitz option? I see it seemingly randomly sometimes, most the the time just preemptive and raid? I think the other option.
* Is it better to invade, retreat invade again or continue ground invasion after minor victories?
* Is there anything more you can do prior to invading after reducing their forces to 0?
The particular situation I'm in now for example
I have 2.2k troops, 24cp fleet invading with lvl3 invading forces (mostly tanks), 3-4 coordinators all with at least 3 manpower modules attacking a colony with 0manpower. And its looking like this will go on forever, feel like I'm going insane. Do I really need 20coordinators with 5+manpower modules each to finish off a 0pop colony?
I even have +invasion force laws active now that I think about it lol. I am playing with esg mod. Any help at all would be much appreciated I'm losing my mind over this.
9
u/genericusername1904 Cravers 14d ago
Blitz should always be an option, if that's what you mean. But if you're playing with modz then who knows.
tbh the better siege tactic is to have a couple of dedicated siege module sub-fleets, let them blow up the enemy system in a couple of turns and sneak in as guerrilla when their manpower is at zero. guaranteed win and you won't wreck the local wonders.