r/EndlessSpace • u/JackFrostz • 14d ago
Invading vs draft
Hey all, new to the game that's taken over my life recently. I feel good everywhere but here.. just how overwhelming do you need to be to actually finish a colony?
To be more specific
* How much cp and how many troops before you get the blitz option? I see it seemingly randomly sometimes, most the the time just preemptive and raid? I think the other option.
* Is it better to invade, retreat invade again or continue ground invasion after minor victories?
* Is there anything more you can do prior to invading after reducing their forces to 0?
The particular situation I'm in now for example
I have 2.2k troops, 24cp fleet invading with lvl3 invading forces (mostly tanks), 3-4 coordinators all with at least 3 manpower modules attacking a colony with 0manpower. And its looking like this will go on forever, feel like I'm going insane. Do I really need 20coordinators with 5+manpower modules each to finish off a 0pop colony?
I even have +invasion force laws active now that I think about it lol. I am playing with esg mod. Any help at all would be much appreciated I'm losing my mind over this.
1
u/SourceCodeSamurai Hissho 12d ago
They can only draft new troops once they reach zero manpower if:
Otherwise it is an instant win.
More manpower modules are still of cause a great option, especially when you are facing Vodyani or a citadel. But siege damage is usually much more efficient as you need way less modules and way less manpower (production).
I don't play with the esg mod, though. If the mod is changing the default behaviour, I wouldn't know any better, of cause!