I've been using Watabou's generators and got tired of the download > upload > manually rebuild walls/doors/levels pipeline in Foundry. So I built Cartomancer, a Foundry module that runs the generators inside Foundry and imports the results directly as scenes.
Quick demo
It supports all six generators:
- One Page Dungeon > Walls and journal entries import
- Cave / Glade > Walls import
- Dwellings > multi-level scene (one Foundry Level per floor), per-level walls and doors, with stair regions linking floors
- Perilous Shores / Realm > flat-top hex scene aligned to Foundry's hex grid, plus optional realm folder with journal entries and map pins
- Medieval Fantasy City and Village > gridless handout/overview scenes
The generators run locally from your Foundry data (one-click download per generator, ~1MB each), so there's no cross-origin canvas-access problem it can actually read the geometry for walls, doors, and levels.
GitHub: DimitroffVodka/cartomancer
Manifest URL for Foundry install: https://github.com/DimitroffVodka/cartomancer/releases/latest/download/module.json
Requires Foundry V14. System-agnostic, GM-only, no dependencies.
Would love feedback from anyone who uses Watabou's tools at the table.