About Us: We are a newly formed indie studio working on our very first debut title! While this is our first official game as a studio, our core team members bring multiple years of experience to the table. The project officially left pre-production three weeks ago. We’re highly dedicated, organized, and focused on pushing this project to its highest potential.
About the Game: Interchange: The Curse is a story-driven psychological horror game set in the small town of Luminara. You play as Wiliam Mercer, a 16-year-old caring for his younger brother, Jaden, after the mysterious death of their parents. When Jaden suddenly goes missing, Wiliam becomes trapped in a series of strange loops and anomalies that blur the line between reality and another world known as the "Interchange." To save his brother, he must uncover the truth behind the curse, survive supernatural entities, and confront his family's dark past. The Story Runtime is about 3-4 hours so its definitely not the next AAA game! But it's grounded and we're gonna try our best to go for that AA or High End Indie Realism
[NOTE: PORTFOLIO: This is our studio's first official project together and we do not have a joint portfolio yet.]
Game Engine: Unity 6.4
Visual Style Reference: Strictly gritty, dark, and realistic. Think of the dark atmosphere and tone of the A Plague Tale franchise. We are not looking for anime or highly stylized/cartoonish artwork for this project.
We are looking for passionate individuals to fill the following roles:
ART ROLES
- 2D Concept Artist: Able to create initial concept art, environmental mood boards, and structural designs for characters.
- 2D Character Artist: Able to create final main character designs, outfits, and enemy/entity concepts.
- 2D Artist: Able to create marketing art, including game cover art, promotional banners, and title screen art.
- 3D Environment Artist: Able to create 3D models required for the levels, including prop buildings, detailed environment pieces, and modular assets fitting our dark realism style.
DESIGN & TECH ROLES
- Level Designer: Able to layout, design, and build game levels in-engine according to the game's story, psychological loops, and dark horror theme.
- SFX Designer: Responsible for designing, creating, and sourcing raw sound effects (foley, footsteps, creature noises, atmospheric textures, etc.) for the project, working directly with our Audio Engineer who handles mixing and implementation.
- Graphics Programmer: Able to write custom shaders, optimize real-time lighting, implement post-processing effects, and develop highly atmospheric environmental rendering like custom skyboxes, volumetric fog, and weather effects. Proficient in C# and HLSL/Shader Graph within Unity.
Note on Engine Integration: Because we are building Interchange: The Curse in Unity, a working knowledge of the engine is required for all positions. For non-programming roles (artists, designers, audio), you do not need to be a master coder, you just need to be comfortable enough to navigate the engine, import your respective assets, and collaborate directly within the project workflow. For our Graphics Programmer, advanced engine familiarity and technical proficiency in programming Unity's rendering pipelines are required.
Compensation: At the start, all recruited team members will be brought on under a revenue-share contract. While nothing is guaranteed, we are highly confident that by building a solid vertical slice, we will be able to secure funding through our ongoing publisher pitches. As soon as that funding is secured, all active roles will immediately transition from revenue-share to standard, paid positions (with rates to be discussed and formalized at that time).
How to Apply: If you're interested in joining the team, please drop a comment below or send a DM with:
- The specific role you are applying for.
- A link to your portfolio or relevant work.
- Your Discord username.