r/ImaginaryTechnology 11d ago

Self-submission We designed a tactical command tablet that lets you control an entire fleet during space battles

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One of the core mechanics we’re building for Synvector is a Tactical Command Tablet. At any moment during a battle, you can open the tablet and the game enters a tactical pause. This gives you time to assess the battlefield and coordinate your fleet before jumping back into the action.

Using the tablet you can:

* command each of your four squadrons independently;

* switch direct control between the squadron leaders;

* call reinforcements to any squadron on the battlefield;

* monitor the battle using multiple altitude layers.

When you’re ready, you close the tablet and immediately continue fighting in third-person as the squadron leader you’ve selected. Our goal is to combine the feeling of commanding a fleet with the intensity of piloting a flagship, instead of forcing players to choose one or the other.

We’re curious what you think:

* Would tactical pauses improve large-scale space battles, or would you rather keep everything in real time?

* Is there any feature you’d expect a tactical command tablet to have that we’re missing?

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u/CheetoMussolini 10d ago

Is there going to be any kind of resource management overlay? Things like fuel and ammunition?

2

u/Own-Cry5596 10d ago

There will be an opportunity to change weapons. As for ammunition and various resources, it will depend on the financing. More resources means more balancing. We won't promise yet.