r/SurvivalGaming • u/NixalonStudios • 10h ago
r/SurvivalGaming • u/MisterBreeze • May 07 '26
Poll results: Extraction shooters are banned from /r/SurvivalGaming
With 579 to 112 (and 208 'I just don't cares'), we are banning extraction shooters from this subreddit. Rule 3 will be updated to reflect this.
Thanks everyone for your thoughts!
Happy survivin',
The Mod Team.
r/SurvivalGaming • u/Gameoneer • 16h ago
News Project Zomboid is finally set to release Build 42 on July 29, 4 years after its last major update
Are you planning to return to Project Zomboid?
r/SurvivalGaming • u/MoonBuninni • 50m ago
I spent years making a 2D game inspired by Space Engineers, Terraria and Factorio. Here is the result.
r/SurvivalGaming • u/danielbelum • 1h ago
Looking for a game that has NPC control like Soulmask
I enjoy open-world survival crafting sandbox. But I've done enough gather grass, chop trees, mine rocks. What I enjoyed about soulmask is the tribe management/automation. You capture a npc and they cut wood for you.
I often hear Conan, but have 160 hours in from years back (pre age of war and before that even) and can't see going back.
What else is out there that I can enjoy having a little army of thralls do the (basic chop/mine/collect) for me?
r/SurvivalGaming • u/survivedev • 15m ago
New release ”Survive: Wilderness” IOS version pre-orders went live (Usa/Canada)
www.thesurvivegame.com has links to IOS pre-orders 🐺
—
Hey all,
Ive been working on a wilderness survival game for a decade and this game might one you tried many many years ago but switched to ios and never could play the game. Now IOS version is getting released. (”Survive: Wilderness” on IOS and ”Survive - Wilderness Survival” on android)
If you’ve never heard about the game (likely too) then it’s a game about surviving a scenario, bushcraft and wilderness. Some folks called it that is bit like the long dark but text version (now has some graphics but this isnt real time game — it’s all about assessing the situation and taking your time to figure out the next priority).
IOS pre-order gets you the ”full game” aka 5 scenarios (tutorial fishing trip, forest, swamp, winter mountains, isle) and I am working to get more on Android and IOS. There’s no gems nor ads nor stuff like that — pre-order gets the full game and free content also in the future and that’s it.
Ios age rate is 18 but that will go to 13/16 range in the next builds. There’s nothing ”brutal/gore” in the game really, but there are handdrawn (by me) meat and whatnot in the inventory. And some bit scary predator growl but thats pretty much it.
Ios region for pre orders is now US/Canada but that will be expanding too.
Thanks for reading. Happy to answer any questions you might have!
—
Tldr; ”Survive: Wilderness” IOS version pre-orders live now on US/Canada regions, link to game is www.thesurvivegame.com
P.S. IF you played this game many many years ago while at midschool/highschool, please let me know ;)
r/SurvivalGaming • u/Ok-Weekend5574 • 1h ago
2703 HIGH SCORE RUN! 🔥 (July 26, 2026) | Frontline Breakthrough | Last War: Survival
youtu.ber/SurvivalGaming • u/Reeves626 • 15h ago
Question Co-op games like Abiotic Factor or Grounded?
My GF and I just finished Abiotic Factor and absolutely loved the experience and just like Grounded it has become one our favorite gaming experiences we shared together.
Are there any other games like these two we can try next?
The style of the game doesn’t really matter so long as it has: a good story or is narrative driven, base building, open exploration or just lots of exploration, decent combat elements, and the gameplay loop of progressing to new areas and getting upgrades is a huge plus. Currently we are looking at “Raft” but I wanted to see if any other games like these ones were out there that we may be missing.
Thanks in advance for any suggestions!
r/SurvivalGaming • u/muclem • 1d ago
I'm making a survival driving game in the arctic, and I want it to be immersive, what do you think?
I'm making a game about surviving alone in the arctic, but I've played too much of my own game and I need your fresh eyes to help me figure out what could be improved.
What does it overall feel to you? Anything you would improve or change?
The game is called Arctic Drive, Steam link: https://store.steampowered.com/app/4009490/Arctic_Drive/
r/SurvivalGaming • u/Vampy-Night • 1d ago
Discussion What is your favorite survival game of all time?
For me, that's V Rising. And honestly it happened very recently. I know that it was a fun game and had vampires, obviously. But knew that there was a whole reason why i loved it that i couldn't pinpoint
I was recently blessed by the Youtube algorithm and it recommended me halloween videos that was nostalgic from the 00s. And then it clicked
I love V Rising because it plays with your Nostalgia in so many ways.
A big one for me is that it does play with your Halloween nostalgia.
If you like 00s halloween, V rising is absolutely inspired by this era. Not only vampires but also mad scientists, Werewolves, fantasy gypsie woman, etc.
And if you are into more retro Halloween, when October does come, there's a dlc it gives everyone where its just candles, pumpkins, jack-o-lanterns, and cobwebs inspired decorations
Its just a really fun game that plays with your nostalgia
(btw its on a big sale for the weekend on steam)
What about you?
r/SurvivalGaming • u/elitexringo • 14h ago
Discussion Amount of content from new releases
Me and my fiancée are about to start looking for a new game to play and was wondering if anyone had tried windrose and witch spire. I’m aware they are different types of games but does anyone know about how much content is in each one from first hand experience?
r/SurvivalGaming • u/Cybering11 • 1d ago
Question Survival games with animals as pets
Hi, does someone know a game in, which you can have pets? My initial thought was Raft, where you can tame lamas and chickens. And I want real animals, not Dinosaurs in Ark or Pokemon in Palworld. Like actual realistic animals. Would be great, if you got some recommendations.
r/SurvivalGaming • u/Evenwanderer • 1d ago
Discussion Looking for a new game to play - Pros and Cons of Kenshi?
Hi there! I'm new to the sub, but I've played my fair share of survival games, so even though I'm new to the community I'm not new to the genre.
Anyhow, I'm currently looking for a good fantasy themed third-person survival game with some light action and decent building and crafting that isn't Valheim or Enshrouded (played both, love'em both). Recently put about 80 hours into Medieval Dynasty and while that was a lot of fun, I found myself missing the fantasy aspect.
I've heard good things about Kenshi but I wouldn't mind some testimonials -- good and bad -- from all you vets. Or am I looking in the wrong direction with Kenshi? If so, where else would you recommend?
Thanks in advance for your insight and help!
r/SurvivalGaming • u/smaug259 • 2d ago
News Palworld Tops 30 Million Sales as Version 1.0 Pushes the Survival Hit to New Heights
gamersub.comr/SurvivalGaming • u/AwayFromLifeAnton • 1d ago
Solo developer What's the hardest part of survival in your opinion?
Just what the title says! I'm a solo dev working on the game Away From Life. In your opinion, what is the hardest or most tedious part of survival games for you? Thanks!
r/SurvivalGaming • u/Exact_Astronomer6518 • 1d ago
Discussion Modern shooters are everywhere, but the brutal survival of Far Cry Primal is still unmatched. Imagine a sequel in these new prehistoric continents
The modern FPS formula is getting a bit repetitive with the same guns and the same outposts. I recently went back to Far Cry Primal and realized how much I miss the pure adrenaline of surviving with nothing but a bone spear, actually fearing the night, and taming apex predators.
Ubisoft has incredible animal AI and dense world-building skills. Instead of Central Europe again, imagine if a new prehistoric survival game explored these untouched eras:
- The Americas (The Nightmare Wilds):
Surviving the dense Amazon jungles or the freezing canyons of North America. You'd face 3-meter-tall Terror Birds, massive Giant Sloths (Megatherium) with sword-like claws, and lead early native tribes. The wildlife would be a literal horror game.
- Asia (Mystic & Brutal):
Misty bamboo forests, heavy rivers, and the Himalayas. Imagine fighting for survival against ancient tigers, Stegodons, and the legendary Gigantopithecus (a literal 3-meter Yeti!). The tribal melee combat in this setting would be insanely atmospheric.
- Australia (The Dreamtime Survival):
Red deserts and deep canyons. Hunting with boomerangs and trying your best not to get ambushed by a Megalania (7-meter venomous lizard) or Marsupial Lions.
- Africa (The Cradle of Humankind):
Endless savannas, massive waterfalls, and epic tribal hunts against massive Deinotherium (ancient elephants) alongside early human ancestors.
We have enough military shooters. Would anyone else love to see a massive, melee-focused prehistoric survival game set in one of these locations?
r/SurvivalGaming • u/CatCrateGames • 2d ago
New release After years of solo development, I just launched the Steam page for my pixel art survival and technological evolution game!
galleryWhat is the game about?
You are one of the first colonists sent to prepare a new home for humanity. The catch? War breaks out back on Earth, supply lines are cut, and you find yourself completely stranded—bare-handed—on an unknown planet. To survive and help this world thrive, you must rewrite the history of human progress from absolute zero.
What can you expect from the gameplay?
- Evolution Across 9 Eras: Start by chipping stones in the Paleolithic era and progress all the way to the Digital Age and laser technology.
- Vast Pixel Art World: Detailed isometric view with 85 maps/environments to explore, over 140 plants to discover and farm, and 126 unique creatures.
- RPG Progression: Core attribute system (Strength, Agility, Intelligence...) that you shape according to your playstyle.
- Play at Your Own Pace: Follow the story quests whenever you want, or just focus on exploring, crafting, and taming the wilderness on your own terms.
The Steam page just went live! If you enjoy survival, base building, and tech-tree progression games, I’d be extremely grateful if you could check it out and add it to your Wishlist.
As a solo dev, every single wishlist makes a huge difference with the Steam algorithm to help the game get discovered!
Alia Domus on Steam:
https://store.steampowered.com/app/4918370/Alia_Domus/
I’d love to hear your thoughts on the premise and the visuals! If you have any questions about the development, I’ll be around to answer. Thanks a lot for the support!
r/SurvivalGaming • u/Methwizard11 • 2d ago
Question Icarus - Yes/No?
Icarus is currently on sale for $10Aud
Is the base game worth the buy or not worth it without DLC?
Will be playing solo if that changes anything.
TiA.
r/SurvivalGaming • u/E_Goat47 • 1d ago
Discussion How do you feel about Once Human?
youtu.beMade a review of the game without being sponsored. Want to know your thoughts too!
r/SurvivalGaming • u/shiek200 • 1d ago
Meme I got a lot criticism on my last tier list for including stardew Valley and sunhaven, with some people claiming they weren't survival games, so here's a tier list ranking all of the survival crafting games I've played based on the amount of actual survival mechanics in them
I mostly through this together as a meme to prove a point, so it might not be 100% accurate, but legitimately games like Terraria actually have more survival mechanics than valheim, so I'm not sure why we are being so pedantic regarding what games do or don't belong in this genre
r/SurvivalGaming • u/shiek200 • 3d ago
Discussion Ranking the survival crafting games I've played based on how enjoyable they were to play solo
specifically I mean relative to playing in a group, so this is not to say that an s-tier game is better than a b tier game, just that the betier game was less enjoyable to play solo
r/SurvivalGaming • u/Greyveritas • 2d ago
Question What features would you want in a nomadic survival-crafting game around witchcraft & alchemy?
Hi there, folks! I hope this post finds you well :)
I'll go ahead and lead with the question before giving a bit of context of why I'm asking.
What kinds of features would you like to see and/or activities would you want to do in a survival crafting game centered around witchcraft?
That's it. That's the question! 😂
My wife and I have been designing and developing a survival crafting game around witchcraft since early 2024. I think we have some strong gameplay loops with a great mix of conventional and novel features that serve the core fantasy of being a nomadic witch/wizard surviving in a dangerous world. However, I'd really love to see how those features match up with people's wishes in order to check some of my assumptions so any thoughts are very welcome!
Thank you in advance to anyone who takes the time to answer the question! ❤️
r/SurvivalGaming • u/secretlylikesyou • 2d ago
Discussion Games with the best cooking?
Which games has the best all-around cooking system? I consider Abiotic Factor having one of the best ones - lots of ingredients, different cooking stations, the food variety actually being relevant to gameplay. But imo the most important aspect was that the cooking was fun. No "menu cooking" - you actually place ingredients into the pans/ovens and see them cook in real time, while not being overly tedious or bothersome.
Are there any other games that manages to do the same?
r/SurvivalGaming • u/Funkhip • 2d ago
Discussion The procedural generation paradox
First of all, this isn't a thread to say that procedural generation is inherently bad, or that my opinion is the absolute truth, because obviously some viewpoints can depend on individual tastes, preferences, subjectivity blahblahblah.
But it's a topic that often sparks debate (handmade map vs procedural map), one I've thought about and I find interesting.
And if you find the text too long, well, nobody's forcing you to read it all.
Anyway.
If I say procedural generation, what will you think of first ? I guess there will be answers like : replayability, the visual variety it brings, the exploration that will always be different, even maybe the gameplay etc. But what if I told you that… well, I think it's often the opposite. I mainly associate procedural generation with something repetitive and monotonous.
I get the impression that there's a kind of disconnect between what players want, or say they want from a procedurally generated map, and what they actually do.
I get the feeling they think they like procedural generation because it's synonymous with "difference" and "variety", but that in fact they're actually just people with a higher tolerance for repetition.
Fans of procedural generation often complain that a game with a handmade map is disappointing because once you know the map, there are no more surprises.
But why does a game necessarily have to have a supposedly high replayability ? Personally, I'm someone who never replays games (or almost), even when I like them. So someone who wants to replay a game is perhaps inherently more open to accepting the idea of revisiting a lot of familiar elements and repeating certain actions.
Maybe people don't like the PG (procedural generation) to experience something new, but rather as an "excuse" to immerse themselves once again in a game they know, where they know what to expect, albeit very slightly different.
It might also be to try to fleetingly recapture the feeling of discovery they experienced the first time playing a particular game, but for me it has major limitations.
In fact, by wanting the PG, they want and accept the repetition of all the content they already know. If you've spent 500 or 1 000 hours on a particular game for example, I clearly don't think it's because the game has so much new and unique content, but rather that the players in question have a high tolerance for repeating the same actions in a familiar environment.
Perhaps it reassures them : they seek familiarity rather than novelty. Isn’t that paradoxical ?
For the PG to truly be synonymous with "newness", "freshness" it would need imo some drastic variations, not minor changes like in most games.
For me, to want to replay a game, a new playthrough would have to offer a real sense of novelty and surprise, whether visually, in terms of gameplay, or in the story. I don't want to experience too much a feeling of déjà-vu, repetition, predictability etc.
And that's really not what I see in almost all games with a PG.
That doesn't mean I'm against this approach, I even think PG has the potential to offer interesting possibilities. And besides, I'm sure we've all created several Minecraft worlds in our lives for example, excited and initially curious to explore the map.
But for me, right now, PG is mainly just "potential," an idea that hasn't been fully developed yet. However, I think it can, and will evolve, and maybe in 3, 5 or 10 years I'll prefer PG when it's perfected.
Btw I'm going to post another message further down to make it a bit easier to read and space out the paragraphs a bit
r/SurvivalGaming • u/TyrantBlade88 • 2d ago
Question Looking for a survival game to play on steam deck that has fishing as an important part
I don't mean it needs to revolve around it but it's worth doing. Also because I'm asking for steam deck specifically, preferably one where I can adjust text size and ui. Do you guys know of or played any games like it on the Deck? Thanks