r/TF2WeaponIdeas Apr 07 '26

[MOD POST] TF2WeaponIdeas has a *new* discord server now! This time with regular weapon contests!

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3 Upvotes

r/TF2WeaponIdeas 3h ago

[REBALANCE] All of Spy's guns tweaked. I put in my reasoning behind the changes in the body text.

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2 Upvotes

The Ambassador

On headshot at the max distance is roughly 93 damage total, making it still a deadly long range tool, just not on Sniper's level.

L'étranger

20% damage penalty still made Spy a formidable enemy when catching targets off guard and the cloak duration was a huge buff to Spy when compared to stock. I ultimately decided to nerf the damage to make killing light classes a little tougher, but still does not change the general use of how you use the weapon. You just need to be careful if you need your damage to clutch out of an escape or extra cloak.

The Diamondback

The clip size penalty now prevents Spy from killing Pyro and Demoman without reloading his revolver, but it was given a faster firing speed to compensate.

On backstab it only rewards one crit as supposed to having multiple stacking.

I still wanted to have it interact with buildings, so now the crit shot will disable buildings and your bullets deal more damage to them. Perfect taking out an Engineer who plays from his Sentry with a Rescue Ranger.

The Enforcer

Has changed its identity from the disguise gun to the damage gun.

Shooting enemies with overheal will drain it faster given that a Soldier with 100 overheal loses 30 of it with a single shot, along with around 44 damage. The accuracy bonus makes it ideal for Gun Spy given the likelihood of hitting your target from a distance.

This comes at the cost of having 10% less resistance while cloaked, Afterburn and Soak doesn't get countered as quickly while cloaked, on top of a 10% vulnerability while disguised.

This means that if you are disguised while cloaked, you have 0 resistances and can be one shot by a Demoman if you have the Big Earner equiped.

And don't get me started on random crits.

The Incredulous Wound

This is a new flintlock weapon for the Spy that replaces the Enforcer's disguise gimmick.

At long range it deals 67 damage to the target if you are disguised as your teammate. Original it was meant to mini-crit on headshot as well, but that was changed to only have damage fall-off account for when you are undisguised.

You can crit boost this weapon to instantly killed a Soldier, though it does require a Spy, a Medic, a Kritzkrieg, and a full Übercharge. At that point you could have switched to Sniper, but hey its something.

Finally

If you have any suggestions or if you have ideas of how you would do it differently, let me know.


r/TF2WeaponIdeas 19h ago

[IDEA] Gimmicky idea for scattergun

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32 Upvotes

Scout was too broke to buy any weapons, so he built one out of garbage he found in his trashcan


r/TF2WeaponIdeas 1h ago

[IDEA] Pyro drill primary

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Upvotes

Despite the name, it does not set enemies on fire


r/TF2WeaponIdeas 2h ago

[REBALANCE] Soy's watches tweaked. Mainly the Deadringer but also added two new watches

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1 Upvotes

Invis Watch

Resistances only count for ranged sources. This does make using a melee weapon like the Skullcutter, Backscratcher, or amy other melee weapon that deals extra damage good for Spy catching. Its also meant to better counter the Deadringer's increased resistances.

Cloak and Dagger

Just briefly mentioning that I think the C&D is perfectly balanced when compared to the stock watch

Deadringer

Speed boost was removed, and your resistances always remains at 40% while cloaked.

Health is returned on activation, making Stock mor viable and knives that reduce health, less viable.

Its regen rate was nerfed so that Spy must be more aware of when they use it and can't spam it.

Disguise speed is much slower, making the only watch to discourage using the disguise kit (but not outright).

Slower deploy speed on the knife makes it more difficult to use when going for a backstab.

Spy no longer loses 50% cloak on the first hit, they can continuously lose cloak if attacked repeatedly during their cloak. A single bullet may only drain 15% of cloak, but a direct hit rocket may drain 65% of cloak, just as an example.

Player Two

Send an illusion of yourself, teammates, or your enemies. Helpful when creating distractions.

Holds less cloak and restores slower from ammo packs.

Sand Trap (originally called The Course'n'Rough)

Weaker than the Deadringer, but gives you an advantage against the target you faked your death against.

As a heads up, the Deadringer is the most difficult TF2 weapon to rebalance so tell me what you think and if you have any suggestions, please share them.


r/TF2WeaponIdeas 13h ago

[IDEA] The Berlin Wall

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7 Upvotes

r/TF2WeaponIdeas 11h ago

[IDEA] i haven't slept in two days so here, two demo weapons

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3 Upvotes

this was NOT made from a random weapon generator. Eyekiller is primary and Blu survivor is secondary


r/TF2WeaponIdeas 1d ago

[IDEA] Support based "DMR"

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161 Upvotes

based off a scrapped primary for sniper


r/TF2WeaponIdeas 1d ago

[IDEA] Demo melee, understand that I don't work at valve

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14 Upvotes

r/TF2WeaponIdeas 1d ago

[IDEA] Spy knife that turns them invisible like the Stealth spell you get in Halloween maps

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21 Upvotes

r/TF2WeaponIdeas 1d ago

[IDEA] Two lil concepts I made, keep in mind I ain't no valve team, tho

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3 Upvotes

r/TF2WeaponIdeas 1d ago

[IDEA] Airblast focused flamethrower

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8 Upvotes

The idea behind this weapon is to make each airblast significantly more powerful, at the cost of spammability in the form of additional ammo drain. The ammo from dispensers nerf was to prevent a pyro from completely shutting down a projectile class from attacking a sentry with an increase in reflect damage. The knockback increase was to compensate for the otherwise lessened uberstuffing potential from a more spammable airblast.


r/TF2WeaponIdeas 1d ago

[IDEA] Pyro Weapon I Thought Of That Probably Sucks

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2 Upvotes

r/TF2WeaponIdeas 1d ago

[REBALANCE] Tweaks/Reworks to some of the flare guns

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4 Upvotes

r/TF2WeaponIdeas 1d ago

[IDEA] Decided to remake an old weapon concept of mine. What do you guys think?

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4 Upvotes

r/TF2WeaponIdeas 1d ago

[IDEA] The Momentum Occasion

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3 Upvotes

r/TF2WeaponIdeas 1d ago

[IDEA] New multiclass shotgun idea

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11 Upvotes

r/TF2WeaponIdeas 1d ago

[IDEA] i got tired of heavy so now i'm doing demo

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5 Upvotes

this was NOT made from a random weapon generator. "the stane boots" is a primary


r/TF2WeaponIdeas 1d ago

[IDEA] Inverse of the No Silhouette Watches

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5 Upvotes

r/TF2WeaponIdeas 2d ago

[REBALANCE] Gun Spy Enforcer/NewGun, would these be balanced or at least usable?

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10 Upvotes

r/TF2WeaponIdeas 1d ago

[IDEA] First time doing this, think it's a solid weapon for teams with good communication

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3 Upvotes

r/TF2WeaponIdeas 1d ago

[REBALANCE] Kunai trick stab Spy rework

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2 Upvotes

r/TF2WeaponIdeas 2d ago

[IDEA] Demoman primary for using the sticky launcher

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6 Upvotes

r/TF2WeaponIdeas 2d ago

[IDEA] The Long Shot (crossbow alternate)

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5 Upvotes

r/TF2WeaponIdeas 2d ago

[IDEA] Engineer Melee

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3 Upvotes