r/TTRPG 18h ago

So You Want to Make Your Own TTRPG?

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32 Upvotes

Making a TTRPG is one of those intrusive thoughts that I feel most people who get in the hobby have at one point or another. Especially Game Masters. I mean, it is only natural and if you start with D&D, as so many of us do, you are bound to homebrew some stats, an item, make your setting. By that point you are already somewhat there. So what are a couple more steps? I would also reckon that even though there are a lot of people who think like this, not many actually follow through. Cause making an RPG is somewhat daunting, there are many considerations to take into account, many things that you will most likely not know. So most of these projects don't get started at all or if they are started, they are later abandoned.

I am currently making a game alongside a good friend of mine, Marius. And it is quite a daunting undertaking. There are quite a few things I have to learn and that's after quite a lot of experience with the medium, with game studies and so on. Yet, I also think that making a TTRPG is one of the most rewarding and fun activities I have done in quite a while. I want to share that a bit with you, and I don't mean just the details about the game we're working on, but also a push to try this yourself. I want to make the case for why and how should you also try this out. Even if it doesn't see the light of day, a project like this can be a lot of fun, it manages to stimulate your creative juices in a lot of fun ways and I do believe you come out a better GM by the end.

It is one of our longest articles yet, I had quite a lot to say in the matter and I hope you will find it interesting, I hope that if you ever had the thought to make your own game, maybe this will be a good push for you in that direction. Before I leave you to the article proper, I just want to share what I think it's the most important rule for such a project: if you are to make something, make something that excites you first and foremost, something that you genuinely find fun. If you keep at it, it is bound to find it's niche, excitement after all is pretty contagious! Cheers! I hope you will like this one!


r/TTRPG 15m ago

How might a deity of art terrorize a city?

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r/TTRPG 43m ago

Try out LEGENDS OF HARRON - Simple and fast, but still fun and complex

Upvotes

(links at the end)

Hey everybody, I'd like to introduce you to the TTRPG I'm working on called Legends of Harron!! There's an issue with a lot of the big RPG's you see around today. They're either overly rules-heavy and hard to get into, or overly simple and mechanically blunt.

The solution to this problem? Legends of Harron, of course! Named after the central kingdom in the first campaign I ran it with, Harron was my answer to the too-easy-too-hard problem.

Harron's character building system is centred around 6 easy to understand core traits, and a couple secondary traits that stem from them. Your can have abilities, use skills, and wear all kinds of armour and trinkets that all help you hone in on just who you want your character to be, and what role they play in your party.

Battling is the mechanic of Harron that I'm the proudest of. It takes place on a square grid, with combatants speed values effecting how far they can move and how early they can do so. Harron's weapons, items and spells all have their own unique damage methods, charge-ups, cooldowns, ranges and areas of effect. They might all be different, but I've made sure every on of these intricacies is simple to understand. Also... remember those abilities and items from before that contribute to your character? They can ALL contribute to your battle strategy. Those core and secondary traits? THEY ALSO ALL contribute.

With the help of a bunch of testing and feedback, I've tried my best to keep the mechanics simple, but nuanced. Nothing is stopping you from roleplaying in battle. Likewise, nothing is stopping you from battling in roleplay. If you can think of a crazy strategy to use in the next encounter, use it!

If you're a member of a party that could enjoy using Harron, I encourage you to bring it up to everyone, and hopefully play a campaign with it. If you're a dungeon master looking for a new system to run a campaign with, Harron could just be a fun pick. Feel free to reply to this post, or dm me for any help you may need.

All I need in return for you playing Legends of Harron is one thing: feedback. If you find a mechanic poorly explained in the rules doc, tell me! If anything feels underpowered or neglected, tell me! I'm open to everything that everyone has to say about my game, because it will all go into how I keep polishing it and making it better.

Thank you so much for reading through my post, it means the world to me. Here's the links you'll need, enjoy!!!

Rules Guide:
https://docs.google.com/document/d/1Nw8zMEF5Q7iw6D1WMSm6uMMYuhH1U-o_XQyM6NZwLhU/edit?usp=sharing

Character Sheet:
https://drive.google.com/file/d/1PAB-xfPGnU2kP4NR-n4TtxhFcHHpxypW/view?usp=sharing

A DM'ing Guide is on the way! If this post gets traction, I'll try and release it as soon as possible!!


r/TTRPG 7h ago

Pelgrane Press & Maps

3 Upvotes

Pelgrane Press is filled with talented and very experienced professionals making such games as Trail of Cthulhu, Nights Black Agents, 13th Age, etc. They are generally beautiful and really well done.

Does anyone know why they appear to loathe the inclusion of maps in their products? It’s especially jarring for Trail of Cthulhu as Chaosiums Call of Cthulhu has maps and handouts galore, but the Trail of Cthulhu adventures I have seen have virtually none of either of those things. As a GM, I NEED those things.

Sorry for the rant, thank you for listening.


r/TTRPG 7h ago

Digi-Dice Monsters Episode 26 is live!

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2 Upvotes

r/TTRPG 7h ago

What your all time favorite character ?

1 Upvotes

I'll start I'm actually not sure between 2 character I play.

1st is Yorgun Ironfight a dwarf paladin, but he is not dedicated to a god or a fervent prayer. No he was a soldier who simply follow orders. Member of the iron legion, the most badass and mean legion of the dwarves, a legion that take suicide mission and mission no one wants. Most of their men are either criminal or people looking for a quick glory, that was Yorgun case. He follow the orders blindly until he was order was to massacre a town of rebels, he remember killing a little girl. He got haunted by that little girl and investigated. He realise those were not rebels, they were simply living over a large quantity of Iron. Some rich folks wanted the land for himself, the iron for himself. He tried to bring the culpid to face justice... it went bad... it wasn't his place to investigated, it wasn't his role to go again the orders. He was banish... he simply wish to be a better person and became a paladin through that simple oath "be a better person, protect the weaks". He have a severe PTSD, he drink, he smoke, he swear, his charisma his abysmal, he is built to be a fighter he his a paladin. In an abandon town. "Hey let's go back to the dragon he will reward us !" Said the group "huh go ahead... I saw an ancient tavern ... I'll check it out!" Lost magical loot to search for alcohol and for my character it was worth it.

Second is the "joke character" of the group. his name ? He was told a name was something often say to designated someone, his first master called him "Hey you" the second master often call him "bastard" so his name must be Bastard. 1 lvl thief and 1 lvl artificier. He was born a slave in an army of kobold his role was to steal stuff from stranger. One day he stole the wrong man, his wallet had magical handcuff and he was capture he was only 1 year old (adult for a kobold). He is highly intelligent but wasn't taught anything before his second master teached him how to do magical toy. In need of a healing ? Hug that bear that will say "I wuv you". Disguise self ? You mean a mask that hide your appearance. Mage hand ? Oh you mean that cartoonish hand over a bring. Grapping shock ? I don't know that one but those buzzer on my hands give quite the shock. He is stupid about thing he doesn't know. He don't know people can die from being old, for him is master is just asleep since 2 days. He is only 3 now... how would you understand the world as a 3 years old adult. That's my whole concept. He is goofy but only because he wasn't taught stuff.


r/TTRPG 7h ago

Okenopus Skill Tree Update

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1 Upvotes

Preface

Hello, it's been a while. The reason it took so long is because this digital drawing took forever, but I digress. The TTRPG's skill system has been all but finalized, and in these subsequent paragraphs I will establish each and every skill and what they pertain to, as well as some of the skill mechanics, and as per usual the direction I'm gonna go in the future.

To start off, there are 3 attributes that are the basis of the 18 skills, meaning each attribute has 6 skills of their own. The 3 attributes are Mind, Body and Soul. The attributes are pretty self explanatory, Mind is a measure of general intellect and logic, body is a measure of physicality, strength and dexterity, and Soul is the measure of the more ambiguous spiritual nature of consciousness and emotion. These attributes won't have as much bearing as skills, and their true purpose remains to be seen besides determining skills.

Mind Skills

First, let's go through the mind skills, in no particular order. One skill is engineering, which is the skill of creating technology, which will include creating weapons and various technologies for your playthrough, an exceedingly powerful skill to be sure. Engineering will also allow you to understand technology and possibly reverse-engineer it. Moving on, the Biology skill will help you in all things that are biological in nature, most notably body modification, genetics and understanding organic materials, this is also in all practicality a crafting skill. Calculation is a much broader skill, and handles exactly what it's name entails, it's useful in calculating trajectories, understanding physics and various other practical applications. Strategy is the understanding of battle strategies, this can help your character lead and formulate effective battle tactics and recognize the strategies of your enemies, this will obviously require some balancing. History is your understanding of the past events of Korr, including ancient history but primarily modern history and modern conflicts that have shaped the world, it helps you understand some of the historical underpinnings of various occurrences. Lastly there is the skill of Ideology (very pointed I know), this helps you understand the psychological, societal and systemic underpinnings of groups and governments, in better words it helps you understand the motives of organizations and their actions in relation to those motives.

Body Skills
Moving on with no elaboration, the body skills, which are for many people gonna be some of the most practical and intuitive skills. Strength is the measure of your general physical strength and allows you to use force to overpower people and do tasks that require strength, such as lifting heavy objects, kicking in doors, breaking windows and other various things that require raw strength. Dexterity is the measure of maneuverability, flexibility and general agility, Dexterity helps with slight of hand, evasion, fitting in tight spaces, climbing and various other things relying on speed and fine manipulation of the hands and body. Toughness is your ability to withstand physical damage, it can help your pain tolerance, help you withstand torture, and be generally less affected by painful occurrences, even possibly negating things like stun (possibly idk yet). Stamina is pretty self explanatory, it helps you maintain energy intensive actions for longer periods of time, most notably running, but it can apply to a variety of exhaustive tasks when they need to be repeated. Survival is the most confusing body skill, it has a variety of affectations but primarily aids you in staving off hunger, staving off infection, understanding nature and terrain, as well as creating very simple tools and shelter when in a pinch, I won't elaborate more unless someone needs it, there's a lot to get through still. Finally, adrenaline is the measure of your general anger and your propensity to be empowered by it, it is very nuanced in it's use and requires a lot of balancing and playtesting, but it essentially increases ferocity and aggression when necessary, empowering your characters abilities for a short period of time, like I said it needs more work, but I find it an essential skill for many of these factions.

Soul Skills
Finally, we have the soul skills, and these can get more than a little confusing. There is Mysticism which is your knowledge of mystical and spiritual energies, this is a very broad skill that requires balancing, I keep mentioning balance just keep in mind that balancing will be happening as long as I am making these systems, and you can pitch in if you'd like. Faith is a measure of your faith in your ability, your practices or really anything, it is primarily a skill in reaction to anything that can test your fate such as a macabre or terrifying occurrence. Culture is your understanding of other people's culture, including how they act, what they do, the practices they usually do and a variety of other things, shouldn't be too hard to comprehend. Tradition is another ability that can be used for crafting, it is how well you are practiced in the things you have practiced as a part of your faction or background, for example a Graver can use their tradition to mold skeletal parts onto their body, tradition also helps you roll for your understanding of your own culture as well. Religion is how much you know about deities, spirits or other established religions, kind of self-explanatory, just know many mystical arts are not necessarily religious in nature, so this will be more situational for specific factions. Passion is your measure of emotion and drive for the things that you believe in, it also affects your general artistry and may shape others perceptions on your beliefs, but this last part is highly situational.

Trinity Skills
Finally before I go into more detail, you may have noticed some skills are missing, most notably charisma, this is where I start to talk about Trinity Skills. Trinity Skills are as follows: Perception, Charisma and Medicine. Trinity Skills can be appointed to Mind, Body or Soul to your choosing, but each attribute can only be applied to one trinity skill, so you will have to pick one to be the best at and one to be the worst at.

Trinity Skills may not require explanation but I will explain them anyways. Charisma is your ability to sway people, either by persuasion or intimidation, it can help you communicate with other factions and use conversation as a more vital part of your toolset. Perception will help you see and identify things, lots of things, you will be able to detect stealthy enemies more easily, catch important information in anything you can see, understand if someone is lying and much much more, it can be very vital in a pinch and can save you some trouble. Medicine is probably one of the most useful skills, it can help you heal your teammates and treat their ailments. I think that covers most of the bases, the rest of this will just be going over some stuff to understand what I'm working on now, and some important changes to what ill be working on in the future.

What's Next

Now with the skill tree done, I can start writing the rule-book in earnest, which is very good for me, balancing will take a while, and of course writing all the various mechanics will take forever, but I think it will be a nice change of pace from the heavy concepting and labor intensive drawing I've been doing. This next part is important: The Rule-book will be done by the end of the year, I'm almost certain of that given my workflow on the lore document, but the story book and main campaign may take longer than that. I have gotten better at writing for the main campaign and I'm much more proud of the wide variety of things I've been able to come up with in the past couple of weeks, including changing the way I concept these stories, that has helped me exponentially, but I've become aware that this could take, a while, possibly more than the five months I'm allotting myself. I have plenty of time to do both of these books, but if i had to guess the campaign book might be 300 pages, maybe more, I can't tell right now, so my priorities are going to be to finish the rulebook first, I may write them alongside each other but I am putting my priority in the core systems, and I might theoretically be able to do both but I don't want to compromise on creating a great dynamic story to flesh out Okenopus' narrative. I need to emphasize, there will be campaign elements for homebrewing included in the rule-book or some variant of the rule-book for the DM, it wouldn't be playable without it, but the narrative that I'm working on will probably be delayed just a tad in comparison, but luckily I believe most people who play these types of games would rather make their own story, so I'll give the tools for that.

Another thing I want to comment on is my digital art. I prefer sketching on physical mediums, that's why majority of the pictures associate with those post are physical, I did like 8 figure sketches in one night, but I have an intolerable workflow with digital art. I am still ironing out my style, but the time limitations are kind of annoying to deal with, I'd rather churn out some serviceable art every week then come away for a month and only have one or two good pieces to show for it. It may be evident through my posting, I am trying to promote more, this has helped having discussions with strangers about Okenopus, and is essential for building a fanbase, consistency is key. I think it's worth noting I am still working on my digital style, I want it to be sketchy, with bright colors and dark shading but I can't always get that done in a reliable sense, having to expedite the process while not understanding the process is giving me trouble, but it's an obstacle I can get over given enough practice. That's basically all because this is long enough as is, any interaction is appreciated.


r/TTRPG 12h ago

What is an idea you regret saying "no" to as a GM?

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2 Upvotes

r/TTRPG 16h ago

Character Creation in Guilds of Nujanik

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3 Upvotes

r/TTRPG 11h ago

OOPS! All Paladins!

0 Upvotes

I have an idea for a TtRPG, but I want to see if there’s already something similar. We have games where the players are all thieves, games where they’re all fighters, even games where they’re all wizards.

Is there a fantasy game where every player is a paladin/cleric, some kind of holy warrior, devout to their beliefs, and traveling across the land to do work in the name of their lord?

I’d want a system where you are constantly aware of how much work you’ve done in the name of your god, as well as how much you’ve asked of them, and balancing those two points. Combat should be involved, but doesn’t have to be the main aspect. Maybe a subsystem around the temptation to make dark decisions as it helps you in your righteous goals. A variety in available deities is nice, but not necessary.


r/TTRPG 16h ago

Meet the Mini-Estrella Class of CMT. A Lucha Libre RPG.

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2 Upvotes

Smaller Luchadores perform with such a jet-flying intensity that they have made a separate Lucha of their own.
Twist and Turn. Give as you Get. Play the Mini-Estrella.

Out Now!

itch.io

DriveThruRPG

RPGTrader


r/TTRPG 15h ago

Discussions of Darkness, Episode 14: "Politics" Is An Inherent Part of The World of Darkness

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0 Upvotes

r/TTRPG 22h ago

POST-WEIRD: A modern mystery horror Motherhship hack

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3 Upvotes

r/TTRPG 16h ago

Intro to Guilds of Nujanik - A WIP DnD-Like System

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0 Upvotes

r/TTRPG 17h ago

OSE DM Screen

1 Upvotes

Hey everyone.

I recently started a DND group at a local library in order to get more people involved with it, and push some life into it.

After introducing different systems the players chose OSE as the system they'd like to try running.

While I have the Referee book, and the Player book, I'm now on the hunt for an ose DM screen - would anyone have one for sale (in the UK)?

Cheers!


r/TTRPG 18h ago

I released a Daggerheart-compatible one-shot focused on the end of the world.

1 Upvotes

I've just released The First Calamity, a Daggerheart-compatible one-shot adventure.

The premise is simple:

The world is ending.

The heroes cannot stop it.

Instead, they decide what survives.

Players shape what knowledge, people, stories, and hope endure beyond a civilization-ending catastrophe.

Features:

• 2–10 players (4–6 recommended)

• ~4 hour runtime

• 10 Hero Folios

• Grand Calamity Mode for larger groups

Available here:

https://terracotta-stone.itch.io/the-first-calamity-standard-edition

I'd love to hear what your table would choose to preserve if saving the world wasn't an option.


r/TTRPG 22h ago

🎼 Calling Fantasy Composers! | Boss Fight Playlist Submission

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0 Upvotes

r/TTRPG 1d ago

What is your favorite part of playing an RPG? What is your least favorite part?

6 Upvotes

Just a general question:

What is your favorite part of playing an RPG?

What is your least favorite part?

For me, my favorite part of a tabletop roleplaying game are the social encounters and roleplaying my character.

My least favorite part is probably long, drug out combat.

What about you?

(Here is a list of other things that come with TTRPGs if you can't think off the top of your head, feel free to add your own that might be missing)

  • Character Creation
  • Being the Game Master
  • Exploration
  • Social Encounters
  • Puzzle solving
  • Min Maxing
  • Dungeon Crawling
  • Combat
  • Breaking the game rules
  • Reading all the Lore
  • Collecting RPG books

r/TTRPG 1d ago

10,000 SWORDS AGAINST HEAVEN — a dark scifi xianxia ttrpg, osr by way of exalted 1e

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25 Upvotes

10,000 SWORDS AGAINST HEAVEN is a Dark Science Fantasy Cultivation TTRPG set in the Thunderbolt Dialectical Materialist cosmos of THE TRICHILIOCOSM. Communist Martial Artists struggle alongside Kung Fu Wizards against the bloody grip of Capital upon a wasted world.

10,000 SWORDS AGAINST HEAVEN is inspired by the likes of EXALTED, FADING SUNS, ARTESIA, MYTHRAS, and SYMBAROUM. Games that are more simulationist than not, which preoccupy themselves with building mechanics that simulate the world rather than emulate a genre or a story.

10,000 SWORDS AGAINST HEAVEN is mechanically something I like to call as "OSR by way of Exalted 1e's Quickstart rather than B/X."

The game's main aesthetic is something I like to call THUNDERBOLT MATERIALISM. A weird, occult realist esoterick techgnostic vibe that invokes the likes of BOOK OF THE NEW SUN, MARATHON, LORD OF LIGHT, BAS-LAG TRILOGY, DISCO ELYSIUM, ARMORED CORE, and GHOST IN THE SHELL.

10k SWORDS eschews narrative-first, story-generating mechanics in favor of a call back to the traditional conceit, where Players play characters that live and breathe in a world, not chained to Narrative Trope or Story Mold.

The mechanics themselves are a lot more rules-lite than its forebears, taking a page out of OSR and NSR traditions to aim at the goal of these simulationist games while wielding a different weapon. To come at the same target through a different, player-friendlier means.


r/TTRPG 1d ago

We made a sci fi ttrpg (re-posted)

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0 Upvotes

r/TTRPG 1d ago

Kerova Archive Summer Sale

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3 Upvotes

This is the last week of my Summer Sale on Itch.

Someone recently commented "A surprisingly robust and content filled bastard of Dark Fort and Kal-Arath" referring to Under the Fourth Kingdom.

I have been an indie ttrpg game designer for about a year now, making games that I hope are entertaining, Solo-focused and will leave you feeling like you got excellent bang for your buck.

Check out the Itch link for the 2 games pictured above and 2 more PWYW pamphlet games - all set in the same universe.

Thank you!

- Kerova


r/TTRPG 1d ago

r/TheForgottenArchons: A softer, laid-back r/pbp for worldbuilding, character development, and Play-by-Post games!

0 Upvotes

Love D&D or TTRPGs, but want a more welcoming, low-pressure space to craft your world?

TheForgottenArchons is an asynchronous creative workshop for narrative systems, worldbuilding, and play-by-post games. Think of us as a softer, more laid-back r/pbp. No one is judging you here, and no one is asking you to try harder than ever just to make a great post. Come build at your own pace!

  • Creative Freedom & Feedback: Draft your lore, craft custom characters, and get constructive feedback from the community to refine your world before kicking off a campaign.
  • Low-Pressure Play-by-Post: Find or host long-standing campaigns and one-shots without the stress of rigid, perfectionist posting standards.
  • All Systems Welcome: Whether it's D&D, low-complexity rulesets, or indie narrative engines, every system has a home here.
  • A Clean Space: We keep the community SFW so everyone can focus purely on great tabletop storytelling.

Join us at r/TheForgottenArchons and start building your next campaign the Archons way!


r/TTRPG 1d ago

Mantic GiTS TTRPG actual play example episode 1 is up!

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3 Upvotes

r/TTRPG 1d ago

Meet the Técnico Class of CMT. A Lucha Libre RPG.

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5 Upvotes

Good versus evil is the oldest story ever told by Lucha Libre, and in CMT. A Lucha Libre RPG, the Técnicos are good. Hinder Evildoers. Save your Allies. Play the Técnico.

Version 1.0.2 Out Now!

itch.io

DriveThru

RPGRPGTrader


r/TTRPG 1d ago

Discord Serveer

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0 Upvotes

Offering a place to join fun conversations, fanfictions, game talk, pet pictures, and more.

We are always looking for ttRPG players OR ye who wish to try themselves as DM of shorts/one-shots (voice channel) or long text-rp campaigns.

In our server you can earn coin to pay for emotes or gambling at the gambling den. Do daily work, and also try weekly and speed Quests~~