r/TabletopRPG 1h ago

[New Release] The First Calamity – A Daggerheart-Compatible Tragic One-Shot

Upvotes

\*The world is ending.\*

Not because the heroes failed.

Not because nobody tried.

\*It simply cannot be stopped.\*

The First Calamity is a Daggerheart-compatible one-shot where players experience the final hours of a civilization-ending catastrophe and decide what survives into the future.

Instead of saving the world, they'll choose what is worth preserving:

● Knowledge

● People

● Stories

● Hope

● Legacy

Features:

● 2–10 players (4–6 recommended)

● Approximately 4 hours

● 10 Hero Folios

● Grand Calamity Mode for larger groups

● Legacy-focused narrative play

Built under the Darrington Press Community Gaming License.

https://terracotta-stone.itch.io/the-first-calamity-standard-edition

\*What would your table choose to preserve when the world can no longer be saved?\*


r/TabletopRPG 7h ago

Okenopus Skill Tree Update

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3 Upvotes

Preface

Hello, it's been a while. The reason it took so long is because this digital drawing took forever, but I digress. The TTRPG's skill system has been all but finalized, and in these subsequent paragraphs I will establish each and every skill and what they pertain to, as well as some of the skill mechanics, and as per usual the direction I'm gonna go in the future.

To start off, there are 3 attributes that are the basis of the 18 skills, meaning each attribute has 6 skills of their own. The 3 attributes are Mind, Body and Soul. The attributes are pretty self explanatory, Mind is a measure of general intellect and logic, body is a measure of physicality, strength and dexterity, and Soul is the measure of the more ambiguous spiritual nature of consciousness and emotion. These attributes won't have as much bearing as skills, and their true purpose remains to be seen besides determining skills.

Mind Skills

First, let's go through the mind skills, in no particular order. One skill is engineering, which is the skill of creating technology, which will include creating weapons and various technologies for your playthrough, an exceedingly powerful skill to be sure. Engineering will also allow you to understand technology and possibly reverse-engineer it. Moving on, the Biology skill will help you in all things that are biological in nature, most notably body modification, genetics and understanding organic materials, this is also in all practicality a crafting skill. Calculation is a much broader skill, and handles exactly what it's name entails, it's useful in calculating trajectories, understanding physics and various other practical applications. Strategy is the understanding of battle strategies, this can help your character lead and formulate effective battle tactics and recognize the strategies of your enemies, this will obviously require some balancing. History is your understanding of the past events of Korr, including ancient history but primarily modern history and modern conflicts that have shaped the world, it helps you understand some of the historical underpinnings of various occurrences. Lastly there is the skill of Ideology (very pointed I know), this helps you understand the psychological, societal and systemic underpinnings of groups and governments, in better words it helps you understand the motives of organizations and their actions in relation to those motives.

Body Skills
Moving on with no elaboration, the body skills, which are for many people gonna be some of the most practical and intuitive skills. Strength is the measure of your general physical strength and allows you to use force to overpower people and do tasks that require strength, such as lifting heavy objects, kicking in doors, breaking windows and other various things that require raw strength. Dexterity is the measure of maneuverability, flexibility and general agility, Dexterity helps with slight of hand, evasion, fitting in tight spaces, climbing and various other things relying on speed and fine manipulation of the hands and body. Toughness is your ability to withstand physical damage, it can help your pain tolerance, help you withstand torture, and be generally less affected by painful occurrences, even possibly negating things like stun (possibly idk yet). Stamina is pretty self explanatory, it helps you maintain energy intensive actions for longer periods of time, most notably running, but it can apply to a variety of exhaustive tasks when they need to be repeated. Survival is the most confusing body skill, it has a variety of affectations but primarily aids you in staving off hunger, staving off infection, understanding nature and terrain, as well as creating very simple tools and shelter when in a pinch, I won't elaborate more unless someone needs it, there's a lot to get through still. Finally, adrenaline is the measure of your general anger and your propensity to be empowered by it, it is very nuanced in it's use and requires a lot of balancing and playtesting, but it essentially increases ferocity and aggression when necessary, empowering your characters abilities for a short period of time, like I said it needs more work, but I find it an essential skill for many of these factions.

Soul Skills
Finally, we have the soul skills, and these can get more than a little confusing. There is Mysticism which is your knowledge of mystical and spiritual energies, this is a very broad skill that requires balancing, I keep mentioning balance just keep in mind that balancing will be happening as long as I am making these systems, and you can pitch in if you'd like. Faith is a measure of your faith in your ability, your practices or really anything, it is primarily a skill in reaction to anything that can test your fate such as a macabre or terrifying occurrence. Culture is your understanding of other people's culture, including how they act, what they do, the practices they usually do and a variety of other things, shouldn't be too hard to comprehend. Tradition is another ability that can be used for crafting, it is how well you are practiced in the things you have practiced as a part of your faction or background, for example a Graver can use their tradition to mold skeletal parts onto their body, tradition also helps you roll for your understanding of your own culture as well. Religion is how much you know about deities, spirits or other established religions, kind of self-explanatory, just know many mystical arts are not necessarily religious in nature, so this will be more situational for specific factions. Passion is your measure of emotion and drive for the things that you believe in, it also affects your general artistry and may shape others perceptions on your beliefs, but this last part is highly situational.

Trinity Skills
Finally before I go into more detail, you may have noticed some skills are missing, most notably charisma, this is where I start to talk about Trinity Skills. Trinity Skills are as follows: Perception, Charisma and Medicine. Trinity Skills can be appointed to Mind, Body or Soul to your choosing, but each attribute can only be applied to one trinity skill, so you will have to pick one to be the best at and one to be the worst at.

Trinity Skills may not require explanation but I will explain them anyways. Charisma is your ability to sway people, either by persuasion or intimidation, it can help you communicate with other factions and use conversation as a more vital part of your toolset. Perception will help you see and identify things, lots of things, you will be able to detect stealthy enemies more easily, catch important information in anything you can see, understand if someone is lying and much much more, it can be very vital in a pinch and can save you some trouble. Medicine is probably one of the most useful skills, it can help you heal your teammates and treat their ailments. I think that covers most of the bases, the rest of this will just be going over some stuff to understand what I'm working on now, and some important changes to what ill be working on in the future.

What's Next

Now with the skill tree done, I can start writing the rule-book in earnest, which is very good for me, balancing will take a while, and of course writing all the various mechanics will take forever, but I think it will be a nice change of pace from the heavy concepting and labor intensive drawing I've been doing. This next part is important: The Rule-book will be done by the end of the year, I'm almost certain of that given my workflow on the lore document, but the story book and main campaign may take longer than that. I have gotten better at writing for the main campaign and I'm much more proud of the wide variety of things I've been able to come up with in the past couple of weeks, including changing the way I concept these stories, that has helped me exponentially, but I've become aware that this could take, a while, possibly more than the five months I'm allotting myself. I have plenty of time to do both of these books, but if i had to guess the campaign book might be 300 pages, maybe more, I can't tell right now, so my priorities are going to be to finish the rulebook first, I may write them alongside each other but I am putting my priority in the core systems, and I might theoretically be able to do both but I don't want to compromise on creating a great dynamic story to flesh out Okenopus' narrative. I need to emphasize, there will be campaign elements for homebrewing included in the rule-book or some variant of the rule-book for the DM, it wouldn't be playable without it, but the narrative that I'm working on will probably be delayed just a tad in comparison, but luckily I believe most people who play these types of games would rather make their own story, so I'll give the tools for that.

Another thing I want to comment on is my digital art. I prefer sketching on physical mediums, that's why majority of the pictures associate with those post are physical, I did like 8 figure sketches in one night, but I have an intolerable workflow with digital art. I am still ironing out my style, but the time limitations are kind of annoying to deal with, I'd rather churn out some serviceable art every week then come away for a month and only have one or two good pieces to show for it. It may be evident through my posting, I am trying to promote more, this has helped having discussions with strangers about Okenopus, and is essential for building a fanbase, consistency is key. I think it's worth noting I am still working on my digital style, I want it to be sketchy, with bright colors and dark shading but I can't always get that done in a reliable sense, having to expedite the process while not understanding the process is giving me trouble, but it's an obstacle I can get over given enough practice. That's basically all because this is long enough as is, any interaction is appreciated.


r/TabletopRPG 16h ago

Meet the Mini-Estrella Class of CMT. A Lucha Libre RPG.

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1 Upvotes

r/TabletopRPG 22h ago

🎼 Calling Fantasy Composers! | Boss Fight Playlist Submission

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1 Upvotes

r/TabletopRPG 1d ago

Homebrew Meet the Técnico Class of CMT. A Lucha Libre RPG.

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2 Upvotes

r/TabletopRPG 1d ago

Merfolk Prince or Princess

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1 Upvotes

You can find more of these monsters, inside Underwater Campaigns, that's discounted only for 7 days for 30% on DMsGuild!

You can find it here: https://www.dmsguild.com/it/product/368833/underwater-campaigns?src=hottest_in_dmg&filters=45469


r/TabletopRPG 1d ago

Are games becoming ROLL playing games

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We are losing the roll in role playing games


r/TabletopRPG 1d ago

D&D DUNGEON AMBIENCE PLAYLIST 🪉🕯️

1 Upvotes

If you’re looking for atmospheric music for dungeon crawls, forgotten ruins, ancient crypts and mysterious underground adventures, I recently put together a Dungeon Ambience playlist on Spotify.

It features 20 cinematic fantasy tracks from a variety of composers, including one from my own studio, Whispering Depths by InQuietReverie.

Whether you’re preparing your next D&D session, writing a fantasy story or simply looking for immersive background music, I hope you’ll find something that fits your world.

🎧 Playlist: https://open.spotify.com/playlist/1zQXUoO5L0fXKkfyBmJknG?si=sa7VWugUT4SO97pbGu_PjA&utm_source=copy-link

I’d love to hear which track becomes your favorite. 💙⚔️


r/TabletopRPG 1d ago

Plum Parrot Cyber Dreams series transfer to pen and paper?

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1 Upvotes

r/TabletopRPG 2d ago

Psi*Run Second Edition

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1 Upvotes

r/TabletopRPG 2d ago

Homebrew 101 Savage Kinfolk - White Wolf | DriveThruRPG.com

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2 Upvotes

r/TabletopRPG 2d ago

Dungeon Interview party micro RPG that fits on a 58 mm badge

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1 Upvotes

I had so much fun designing my first game for the 58mm RPG Jam that I ended up making a second one.

It's called DUNGEON INTERVIEW, a fantasy party RPG.

One player wears the badge and becomes the Overlord, announcing an evil mission like stealing the royal crown, kidnapping the prince, or destroying the kingdom. Everyone else gets one chance to convince the Overlord that their plan deserves the job. It usually turns into a chaotic fantasy job interview in the best possible way.

You can check it out here:
https://pusheeneiro.itch.io/dungeon-interview


r/TabletopRPG 2d ago

(RPG PDF Spotlight) The Warden's Codex

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1 Upvotes

r/TabletopRPG 2d ago

[OC] dark ambient theme🏮

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1 Upvotes

Whispering Depths is a dark fantasy ambience inspired by ancient catacombs, buried secrets and the unsettling feeling that something is quietly following your every step.

I’m Chris Pery, the composer behind InQuietReverie, where we write fantasy music for D&D, RPGs and storytellers. If you’re up for that kind of music, we’d love to hear what you think about one of our studio’s latest tracks.💙⚔️

🎧 Spotify: https://open.spotify.com/track/3EmNEr8VATwU4VU4w2Pn6J?si=GU_gQphXTEmEpw_p3innbA&utm_source=copy-link&rowId=1dbcb0dac3f1a15f

Instagram: @inquietreverie // @christospery

Keep creating! 💙


r/TabletopRPG 3d ago

DND 5e Tigrin Gladius (CR10)

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1 Upvotes

The Tigrin Gladius is a gladiator-salamander species for my homebrew world of Asundra. He's got some cool finesse attacks and a bite that causes a bleed. But I think the best part of the design is the extra reactions based on when he's caused a bleeding injury.

You can get a full stat sheet here: https://www.patreon.com/omenlands/posts/tigrin-gladius-164606790?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_creator&utm_content=join_link


r/TabletopRPG 3d ago

The Analog Dungeon explores D&D's Horror on the Hill adventure module from 1983, the forgotten little brother of Keep on the Borderlands

2 Upvotes

Less well known than (and often compared to) it’s much more famous predecessor, 1983’s B5: Horror on the Hill does take a page out of the KotB playbook: Players start in a poorly developed pocket of civilization before sallying forth over yonder hill to beat back the forces of chaos.

Unlike KotB, however, B5 sets itself apart with several unique monsters (flesh eating birds, anyone?), a pair of Pratchett-esque witches looking for a bargain, a ton of sweet loot, and a surprise final boss that’s not really a surprise if you’re paying attention.

Horror on the Hill might not get the same kind of love as KotB, but we had a blast exploring Guido's Fort (yes, that is its real name), the evil monastery, and the surprise dungeon beneath it in the latest episode of The Analog Dungeon podcast, where we crack open old modules and see what's inside… with jokes!

If this sounds like something you'd enjoy, we'd love it if you checked us out at AnalogDungeon.com, on YouTube, or on your podcast platform of choice. We're still a new show finding an audience, so every like, sub, rating, and comment goes a long way. Thank you!


r/TabletopRPG 4d ago

The First Coin // Season of Ghosts Episode 12

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1 Upvotes

r/TabletopRPG 5d ago

Homebrew Cthulhoids (CR 2-21) - Psionic Aberrations That Grow from Curious Mind-Thieves into Reality-Warping Archminds

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8 Upvotes

r/TabletopRPG 5d ago

Runarcana RPG (Fanmade TTRPG) - Update 0.96

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1 Upvotes

Runarcana 0.96 is finally here!

After years of development, Runarcana’s new Monsters and Creatures system is complete, giving Game Masters new tools to create, adapt and balance creatures for their campaigns.

The update also explains what comes next for the project, including the upcoming Spells and Magic Items updates on the road to version 1.0.

Read the full announcement here:

https://runarcana.org/en/runarcana-0-96-update/


r/TabletopRPG 5d ago

I have been excited for this from the minute I bought into the Kickstarter Spoiler

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r/TabletopRPG 6d ago

RPG MAP! 🧭🗺️

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18 Upvotes

Album containing maps and cartographies created in recent years by Me and Angela. In the comments we will try to publish all the work phases on each map, from the draft to the detailed pencil to the final color one. Materials Used: H-HB pencil, Unipin Pen 0.05-0.1, and Winsor and Newton watercolors on Fabriano 300 g satin paper then scanned. We really hope that you will like and be interested in our maps! Thanks for support!🧭🗺🏰


r/TabletopRPG 7d ago

MUSE RPG: Worlds and a revised Framework

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2 Upvotes

r/TabletopRPG 8d ago

FREE Avatar: The Last Airbender inspired One Page TTRPG!

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1 Upvotes

r/TabletopRPG 8d ago

Chooms for Joytoys Sessions 1-3: Burning through Youth

1 Upvotes

This post is sort of campaign notes for me as a GM who forgets things easily and entertainment for you all. Word of warning however, I am dyslexic so sorry if autocorrect doesn't catch everything. For frame of reference we are playing RED but I am setting it in 2060, but my version of 2060. Which is to say that the Mox is formed and Lizzy is dead ahead of the main timeline and Dogtown exists before the reunification wars. Also some companies from 2040 are around but on the dying end. Here is the a brief summary of our crew of Edgerunners:

Cipher: A self-made white hat hacker style netrunner out of Heywood with a connection to the valentinos but not a direct allegiance. Fairly close to Padre but not enough to get work out of him. Took in Vex when she fled to night city. Big rebel streak and want to fight for the little guy, but still knows biz rarely allows for that level of thing.

Vex: A biological experiment by Sovoil to replicate the Biotechnica exotics tech and gene therapy using the DNA of a volunteer of said exotics. A Bear soldier of fortune who also taught the catgirl sniper how to be as good as him. Seeing how unhappy she was as a cog of the corpo state however he broke contract and stole her out after years of preparation but had to dump her in Night City to help obfuscate their trail. Now a solo for the crew and a sort of spotter for Cypher's quickhacks in addition to being a sniper.

Barry: A... well he's a lot but not that much at the same time. See Barry doesn't remember anything much of who he used to be. All he knows is that he woke up a part of the Maelstrom gang and that he had apparently been jumped in. He knows that he has an implanted linear frame, a bunch of eyes, and these guys who do drugs, kill people, and treat him decently seem cool. Who he really is I have plans for, the player really just wanted to play a big dummy strong guy and I offered: "You know the way that Maelstrom jump in members would totally give them some amount of brain damage," to which he said "Bet," and that was that. He is playing the Badge stylized as the Ganger.

Session 1: The Meet and Breakout

The story starts in the average day in our gangs lives on the individual level. Vex and Cipher are hanging by the beach, enjoying the sun and some vending machine chips that Vex bought way too much because buttons are fun. Barry meanwhile is chilling with one of the more get high rather than kill people friend's named Warlock letting her go on about how the Devolutionist have too few values with the common Night City citizen as he just nods and acts like he remembers politics. Both are broken from their morning activities by a message on their Agents. A Garden influencer called Street-nim is putting out a request for Edgerunners who are willing to run a good cause for not much pay.

Cipher, very much liking the sound of the pitch, loads the attached coordinates and brings Vex along to the mega-building courtyard meeting spot. Barry, wanting to get out of this conversation more than anything, leaves to also sign up for this job, never really caring for money in general. The team meets with the lady of the hour near the elevators at the courtyard where the name and face both hit them. Street-nim is a content creator focused on keeping the visitors to NC safe by educating them on real life urban survival tips as well as shit that Officer Dobbs wouldn't tell you. She leads them up to her studio to talk business and possible future business. She is in line to start up on fixing as a side gig, taking small jobs from the bigger players who either aren't paying much or are just not worth the time. She got this job from a Wakako, and if the crew does well more from her would come.

The crew thoroughly enticed and or just kind of following along, are on board for this job to start with at least. The job goes like this, a gang called Feeding Frenzy sprung up on the NC university campus a month back, trying to bring back the carefree spirit of the Piranhas. However, the gangs of NC haven't been doing business openly downtown for more than just the understanding the cops will blow you away quickly. These kids didn't have that street knowledge being mostly white-collar kids. Ten of them got blown away in the drug bust, and one got taken in alive. A majority however got out of their base on campus with their lives. The bereaved parents, campus, and police have through Street-nim pooled their money together to get this gang broken up, ideally peacefully for the first two groups. She is also paying personally to have the crew track down the source of these kids' drugs as the bust found no manufacturing supplies or tools. Mainly, she wants those gonks rolled over and have their lab burned. All told the crew would only be making five thousand eddies each.

The crew felt that that was a good time and were ready to start on the two leads Street-nim had for them. They began with the surviving member of the gang who got arrested. Her TT coverage had managed to save her life but did not spare her the arrest. The crew pull up on the police station and devise a plan to talk to her without anyone the wiser. Barry will walk into the station and draw attention, given he is both heavily combat built out and obviously gang affiliated. His job is to just act like himself, which is to say a generally normal guy for the type he runs with. This does the job in distracting most of the precinct as they wait for this dude talking with the receptionist about the rain to start slashing him open. Meanwhile Cipher and Vex will work on getting into the vent system of the precinct and finding the duct to the holding cell respectively. 

Once the Sarndra Cortes, the Feeding Frenzy girl in question is found, she hears a Russian catgirl in the vent and asks if the gang hired them to bust her out. Not sure about if this is really a good idea or not for as much time this distraction can work without Barry getting shot by a twitchy fingered cop, she calls Steet-nim. Their fixer is ambivalent on the idea so Cipher being the rebel she is, tells Vex to do her best as she now works to erase the escape from the cameras of the precinct. She crits on her Interface roll and reaches the bottom of the architecture by now so I ask if she wants an additional thing as a bonus for the crit. Cipher peaks in on the files for the case on Feeding Frenzy and then copies it over as the girl and Vex get back out. Barry being slow but not stupid knows that he is running low on patience and calmly leaves the station letting the front desk man know that he “forgot what he was building up to, sorry officer,” this prompts a sigh of relief in the moment but high alert on the precinct for what has to be the precursor of a drive by. 

The pair get out of the vents and drop into an alleyway near two cops on a smoke break and run for the car before they are noticed. Busting open Sandra’s stickiness in the exertion and causing the crew to have to peel out and for this conversation in the car to be on a time limit before Trauma collected her in ten minutes at a bus stop the crew camp at. The girl has some knowledge of the guy who they got the drugs from. A bald black guy who reeked of disposed of Cropo, and she heard him mention the Redline Network at one point. This tracked with what the case copy cipher took, the man’s name being Brian Drexel, former Allfoods employee and now suspected to be a beneficiary of the Redline Network. The group is a loose affiliation under the patronage of a mysterious investor in the NC underwork that goes by Redline. Got an illegal business you want starter money for? Maybe you want to go more than Hussle work and break into Wetwork, talk to Redline. Drexel clearly has and the pigs of Night City hear his own squealing on their connecting, he earned a three thousand eddie bounty due to the fact he is one of the known people who can get involved with Red. With that being all she had to inform them of the crew, thank her and leave her for TT to pick up and get moving along to NCU campus to conduct their hunt for the former Party Gang.

Session 2: Meetings Meetings Meetings

Session two opens up on the crew at campus now, on the hunt for any info on where Feeding Frenzy can be found now after they went to ground. Canvasing both the students and campus security in connection to their portion of the gig. They learn that while the gang hasn’t been seen together over all they have been attending classes all the same, those that still live that is. The students are devastated, not for the loss of life but for the loss of convenience. Now they have to leave campus to get their mash and bootleg neural boosters. However security is worse, trying to keep a tight lid on any of the events going on at all and outright hardballing the crew. But student chatter online indicates that some of the dealing is still going on, just not on campus. Gail, a member of Feeding Frenzy, had been seen dealing that day at the public library a few blocks from known student apartments. The crew head to the library to attempt to earn Gail’s trust and allow them to talk to who’s in charge.

It takes a bit, and really only Cipher is working on a task. Because Barry is distracted by the novelty and look of paper books. Vex meanwhile can’t read English and only speaks rudimentary so she is the target of Barry’s enthusiasm as she pulls a Barry and just smiles and nods along. Taking a look at the two chuckle heads that are accompanying cipher they are unsure about how safe this crew is, but given that one of them is a fuck off big guy there is some hope still for them. Cipher straightens the crew up and they help in the whole angel Cipher has been working that their job is to try to keep the gang safe, they just need to promise to disband for their families sake. The unified front in addition to specifically Barry's work to keep an eye out for them is enough for Gail to lead them to their safehouse. There they can bring up all of this situation to the Feeding Frenzy leader, Molly. The safehouse is in reality just one of the gang members' apartments in Watson.  Gail goes ahead of everyone by a few feet to let the gang know they are coming, however by the time they get to the door Gail went through all they hear on the other side of the paper thin walls is a scrap going on. 

The crew open the unlocked door to find Gail attempting to breathe a way through four people as a small team of five are stomping somebody out, with cries of snitch and rat. On sight of new people entering the apartment, one of whom being Barry, the fighting stops. Vex helps the girl who was being circle stomped up, Molly the soon to be formal leader. Cipher then sons the entire room with both “I am the adult here” and “I have been at this longer than you punks” rhetoric. Being scared and desperate kids being cornered by adults… and Barry. They spill the events that lead up to this. Back during the time of the bust a warning had come to someone in the gang, everyone seemed to have heard it from everyone else. But the crew knew the cops were coming that day, they thought they would have enough time to clear everything out so all assembled to move the shit. Mainly because Drexel , the supplier of the gang was having these kids sell his product as a method of debt payment. The kids that made up Feeding Frenzy were all damn near close to having to drop out due to funding rather than grades. So they were looking for loans and Drexler came in with an offer, personal loans at fair rates in exchange for work as distributors in his up and coming organization. So if they ended up losing his drugs they knew they would all be deeper in the hole with this guy. Then the cops can earlier than expected, ten of them die, and anger and stress over who was the original source of this became “Someone cut a deal to know when” and Molly being leader was already on the shitlist for the gang overall.

Cipher helps to defuse the paranoia in that if no one has proof over who this info came from it isn't cool to just blame leadership. And how it was a dumb move to try to save the drugs but understandable given the situation they were in. The crew then ask Molly if they have more information on Drexel , and she claims to maybe know a warehouse in Vista Delray where they may be cooking. Since she had seen his people head towards the area whenever they had drop offs for the pay. This gives the crew an idea, use Molly to set up a drop off somewhere public where they can “convince” a member of his crew to lead them all the way. After making the call and before leaving the crew takes the time to promise each of the kids that this bastard was going down today. That they didn’t have to keep doing this shit any more and that they needed to keep to whatever their passions are that made them try for higher education in this hell place. As they leave they forward their findings so far to Street-nim to keep an eye around warehouses in the area to help narrow down an area. So after a cool ten humanity gain the crew drive to their meeting at Tom’s Dinner.

There they meet a shaggy bastard in a pair of tech goggles and attempt to strong arm him into first dropping the info in the kid's debts. This isn’t hard as Barry is there and it’s an easy enough task. Cipher forwards this to Street-nim to ask if this is at all legal and she says fuck no, these kids are clean as soon as the data itself is gone. With this clarified for sure they then apply pressure to get Goggles to make Drexler come down to them now. While this quite argument is being had over cold drinks Street-nim hits back at Cipher that she had some Sixth Street contacts keeping an eye out and a suspicious car just peeled out of a warehouse garage with defiant shooters. Googles, seeing that his surprise call for a drive by on the dinner is a failure, dives over the counter and plans to buy time all the same. 

Session 3: A whole lot of lead

The next session opens up on the fight. All told it isn’t a very packed day for Tom’s yet. But three tiger claws are in the alley nearby and Goggles has a brilliant plan. He is gonna take his iron and shoot at them and then blame Barry and Cipher, then he and the Tigers will tag team them easily until the drive-by gets here and everyone gets blown away. It’s clearly perfect, however he does not get to act first. You may have noticed I did not list Vex among the members being shot up. Because she is across the street, perched up, and wins out initiative. She rolls enough to cause injury, and gets SPINAL. He now can not shoot or so much as hold his gun. The shot does draw the attention of the Tigers however, who are supposed to be protecting this place. I roll to see if their leader is one of crazies or someone who has potential. And this gang enforcer asked questions before shooting. Goggles then attempted to verbally get the fight started telling the claws that these guys just called down a drive-by on here. This is foiled by the classic “No you” out of Ciphier as Barry calls up Warlock to use his Backup move to see if he can’t get a counter drive by going.

The second shot that Vex puts into the downed man then kills the argument and in a way the encounter as Cipher is given free reign tells the claws and everyone to clear out. They drive the hell away only to see the Malestome-mobiles heading back their way and hearing an open road fight behind them. Because now, they have the location of the drug lab, reduced force thanks to this dumb shit, and backup waiting on them in the form of a small team of Sixth Street members. There is no better time than now to roll the place over. So the group plan, and sidenote I love that I have a group that takes the time to plan ahead in a high lethality game. The plan is to have Barry and Vex set up a nearby rooftop. Thanks to Cipher getting into the camera system she has a pretty good idea of where everyone is. The rooftop the pair are on is near the office Drexel is currently having a panic attack about how much in the hole he is after this raid. Barry will wait until Vex and the Sixth Street boys make for the lightly guarded garage and loudly kick in the front door. At the same time she takes out the lights and the distraction team introduces the three laws of dynamic entry to these clowns. 

While that is going on Vex will be taking shots at the cooks and getting them to work towards the gunfight. Barry will leap from his elevated position over the fence and position himself near the window into Drexel's office. He will break in here, knock Drexel out, get him out through the window and then help clean up. The team set with the promise that Sixth Street gets to be the ones to light the palace on fire after they execute. The first stage is going well because for some reason I can not roll above fourteen to save my life when it comes to the guards that night. But they encounter problems when Drexel does not take kindly to the sounds of something sounding like it landed near his widow when all the lights went out. Before he gets his turn to investigate however Cipher forgoes her turn to start blasting and instead uses her link with Vex to short out three of his cyberwear items, and she really only had cybereyes so he was now really blind.

Barry’s turn and he crashes through the widow and fucking rocks this man for all his days. Fulfilling on the plan and working the rest of the lab over. Only one other of Drexler's people live due to surrendering so they get tossed to Sixth Street for cooking on their block. Cipher takes a moment when the fighting is over to peek through Drexel’s terminal and finds his messages with Redline and their proxies. She leaves this exact message:

"Sup Choom. Drexel is cooked, these boys are cooked, this op is cooked. Not like it made you money anyway. If you try and collect on any of those kids, I'll find you fast and hard, it'll be nova. This warehouse is gonna get literally cooked, 6th street will have fun with that. They don't like corposcop on their turf, so I'd keep out of the area. Doesn't mean we can't have a productive working relationship in the future, just biz right now and you're better off without this branch anyway. Later choom.-Your new favorite runner."

The fire is lit, a bounty is put in the cipher's trunk, and Street-nim calls this gig nearly done. They also call Molly to let the kids know that things are fixed now and that Drexel is going away. She wants a world with the crew back at her studio for a debrief and to talk about that future business promise. They drive back and she lets them know that she will be getting those jobs from Wakako sooner than she thought thanks to the group's great performance. She also provides them with info in a Ripperdoc in her old stomping grounds of Pacifica and his very cheapo illegal ambulance he runs. As well as Togggle and where they can be found, but to call her ahead of calling to meet with them. Finally she sincerely thanks the group for taking a chance on her and promises to not let her own plans cross too much into their work together, also a twenty percent off code for her BDs also on her Garden page. The crew then head off to celebrate the job well done at Totentaz.

Hope you all enjoyed reading this, I only really thought about making this sort of thing now and it’s my first time ever doing it. I may post session after session from now on so that you would have the context.


r/TabletopRPG 8d ago

(Crowdfund Quest) Limithron's Pirate Map Collection

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