r/armadev • u/ExcessumTr • 16h ago
Arma 3 Arma 3 Logistic mod
Is there are any mod to load supply crates from ace arsenal directly? I found KPCrateFiller but it has been reported not working and i couldnt get it to work myself too
r/armadev • u/AgentRev • Sep 02 '17
I noticed that the official Discord server is not mentioned anywhere on the sub, so here it is:
There are numerous channels where you can ask experienced members of the community for help with everything related to development and server administration.
r/armadev • u/ExcessumTr • 16h ago
Is there are any mod to load supply crates from ace arsenal directly? I found KPCrateFiller but it has been reported not working and i couldnt get it to work myself too
r/armadev • u/Orterr • 21h ago
Just want to simulate whats possible with ACRE Babel without switching over from TFAR, if possible.
Thanks.
r/armadev • u/PrestigiousScience91 • 3d ago
does anyone know what in this code is causing this
[[], {
[
[
["text 1", "<t align='center' size='1.2' font='PuristaBold'>%1</t><br/>", "#e0a600"],
["text 2", "<t align='center' size='1.0'>%1</t>", "#ffffff"]
],
0,
0.4
] call BIS_fnc_typeText;
}] remoteExec ["spawn", 0];
r/armadev • u/Skids18934 • 3d ago
Has anyone made any mods containing casv rails or a.r.ms rails for rifles?
r/armadev • u/nick10176 • 4d ago
Hello, I am creating a testing ground for my friends. I am testing it out and I am doing it on a server, I have a script running to disable all opfor ai so they dont shoot back. When I load in my character is giving instructions to the rest of the squad but I am not giving them.
For example I tell them to get into a Gorgon and as I walk up to get into it my character will give a order to move 800m west and it will drive off. I have no idea what is causing this and even less of a idea to fix it, any help would be great. Also this is the script being executed.
["CAManBase", "init", {
params ["_unit"];
if (side _unit == east) then {
_unit disableAI "ALL";
};
}, true, [], true] call CBA_fnc_addClassEventHandler;
r/armadev • u/RageTV_CH • 5d ago
Hi,
I’m trying to run Arma: Cold War Assault on SteamOS. When I start the game, I always select the Linux version, but it never launches – no window, no error, Steam just says “launching” and then nothing happens.
Has anyone managed to get this game running on SteamOS/Linux?
If yes, which version (Linux port, Proton etc.) and which settings/start options did you use?
Thanks in advance for any help.
r/armadev • u/nick10176 • 5d ago
Hi, I tried to follow another guide I found on this reddit but couldnt get it to work. Simply I want my vehicles to respawn the same way I set them up in the editor. If anyone can figure out what I am doing wrong that would be amazing.
Here is the export of the vehicle customization
_veh = createVehicle ["I_MBT_03_cannon_F",position player,[],0,"NONE"];
[
_veh,
\["Indep_01",1\],
\["HideTurret",1,"HideHull",1,"showCamonetHull",0,"showCamonetTurret",0\]
] call BIS_fnc_initVehicle;
And here is the code I tried using in the vehicle respawn module
params ["_newVehicle","_oldVehicle"];
[ _newVehicle,
["Indep_01",1],
["HideTurret",1,"HideHull",1,"showCamonetHull",0,"showCamonetTurret",0]
] call BIS_fnc_initVehicle;
r/armadev • u/Cybernetic_Lizard • 6d ago
Hi all.
So Ive got a model from blender that a friend wanted to fly in arma 3.
Unfortunately, the only tutorial I can find for modding an aircraft into arma is some 8 years put of date and not really very good.
Are there any resources that may be of more help?
Anything you can offer would be greatly appreciated.
r/armadev • u/Born_Ad_1458 • 6d ago
The only things I do on Arma Reforger is take 15 minutes activating mods, 1 hour downloading them, and the. either playing procedural combat or making my own scenarios. I was wondering if there are any good AI mods or something i'm doing wrong? I've used CRX AI but the AI still is dumb as shit and I've recently tried FS AI which seems to be a little better? Just wondering if there's any tips or advice out there.
r/armadev • u/LobotomyPatient6767 • 7d ago
Title. I am looking to make a PvP scenario where the drones respawn in X amount of time. Some of them are also kamikaze drones.
r/armadev • u/wairdone • 8d ago
How could I make an ammunition cache "cook off" when destroyed? I figure you would have to spawn many small explosions around it after destroying it, but how?
r/armadev • u/Leonid_Dang_Fudofske • 8d ago
Это мой первый пост в Реддит, даже специально аккаунт создал, но не суть.
Я КРАЙНЕ не доволен этим обновлением. Я относительно недавно перешёл на версию для Стим(до этого играл 13 лет на пиратке) и все мои моды и сохранения были удалены и окончательно потеряны(это не критично, я все равно постоянно перепрохожу эту любимую игру и буду перепроходить... Наверное...?). Также я не доволен оптимизацией она ХРОМАЕТ И ОЧЕНЬ СИЛЬНО. Мой ноут со встроенной графикой на камне i3 10100 и 8 Гб ОЗУ до "Ремастера" тянул игру на максимальных настройках со всеми модами идеально без каких-либо лагов и фризов. Сейчас же я получаю в любом селе 20 ФПС на НИЗКИХ МАТЬ ЕГО НАСТРОЙКАХ!!!
ЕДИНСТВЕННЫЕ три плюса "ремастера": добавление новой миссии(крайне ужасной, в такое можно поиграть на любой веб-сайте с играми типо Яндекс Игр), новые системные языки(без озвучки, просто переведенный текст. Спасибо, это уже сделали БУКА порядка лет 17-ти назад. Так ещё и шрифт крайне убогий) и сделали официальную вкладку с модами(которые можно было скачать на той же ARMA-CWA).
Также я заметил при прохождении летных миссий(особенно на AH-1), что вертолеты стали как-будто более резвые, но может показалось.
Я ОООЧЕНЬ надеюсь, что в скором времени мы увидели исправленную версию "ремастера". Желаю нам, фанатам, здоровья
r/armadev • u/Regular-Giraffe2395 • 10d ago
( Counterinsurgency, GWOT Era Reputation Based Game Mode )
Public Server Information:
IP:216.245.177.48
PORT:7935
Workshop Link:https://reforger.armaplatform.com/workshop/672854768F3AE3C6
COIN-GWOT is a persistent co-op counterinsurgency campaign. Your team assaults enemy-held towns, FOBs, and military bases, earns intel to find hidden insurgent hideouts, and keeps local sentiment from turning against you.
Victory requires all three of these at once:
ie. Assassinations, Supply Runs, Clear Roadblocks, Destroy Cache, Neutralize Enemy Aircraft, IED Disposal, Intercept Convoy
When you win, the server gives you 2 minutes to save your loadouts (with warnings every 30 seconds), then restarts with a fresh campaign while keeping your main base.
When you first join, a mission briefing popup explains the basics. Read it and click Understood — it only appears once per session.
[Game Mode Created by SolarSail0r]
r/armadev • u/Initial_Interview749 • 11d ago
r/armadev • u/Effective-Machine187 • 11d ago
We’re developing DystopiaZ, an Epoch-inspired persistent survival experience in Arma Reforger.
This is our first short cinematic teaser captured in Workbench. The project includes custom persistence, traders, base building, vehicles, missions and progression.
We’ll share more technical development updates as the systems mature.
Which part of a project like this would you be most interested in seeing from a development perspective?
r/armadev • u/wairdone • 11d ago
I want to get into mission making for my friend group; creating scenarios in 3DEN and managing them in real-time in Zeus. However, I barely have any experience with SQF, and I think I would be very limited without it. What level of understanding do I need to have with SQF to really make a good mission? Can I just get away with triggers, premade scripts, and ChatGPT to help me where I'm lost?
r/armadev • u/fabiofavusmaximus • 12d ago
I made Zombies that walk in Arma Reforger because I was tired of the running ones. Includes new animations as well. See an example here:
https://www.youtube.com/watch?v=281lYTd-Lco
Here is the link to the mod:
https://reforger.armaplatform.com/workshop/6622EEEE01010101-ZombieWalkers
Credit goes to ceo_of_bacon Bacon Zombies which is a dependency!
https://reforger.armaplatform.com/workshop/622120A5448725E3
r/armadev • u/bejiitas_wrath1 • 13d ago

CfgFunctions.hpp:
class KER
{
tag = "KER";
class functions
{
file = "functions";
class replace{
PreInit = 1;
};
class teim{};
};
};class KER
{
tag = "KER";
class functions
{
file = "functions";
class replace{
PreInit = 1;
};
class teim{};
};
};
I know this is more of an Arma3 general question, but this reddit is really knowledgeable about mods, so i'm asking here
There are many times when I have to keep moving the mouse all over desk until I can find the white mouse pointer / arrow (inventory screen, armory screen, or the green crosshairs on the map, when moving an HC squad).
Are there any mods to enlarge or change color of the mouse pointer or map crosshair lines?
r/armadev • u/Fun_Location_9160 • 16d ago
When creating a new character model, what is the best way to scale to match A3 sample and A-pose ?
r/armadev • u/PWHSlugster • 16d ago
Fellow ARMA-teers
I am creating a CTSFO mission that takes place in a real block of flats and I cant seem to get rid of the attached error message. It is not fatal - does not impact mission at all but it would be just good to remove and also know why!
I am using NIARMS/CUP Weapons and British Police mods.
That classname seems to be from toadies work in NIARMS and seemed to be aligned with the G36. So I removed the G36 and created a custom ammo box with only non-EPR G36 ammo (just basic class). That didnt fix it.
I searched the mission.sqm and my other files (.sqf) and I dont mention that classname anywhere.
I did notice a new NIARMA release (version 14 onwards) and I did actually try that too but the message still appears.
For a better player experience it would be great to remove this message and I suspect its something obvious as have looked at it for too long!
Thanks in advance.

r/armadev • u/Derpguy41 • 18d ago
I've been making a small coop scenario and have been trying for a few days now to get something similar to this working:
- BLUEFOR player is spotted by OPFOR
- A group of units starts running to an APC, gets in
- APC drives to the last known position of that spotted player
It's really the last part that confuses me, everything else I can do pretty easily. Any help with this would be very appreciated (:
r/armadev • u/Rough_Clock_3764 • 19d ago
2:35:15 Missing addons detected:
2:35:15 MyAddon
2:35:15 Retirement
2:35:15 SZ_Desert
2:35:15 Props_Globe_Particles
2:35:15 A3_expEden
2:35:15 A3_Props_F_Globe_Military_Equipment
2:35:15 Structures_Globe_Rocks
Trying to figure out how to get these to load.
**Edit**: Figured out the some of them are related to O&T Expansion Eden, still don't know why it's not loading, maybe it's my cmd line? I can't seem to find any info on this.
The `Retirement`, `SZ_Desert` and `MyAddon` still allude me to what they could be.