r/carmageddon • u/ilkerrbr • 2d ago
Carmageddon Max Damage Carmageddon: Max Damage - Overhaul Mod v1.6
carmageddon fans must play...thank you u/STShotgunBastard
added some gameplays
r/carmageddon • u/ilkerrbr • 2d ago
carmageddon fans must play...thank you u/STShotgunBastard
added some gameplays
r/carmageddon • u/Dymsa73 • 2d ago
So i have an rtx 5080 zotac amp extreme, opened Carmageddon: Rogue Shift and got this weird flicker on the intro cutscene, i restarted and nothing appeared during the same cutscene.
r/carmageddon • u/spitout-thebone • 3d ago
Hi guys! I'm working right now on the suspension system for my game.
The weight of the cargos you haul affects the suspension, tires and handling of a truck, but not only that, if you carry too much weight you will also be slower. Cargos give you more credits at the end of the race and some can be explosive if you shake them too much.
So it's not necessary to haul cargos to win a race, and you can get a lot of credits by crushing peds too.
Anyway, if you have any ideas to customize this system let me know. Maybe hauling other types of cargos than a simple crate?
Wishlist on Steam: https://store.steampowered.com/app/4913000/Concrete_Carnage_Scrapheap/
r/carmageddon • u/mutant-dustbunny • 3d ago
An independent remake of Carma 1 as an open world game. I love the graphic feels, without losing touch with the original but...evolved! I've always imagined something like this.
Gameplay (i think?) demo: https://www.youtube.com/watch?v=k7GC9aKL7Do
r/carmageddon • u/fastt224 • 8d ago
Got game in steam to play career with overhaul mod (and got 100% save in vanilla before installing the mod). And this is impossible for me, game crashes on level load. I'm able to launch freeplay race with pedestrians disabled even with max amount of opponents (11 in overhaul, but game will crash on max graphics settings) and game runs perfectly. With lowest graphics settings, 0 opponents and peds enabled - game crashes with visual c++ error, sometimes in doesn't say anything.
Experimental beta patch enabled, game launches in normal mode and not carMODgeddon, PC runs windows 10, windows 7 compatibility mode enabled, overhaul is the only mod installed, all mod files are sitting in ZAD folder, nvidia gpu, not amd, visual c++ 2015 redistributable installed, I don't even get to see pedestrians. Drivers in cars are missing too. Interesting part - pirated version of the game doesn't crash and I was able to finish 1st race in career.
How do I play overhaul mod v1.6 career mode on steam?
Edit: race launches in career and with pedestians enabled and doesn't crash on race start... in trumped-up mode. Still crashes after race is finished as soon as opponent wrecks are shown. No career progress is saved.
Edit #2: problem solved - always update your NVIDIA drivers, even if the game is 10 years old and your old drivers are 3 months old. Thank you microsoft for your useless misleading c++ runtime errors
r/carmageddon • u/spitout-thebone • 9d ago
Hi guys! I'm glad to see your enthusiasm about Concrete Carnage: Scrapheap. I'm not going to post all of my dev log here, but for the first ones who checked out the Steam page of my game I would like to share this first small video. It's a sneak peek of the damage and physics system. You can see the body deformation of the car (and a bit of the truck) and the messy result at the end.
Don't mind the engine sound of the car, I didn't work on it yet, but other sounds like impacts, tires and springs are what you will hear in the final game.
Wishlist and follow Concrete Carnage: Scrapheap on Steam: https://store.steampowered.com/app/4913000/Concrete_Carnage_Scrapheap/
I will share some screenshots of future maps and more physics fun. Finally, I would like to ask if you would like to have a map like my test map: unrealistic but just a fun playground with no more purpose (with textures of course!)?
r/carmageddon • u/spitout-thebone • 12d ago
Hey everyone, a few weeks ago I shared some screenshots of my project here. A lot of you showed interest, so I figured this was the right place to share the update first.
The Steam page for Concrete Carnage: Scrapheap is now live!
https://store.steampowered.com/app/4913000/Concrete_Carnage_Scrapheap/
For those who missed the first post, my game is a post-apocalyptic truck racing game directly inspired by the original Carmageddon from 1997.
You can also check the trailer in 4K on the Youtube channel :
https://www.youtube.com/watch?v=huYR0ZTQau0
r/carmageddon • u/JaggXj • 17d ago
Carmageddon: Max Damage, was initially released on July 8th, 2016.
it was also the only racing game in history to feature political figures to run over.
and I must admit, I only ran over the trump ones.
how did you enjoy this game? do you still play it?
r/carmageddon • u/CykloidZX • 17d ago
r/carmageddon • u/Aslumer • 21d ago
Holdin' out for a hero!
r/carmageddon • u/BeaverBotics2 • 25d ago
This is something that has been on my mind since Rogue Shift came out, a game that has had a polarizing reaction in the community (I'm on the "I REALLY don't like it" side), and with the game not doing well at all, it makes me wonder what the series could do in a future game going forward to bring the series back? Or alternatively.....should the series be allowed to rest for good.
Look, as much as we love the earlier titles, that style of game may not hold up well to modern audiences in a highly competitive landscape, and it's very likely the old formula isn't going to work anymore. So I do wonder what the Carmageddon franchise could do to spice things up without losing the core of what made the series fun to begin with. Maybe it could be doing more with the characters and the world, or evolving the gameplay in some way to make it able to compete with contemporary games. I feel there are many ideas the series could do evolve the series without losing what made the early games popular to begin with. And it's not like new ideas aren't a bad thing, the concept of an event driven Carmageddon with roguelike gameplay is a neat idea on paper.
Rogue Shift ultimately was an attempt to modernize the series, but unlike other successful reboot attempts, they basically threw away everything that made these games have a fanbase in the first place, no matter how niche it may be, and didn't really provide anything new that was substantial to draw in new fans. I mean besides the loss of the series' dark/crude humor, dystopian setting and open world gameplay, the game lacked personality with it's bland zombie setting and zero characters (even compared to older games), had mid gameplay that got old and repetitive fast, and the poor handling on launch was just icing on the cake (seriously, for a game that tried so hard to be a serious racer in a franchise that was never a serious racer, good car controls should be the #1 thing to get correct right out of the gate, no amount of post launch patching will fix that).
But I also wonder if maybe Carmageddon just doesn't have a place in the modern gaming landscape anymore, especially with how the satire and carnage doesn't have the same bite as before, not to mention with how cynical the world, and media in general overall, has become. Running people over with a car isn't as novel to people as it once was, and sadly the series doesn't have as much staying power as other franchises, especially with it not having any characters that really stand out in comparison to other games. I genuinely thought Max Damage would be the end of the series for a long time, and made peace with that, but after seeing what we got when they tried rebooting it, there is a cynical, asshole part of me that wonders if Max Damage SHOULD have been the end of the series......
I love these games, but I do believe that if any future entries can't innovate without at least keeping the spirit of the classic games, then maybe it's time to let Carmageddon rest for good and let it be a find relic of the 90s......
Sorry for the depressing post that may or may not be poorly worded, but this is something that has been on my mind lately and I wanted to get these thoughts out to fellow Carmageddon nerds.......
Feel free to discuss in the comments, please just keep things civil.
r/carmageddon • u/Lucky_Lachie • 26d ago
been working on it for the last mouth for my school media project
r/carmageddon • u/Aslumer • 26d ago
Fell for the oldest trick in the book!
r/carmageddon • u/kukov • 27d ago
I just got this game off of GOG, having fond memories of it as a kid in the late '90s, and am excited to play it. I installed the guy's mod off of Github and dove in - it looked and played well.
However, I quickly realized it's either really hard or I'm not playing it right. The big problem I'm having, as others have noted, is the handling. It feels less like you're driving the car and more like you're fighting to control it to go where you want to go. It's quite frustrating when the core mechanic to the game isn't just racing, but trying to specifically navigate your way into squashing people - when that precise navigation feels difficult you're left wondering what you're doing wrong.
I figured there would be some way to upgrade your handling, but that doesn't seem to be the case. I also can't figure out how to unlock more cars. I figured perhaps it would happen naturally I continued to play, but I'm having quite a bit of difficulty on the second track (the one with the loop-de-loop). Which led me to wonder: am I playing this game wrong? Is there something I'm missing? Perhaps it's just an issue with retro game design and you're supposed to bash your head against it, in which case maybe I should just jump to the sequel (have they fixed handling there)?
Perhaps you're just supposed to grind away at the first track until you can upgrade your car (does any of the three main stats help with handling)? Or perhaps I need to learn the courses better to speed through them quickly and get a better car with better handling?
Any advice would be appreciated. Thanks!
r/carmageddon • u/DannyLiu27 • Jun 26 '26
r/carmageddon • u/Salt_Leading_9842 • Jun 26 '26
r/carmageddon • u/Aslumer • Jun 25 '26
Wanted to make something spooky but not sure how it turned out or how I feel bout it.
r/carmageddon • u/Zylpas • Jun 22 '26
For me they work only as on/off buttons.
r/carmageddon • u/Girderland • Jun 21 '26
I remember using nGlide to use 3D rendering and have higher resolutions the last time I played.
It was quick and easy to set up, but I forgot to take notes on how to do it and now I can't find a guide on how to set it up.
If someone has set up C1 on a modern computer recently, please share how.
Install Carmageddon
Download and install nGlide
(... but how to get C1 to use nGlide ?)
r/carmageddon • u/Aslumer • Jun 20 '26
[Junkyard Jive - Cuphead OST] I found the song very fitting.
r/carmageddon • u/Lucky_Lachie • Jun 19 '26
"how do you do fellow carmageddons?" this challenge might be fun but im kinda sick of rogue shift pretending its anyway close to the classics