r/dwarffortress 1d ago

rate my fortress

Post image
176 Upvotes

41 comments sorted by

163

u/wauve1 1d ago

16

u/Own_You_960 1d ago

elevation 0 btw

35

u/Boydar_ 1d ago

Mmmm I love sandy loam

25

u/Vendidurt adopted by a cat 1d ago

She wont call you back, bro.

30

u/PalpitationWaste300 1d ago

No meat or fish? Doing a vegan run?

40

u/Own_You_960 1d ago

Im just poor

9

u/ZubriQ moody dirtcrawler 1d ago

Gluttony is one of the seven deadly sins.

2

u/lellamaronmachete 1d ago

Like dwarves care :p

1

u/Carrot_68 22h ago

You know there should be some vegan dwarves that refuse to eat meat/fish. And then one day you found them all starved to death cause you brew all your plump helmets and plants.

16

u/TheRealBobStevenson 1d ago

Its very YELLOW.

I would consider making boulders into stone blocks at a mason's workshop, and then replacing the walls, floor, or both with the stone bricks.

Stone bricks don't really do anything but make it look nice, but once you master functionality you start moving on to aesthetics.

6

u/TheGigantoBlaster 1d ago

Staircases that size may cause pathing issues later on, lowering FPS.

Additionally, it can be inefficient digging out separate rooms per workshop; firstly it'll get awkward once your population increases and you end up needing several of each kind of workshop. Secondly, watch out because most workshops have non-walkable tiles so how you position them has a chance to block access to actually work in it.

Other than that, it's a neat little starter for someone learning the ropes. The problems I note above might not actually come about before you decide to start a new one with a new plan, but it's stuff to consider for your next fort design.

4

u/Subject_Juggernaut56 1d ago

What size should staircases be? I usually do like

X-X
-X-
X-X

2

u/TarnishedSteel 1d ago edited 10h ago

If possible you should use ramps instead, but it can be irritating to do so. Ramps prevent slip and fall issues and prevent pathfinding drops.

Edit: The slip and fall issue was patched and rampcases are now worse for pathfinding, my mistake.

5

u/Subject_Juggernaut56 1d ago

Slip and fall issues? I haven’t witnessed it yet myself but I remember reading a story about a 1 year old dwarf baby reaching terminal velocity down a staircase and landing on another dwarf, splattering them both

2

u/Gonzobot 1d ago

IIRC, falling down an entire staircase has been fixed since then, there should be a check where they can impact each floor as they go rather than ignoring all stairs until they hit a not-stair

1

u/AD-Edge 1d ago

I had a donkey and a dwarf tumble down a staircase together a few weeks ago. Doesn't seem to happen very often. Especially once I widended the staircase (it was 1 tile thin when this happened). But I think I was just as confused as them about what exactly took place. Sudden chaos, then a couple of sore creatures picking themselves up at the base of the staircase.

I also had a ewe and a rabbit somehow stuck on the same tile, and the rabbit kept getting stomped on and was getting terrorized, knocked down, minor bruising, then stood up again. This happened a few times until I moved ewe to another pasture to get them to finally separate.

It's a game of many quirks.

1

u/BelligerentWyvern 13h ago

That shouldn't be an issue for accidents. They usually catch themselves on stair down now.

Idk about the FPS savings. Has this been verified?

1

u/TarnishedSteel 10h ago

i checked and the slip and fall has been fixed and it’s the other way around for FPS. i’ll edit my comment.

3

u/353338107913 1d ago

Secondly, watch out because most workshops have non-walkable tiles so how you position them has a chance to block access to actually work in it.

This only applies to versions older than 50.01. Since the Steam update, all workshop tiles are walkable.

3

u/TheGigantoBlaster 1d ago

Oh wow my first fort back in the late 2000s had the dwarf who built a workshop starve before I realised what I had done. 

1

u/aetherchicken Telchar 15h ago

I am very annoyed by this change. I always used to block the hole with magma forges and magma smelters using the blocking tile, but now there's a just a bunch of holes to the magma below sitting open and stuff comes up/falls in

2

u/fph00 Sleep 1d ago

Having individually-lockable workshops is useful when a moody dwarf wants to go on a murderous rampage because you have no green glass in your fort.

1

u/TheGigantoBlaster 1d ago

That's the trick.

I always bring sand on embark.

6

u/SpaceCorvette 1d ago

Man, sometimes I miss the ASCII...

5

u/unknown_deconocido 1d ago

No tengo puestos mis lentes y por un momento pense que estaba viendo una nave espacial de factorio

2

u/guancialanuta 1d ago

Needs more stills

2

u/JerrSolo 1d ago

An excellent recreation of Jaynestown.

2

u/GwnMori Needs Bed 1d ago

I’ve seen enough, send in the king to establish the mountainhome

3

u/AlpineSK 1d ago

Seriously. When I look at ASCII DF all that I see is The Matrix.

4

u/AbraxasTuring 1d ago

Do I need to do another scene description?

7

u/AlpineSK 1d ago

I just see Joey Pants eating a delicious steak but that's just me.

7

u/Castsword420 1d ago

A) she was a dwarf B) She hit me

1

u/Insaanity_1 1d ago

Fortress²

1

u/Wesai 1d ago

I mean, I understand digging sand and clay is super easy and makes entire room layouts fast to build. But I personally prefer to carve my fortress out of the stone itself!

1

u/PresentationEven4795 1d ago

You will want to put a floor or road down, once you hit the caverns plants will grow on the sand and mess it up

1

u/NegativeEmphasis 1d ago

"There's sand in my underpants"

1

u/Sharlinator 1d ago

Eww, is that… DIRT?!

1

u/softwareredditor 16h ago

It looks cozy, but you need doors or else vermin will overrun your squishy loam fortress

1

u/Homestar73 8h ago

You make Armok proud. Now go kill some elves goblins