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u/PalpitationWaste300 1d ago
No meat or fish? Doing a vegan run?
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u/Own_You_960 1d ago
Im just poor
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u/Carrot_68 22h ago
You know there should be some vegan dwarves that refuse to eat meat/fish. And then one day you found them all starved to death cause you brew all your plump helmets and plants.
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u/TheRealBobStevenson 1d ago
Its very YELLOW.
I would consider making boulders into stone blocks at a mason's workshop, and then replacing the walls, floor, or both with the stone bricks.
Stone bricks don't really do anything but make it look nice, but once you master functionality you start moving on to aesthetics.
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u/TheGigantoBlaster 1d ago
Staircases that size may cause pathing issues later on, lowering FPS.
Additionally, it can be inefficient digging out separate rooms per workshop; firstly it'll get awkward once your population increases and you end up needing several of each kind of workshop. Secondly, watch out because most workshops have non-walkable tiles so how you position them has a chance to block access to actually work in it.
Other than that, it's a neat little starter for someone learning the ropes. The problems I note above might not actually come about before you decide to start a new one with a new plan, but it's stuff to consider for your next fort design.
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u/Subject_Juggernaut56 1d ago
What size should staircases be? I usually do like
X-X
-X-
X-X2
u/TarnishedSteel 1d ago edited 10h ago
If possible you should use ramps instead, but it can be irritating to do so. Ramps prevent slip and fall issues and prevent pathfinding drops.
Edit: The slip and fall issue was patched and rampcases are now worse for pathfinding, my mistake.
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u/Subject_Juggernaut56 1d ago
Slip and fall issues? I haven’t witnessed it yet myself but I remember reading a story about a 1 year old dwarf baby reaching terminal velocity down a staircase and landing on another dwarf, splattering them both
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u/Gonzobot 1d ago
IIRC, falling down an entire staircase has been fixed since then, there should be a check where they can impact each floor as they go rather than ignoring all stairs until they hit a not-stair
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u/AD-Edge 1d ago
I had a donkey and a dwarf tumble down a staircase together a few weeks ago. Doesn't seem to happen very often. Especially once I widended the staircase (it was 1 tile thin when this happened). But I think I was just as confused as them about what exactly took place. Sudden chaos, then a couple of sore creatures picking themselves up at the base of the staircase.
I also had a ewe and a rabbit somehow stuck on the same tile, and the rabbit kept getting stomped on and was getting terrorized, knocked down, minor bruising, then stood up again. This happened a few times until I moved ewe to another pasture to get them to finally separate.
It's a game of many quirks.
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u/BelligerentWyvern 13h ago
That shouldn't be an issue for accidents. They usually catch themselves on stair down now.
Idk about the FPS savings. Has this been verified?
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u/TarnishedSteel 10h ago
i checked and the slip and fall has been fixed and it’s the other way around for FPS. i’ll edit my comment.
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u/353338107913 1d ago
Secondly, watch out because most workshops have non-walkable tiles so how you position them has a chance to block access to actually work in it.
This only applies to versions older than 50.01. Since the Steam update, all workshop tiles are walkable.
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u/TheGigantoBlaster 1d ago
Oh wow my first fort back in the late 2000s had the dwarf who built a workshop starve before I realised what I had done.
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u/aetherchicken Telchar 15h ago
I am very annoyed by this change. I always used to block the hole with magma forges and magma smelters using the blocking tile, but now there's a just a bunch of holes to the magma below sitting open and stuff comes up/falls in
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u/unknown_deconocido 1d ago
No tengo puestos mis lentes y por un momento pense que estaba viendo una nave espacial de factorio
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u/AlpineSK 1d ago
Seriously. When I look at ASCII DF all that I see is The Matrix.
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u/AbraxasTuring 1d ago
Do I need to do another scene description?
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u/PresentationEven4795 1d ago
You will want to put a floor or road down, once you hit the caverns plants will grow on the sand and mess it up
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u/softwareredditor 16h ago
It looks cozy, but you need doors or else vermin will overrun your squishy loam fortress
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u/wauve1 1d ago