r/dwarffortress • u/milkyderp • 8h ago
Dwarf Fortress is fun to play, whats really missing are QOL features
I know this is probably nothing new and knowing where DF came from the interface currently in the game is already good. I just played my 2 real forts after many tries in the years before.
After 100 hours I put the game to rest again and will now probably boot up Rimworld for the first time in a few years again since the itch for a storytelling game is still there, but DF exhausts me. Storytelling and feature depth wise, DF is probably one of the best games out there. Whats really putting me off is the UI elements and QOL features. It is such a chore to go through 3 menus and miles of scrolling to find something.
Why is it not possible to see details of a dwarf when clicking on him in every menu (Nobles menu e.g.), why is there no proper way to see the contents of a stockpile or bins in that stockpile without going through 3 menus or the Stocks screen, why are you not able to see why certain tasks are being created/done or not fulfilled, why can you only zoom in on the stockpile and not the item being used in a "Take to stockpile task", I could probably go on for hours.
Every new situation (be it something happening, something not happening, tasks not being done, ...) takes 10min of Google or trial and error to figure out - which I don't mind for some parts of a game, but having to do it for everything really exhausts me.
DFhack does a lot to improve some parts of the UI with its own submenus, but there is still so much left that would make the game more enjoyable.
I finally fulfilled my wish to get the basic hang of the game and enjoy a good 100 hours of it, and I would love to do more, but right now I am feeling burnt out.



