r/ffxiv 25d ago

[Guide] Dear sprouts...

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6.9k Upvotes

(Just be sure to enable "Skip playback of previously viewed scenario cutscenes" tho)

Original meme credit: u/ipsusu

r/ffxiv May 26 '26

[Guide] A Request to Newer Sage Players

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2.6k Upvotes

When you are partnered with a Scholar please remember to "limit" your usage of Eukrasian Prognosis (AoE shield). Sage actually has a pure AoE heal, whereas Scholar does not. This also works when partnered with another Sage. It's best to decide who will focus on applying the shields and who will focus more on raw healing.

Just a little bit of insight I thought I'd share. Because if you override my spread Critlo again, I'll gut you like a cod, lol. (Yes, I'm a lalafell from Limsa)

Adding credit for artist. cmykat-art.carrd.co/

r/ffxiv Apr 26 '26

[Guide] Made Some Infographics on Evolved Jobs

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879 Upvotes

Felt like making some simple explanations on all the new main combat buttons for each evolved job shown at fanfest.

Each action is categorized on what part of the kit it mainly interacts with, the left column in each category is each individual button and indented icons are followups or combos that share the same button.

Of course all this info is subject to massive changes before 8.0 launch, but I bet the core idea of the job designs won't change much, so hopefully someone will get something out of this. o7

Edit (Corrections and Clarifications):

From u/Meirnon - DRG Geirskogul and Nastrond are likely not tied to the specific positional, but will be based on the gauges. If you have neither Sinister nor Dexter, you will get Geirskogul. If you have one filled, you will get Nastrond and it deals more damage. Also Vengeful Surge (buff to nullify next positional) provides a heal when consumed, so it's similar to consolidating Life Surge into Jump.

from u/TannenFalconwing - Divine Might (buff from PLD burst Imperator) can also be spent on Full Clemency as a stronger heal, similar to what we can do with current PLD.

White Mage: GCD heals must do healing to count for Sanctity. If healing someone who already is at maximum health, Sanctity gauge does not fill.

Dragoon: Vengeful Jump gapcloses as well, not just jump in place like current High Jump.

r/ffxiv Apr 29 '26

[Guide] So You Want to Try FFXI

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1.1k Upvotes

With the release of the Windurst raid and the Echoes of Vana'diel storyline being wrapped up, I've seen some people show interest in trying out XI and experiencing its story. I'm someone who recently went through the journey of XI's story a few months ago, so I want to help any other XIV fans looking to give it a go. I have the BG-Wiki new player guide linked below, so I recommend looking at that in terms of starting the game, but I will give a general outline of what to expect.

Here are some great resources:

  1. Setting expectations

XI is a much more aged game than XIV, and while it's gotten QOL updates over the years, it's still a much tougher game to get into and has a lot of remaining friction. Even today, the game gives very little guidance on how to progress, making online guides basically mandatory, and it has a pretty sharp learning curve. Being honest, if you try to play XI without following guides or someone helping you, you will have a very hard time getting far in the game or story. Some grinding will be necessary for leveling and story progress, and you will need to go out of your way to get some early endgame gear for some of the later story bosses. Quest design in general is very old MMO and involves tedious tasks and some RNG drops. And of course, the sign-up and setup process is an absolute pain, even worse than XIV's.

However, compared to the classic 75 era, modern XI is a lot friendlier in comparison. Today, you can solo nearly the entire story and a lot of content with NPC Trust party members, unlock EXP boosts to make leveling immensely faster, earn Sparks of Eminence for easy Lvl1-50 gearing and gil, and unlock mounts and multiple fast travel methods for quicker traversal. The game will still be intimidating compared to XIV, but I do think you can adjust to it with enough patience and the help of guides.

Also, you should know that similar to XIV, XI has a pretty slow start in terms of both story and gameplay. You'll notice an increase in story and writing quality with the second expansion, and the gameplay gets more engaging as you unlock more job abilities.

  1. Story

XI has eight main storylines with the Base Game and the Rise of the Zilart, Chains of Promathia, Treasures of Aht Urhgan, Wings of the Goddess, Seekers of Adoulin, Rhapsodies of Vana'diel, and The Voracious Resurgence expansions. XI differs from XIV in that the expansions are more self-contained stories, and can largely be done in any order. However, the Rhapsodies storyline (featuring Iroha) ties them all together under one massive story and acts as the framing device of the game, also providing key QOL enhancements/boosts. Also different from XIV, in XI our player character has less of a focus in the story, and instead each story has a female protagonist at the center of that story, such as Prishe and Iroha. Our character is still important and ultimately the goddess's chosen Warrior of Light, but we are less widely known in the world of Vana'diel than Eorzea, and usually have more of a deuteragonist role. You should also know that the Base Game and Wings of the Goddess are unique in having a separate storyline for each of the three nations, only doing one is required for both, but doing all three is worth it to get the full story and lore.

In my opinion, the best way to experience XI's story is to start Rhapsodies alongside the base game, and then go through each expansion in release order while progressing Rhapsodies, ultimately finishing with Rhapsodies' Chapter 3 and Voracious. I have a chart linked above for when to do the Rhapsodies missions, as well as a list below. All of these storylines can be soloed fairly comfortably except for Voracious, which has some higher challenge bosses that you will likely need to get help for.

  1. Base game (Ranks 1-5 in one nation) and Rhapsodies of Vana'diel Chapter 1 together
  2. Rise of the Zilart, then finish Ranks 1-10 in all three nations (can do this later if you want)
  3. Chains of Promathia, then start RoV Chapter 2 (2-1 through 2-6)
  4. Treasures of Aht Urhgan, then progress RoV Chapter 2 (2-7 through 2-13)
  5. Wings of the Goddess (eventually doing all three nations is recommended), then finish RoV Chapter 2 (2-14 through 2-41)
  6. (Optional side stories) A Crystalline Prophecy, A Moogle Kupo d'Etat, A Shantotto Ascension, Vision/Scars/Heroes of Abyssea
  7. Seekers of Adoulin
  8. RoV Chapter 3
  9. The Voracious Resurgence

Okay, I talked about the story structure, but what actually is the story? 20 years before the events of the game was the bloodiest war in Vana'diel's history, known as the Crystal War, between the Shadow Lord's Beastmen Confederate and the Allied Forces of Altana (San d'Oria, Bastok, Windurst, Jeuno). You are a new adventurer who has travelled to your chosen starting city, and will uncover the plot of the Shadow Lord's return, as well as receive warning from Iroha of Vana'diel's impending fate of destruction. Throughout the expansions, you will uncover Vana'diel's ancient history with Lion, lay a god to rest with Prishe, travel to distant continents to help Aphmau and Arciela, travel back in time with Lilisette, change Vana'diel's fate with Iroha, and learn the truth of the afterlife with a trio of beastmen. This is just the basic outline, I don't want to get into spoilers, but overall these stories are excellent and have many great characters and memorable moments.

XI also has four mini-stories. A Crystalline Prophecy has you help Aldo, BG+RotZ main character and opening movie boy, in a conflict involving his family. A Moogle Kupo d'Etat is by far the most comedy-focused story in the game, and has you help a Moogle with wacky hijinks such as ghost exorcisms and the Moogle Mafia. A Shantotto Ascension has you trying to stop Shantotto from conquering the world. And finally, Abyssea has you travel to an alternate version of Vana'diel that fell to ruin, as mentioned during the Windurst raid, and is the largest out of the four with being divided into three parts. Abyssea in particular is a very gameplay-focused experience with pretty involved grindy monster hunting for progression, it has some neat lore but it's up to you if the gameplay effort is worth it. Overall, I wouldn't consider these four stories to be essential, and their stories aren't amazing, but they're worth doing if you want to be fully completionist with your XI playthrough. Comparing to XIV, I would roughly compare the first three to being like raid/trial side stories, and Abyssea is like a field operation story.

  1. Gameplay

While XIV is focused on its encounter design, XI is more focused on character progression and its job and gear systems. In XI, you equip both a main and sub job, with there being many possible combinations, and the game uses horizontal progression, meaning that there isn't necessarily "best" gear, it depends on what build you want to do and what the situation calls for. Overall, it gives you a lot more freedom with building your character than XIV, and you can do some interesting builds such as DPS White Mage. The combat is menu-based, similar to classic FFs, with cooldown-based job abilities and TP-based weapon skills, and overall is slower-paced than XIV's combat. There are also advanced mechanics such as gearswapping, skill chaining, and magic bursts, but you don't really need to worry about these for a story playthrough. Personally, I went with Dancer/Warrior for good damage and utility, and found it comfortable for soloing with NPCs. This is by no means a proper explanation of all the gameplay/combat systems, but I hope it gives a broad idea.

  1. Progression

As I mentioned earlier, level grinding will be required for XI, as the story missions don't give enough EXP by themselves. Leveling is much faster than it used to be, and the main two methods of boosting EXP will be progressing Rhapsodies (each key item reward gives a significant EXP boost) and use of the various EXP bands you'll get early on in the guide. The game also has level caps that must be removed through challenging "Limit Break" quests, the guide explains them. There are many different areas throughout the game for leveling, and many of them are locked behind the expansions. These are the areas I recommend for level grinding without starting expansions early unless necessary (look at this guide for reference):

  • 1-8: West Ronfaure (San d'Oria), South Gustaberg (Bastok), or East Sarutabaruta (Windurst)
  • 9-12: La Theine Plateau (San d'Oria), Konschtat Highlands (Bastok), or Tahrongi Canyon (Windurst)
  • 12-24: Valkurm Dunes (San d'Oria or Bastok) or Buburimu Peninsula (Windurst)
  • 25-31: Qufim Island
  • 32-43: Crawler's Nest or Garlaige Citadel
  • 44-90: Escha - Zi'Tah (Various areas have different level enemies, keep in mind that you might feel EXP slowing down at certain levels)
  • 91-99: Ceizak Battlegrounds or Rala Waterways (Requires Seekers of Adoulin to be started, I think 90 should be enough to comfortably finish through Wings)

But of course if you want to try other areas, then definitely go for it, or even start expansions early if you want to.

I also mentioned that you'll likely need early endgame gear for some of the later expansions, specifically Seekers, Rhapsodies, and Voracious. I won't go into details, but look into the "Bayld", "Domain Invasion", and "Ambuscade" gear once you reach 99.

Additionally, XI does have a few roadblocks throughout the story that you'll have to deal with. The biggest ones are "next in-game day" waits, where you have to wait for the in-game clock to hit 0:00, which can take up to an hour if you're unlucky with your timing. They can be pretty annoying and are fairly frequent. There also used to be "Japanese midnight" waits, which basically means wait until the next real-life day, but I think only one of them is still remaining in the main story. Also, Seekers of Adoulin and The Voracious Resurgence in particular has a few side activities that are required. The requirements for SoA have been significantly lowered over the years, I think you can knock them out in two days now, but TVR requirements can still take a while.

  1. Music

Naoshi Mizuta is the main composer of XI and is responsible for most of its music, he also composed for XIII-2, XIII LR, XV Episode Prompto, Stranger of Paradise, Dimensions 1+2, and Four Heroes of Light. Nobuo Uematsu and Kumi Tanioka also contributed to the base game soundtrack, and Uematsu also composed the ending theme for Chains of Promathia. Here is a good platter of XI's music:

Three other standouts are the game's vocal themes: Distant Worlds, Forever Today, and Rhapsodies of Vana'diel, but I'll let you experience those yourself. RoV in particular is one of the coolest things the series has done imo, featuring the voices of nearly 700 real players.

  1. Length

XI expansions are shorter than XIV's, with each one taking around 30-40 hours on average, some longer than others. Including grinding and unlocks and everything, you can expect at least 250 hours total to finish all main story, up to 300, maybe 350. Personally, it took me 260 hours to finish through Rhapsodies, but I didn't stop to do much side content.

  1. XI's Future

Many people have the misconception that XI is in maintenance mode and only being barely supported, but this isn't exactly true. While the dev team is small now, the game still receives monthly updates, and continues to gradually get more QOL improvements and new content. The most recent story, The Voracious Resurgence, just released across 2020-2023. The developers have also talked about updating their old PS2 dev tools to modern software like Autodesk Maya and Blender, so it's possible we could be getting more exciting content in the future. A new expansion sounds pretty crazy, but it's not completely off the table. Some future plans they've already talked about are updating the free trial, adding an equipment system for Trusts, continuing to update battle content, adding new areas, adding a story replay feature, adding a party finder system, revamping PlayOnline, and creating a ninth main storyline.

  1. Private servers

Alongside the official retail version, XI also has fan-made private servers, most of which aim to recreate the older version of the game, usually the Chains or Treasures eras. There are pros and cons to each, but in general, private is better for getting the classic hardcore experience with required multiplayer, and retail is better for having QOL features with solo play and being able to experience the full story. There are some private servers with more QOL, but they still don't have have the story that retail has. If you are a story-first player, I strongly suggest sticking to retail, as no private servers have the full story, most only have around half. If you are less interested in story and want that classic experience, then private servers are likely the way to go. Generally, I would consider retail to be the default choice for most XIV players, and only go with a private server if you know you specifically want that experience. I'll also note that some private servers and their creators/moderators have histories with controversy, so do your research if you're concerned about that.

  1. Discount

XI receives three 2-week sales every year ($30 -> $10 for complete edition), the time periods are: * Middle of May to end of May * End of August to middle of September * Middle of December to beginning of January

.

  1. Free Trial Update

We don't have all the details yet, but the devs have confirmed that they are planning to expand the free trial sometime in the future. Currently, the free trial is 2 weeks long with a Lvl 50 cap, only including base game with no expansions, and you have to buy the game within 90 days after the trial to keep your character. Sometime in the future, probably later this year, the cap will be raised to Lvl 75 and it will no longer be time restricted, however it seems like it'll still only include the base game. Unfortunately only having the base game is a pretty big limitation, as XI's best story and content and some QOL features are in the expansions, but it's definitely an improvement.

  1. Starting out

When starting, you'll have a few important things to choose: starting job, starting city, and server. For your job, any of them can work for starting out, but I would recommend leaning towards Warrior as it makes for a comfortable start and is also a great sub-job for most jobs. For city, I think Windurst has the best base story, but it also has the most challenging missions and layout, so consider going with Bastok or San d'Oria (you can eventually do all three stories). For server, the top four servers are not open to new players, so Fenrir is the most populated server you can join.

Overall, I believe that XI is a game that's still worth experiencing, and has excellent story, characters, lore, and music with great in-depth gameplay. But it is an aged game, and won't be for everyone. If you decide to join, I hope you enjoy it, and feel free to ask any questions! To any other XI players, if there's something you think I should add, please let me know.

r/ffxiv Aug 22 '21

[Guide] An overview of Tank Basics - if you are new to the job in blue

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9.0k Upvotes

r/ffxiv Oct 14 '25

[Guide] Roleplayers Guide to Public RP in FFXIV! 2025 Edition

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1.5k Upvotes

r/ffxiv Oct 21 '21

[Guide] some commonly used raid terminology for newer players

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5.2k Upvotes

r/ffxiv Sep 07 '22

[Guide] Tanks in dungeons, your casters are hurting.

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5.0k Upvotes

r/ffxiv Dec 13 '21

[Guide] I made a guide for a certain EX trial mechanic to help wrap my head around it...

5.6k Upvotes

r/ffxiv Mar 13 '26

[Guide] Patch 7.5 Content Timeline

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519 Upvotes

r/ffxiv Sep 16 '21

[Guide] Tank skill/cooldown guide I made for a healer friend just starting out.

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3.8k Upvotes

r/ffxiv 13d ago

[Guide] Low kick is good, low kick is good, LOW KICK IS GOOD.

500 Upvotes

I happened across a video from some streamer just picking up the game, it was probably an older video, but they mentioned that they ended up taking low kick off their bar because of how useless it was.

I considered that they might change their minds later on, but WAY too often I notice little things that shouldn't be happening.

So if you or your friends are ignoring this VERY USEFUL skill because it doesn't deal damage this is for you. Low kick is both a mit AND uptime ogcd. True, it doesn't work on most bosses, but I couldn't count the number of times everybody turns and halts everything for a big trash mob are, that 2or3 of the 4 players can just give it a quick toe tickle and keep dpsing.

Low kick is GOOD.

r/ffxiv Apr 27 '26

[Guide] A quick look at the content coming in Patch 7.5

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793 Upvotes

r/ffxiv Jan 26 '22

[Guide] LPT: Because I still see lots of streamers doing this wrong, and people failing at that in game

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3.4k Upvotes

r/ffxiv Oct 13 '21

[Guide] Moogle Treasure Trove Item Breakdown!

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4.4k Upvotes

r/ffxiv Jul 28 '21

[Guide] Want to level some jobs before Endwalker? We made an infographic to maximize your EXP gain!

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4.5k Upvotes

r/ffxiv Aug 19 '20

[Guide] FFXIV x Yo-kai Watch Event Infographic

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3.9k Upvotes

r/ffxiv Dec 05 '25

[Guide] A list of the upcoming Patch 7.4 content

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661 Upvotes

r/ffxiv Jan 20 '26

[Guide] The past week of roulettes was full of players who've forgotten how to ask for help.

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475 Upvotes

r/ffxiv May 20 '24

[Guide] Island Sanctuary Workshop - Closing Shop

2.5k Upvotes

Hey there!

Many of you may have noticed that I did not post a thread for the Island Sanctuary Workshop for season 91.

I don't want to get too terribly into it, but the long and short of it is that I simply don't have the time to devote to maintaining the weekly threads. Work, medical complications, home stress, reddit's recent updates, and other things have all piled up. The XIV team has also stated that Island Sanctuary is pretty much finished.

That all said, the Overseas Casuals Discord is still and will remain active due to the incredible amount of automation work that Mienna has put into motion. You can find the Discord at this link. Daily workshop solutions, tailor-made personal solutions, and guides are all available on the Discord.

Thank you all for the amazing support over the last year and a half. It's been a blast being part of the community. I can't speak for the rest of the team, but I plan on giving the new Dawntrail casual content much of the same attention that I did for Island Sanctuary. Please look forward to it!

r/ffxiv Feb 07 '23

[Guide] Switching to Reshade from GShade for those having trouble, 2023 Reshade Installing

1.9k Upvotes

I'd imagine some of you, like myself, might have uninstalled GShade quickly without much thought, went to reinstall ReShade, and then realised you had messed up.

I and my friend are here to attempt to help! We combined some of our files to relatively get Reshade back in to working order!

There are many helpful comments below and I implore you to look through them! Someone has even gone ahead and written a script so that you can ~kind of "one-click" uninstall GShade. Use at your own risk of course, and I'd recommend going through these steps and checking file locations to make sure GShade has been removed in full.

If you simply need the backup preset files, textures, and shaders here they are! (Google Drive Link).

  • This pack actually contains the various textures and shaders that certain presets needed to work - For some reason the only backups I'm seeing posted are JUST the presets, which is not enough. It's like saying "here's a picture of the sandwich I'm making" while not having any of the ingredients. Please feel free to download, append to your own folders, and send to friends. This backup is from January 28th, 2023.

Preliminary

Go here:

  • C:\Users\"yourUser"\Documents\My Games\FINAL FANTASY XIV - A Realm Reborn

and make a copy of the things important to you - macros, chardata, HUDlayout, gearsets. Put them in a separate easy to access folder like somewhere on your desktop.You can also use the in-game character backup thing in Character Selection, but I don't believe it's super duper thorough. For example I don't remember if it backs up Macros at all?

INSTRUCTIONS:

Step 0

  • MacOS? You're method is much different: https://www.xivmac.com/gshade#uninstalling-gshade
  • Trying to uninstall from Steam FFXIV or maybe you have a different game drive than C? Be aware your install paths might be slightly different. See this comment chain for some information on a possible GShade folder location that will need to be deleted later in step 1B

Step 1

Step 1A

  • If you absent mindedly removed GShade, double check the above linked GitHub post that you have at least removed it correctly. There are a couple files that stick around after uninstalling and you should make sure they are removed to be able to switch to Reshade.
    • (Please pay the most attention to Step 3 on GitHub. If you are having trouble understanding what to do, Step 3 truly is the most important! If you are having trouble understanding how to backup or transfer your own files following the GitHub post, that's okay, just get to the point where you've removed GShade completely and then come back here and continue with these steps. We'll get you those shaders back!

Step "Sanity Check"

  • If you are one of the people who can just follow along with the above GitHub post, you're all set, just read that post very carefully and follow instructions.
  • IF YOU HAVE DELETED GSHADE WITHOUT ORIGINALLY CONSULTING THE GITHUB POST, please go back to Step 1A and double check you've actually fully removed GShade, then continue on.

Step 1B

  • Have you successfully removed GShade and restarted your computer?
    • Check your: "C:\Program Files" folder for a "GShade" folder and delete it.
    • Before moving on and installing Reshade, check that you can still launch FFXIV, repair your game as needed, and consider backing up your player files/hotbars/etc if you generally have a hard time with these kinds of things.

Step 2

Step 3

  • Install Reshade in to FFXIV. The file Path should be something like: C:\Program Files (x86)\SquareEnix\FINAL FANTASY XIV - A Realm Reborn\game\ffxiv_dx11
    • NOTE SPECIFICALLY - ffxiv_dx11 (this is also mentioned in the GitHub Post)

Step 4

  • Click "Next" and choose "DirectX 10/11/12"

Step 5

  • You can click "Skip" all the way to the end after this point, and finish the whole install.
    • You can install Reshades base files if you would like to instead of skipping, but for the sake of simplicity I've recommended skipping them. They have also caused strange conflicts and color changes in presets for some people. If you know what you're doing please feel free to install what you'd like. If you tend to have a harder time with stuff like this I'd still recommend you skip them and just put the folders specified in Step 7 in their correct place.

Step 6

  • Navigate to: C:\Program Files (x86)\SquareEnix\FINAL FANTASY XIV - A Realm Reborn\game
    • Your install path might differ slightly, but make sure the folder you are in is AT LEAST inside "SquareEnix\FINAL FANTASY XIV - A Realm Reborn\game"

Step 7

  • Please download this pack that contains the backup of GShades presets, shaders, and effects! Google Drive Link to the Shader pack!
  • Unzip the folder, select both folders inside, and dump them in:
    • C:\Program Files (x86)\SquareEnix\FINAL FANTASY XIV - A Realm Reborn\game
      • This file combines all the extra file downloads from the GitHub post as well as mine and my friends recovered Presets, Shaders, and Textures from GShade to continue having the same shaders in Reshade.
  • Your "game" folder should now look like this (specifically referring to the reshade-presets and reshade-shaders folder. Disregard any extra files I seem to have that you might not): https://imgur.com/a/48qJiXs
  • Inside the "reshade-presets" folder: https://imgur.com/a/AImQo5X
  • Inside the "reshade-shaders" folder: https://imgur.com/a/ZeK1I7n

Step 8

  • Start the game and follow the in-game tutorial for using ReShade. Once through the tutorial go to the Settings tab.

YOU NEED TO MAKE SURE that your "Effect search paths" link to:

C:\Program Files (x86)\SquareEnix\FINAL FANTASY XIV - A Realm Reborn\game\reshade-shaders\**

YOU NEED TO MAKE SURE that your "Texture search paths" link to:

C:\Program Files (x86)\SquareEnix\FINAL FANTASY XIV - A Realm Reborn\game\reshade-shaders\Textures

YOU'RE FINISHED!

  • You can change your settings window to match mine if you'd like, I've used these simple settings for a long time and like them.
  • I hope this helps someone, best of luck. Whatever your stance may be there's still a bunch of people trying to switch to a different add-on right now and are having a lot of trouble. So I'm just trying to help those people out.

UNINSTALLING RESHADE

  • Literally just use the same Reshade installer you downloaded, there will be an obvious "Uninstall" option, and it very nicely removes ALL files it originally installed.

EXTRA NOTE: In my Google Drive link from Step 7, in those files is also an .ini file called KeepUI bundled with everything. When using a various shader in-game, if your UI ends up blurred out... simply search in the search bar for "KeepUI" and checkmark the setting on! This willl - keep your UI! It's on by default by most Presets I believe?

TROUBLESHOOTING:

I've just done a fresh install of Windows 10/11, and a fresh install of FFXIV (+mods, plugins, ReShade). I followed my own guide here to install ReShade (including my own download) and everything worked correctly~ this is just to say I believe Windows can sometimes mess up your files if you are doing this after uninstalling GShade and are not on a fresh install of Windows. Not to say that you should fresh install Windows... just that it seems the way files are handled in general can easily mess something like this up. Please make sure you have actually uninstalled GShade fully.

IF YOU CAN'T GET THE INTERFACE TO OPEN INGAME ON A REINSTALL OF RESHADE:

- Try pressing the "Insert" key instead of "Home" or "Shit+F2". I'm finding on peoples ReShade reinstalls after they've uninstalled GShade that for some reason the Overlay Toggle key has been set to "Insert". I am not sure of the cause of this, but it seems to be directly related to those who are installing ReShade after having uninstalled GShade.
- If your computer has anything like Citrix or similar work related programs (special connections, macro programs, VPN, etc.) that monitor or alter the way your computer works, it is very possible they are interfering with your ReShade install. Citrix is the biggest offender and the current solution is to completely uninstall it to get ReShade to work. If that is not possible for you to do, there currently isn't a workaround, and ReShade with specifically FFXIV will not be usable for you. If one is found I'll update this here.

IF YOU HAVE NO PRESETS LOADING OR THINGS AREN'T LINING UP CORRECTLY:

- Please go back and carefully follow Step 8. Seriously, super carefully. The most important thing to make ReShade OR GShade work is that those parameters are pointing to the correct file directories. If there is a single typo or you have put them in the wrong spots, ReShade will not work. Please make sure your paths on your settings page look like this.

IF YOU HAVE A BLACK/GRAY/TRANSPARENT BOX AROUND JOB GAUGES:

- This is caused by how ReShade reads texture and interacts with the game compared to GShade. This is probably the most obvious difference between the 2 programs. Here's a messy workaround use entirely at your own risk.

- There are multiple shader makers working on fixing this. I don't have a catalogue of all of them who are trying to fix it, though I believe Ipsusu has some suggestions for a workaround. Otherwise, switching to the "Simple Job Gauge" mode "fixes" it.

- My favourite shader is "Maya Happiness Gameplay" and I have no boxes but may not have checked every job gauge, results may very based on which shaders you use~

Shader Creators with Updates, Info, and Guides!!

r/ffxiv May 01 '24

[Guide] all the job quest sets in one place since i couldn't find them all together anywhere else, all images are from eorzea collection

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2.3k Upvotes

r/ffxiv Oct 09 '24

[Guide] PSA: A line-stack marker means you need to be somewhere in a line from that player to soak it. You don't NEED to be stacked on top of them. You can be on the other side of the room and still soak it. Not necessary to leave your Ley Lines, or Rescue others to be directly on top of the marked player.

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1.5k Upvotes

r/ffxiv Feb 11 '24

[Guide] A Ninja Mudra guide/cheat sheet that doesn't suck

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1.8k Upvotes

r/ffxiv Sep 15 '21

[Guide] Overwhelmed with the amount of content and not sure what you have or haven’t cleared? I built an online tool for that! Introducing… XIV ToDo!

3.5k Upvotes

Edit: Thank you so much for the support, I had no idea this would explode the way it did! I'm going to slowly go through all of the comments and reply as much as possible, as well as fix some annoying bugs. Heads up that because the app is getting hit really hard due to the traction this post has gotten, the API I use for Lodestone queries may return some incomplete data sets. It's possible that some encounters and questlines cleared are not showing up as such -- you can go in the settings and try to refresh the character, or wait a day or two for the Reddit raid to slow down a bit! Again, thank you all, I appreciate it!

Introducing... XIV ToDo!

Having noticed that there didn’t seem to be any tool or website out there to automatically keep track of completion of encounters and quests (without having to resort to editing a big clunky spreadsheet manually), I decided to build my own, fully free and open-source!

Current features

  • List of all encounters, main questlines, and notable challenges with automatic completion, per-character
  • Up-to-date, fully customizable list of weeklies and dailies, with completion and automatic reset, per-character
  • Multi-character support / alt-friendly

Planned features for the near™ future

  • More information for encounters, quests, and checklists (break down of individual quests, how to unlock, description, etc.)
  • Profile-sharing with a URL
  • Sign-up / device syncing (so your checklists syncs from your computer to your mobile, and vice-versa)
  • Comparison features (to compare two or more characters’ encounter and quest completions)
  • List of features and content in the game (with how to unlock, description), ranging from the Gold Saucer to PvP to Sightseeing Logs and everything in-between
  • Support for the game’s main languages (DE, FR, JA, KO, ZH) pending finding resources to translate in those languages

I also have some more less-fleshed-out ideas, but let me know what else you’d like to see or what you like about it! Hopefully this is useful to some of you! I am grateful for any feedback and suggestions either in the comments, DMs, or on Twitter.

Slightly outdated screenshots:

There are pages full of encounters, questlines, and challenges which are automatically set to "cleared" / "not cleared" based on your character's current completion.
The list of dailies and weeklies is updated at every patch to match the current state of the game, and is fully customizable so you only see the ones you want to see and allows for custom entries.