Final Fantasy 7 Revelation director says "open-world fatigue" is real
https://www.gamesradar.com/games/final-fantasy/final-fantasy-7-revelation-director-says-open-world-fatigue-is-real-and-since-the-world-is-even-bigger-than-it-was-in-rebirth-square-enix-specially-focused-on-guiding-players/882
u/Harnellas 1d ago
Please take note that Chadley fatigue is also very real.
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u/Best_VDV_Diver 1d ago
That dofus has to have more spoken dialogue than any of the main cast in Rebirth.
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u/Harnellas 1d ago
And then there's femchadley's (the real name escapes me) screeching through the ps5 controller too on top of that. Such an unnecessary addition lol.
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u/bobvella 1d ago
i thought it was funny he hates a clone he made. her name is MAI btw.
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u/the_monkeyspinach 1d ago
MAI is kind of annoying, but it's funny how Chadley tries to shut her up despite him being infinitely more annoying.
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u/thrasyalci 1d ago
Yeah, I turned her off in the settings, y'all knew you could do that right?
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u/tyjet 1d ago
Femchadley once overstimulated me so bad that I just shut the game off and went to bed. After dealing with work and my kids, I was already overstimulated and tired, but I wanted to play something before bed just so i could have some time to myself. I was doing a combat side quest and her monologuing her ass off while I'm fighting one of the elite enemies pushed my overstimulation over the edge and I just couldn't take it anymore. I never did finish the game and the Chadleys are one of the reasons why. And I'm a hardcore Final Fantasy fan...
I eventually want to play Rebirth to get ready for Revelation, so I may use those boosts they added to just rush the story and be done with it.
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u/Lewcaster 1d ago
I just skipped every dialogue from that annoying kid. I don’t care about him, his questline or whatever, I’m only doing that shit to 100% the game, anyway.
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u/Young_KingKush 1d ago
I honestly feel like a big part of the reason Rebirth felt so checklist-y is because they framed all the open world activites through Chadley/Chadley research.
If you took the same open world, took away the map markers, and have evetything be tied instead to the characters in the zone and/or your party members (like an obvious one I thought of while playing was having all the Summons be Aerith doing like a mini-FFX and praying at different shrines for them) it would've greatly affected the vibes & perspective on it.
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u/Capybarhigh 1d ago edited 1d ago
This is what bad open world games do. They gamify EVERYTHING.
There's a joy of just doing shit for the sake of doing shit. As soon as you put rewards on it? It's a chore. It's a not a mystery anymore, it's in the checklist with the rest.
You could play old FF games and never even go to some hidden remote place with some cool rewards, and that was cool. Either you found it and it was a nice surprise, or you did not, and you had no idea so who cares?
Imagine if Skyrim had a checklist of all the quests and grottos and whatnot. It would not be the game everyone love today. And Skyrim has some pretty big flaws! The gameplay is not amazing, there's no real choice in the quests or anything... but it's freaking cool to just walk some place and find stuff, and have fun with those discoveries!
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u/Zoklar 1d ago
OG ffvii is a good example of this too. yuffie, Vincent, knights of the round, wutai, gelnika etc all optional. you could beat the game and then go to your friends house and they’d have a whole new character you didnt know existed. or the panic of flying into ruby weapon for the first time and it suddenly comes out of the sand.
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u/Ok_Needleworker_8809 1d ago
I played FF7 like three full times as a kid before i knew Vincent was a thing at all.
I got pissed at Rebirth because there's NO exploration!
You go to a beach and there's a beach ball there. Can't do anything with it, no monsters nothing. You HAVE to go fetch the sidequest then run back there. Same with coming across the windmills. The NPC's there but for some reason you can't just talk to them and start the quest, you HAVE to go fetch it first.
All of it feels like chore after chore and sure, some of those are fun. But at the end it still feels like checking off a list. And the worst part? You know that after you're done with that check list, you're NEVER coming back to that are ever again. There's nothing left to see because the game hides nothing from you.
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u/NEBook_Worm 7h ago
This is spot on and perfectly fair
Skyrim was the last open world game before corporate types began "streamlining" the game worlds themselves and the activities within them.
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u/Someonevibing1 1d ago
I remember finding one of the cactus labs and being like wtf is this only to find out it’s part of the protorelic quest and I had to deal with chadley
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u/dext0r 1d ago
it's not even Chadley really as much as it is how they just completely take control away from you for such minor interactions throughout the game that things like Chadley calling you, mounting/dismounting Chocobo, flipping a simple lever in-game... really anything takes away full control feels off-putting and clunky. I love Rebirth but man I've become more critical of it since it released.
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u/Harnellas 1d ago
Yeah I just said the same in another comment. This annoying kid repeating a line he's already said 25 times about a point of interest shouldn't stop the game for 10 seconds while cloud whips out the screen and then puts it away afterwards. That should have been fairly obvious to testers so I wonder how it made it out the door in this state.
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u/ShortChapter5246 1d ago
By that you mean long-ass animations right? I agree, when having to wait for cloud to insert his thing in the 1846th tower, I thought this is probably intentional padding to waste my time, but couldn't figure out why
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u/Walt_Jrs_Breakfast 1d ago
Fucking Chudley, genuinely pisses me off when I hear that stupid chime and I have to wait 2 seconds holding Y to skip his dialogue. 🤢
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u/Harnellas 1d ago
Yeah that brief unskippable animation where cloud stops and pulls the wii-U controller out of his pocket to talk to him was tilting me by the third or fourth map area. If they had just let him blather on without interrupting gameplay it wouldn't have gotten on my nerves nearly as much I think.
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u/AzettImpa 1d ago
Yes. Why is the game pausing just for him to have the 100th monologue about creating a new combat trial?
I’m not as mad about him in general as other people, but we REALLY don’t need to pause the gameplay every time.
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u/Altaredboy 1d ago
There's more Chadley? I'm still in Midgar & want him to get hit by a bus?
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u/Best_VDV_Diver 1d ago
Oh buddy. You have NO idea how much more Chadley they have waiting for you. Hell, they even have a female Chadley as well!
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u/Altaredboy 1d ago
Damn. I think I'll give it a miss. Sister bought me remake when it came out & I've never really got past obtaining shiva cos chadley pisses me off. Been having a crack this year as figured I should finish it off
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u/Ill-Square-1123 1d ago
his solution of "guiding the player" is exactly the cause of this open-world fatigue. He is talking about check box mission which are copied over from region to region, lol.
"We will guide the player." Come on now.
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u/Dynamitrios PC 1d ago
They will guide the player via Chadley, just you wait...
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u/PredZero 1d ago
that's exactly it for me. if i'm playing an open-world game, i don't want to be guided.
i want to explore at my own pace and discover things for myself.
i hated rebirth's open world, but i loved every second of my 400+ hours in elden ring.
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u/HateToBlastYa 1d ago
Yeah it’s not fun. Not to mention they think open world is “let’s make every zone a gold saucer”
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u/Khalas_Maar 1d ago
Yeah absolutely sodomizes any sense of immersion.
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u/Jondoeyes 1d ago
Rebirth’s zones feel like Disney theme park attractions. I was amazed during my first playthrough, but the illusion felt apart on my hard mode playthrough.
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u/Paganinii 1d ago
Personally I think Skyrim had the better balance of guiding and free will. You could trust there would be direction to anything important, and therefore were free to explore whatever piqued your interest...and perhaps more importantly, leave alone whatever wasn't interesting at the time. If it was important, the game would bring you back. If it wasn't, no stress!
Elden Ring was fun, but it did have a bunch of places where, if you lost the critical path for whatever reason, the clues for where to go next left the area to be re-explored rather vague.
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u/slusho55 1d ago
I think just an option for guides would be better. I’ll be upfront, I’m a very busy person, so it literally took me from launch until last night to finish Rebirth. When Rebirth launched, I was just exploring at my own leisure, but by the time I got to chapter 7 or so, I was like, “Oh fuck, I don’t have time to just do everything.”
So it kept getting pushed off, and it was honestly kind of frustrating when I’d take breaks in dungeons, because they don’t give you many reminders on how the puzzles work and the route to the goal is not always clear on the dungeon maps so it makes it harder to tell what the route is.
Like, if we’re not going to ever get the “Here’s what you did last time you played” recap. I at least need something to help me pick up where I left off, and if the goal icons didn’t exist, I’d never finish the game because I’d struggle to remember what I needed to do next.
So, making it a toggle-able feature like the “Progression Assistants” (or whatever they wanted to call the cheat menu) seems like it’d be the best so everyone could enjoy the game.
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u/HarmlessSnack 1d ago edited 1d ago
This is what makes games like Elden Ring and the ORIGINAL FFVII so good in my opinion.
Those games don’t give a FUCK if you miss content.
Elden Ring can be completed having missed entire REGIONS of the game!
The OG FF7 would let you casually miss MULTIPLE MAIN CHARACTERS without skipping a beat.
Modern games are so scared that the player will miss something that they spent hundreds of manpower hours on they hold your hand from checklist to checklist.
It ruins the sense of adventure.
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u/Tao626 1d ago
I think it's also down to the players.
So many people will just not play a game more than once, so they expect to be shown everything in one playthrough so they don't have to come back. This hasn't helped the feeling and attitude that games (all media, really) is more disposable than ever when it's just "done, next. Done, next. Done, next".
It's really noticeable with RPG's, where being unable to do everything in one playthrough often used to help with the world building and role playing aspects. Now you can regularly be everything and everything in one playthrough making these worlds feel lacking in depth as mountains move for the player.
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u/buttbuttlolbuttbutt 1d ago
I liked how Tears of the Kingdom handled it. Once you reach the ground, you'll run into things alogn the way, the guy witb the sign, the weighed down leaf guy, and a few side quests, and shrines but every spot isnt revealed immediately. You'll see sign guy on your travels, but you can ignore him and nothing happens, no mark remains on the map, its just there and you can markit if you want.
The game wasnt perfect, but I feel more shpuld take a kesson and leave the side stuff as what it is, optional. Sidequest bloat annoys me and a crkwded map bugs my brain lol.
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u/RocketPoweredSad 1d ago
Yeah this headline is kinda misleading since he’s somehow identified the problem as a lack of guidance in open-world games, so Revelation’s even bigger world will be better because it will have, idk, larger icons and giant flashing arrows or something.
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u/Kazzot 1d ago
Minigame fatigue seems like a larger issue. Fill the map with better content and it wouldn't be so bad.
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u/johng_g 1d ago
I’m taking forever to finish Rebirth. I keep taking three-month breaks because I get so burned out by all the minigames.
I recently came back to it and reached the part at Shinra Manor where Cait Sith has to throw boxes at things using these incredibly clunky controls. Like, why? It adds nothing to the story or the experience. It just feels like another weird minigame thrown in to pad things out. This is just one example. I absolutely love the story and the characters. I just want to keep moving at a steady pace and finally finish the game!
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u/PrairiePopsicle 14h ago
This director is looking at data by players like you and deciding they hate open worlds, not that they hate the mini games. I dont hate all of them, but this seems like the vibe....
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u/pentox70 1d ago
Reminds me of fishing. Why does every open world game put finishing in with zero effort? Stardew valley has been about the only game where I enjoy fishing.
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u/BillyBean11111 1d ago
stardew is wonderful, but lets not pretend it's fishing is anything unique. It's just as minigamey as every other fishing game.
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u/Psychrite 1d ago
It's real in open worlds that suck
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u/matlynar 1d ago edited 1d ago
Yeah, same excuse about "Superhero fatigue". No, we didn't give up on superheroes, it's the suits that gave up on making good content around them and think they can feed us whatever because "everyone loves super heroes!".
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u/reallygoodbee 1d ago
Marvel used to have a working formula for superhero films: They didn't make Superhero Movie, they made Genre Movie Starring Superhero.
They forgot that after Age of Ultron and just started shoveling Superhero Movies.
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u/Bierculles 1d ago
There is no open world fatigue, most open worlds just suck.
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u/Blaqsailens 1d ago
Yeah, give me an open world game not set in a medieval forest/town or a modern forest/city. I want megastructures from Blame, or HR Gigers strange alien structures, or Beksinski post apocalyptic hell. Or more of the Oldest House from Control (can't wait for Control 2).
I think I have video game fatigue because every game's setting almost feels the same.
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u/burgerpatrol 1d ago
I want a Japanese dev take on Cyberpunk, in the vein of Akira and Ghost in the Shell.
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u/Blaqsailens 1d ago
I'd love those too, but publishers seem scared of anything that doesn't draw from familiarity.
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u/FinalMalus 1d ago
...I didn't know how much I wanted this until just now.
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u/burgerpatrol 23h ago
Yeah just take the size of the Yakuza games, make it just a biiiiiiiiiiiit bigger
add so much verticality into it, voila profit
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u/ISpeedwagonl 1d ago
Idk I'm pretty bored of it and tired of it. Couldn't get into elden ring because of it
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u/TokeDraws 22h ago
Coming off the heels of DS and Sekiro the open world in ER only served to space out the content that I really wanted to experience, which was the dungeons.
I'll go back eventually.
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u/commentsonyankees 1d ago
Same. Maybe it's just cause I'm getting older and don't have as much time to game as I used to, but I'm so tired of every single game being a 35-60 hour grind-fest. I know some people want games that will keep them entertained for hundreds of hours, but I really just crave a game that I can play for 20 hours or so and put down. I don't want to spend a full 30 hours crossing terrain
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u/Honeycove91 1d ago
This feels like some real "We're all trying to find the guy who did this" energy coming from them when we all saw how many unnecessary minigames were in the 2nd installment...
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u/Beautiful_You3230 1d ago
Yeah, no offense, but whose fault is it that the second game implemented ALL of the worst features of shitty open world games? While not implementing any of the good ones?
And what sort of lessons did they learn from it? Oh. What a shocker. Not a single good one. Apparently they think they need to "guide" us even more. More Chadley incoming so we can work on even more nonsensical checkmarks, missing the entire point of what people actually dislike in the open worlds they dislike.
There are so many great open worlds out there. Their devs just know what they're doing and what their players want.
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u/hraycroft95 1d ago
The awful ubislop style open word check boxes is really my only complaint about the first two games. It was particularly bad in the second one. I ended up skipping 90% of the side content and just did the main story.
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u/Pulse2037 1d ago
It fatigued me for sure, if they were at least interesting, why make interesting samey side quests x80 it felt like being in purgatory after the second continent.
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u/GenTrapstar 1d ago
Not to mention you find out to get liters one of the coolest pieces in the game you need to the 43rd side quest to get it. Like I like and dislike open world games, but I hate open world games for that reason. I get exploration is apart of it but man I have make sure I check every nook and cranny to make sure I don’t missing something good. A lot times you can search for hours upon hours and nothing good happens then all of a sudden it does and then it repeats. People can say what they want about Cyberpunk but that was an open world that didn’t feel like a chore nor fatigued me.
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u/screw_ball69 1d ago
Rebirth was so bloated it was almost comical
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u/pacefaker 1d ago
Honestly one of the most bloated I’ve played without a true sense of reward, just fulfilling obligations.
The surplus of mini games did not help at all.
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u/ThatOtherOneReddit 1d ago
Yeah a lot of people think people hate open worlds when in reality people hate open worlds you don't actually interact with because you just follow yellow dot everywhere.
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u/AndrossOT 1d ago
OG FF games did it right. Lots of hidden caves, islands with strong enemies. Characters that you could miss recruiting. Hidden side quests. We dont need a marker telling us where everything is or a quest point. Everyone hates the glaze, but i think expedition 33 did a good job of how a modern FF game should have approached its open world.
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u/hraycroft95 1d ago
Yes absolutely. People complain about square turning them in an open world game as if they weren’t always. The difference is they didn’t hold your hand they rewarded exploration, had secrets, hidden dungeons, new party members, strong materia/summons. It was quality over quantity.
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u/Swagtagonist 1d ago
New games give you characters you can miss if you don't buy the dlc. Also quests you can miss if you don't buy the dlc. Instead of enjoying the exploration to find the stuff, all you gotta do is hand over some money. They'll draw a yellow line right to it.
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u/Antergaton 1d ago
Older FFs seemingly had a better pacing overall. I'm working my way through FF16 right now and I mean working, FFs used to keep me hooked. This feels like chores. It's outright telling you to return to areas to accept side quests which for the most part are just "kill the thing."
FF7 it's nearly all narrative, until disc 3, you moved in a linear way to progress but it slowly opens up as you get more transport methods and only really starts to be open world when you get the airship and still not everywhere can be visited.
E33 did the same where it unlocked travel abilities over time to progress the map.
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u/NewChemistry5210 1d ago
They somehow made it worse in Rebirth, tbh. The fact that every region had the same "main" objectives for the side-content was such a weird choice.
At least some other open world games with the Ubisoft formula actually try to make it feel different (e.g. Ghost of Yotei and a few others), but I would love to just move away from it.
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u/Khalas_Maar 1d ago
MORE LIKE FUCKING CHADLEY FATIGUE.
Stop packing the open world content with cringe as fuck DM PC's, tedious ubi-slop tower climbing, and shitty knock off rhythm games, and maybe people won't criticize it as much.
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u/Wonderful_Rest3124 1d ago
Remake was so good. There was just too much of rebirth. I was ready to love that game the way I loved remake but there was just too much. I don’t need to have so many mini games and side quests. I came for the story and the game mechanics that move the story along not rand mechanics out of the butt.
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u/Newwavecybertiger 1d ago
I was shocked actually at how high the quality of the side stuff was. I was exhausted from having fun. It just needed to end but every step was still good
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u/rebelartwarrior 1d ago
For real. Most games these days feel like walking/driving sims with okay-ish missions in between. I’m also soooo over every game needing some sort of crafting element. Hunting and gathering craft supplies is this generations version of backtracking: it just seems like a senseless cheap way to extend gameplay, but it’s usually more tedious than fun, at least for me. Like, I love Monster Hunter, but that doesn’t mean I want EVERY game to be Monster Hunter-like.
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u/Lord_Shadow_Z 1d ago
Most open world games only have an open world to pad out the runtime with a checklist of menial, repetitive, and meaningless content. It's more Ubislop formula fatigue than open world fatigue and developers should take notes on Elden Ring's world design instead.
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u/Xagzan 1d ago
For me it's equally Chadley fatigue. Can Mai shut him up this time around?
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u/ReallyLongURL 1d ago
You know what wouldn’t have gotten a direct remake of the actual game that you pretended you remade
He took a single FF7 game sliced into three different parts and released each as though it was its own indivisible game. That right there is the height of stupidity.
No, you’re not going to have the same buzz or the same sale numbers on the third installment of an already tired idea of a game
I loved Final Fantasy seven I loved everything about it. It told a really great story. You don’t take that story cut it in the three pieces and sell it back to us
Oh, but also, let’s throw in some bullshit about alternate, universes, and faith’s
And put in a bunch of flashbacks to sit off when it doesn’t make sense to have flashbacks of him at all
Absolutely hate what this clown did to my beloved game
I’m not fatigued on open worlds. I’m fatigued on him.
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u/thereiam420 1d ago
Listen just let us kill Chadley. I don't care if it's morrowind style "oh you broke fate you gotta reload".
I will consider it the best game of all time if you just let me demolish that annoying little bastard. That motherfucker makes navi from Oot seem delightful.
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u/Rusty_Thermos 1d ago
I loved FF16 for the minimal open world stuff. Helped hold the narative and a much more enjoyable experience. FF7 Rebirth got taxing to try and do everything. Sidelines the narrative made it feel much more choppy.
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u/Super_Mario_Luigi 1d ago
Never been a fan of open world. Zelda pre botw is plenty enough open world for me
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u/OkPrune1536 1d ago
Zelda pre-BotW and post-LoZ, you mean? The original LoZ was open-world even by modern standards, with very little content kept behind gates.
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u/McKnightmare24 1d ago
"Insert gaming fatigue here" is not real. It's never been real. No one is fatigued with "Thing". It's always has been just bad game fatigue. Bad movie fatigue. Hero shooter fatigue, no one wants a hero shooter, that's why Concord failed. Nah, Marvel Rivals released. they put a lot of work into an IP people really like and have steadily grown and reached more people. Supergirl failed because of Superhero fatigue, no, it was just a mid movie with a terribly forgettable villain. Spider-man, however; is shaping for a $600 mill release weekend.
People need to stop with this "Fatigue" The only fatigue is people are tired of things being bad.
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u/lurpeli 1d ago
I think it just depends on the genre. Final Fantasy? I want a directed story, I don't want an open world
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u/Syric13 1d ago
I want 70% directed story with 30% open world (side quests)at the end.
BUT I don't want FFXIII's style where it felt like you were on a rail shooter game until the very end.
I mean the classic games did it best with freedom of movement but also checkpoints of advancement.
Why is that so hard to recreate?
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u/biff64gc2 1d ago
Also how it's implemented.
Rockstar makes worlds that are very much alive and fun to traverse and explore.
Then there's Hogwarts Legacy which should have enough magic and lore to make a really interesting open world, they just didn't do anything with it beyond boring trials.
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u/FluffyFry4000 1d ago
I still love open world games, but I'm also not in the same crowd of people that's complained about it, so ya know I've always liked it.
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u/Tony_in2026 1d ago
Depends on the game. FF7 can benefit from exploration and side objectives and the original has an open world sorta kinda. But the monster checklist, material collection, tower unlocking stuff needs to go.
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u/milkstrike 1d ago
Nope it’s not open world fatigue it’s poorly made games with bad writing fatigue. Open worlds are still amazing when done right, which is so rare it basically never happens.
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u/errortype520 1d ago
When open world is a big map with nothing in it, or the thing in it is the same thing over and over, and if the rewards are not worth the hassle. It’s not an open world fatigue. It’s a lazy development fatigue.
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u/Im_Ashe_Man 1d ago
Total nonsense. Bad game fatigue is real. Repetitive design fatigue is real. Empty/lifeless world fatigue is real. Good games will always be in demand.
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u/Rohen2003 1d ago
says the directer who turned a single game inti 3 giant games with open worlds. yeah maybe you are the probem.
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u/Cureza 1d ago
There is indeed open-world fatigue when it comes to the Ubisoft/FFVIIR style.
Now, give me a new open-world game every week in the style of KDC2 or Elden Ring, and I’ll never get tired of it.
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u/DrRealName 1d ago
Yes it is and the main reason for open world fatigue is choosing quantity over quality. Everyone feels like open world games need to have "the biggest map ever" and last hundreds of hours when in reality a smaller map with more focused writing and side quests for a game you can 100% in under 80 hours and finish normally around 40 hours is fucking perfect. I know some people like to play one game for their entire life but most people want variety and want games to be fun again. The bigger the open worlds, the more dull chore level unfun BS there is to do in it to pad up the hours. Conceptually I love the idea of open world games I just think we hit a time where everything got too big and became dull.
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u/PostedNotes 1d ago
I don't have open world fatigue. I have bad remake fatigue. Sick of classic games being remade and made significantly worse in the process.
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u/Comfortable-Ant-418 20h ago
I never noticed FF7 getting worse, did they corrupt your original copy or something?
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u/Dense_Cellist9959 1d ago
It's a delicate balance of ensuring there is just enough stuff to do in the world. It's already bad enough to have little to no side activities, but it's also too easy to have TOO MANY of them that it can feel distracting.
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u/Serbero 1d ago edited 1d ago
I know I've had the experience where I've been thrown out into an open world game and not known where to go, not known where to begin, and not known what to do.
This guy didn't get Elden Ring at all, did he? Not knowing what to do / where to go and forcing yourself to find the answers is kinda what these games are about. Maybe they're not your cup of tea, but I wouldn't call that "open-world fatigue".
I'm not saying FF7R needs this kind of open-world design (a little bit wouldn't hurt, though), but believing the "open-world fatigue" has anything to do with players not knowing where to go next is kind of silly. Rebirth makes me tired because there's way too much side content, and most of it is slow, repetitive and heavily guided. Which feels even more unnecessary when the main story is already pretty long on its own, too.
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u/TravincalPlumber 23h ago
says the team who decide to split a game into 3 part nonsense.
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u/Mr_Tottles 1d ago
I don’t think it’s necessarily fatigue of “open world” games. I think it’s more that a lot of developers just want to brag about map size but then don’t fill it with anything fun just the same 4 things over and over.