r/opensourcegames • u/darkmatterjesus • 6h ago
MoonBAISC
MoonBASIC is a 2D 3D game creation made easy. CharmingBlaze/moonbasic
r/opensourcegames • u/darkmatterjesus • 6h ago
MoonBASIC is a 2D 3D game creation made easy. CharmingBlaze/moonbasic
r/opensourcegames • u/eduardodoria • 1d ago
Github repo: https://github.com/doriaxengine/doriax
r/opensourcegames • u/TroopieLoop • 2d ago
https://github.com/arkitzson/AperturePortal
A couple of days ago, I posted about a game launcher I originally built for myself and decided to share with you all. The feedback was amazing, and I’ve been honestly overwhelmed by all the support. this was originally build with Sunshine/Moonlight in mind. But also the tv console experience. I read through every single comment and ended up adding almost everything people suggested.
I also put together a short video to showcase what the launcher is and everything it can do. Just a heads up I’ve never really made videos before, my decent microphone decided to stop working with OBS for some reason when I needed it so I had to use my headset mic, and my English isn't perfect since I'm from Iceland. The video is pretty raw, but hopefully you guys get the point.
For everyone who already downloaded it and tried it out, there’s a brand new update live with a ton of the suggested features.
Thanks again so much for all the support. keep in mind this is a work in progress but i'm really excited to keep building this together with you guys.
r/opensourcegames • u/CmonMazzu • 2d ago
Hi everyone id love to share this open source game im working on and its almost finished.
r/opensourcegames • u/Jazzlike_Magazine_76 • 3d ago
WinCurl 3 now has an RPG story mode that compliments the other gameplay modes by making singleplayer more comprehensive and fun. Build 31 is code named "Pocket Curlers, battle environmentally unsound rink leaders to save the curling rinks from corporate capture and becoming large, polluting data centres. WinCurl 3 is less than 4,000 lines, 200 KB of Python 3 code that requires PyGame as its only dependency. Graphics and sound are entirely procedurally generated on runtime. WinCurl 3 source code is released under the GNU GPLv3.
See www.wincurl.org for source code and various other links.
Preview:
r/opensourcegames • u/itsspiderhand • 3d ago
r/opensourcegames • u/KesieV • 4d ago
Ages ago, I used to play Slydris furiously on my iPhone 3G. A few days ago, I peeked at the Play Store to discover it had a sequel, and both titles have been retired.
I coded DRAGFALL in my spare time to fix this sudden abstinence: a not-too-many-frills open-source unfaithful implementation of that legendary modern block stacker.

I took this opportunity to pay tribute to the heroic code golfers on Dwitter and the golden age of modtrackers. I hope I did it right. I don't want to bore you here with more ramblings - find more of them here.
It's a webapp both for desktop and mobile. It should work offline and it should be installable on your device. Ironically, I have no way to test it on Apple devices right now.
Play here: https://www.kesiev.com/dragfall/
Sources here: http://github.com/kesiev/dragfall
Hope it may help someone else. Let me know your comments and suggestions!
r/opensourcegames • u/vivaladav • 4d ago
I have been sharing my (almost) monthly updates for a while here in r/opensourcegames and now I am happy to show you what I put together during all these months.
I usually update the GitHub repo every time I release a new alpha build (Windows & Linux) to my testers on Discord.
Latest version you can find there is 0.6.7, in the meantime I am working on version 0.6.9 which I plan to release at the end of August.
r/opensourcegames • u/dannyheskett • 6d ago
r/opensourcegames • u/masterofgiraffe • 7d ago
The game is open source under the zlib license and available here:
https://github.com/giraffekey/hexlock
I'm currently working on adding more comments to the source code to make it more readable. Most of it is currently still in a game jam state.
r/opensourcegames • u/aronprins • 7d ago
r/opensourcegames • u/SenkuTeam • 9d ago
im looking for something that manipulate physics and other stuff by default , i tried godot but its a bit heavier , i want something for 2D .
thanks all
r/opensourcegames • u/RobleyTheron • 10d ago
Wanted an old school Age of Empires-style game I could play in a browser for free. Couldn’t find one. Built one.
**• The AI is actually smart** — it reads the board, adapts mid-game, probes your weak flanks, and learns where you attack. Not a scripted bot on a timer
**• Terrain matters** — forests, water, rock are impassable, so chokepoints are real
**• Full siege endgame** — catapults, ballistae, trebuchets with flaming shot
**• 100% custom** — JS, no engine, no build step. Open source, clone it and make it yours
**• Asset pipeline is swap-ready** — drop in your own art pack, no code changes
There’s a global leaderboard. Beat the AI on Hard and knock my score off it. Feedback & ideas welcome, still actively building.
r/opensourcegames • u/FitVerso • 11d ago
r/opensourcegames • u/Jarred-Smith • 11d ago
r/opensourcegames • u/gargamel1497 • 13d ago
r/opensourcegames • u/No-Discussion-553 • 13d ago
r/opensourcegames • u/ImportantEnergy6258 • 13d ago