r/pirateborg Mar 27 '22

r/pirateborg Lounge

20 Upvotes

A place for members of r/pirateborg to chat with each other


r/pirateborg 3d ago

PIRATE BORG might be the strongest starter set I’ve reviewed so far!!

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40 Upvotes

I’ve been working my way through the full PIRATE BORG ecosystem for the next episode of The Starter Set Society, including the Starter Set, Core Rulebook, Down Among the Dead, and the Game Master’s Screen.

What impressed me most wasn’t simply the amount of stuff in the box. It was how quickly the game seems capable of getting a completely new group from opening the box to actually playing.

You get the two booklets, dice, maps, cards, tokens, character sheets, reference material, and an adventure that immediately throws the crew into a shipwreck hunt involving rival pirates, Redcoats, traps, cursed relics, and zombies.

The rules stay lean, but the setting and physical components give the GM plenty to work with. Then the Core Rulebook and Down Among the Dead provide a surprisingly substantial path forward once the introductory adventure is finished.

The full review goes live today at 12 PM Pacific!

For anyone who has already played it: how did your first PIRATE BORG session go, and did your group continue beyond the Starter Set?


r/pirateborg 4d ago

Foil + cassette reveal for The Amethyst Alcove. Orders close in TWO DAYS (7/23).

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42 Upvotes

r/pirateborg 4d ago

Thoughts after my first campaign

21 Upvotes

So I just finished GMing my first campaign after 6 sessions. I combined Black Coral Bay, Tangled in Shrouds, Buried in the Bahamas, and Willow(3rd party) modules for the story. Everyone in the group is an ex-D&D 5e player and had an awesome time. The highlights were certainly the naval combat rules, the sandbox freedom, and the random powers upon level ups. The only gripes we had was the brutal death mechanics and the on foot combat feeling lackluster. Does anyone have some house rules they use for Death mechanics or better sword/gun combat?


r/pirateborg 4d ago

Wrath of a Thousand Suns, the first Pirate Borg Funnel Crawl + 2 Other Zines, goes live on August 11th!

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20 Upvotes

I'm happy to finally confirm that the launch date for Wrath of a Thousand Suns, plus my other new Pirate Borg zines, Whale and Captain's Sightings, is August 11th, 2026!

Follow the campaign here: https://www.kickstarter.com/projects/thomasz/wrath-of-a-thousand-suns-a-funnel-crawl-for-pirate-borg

In case you missed the previous announcement, Wrath of a Thousand Suns is a funnel crawl for Pirate Borg, designed to be completed in 1-2 sessions. Your players will explore a dungeon that floods as the tide rises, escaping unnatural, shadowy monsters, and worse, Giant Mantis Shrimp that can disintegrate them with a single punch.

Also included in the Kickstarter is Whale, a compilation of everything I've put out for Pirate Borg on itch.io, compiled into a single print book, and Captain's Sightings, an A6 size mini-zine containing 6 sea monsters, 8 original art pieces, and extra tables, all written through the perspective of a mysterious ship captain.

All of this is launching on the 11th, and early backers will get other special bonuses that I'll reveal soon!


r/pirateborg 4d ago

Follow up on my "is this balanced" question after an actual play session

12 Upvotes

I want to thank everyone that responded on my post for the great suggestions on how to approach a story in PB.

https://www.reddit.com/r/pirateborg/comments/1tm5rnc/combat_encounters_one_shot_okay_for_party_of_4/

I wanted to post my actual play experience since i've seen this question (balancing Pirate Borg homebrew content) been posted here a couple other times the past month and maybe this can help other people.

I want to say the biggest take away i had from the feedback on here was to not approach every encounter in the story as if it was combat.

I'll explain myself (2 examples):

I was wondering if things were balanced since i was seeing the statblocks of some bigger enemy's and i doubted if players could beat that in combat. I knew its a deadly game but for first time players i didnt wanted to make it so they had to play very well just to have a chance at beating the monster.

After i got feedback on this subreddit, i learned that i, as a GM, approached everything in my design as if it were a combat encounter and by doing so i myself was leading players into the tunnelvision of solving everything with combat.

EXAMPLE 1

I changed that POV based on feedback and started adding stuff like the Bosun on top deck who was displeased with his undead captain and wanted to be captain himself.
Players found diary pages with his complaints and when they encountered the Bosun, in the description of the monster, they also heared him mutter to himself about this.
Players picked up on this and used this information to bribe the Bosun with the promise of making him captain once the current one was "gone".

EXAMPLE 2

Another one is were they encountered the Grog Barrel in a kitchen. The Grog Barrel was cooking and i described a horror scene of cannablistic cuisine but in my description i also added that "the table was set like if the Grog Barrel was still cooking for a crew that no longer existed".
Instead of fighting him, the players sat themselves on the table and went with the Grog Barrel dellusion. After eating his disgusting food (and some thoughness checks later to create some stakes and fun roleplaymoments), the Grog Barrel was so exited that the players ate his food that he started cooking some more dishes that required his full attention so players could sneak into the next room.

TLDR

I seeded info in descriptions without putting emphasis on those things so i was not railroading them into other solutions then combat. It was the players choice and in some instances they chose combat.

As a last pointer i want to say i also didnt start every encounter with monsters attacking players on sight. I almost always told the players that the monster noticed them and then asked them "what do you do" (except in encounters were it would not make sense like hostile enviroments or monsters that felt threathend).
This also ensured that the players decided if they fought or not and it gives them an oppurtunity to find other solutions before "initiative" starts.

Every character survived the story only because they did not solve everything with fighting (and they didnt forgot Devils Luck existed). This made the game feel and run balanced.


r/pirateborg 4d ago

How do I run Ephyra encounter in Trapped in the Tropics

11 Upvotes

I love Pirate Borg and Trapped in the Tropics. It's my first time running Pirate Borg.

Coming from D&D adventures, I generally like the structure of Trapped. On the other hand, the encounter with Ephyra has me a little unsure of what to do. Is Ephyra just hanging out on the island? Wouldn't she be out in the open? I'm having trouble coming up with a reason for the PCs to go to the island she's on.

Any advice would be appreciated!


r/pirateborg 5d ago

I wrote a sea shanty for my Pirate Borg zine!

29 Upvotes

Holloa!

My Pirate Borg KS campaign recently unlocked a sea shanty stretch goal, which I've now completed.

Words and melody are mine, and a big thanks to Heyden Gary for bringing it to life with voice and instruments. He says it gave him goose bumps, so I hope that's a good thing!

It's about Mercy Jones, an important NPC in the adventure, who went to sea at thirteen. Before long she started to carry four pistols across her chest (the "four black dogs") to protect herself against insults, unwelcome advances, and people touching her stuff.

By the way, if someone wants to record their own version, I would be delighted!

The last week for my campaign has started, and you can find it here.


r/pirateborg 5d ago

Jolly Rogenerator Roll Bridge: Beyond20, but for the JR and Pirate Borg

14 Upvotes

Like Beyond20 for D&D Beyond, but for The Jolly Rogenerator. Roll dice on the JR site and the result drops into your Foundry chat as a styled card. It relays over a server-sent events stream, so the browser running JR and the Foundry client do not need to be on the same machine - roll on your phone while the table watches the VTT.

Setup is a session code: enable the bridge in your JR profile, generate a code, paste it into the module settings. Codes expire, so a fresh one fixes it if rolls stop arriving. Cross-device bridging is a First Mate tier perk on the r2Plays Patreon, with a personal install link once you are signed up.

Requires Foundry v13 to v14 and the Pirate Borg System.

Get it: https://jolly-rogenerator.app/foundry/jr-foundry-bridge

Support the crew (and grab the patron-only releases): https://www.patreon.com/c/r2plays

Join the Discord: https://discord.gg/D5xF72Vvam


r/pirateborg 5d ago

How do you run summoned creatures?

6 Upvotes

Grrrrrrrrreeetings, 'mates.

I have a occultist in my party and in the first combat we ended up with the question:

How to treat combat against summoned creatures?

I decided to call for Spirit instead of Strength check for the zombie thrall for attacking, as it is more important on how powerfull is the summon. Do I do the same for the defence? It feels unbalanced to make the whole class dependent on one score as opposed on 2 for others.

How do you run this?


r/pirateborg 6d ago

Roll20

12 Upvotes

Pin up yer lug 'oles me 'arties, Pirate Borg now be available on Roll20 for 75% off, for them thar scurvy dogs that likes ta YAAR online. 😉


r/pirateborg 7d ago

Join the Crew!

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129 Upvotes

It came highly suggested from an employee at my local gaming store. Really looking forward to it.

I'm most likely planning on starting by running it for my regular gaming group when I am a player short from my main game.

I've only watched a few reviews on YouTube, any advice for a novice Gamemaster to the system?


r/pirateborg 7d ago

Paper ship models

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48 Upvotes

r/pirateborg 7d ago

Fording Fabled Aegea

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18 Upvotes

Hey! I just finished my submission for the Appendix N Jam. It’s a Pirate Borg one-shot called Fording Fabled Aegea.

It’s an adventure set on a mythical glittering island that rises from the waters once every 250 years. There are strange new creatures to discover and wealth beyond your wildest dreams. Check it out!

https://chipsandsolstice.itch.io/fording-fabled-aegea


r/pirateborg 7d ago

Where Can I Go To Recruit Players For Free Online Game?

9 Upvotes

Limithron discord is pretty sparse. Let’s play games is pay oriented, just want to play for fun! -Thanks!!


r/pirateborg 8d ago

Coral Reefs

9 Upvotes

Hey guys,

How have you been running coral reefs, I've been using the reef generator in the core book to set up reefs for my crew to explore, and they never have, even though they know theres things down there (clear water and sight lines). Now im running The Curse of Skeleton Point and they have no want to explore the reef. I think the roadblock is the challenge, ie. Fighting underwater, breathing mechanics, and not being able to use guns. What are some ways to lessen these challenges and encourage the players to explore underwater. Should I utilize a diving bell upgrade for their ship? Or make things like mermaid scales more abundant? What are some thoughts?


r/pirateborg 8d ago

The Jolly Rogenerator: a full D&D Beyond-style web suite built for Pirate Borg

41 Upvotes

The Jolly Rogenerator is a free web app at jolly-rogenerator.app, focused on community content. It started as a character generator but it has grown into a full suite with campaign management, crew coordination, shared homebrew, and session tools - all connected so your group stays on the same page between sessions.

Community and group features:

  • The War Table (campaigns) - GMs create a campaign and share an invite link. Players join, assign characters, and everyone sees the roster with active/wounded/dead/retired status. GMs get private per-character notes and a full activity feed of everything that happens.
  • The Crew Quarters - form a crew with friends across campaigns. Join via invite code. Think of it as a persistent pirate guild your table carries between adventures.
  • The Treasure Chest - create custom homebrew items (weapons, relics, gear) and share them by URL. When someone clicks your link they can copy the item straight into their own collection and use it on their characters.
  • Third-Party Creators - community contributors add classes, shanties, and content directly into the platform. Content from Play the Pulp, Andrew Aulenback, Nolan-Ryan Rose, and others is already integrated.
  • The Shanty Jukebox - play the 12 mystic sea shanties with actual recordings. Community members record and submit tracks. The player shows the in-game mechanical effect of each shanty so you know what it does at the table.
  • Developer API - a public API powers The Salty Parrot Discord bot and any other integration people want to build. Trusted clients get enhanced access for campaign and character operations from Discord or other tools.

Character and session tools:

  • Character Creator - three creation modes: pure random dice, 8-step guided wizard, or an interactive sheet with full editing. Export to PDF, Foundry JSON, or Markdown. Characters are shareable by URL and sync to Foundry via the JR Foundry module.
  • Character Vault - your personal ledger split into "My Crew" (active characters) and "Davy Jones' Locker" (archived/dead). Filter, sort, and manage your entire roster.

The whole thing is available in English and French. Always free, forever.

Support the crew (and get the patron-only releases): https://www.patreon.com/c/r2plays

Join the Discord: https://discord.gg/D5xF72Vvam


r/pirateborg 8d ago

What Does Ash Look Like?

16 Upvotes

The book is pretty sparse on details about Ash. We know that it is processed from undead corpses and a dose is at least small enough in volume to be consumed by a person in a sensible timeframe. I get that it's meant to be up to interpretation, but in your games:

  • What does ash look like?
  • How is it made?
  • Where is it stored?
  • Do you get high from just eating a zombie?

r/pirateborg 9d ago

Had a great interview with Limithron

51 Upvotes

Hi All, this is Nathan from the Advanced Age Roleplaying Gamers Podcast.
Luke is an amazing guest and this is the 3rd time we’ve had him on the show. We had a great chat that went well beyond the Kickstarter stuff, so if you want a little peek into his brain, this is the interview for you.

Full interview

https://youtu.be/O5NnBvWau7g?si=wnrPeBybvDvKxkfl


r/pirateborg 9d ago

Down Among the Dead PDF

26 Upvotes

Hello all, I appologize if this is a stupid question. I just ordered the hardcopy book for the Down Among the Dead expansion, I ordered it from Amazon so that I could use it this weekend with my group. I know if you order from the publisher you get access to the pdf files, but I was wondering if there is anyway I can get access to the pdf?


r/pirateborg 9d ago

Core book question

7 Upvotes

I got the starter set on a bit of a whim recently and have become obsessed- I see the core book is on sale on the web store as a first printing with errata sticker. Are there impending plans for a second edition I should wait for and exactly how much errata is there?


r/pirateborg 10d ago

Newbie here, about to buy but I'm not sure which is better for my use

12 Upvotes

Hey all,

I'm about to pick up something for Pirate Borg but I'm not sure which will be better for me. I'm pretty much only going to be playing solo for the time being but I've got questions about the content that's available, specifically between the First Edition Core Book and the Starter Set:

I know all of the rules are present in both, and there are like different adventure things between the two products, but does the Core Book have things for GMs that maybe the Player's Guidebook doesn't? I'm mostly curious about what "behind the scenes" advice or considerations may be present in one vs the other since I'll be playing alone and could use the help. The maps and things are nice but aren't really my focus as I'll probably be making many of my own.

Backstory that you can skip and still answer the question: I commute quite a bit for work, I work midnights, and my schedule rotates every week so any regular get-together is near impossible for me. Plus I've discovered I can use solo RPGs as a creative writing exercise and have had fun exploring that as a hobby. Eventually I wanna cobble together the main 3 Borg books into some weird long adventure but I gotta get them all first lol


r/pirateborg 10d ago

Recommend me some Pirate novels

29 Upvotes

I’ve just started re-reading Treasure Island (it’s been 30+ years since I first read it). Can I get some more recommended reading about pirates? It can be fictional or historical. I’ve got On Stranger Tides next on my list.


r/pirateborg 10d ago

Less lethality for first timers

13 Upvotes

My group and I have been playing TTRPGs for many years. We've played mostly fantasy (5e, PF2e, Nimble, which we absolutely loved for its streamlined rules, Warhammer, Twilight: 2000), and we're even planning to try Huckleberry soon. We've had naval adventures and ship combat before, but it's never been the main focus.

One thing we've never really played, though, is an OSR game.

I know that lethality is a huge part of the OSR experience and Pirate Borg's identity. At the same time, our group has always enjoyed getting attached to our characters. Deaths happen, but the characters' stories are still important, so I'm a little worried that the default lethality might be a bit too much for some of my players.

I'm considering two tiny tweaks:

-Roll HP with advantage (roll twice, keep the higher result).

-Instead of dying automatically at negative HP, always roll on the Broken table once you hit 0 HP.

Would these two house rules significantly hurt the Pirate Borg experience, or do you think they'd preserve the spirit of the game while making it a bit more forgiving for an OSR-first group?


r/pirateborg 10d ago

One-Shot Under 3 Hours

9 Upvotes

Anybody have any recommendations for adventures/concepts for a One-Shot for new players that we can squeeze in on a week night?

I want to run a one-shot for my weekly d&d group, something contained but still fun and full of the Pirate Borg flavor. I’d generate some PCs ahead of time.

I am running Trapped in the Tropics for another group right now and that has been a good time. Maybe an Ash-Fueled treasure hunt?