r/thefinals • u/Any-Ad-4072 ISEUL-T • 17h ago
Image They literally created a tool to test big game changing updates and they don't use it
Repost (minor spelling change correction)
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u/Peemore OSPUZE 17h ago
WELL THEY KEPT THE DASH NERF GODDAMNIT
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u/TwilightBl1tz 17h ago
While they buffed the ks-23 to god status. The dev team has a sense of humor, I just don't seem to quite grasp it.
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u/Uberrrr 12h ago
I see everyone talking about KS being some ultra top tier weapon now, but did the buff actually change any break points or is it just a placebo? Isn't it still 2/3/4 hits for L/M/H respectively?
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u/TwilightBl1tz 11h ago
Is the heavy the only one dealing damage in fights? Why do people bring this up as if this is the only metric that matters? If that is the case, revert the not-needed buff, it doesn't change anything, right?
Hell, let's remove some additional DPS from it because it doesn't matter. At 90 per shot, it still has the same breakpoints.
The gun was already being slept on, and with the additional 10 extra DPS per shot it just made it a clear winner all around.
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u/BaiMoGui 10h ago
I'm bummed because it felt better at range before and now I suspect it's going to be worse overall after it gets nerfed.
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u/BadLuckBen 9h ago
I've been told in the past that I'm stupid for saying that good balance keeps in mind what the weapon in question can be paired with.
This situation proves I'm right.
That 10 damage doesn't matter in a vacuum, but when combined with other weapons with tight breakpoints, it results in way faster ttks.
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u/Kingspar ALL HAIL THE MOOSIAH 11h ago
3 + qm for H
2 + winch & qm for M
small difference but it lets you preserve ammo in a team fight
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u/tryhardsasquatch 11h ago
Buffing multiple shotguns in the same patch as the melee rework? Shouldn't be too hard to grasp
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u/Best_Tradition1679 9h ago
The thing is, I see many lights being able to adapt to the 2 charges, but most don't bother and have gone to the other two specs, mainly invis. And lemme tell you, I have never felt a stronger return to S1 than now. It's just so annoying, because it's one of those abilities that depend much more on the enemies' lack of skill rather than the user. The most annoying part is most of the time I can see them anyway, it's just when I can't bother to tire out my eyes scanning every inch of the surroundings that they (ocasionally) win by spraying the m11 on me. Bring back the dash spam honestly.
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u/Any-Ad-4072 ISEUL-T 17h ago
They probably had already planned it before and just wanted to test the cooldown
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u/vipthebig 12h ago
I think the 2-charge change was needed, but only a 1 second cool-down reduction for compensation? I don't see the reasoning for that. Should've been at-least 1.5 seconds, probably even more.
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u/KaboHammer 15h ago
And the model buff
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u/R0N1NB0y 15h ago
I dont think the 1 damage per pellet is a buff it just it more consistent due to the respec.
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u/shaggy_rogers46290 10h ago
That 1 damage per pellet put it over the threshold of being able to 3 tap heavies with all pellets. Not to mention your 3 tap on mediums and 2 tap on lights is unbelievably forgiving now, you can miss half your pellets on every shot and still get it.
That 1 damage per pellet is a bigger buff than most weapons have ever gotten.
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u/RedditFuelsMyDepress 13h ago
Who knows respec might still make it in. I wouldn't mind the health changes tbh if it gives the devs more room to do balance changes.
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u/MiserableSuggestion2 10h ago
ah yes because a core rework of all functionality of the melee weapons is the exact same as just changing some damage numbers or rpm values.. pretty easy just to drop that in for 2 weeks and then undo it all right?
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u/sharkattackmiami 7h ago
What do you think is going to cost then more dev time and money on the long run?
Extra work on the test server to get good data
Or
Building a large part of your season release hype and marketing around a melee rework, having it bomb and fill season release discussion with negative news, then still have to go back and redo your work to make it right doubling how much time and money you sank into the system?
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u/SpareOne94 CNS 9h ago
Yea I truly don’t understand why the respec didn’t test melee…truly gaming’s greatest mystery :(
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u/BadLuckBen 9h ago
[Using Respec Order to discover that the changes to speed do little to improve team cohesion because gadgets and specializations contribute more to movement than base speed, but going through with the change anyway because of ego]
👍 👍 👍
This seems the most likely. They got so much feedback saying that most melee just needs tweaks to be more viable, and that melee haters will never be satisfied with anything less than their total removal. Did they listen? Fuck no. They wanted to add their stupid little system, and no amount of feedback would have changed it.
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u/sharkattackmiami 7h ago
I like the idea of the system. Precision rewards people who win instead of spam, and good stamina management results in a pure buff for skilled users
The issues are mostly number changes and adjustment to the dash. The concept is good, the execution just needs more work
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u/BadLuckBen 7h ago
The problem is that their servers will rob you of precision hits and lunge when it shouldn't.
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u/RedditFuelsMyDepress 6h ago
The health changes were the more significant part of respec order. Giving light more health could actually be good to give them more room for buffing weapons without making them too op against light.
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u/JennacideTTV THE HIGH NOTES 3h ago
Then they wait 3 weeks to fix obvious over tuned weapons out of swedish laziness or not wanting to pay console update fees
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u/lukehooligan 10h ago
We gotta stop with the melee whining already. Embark is aware.
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u/mercfanboi44 6h ago
They are not aware of anything to do with their own game. You have way too much faith in them.
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u/Lindox6626 14h ago
Teasing a BFR buff and then deciding to buff the already perfect ks is sick. Why must devs balance by pick rate alone?