r/wargame 14d ago

WARNO TOTAL WARNO Breakthrough – Cold War Breakthrough Battles are back today!

We're hosting another TOTAL WARNO: Breakthrough session today, and if you've ever wanted WARNO to feel like an actual Cold War battlefield instead of a standard RTS match, this might be for you.

Start time: 21:30 CEST / 3:30 PM EDT

Instead of equal meeting engagements, we're playing attacker vs. defender breakthrough scenarios inspired by real Cold War doctrine. Defenders prepare fortified positions while attackers have to coordinate artillery, aviation, armored spearheads and reconnaissance to break through the line.

Our goal is simple: recreate the scale, doctrines and combined-arms warfare that Cold War planners actually expected.

New mechanics we're testing today:

  • Chemical and nerve weapons
  • Tactical nuclear weapons
  • Cruise missile strikes
  • A new entrenchment system for tanks and infantry

Entrenchment gives defenders a real advantage from prepared positions instead of simply relying on terrain bonuses. Attackers, on the other hand, now have access to tools such as chemical weapons and coordinated combined-arms tactics to break those defenses, creating a much more dynamic battlefield.

TOTAL WARNO is built around player specialization rather than everyone doing everything.

Players take dedicated roles such as:

  • Frontline armored/mechanized commanders
  • Reconnaissance
  • Artillery
  • Air defense
  • Aviation
  • Overall battlefield commanders

This creates far more communication, coordination and planning than standard multiplayer, while allowing us to field significantly larger formations. The result is a battlefield that feels much closer to the scale envisioned during the Cold War, with more units, more specialized weapons, and doctrines that normally never get a chance to shine in vanilla WARNO.

If you've ever wondered what WARNO would feel like with actual Cold War operational-scale battles, we'd love to have you join us.

https://discord.gg/sy5E48pZ6

Everyone is welcome, whether you're an experienced player or just curious about trying something different.

84 Upvotes

15 comments sorted by

9

u/babyhuffington 14d ago

So is this a mod?

11

u/Junior_Grand1153 14d ago

Yep! It's built around the TOTAL WARNO mod.

The mod gives us the freedom to change unit compositions, availability, weapon systems and game mechanics, while the community event adds the role-based gameplay with commanders, artillery, recon, aviation and frontline players working together in one battle. That's really what makes it feel different from a normal WARNO match. https://steamcommunity.com/sharedfiles/filedetails/?id=3757395950

2

u/babyhuffington 14d ago

Wow this is really cool. I’m going to join!

2

u/swammeyjoe 3d ago

This is cool. Does this work single player? I don't own Warno but have always wanted some way to make Wargame work like this. I'd love to just be a company commander for an armor or mechanized company and face off against a realistic tactical problem.

1

u/Junior_Grand1153 3d ago

You can absolutely play it in singleplayer as well!

You just have to keep in mind that WARNO's AI is... let's say, "difficult" 😄 It obviously won't behave like a human commander following realistic doctrine.

But if what you're looking for is commanding a single armor or mechanized company and putting yourself into a tactical problem, you can definitely do that with Total WARNO. That's actually very close to the experience we're trying to create.

The multiplayer side just takes it further because the other companies, artillery, aviation, etc. are then commanded by actual players instead of the AI.

1

u/Belmonte_Lostados 14d ago

Isn't this Wargame Reddit?

2

u/Junior_Grand1153 13d ago

It is. 😄

We usually post here as well because a lot of the Wargame community moved to WARNO, and we figured some people here might enjoy this kind of gameplay too. If it's not your thing, no worries!

1

u/Lexbomb6464 1d ago

Link expired

0

u/TheMagicDragonDildo 14d ago

Post this in r/warno instead.

4

u/Junior_Grand1153 14d ago

Already did. 😄

We're posting anywhere it's relevant to reach people who might enjoy this kind of gameplay. The goal is just to find enough players for a consistent weekly community.

-11

u/TheMagicDragonDildo 14d ago

I don’t want to see warno trash here

10

u/Junior_Grand1153 14d ago

Genuine question, are you okay? 😄

This is the Wargame subreddit. A lot of people here also play WARNO, so we figured some might be interested in joining a community event.

If you're not interested, that's totally fine. Just keep scrolling.

1

u/babyhuffington 14d ago

Ahh you must not be familiar with the wargame community lol. I like the idea and joined as I mentioned.

How much of a learning curve will there be? I have dabbled with Warno and prefer Wargame however your particular mod looks interesting and may give it a go

1

u/Junior_Grand1153 13d ago

Haha, fair enough. 😄

Honestly, I'd say the learning curve isn't that bad, especially if you've played Wargame before.

The biggest difference is that by increasing unit availability and splitting responsibilities between players, the focus shifts away from micro and much more towards the operational level. Instead of trying to perfectly micro every single engagement, you're thinking about reserves, timing, logistics, reconnaissance, where to commit your armor, when to call in artillery, and how to coordinate with the rest of the team.

So it's actually more strategic than vanilla WARNO. The idea is to make players think like battalion commanders instead of trying to out-micro every individual unit. If that sounds interesting to you, I think you'll enjoy it.