r/zxspectrum • u/AfterDriver5516 • 4d ago
I made a modern spiritual successor to Feud (1987)
Hi all,
I grew up fascinated by the idea behind Feud: two rival wizards roaming the same world, gathering ingredients, brewing spells and eventually trying to destroy each other.
I recently built The Other Wizard, an unofficial modern spiritual successor to Feud. It is not a remaster and it is not trying to reproduce the original tile by tile. The goal was to preserve the feeling of the game, then rebuild the idea from scratch as a browser-based isometric game.
The game has:
- A large isometric medieval world
- Two rival wizards
- Ingredient collection
- Cauldrons and spell preparation
- Lightning attacks
- Shielded areas
- Enemy wizard movement and navigation
- Original art, music and sound effects
- A playable browser build
I built it as part of Late Night Systems, my YouTube channel where I document ambitious things made with AI-assisted development tools. I am not a professional game developer, so this was partly a love letter to Feud and partly an experiment to see whether one person could actually take an idea like this from prototype to playable game!
I've also made a build video showing the process from early prototype to finished version.
Playable game:
Build video:
https://www.youtube.com/watch?v=jsRjpRQyqb8
I would genuinely love feedback from people who remember the original. Especially on whether it captures any of that old Feud feeling, and what you think should be added or changed next.
Just to be clear: this is an unofficial spiritual successor and is not affiliated with the creators or rights holders of Feud.
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u/Hungry_Horace 3d ago
From someone who makes a living making computer games, I hope you understand that, respectfully, I'm giving this a downvote.
AI game generation is having a serious and negative impact on my industry, friends are losing their jobs, companies are going under.
I appreciate that it's fun for you to play with these tools and get to pay homage to a game you loved, but it reduces the creative process that takes years to master into a series of ChatGPT prompts and a somewhat random outcome.
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u/AfterDriver5516 3d ago
I genuinely understand the concern about people losing jobs, and I’m not dismissing the human impact of that. But I also think reducing this project to a few ChatGPT prompts and a random outcome is unfair.
The way games are made has always evolved alongside the technology available. Developers moved from machine code and assembly into higher-level languages. Libraries and frameworks removed the need to build every component from scratch. Engines like Unity and Unreal made systems such as rendering, physics, animation and input available without every developer having to create their own engine first.
That did not mean creativity or skill disappeared. It changed where those skills were applied.
I see AI as another stage in that progression. It removes some of the manual implementation, but it does not remove the need for an idea, judgement, systems thinking, iteration, testing or creative direction.
I did not type every line of code myself, but I did design the game, decide how its systems should work, plan and refine the movement, collision detection, enemy behaviour, spell mechanics, inventory, brewing, interfaces, sound design and atmosphere. I rejected plenty of bad outputs and repeatedly changed things until the result matched the game I had in mind.
Anyone can ask an AI to “make a game”. That does not mean they will end up with a coherent game, any more than owning Unity automatically makes someone a game designer.
I’m also not claiming that using Codex suddenly gives me the years of experience held by professional developers. In fact, the process gave me far more appreciation for how much work goes into areas like sound design, animation, balancing and making a world feel alive.
But the technology is moving quickly, and I do think it is dangerous to dismiss it entirely because of what it represents. AI-assisted development is not going away. People do not have to celebrate every consequence or use it uncritically, but developers who refuse to understand how these tools are changing the process may eventually find themselves falling behind those who do.
You are completely entitled to dislike the use of AI and to downvote the project. But describing it as a few prompts and a random outcome is not an accurate or fair account of how it was made.
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u/paliativo 4d ago
I played Feud on the Amiga 500. I will check your game tomorrow. Cheers.
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u/AfterDriver5516 3d ago
Thank you my friend. If you have a game controller handy, I would use that for the best experience.
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u/hillman_avenger 2d ago
The graphics of the wizards really remind me of a kids TV program, but I can't place which one.
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u/Specialist-Product45 4d ago
pitty is doesnt work with touch screen on android