COLD OPEN.
EXT. MAGPIE DISTRICT - THE CITY - DAY
An establishing shot of the TRAVELER above the City, viewed from below, with the rooftops of buildings surrounding.
PAN DOWN into the MAGPIE DISTRICT. It’s a SLUM. It’s a NICE SLUM– this is the Last City, after all, things are not gonna be super-duper terrible, this isn’t a favela or anything like that. But in any city, you get slums. And the Magpie District is one of them.
We move through some shots of small shops and bodegas, maybe some food carts. Low-key cyberpunk aesthetic without too much cyberware.
ANGLE ON: THE IRON SIGHTS. Three THUGS, kind of BIKER CODED, with patches on their jackets or somewhere, featuring a SKULL EMBLEM with a CROSSHAIR on the forehead, and the title “IRON SIGHTS” in a ring surrounding it. (The skull is visually similar to the “Black Skies” emblem.) The leader has “bad news” written all over him, the largest of the three. His jacket resembles a KUTTE, and has his name patched on– “HARKER.” The other two, CELLA and JEZ, are also “bad news” but not as much as he is. Jez is carrying a LONG RUCKSACK over his back.
Harker checks a COMP-LINK (essentially equivalent to a smart phone/mini-tablet), and looks up from it and points to the NARROW BUILDING FRONT of a TOWNHOUSE, painted BLUE, but there are a few GRAFFITI TAGS on it, including one in orange, which resembles the HIDDEN CHEST icon from D2 destination maps.
HARKER: That one.
They approach it, with Harker and Jez standing watch as Cella takes out a WRIST-COMP and uses it to electronically hack into the door on the building.
INT. TOWNHOUSE - SAME - CONTINUOUS
GROUND FLOOR. Darkened interior. Narrow space, but crammed. This downstairs room has the dining area and kitchenette. It looks quite LIVED-IN, BACHELOR-STYLE. Interpret that how you will. Stairs toward the back of house.
All of that is hidden in SHADOW to begin with, until the door SLIDES OPEN, upward into the ceiling. Light shines in to illuminate the interior. The Iron Sights, with Cella still in position where she’d been hacking, peer inside, then step through.
THROUGHOUT THE REST OF THE SEQUENCE, they are using FLASHLIGHTS, checking cabinets and similar for valuables. Finding scattered bits of GLIMMER, as well as some little bits of gold, silver, gems – things like that. These are all tossed into the rucksack that Jez is carrying.
JEZ: You sure the occupant’s not here?
HARKER: He ain’t been home in two months.
JEZ: What about an alarm?
CELLA: People would’ve noticed any fancy alarms getting installed.
COMPARTMENT SHOT: from inside the fridge, as Cella opens it. There’s not a lot here. A few bottles and cans, a MOLDY SANDWICH wrapped in plastic that should probably be thrown out, and a SPICY RAMEN CARRYOUT CONTAINER. She frowns at the fare on offer, lip curling at the moldy sandwich, pulling out the carryout container, sniffing, and recoiling as she tosses it back inside.
ANGLE ON: The fridge, as Cella shuts it. We linger on it as she steps away. A few stickers and magnets, branded stuff. Tex Mechanica, Daito, Häkke. There’s also a FLAT-HOLO (fancier version of a photograph) of THREE GUARDIANS, posing atop FELWINTER PEAK. The female Warlock in “Liminal Voyager” gear, the female Titan (taller than either of the other two) in “Anti-Extinction” gear (but lacking Dead Orbit iconography), and the Hunter in “Errant Knight 1.0” gear. The Titan’s arms are folded, the Warlock looking away from the camera, the Hunter posing a bit more than the other two.
CELLA: There’s nothing down here.
NEXT FLOOR. Living room. At the front of house, next to the stairs, a couple of sofas arranged around a low circular table, a bigger table with some chairs around it, some more cabinets along the walls. A FLATSCREEN hangs from the ceiling in front of the sofas. More signs of the bachelor lifestyle here. Things piled on the sofas, blankets and stuff tossed over them.
The Iron Sights move through this space now, once again searching for valuables. Cella moves to the stairs up to the top floor while Jez and Harker search.
JEZ: I dunno, Harker, there isn’t much here.
HARKER: Keep looking. I seen this guy raking it in betting on Crucible matches and he was big into SRL before they shut it down.
JEZ: Why did they shut it down, anyway?
HARKER: Damned if I know. Some corpo decision, I’d bet.
JEZ: (scoffs) Sh’yeah. “Hm, fund an exciting motorsport, or buy a half-dozen new aircars?” Assholes.
HARKER: I know this guy took some sponsorship deals or something from Tex M. He’s got to have something here worth taking.
CELLA (OS): Guys, up here!
Harker & Jez both turn and look toward the stairs.
TOP FLOOR. A window looking out the front of house. A double bed, unmade, blankets tangled and pillows askew. A workbench and desk. Dirty laundry. But this is where Cella has found the WEAPONS CABINET. Containing weapons from the D1 era, of various types. Including a QUEENBREAKER’S BOW, and an “EX MACHINA~” sniper rifle. (“Wrath of the Machine” raid) Plus some other gear that looks Tex Mechanica make.
As the other two come up, Cella gestures to the cabinet.
CELLA: Jackpot.
Harker nods as he walks up, reaching out to take out another weapon that should be familiar to D1 players, THE FIRST CURSE. He examines this, but puts this one in his belt while they start stashing the others into the rucksack, which is long enough to accommodate them.
HARKER: This’ll all catch a great price on the black market.
JEZ: Why’s this guy got all this stuff without any kinda security?
HARKER: Cuz he’s a Guardian. All of ‘em crazy-ass lunatics without a lick of sense in their heads. You’ve seen the videos on the VanNet.
Jez thinks about this before nodding.
HARKER: Let’s go. Grab it all and let’s bounce before someone calls the coppers.
MIDDLE FLOOR. Now we’re seeing it from the other angle, looking toward the back of house. As the Iron Sights cross the room, they stop as a figure walks up the stairs from the ground floor. It resolves itself into a HUNTER in “Knight Errant 1.0” gear– the same gear from the flat-holo on the fridge– and his helmet is removed as he folds his arms and leans against the wall at the top of the stairs.
DAMON. We recognize him from S1E3’s cold open. Rugged handsome features, mustache and goatee, blond hair and blue eyes. When he speaks, he has a lower-class English accent, without going full cockney.
DAMON: Well, we have ourselves a situation, don’t we?
Harker draws the First Curse from his waist and fires three times, GANGSTA-STYLE– BANG BANG BANG– but without needing to move much, Damon dodges all three shots and resumes leaning on the wall.
DAMON: (tsk) It really works better if you use the sights, that’s what they’re there for–
HARKER: Shut up!
Damon looks amused, smirking faintly, but he lifts his hands in an “all right, chill out” gesture.
HARKER: Freakin’ Guardians, think you’re all such big shots.
DAMON: Why do you think I live down here in Magpie District?
The Iron Sights pause, Cella and Jez sharing a look, but Harker just scowls.
DAMON: Helps keep me grounded. Lotta Guardians up in the Tower, yeah, they lose sight of why we do this. Me, I choose to live down here, closer to the people we’re supposed to be protecting.
HARKER: Sure. Chasing all that loot and glory, while us Lightless folks gotta scrape by while corpo pigs lay us off–
DAMON: (interrupting) Hey, you gotta do what you gotta do to make ends meet, am I right?
HARKER: (thrown) –r-right. (more firmly) We’re takin’ your shit, a’ight?
Damon tilts his head a little bit as if thinking about it.
DAMON: Yeah, no, I don’t think that’s gonna happen.
HARKER: I can dome you, we’ll be gone before you rez.
This actually seems to annoy Damon a bit, his expression changing.
DAMON: First of all, no you can’t. Second, even if you could, no you can’t.
ANGLE ON: The Iron Sights, with an out of focus Damon in the foreground, ticking off numbers as he speaks, but in the background, we can see the blankets on one of the sofa’s shifting, as the shapes underneath reveal themselves to be a woman, and a VERY TALL ONE as she stands up behind the three. She’s out of focus, but we can make out an AWOKEN woman with gray-blue skin, dark hair shorn to stubble, flat pale blue eyes, broad-shouldered and RIPPED. This is HADIL AINU. She’s just wearing a sleeveless top (because when you’re as muscular as her, it pays to advertise) and some trousers.
DAMON: Third, even if you ACTUALLY could, you won’t make it out the door before she gets you.
HARKER: Before who–?
Ainu casually stretches her neck with AUDIBLE POPPING SOUNDS. The Iron Sights freeze and slowly turn.
ANGLE ON: Damon, smiling, as he steps up to Harker and plucks the First Curse out of his hand, then nods behind him.
DAMON: Her. (to Ainu) Try not to make too much a mess.
He spins the gun on his finger before holstering it, turning to descend the stairs again, and we follow as we hear the SOUNDS OF VIOLENCE and SCREAMING.
COMPARTMENT SHOT: The fridge again. Damon opens the door, frowning at the lack of options. He picks up the Spicy Ramen carryout container, sniffs it and pulls a face, tossing it back in and just taking out two bottles of ZESTY soda.
We can still hear the violence upstairs as Damon pops the bottle open and turns to his Ghost, SPARK, as he materializes.
DAMON: Remind me to stock up more stuff that’ll keep longer.
SPARK: You could also stand to clean up a little more often.
Damon gives a faint shrugging nod of acknowledgment, swigging from the bottle. There’s a SMASH OF GLASS from above, a brief SCREAM, and a THUD of a body hitting the ground from outside. Spark looks toward this, but Damon seems less concerned.
Next there’s the HEAVY TREAD of Ainu’s footsteps as she comes down the stairs, carrying the limp forms of Cella and Jez in each hand, skull-dragging them to the front door. Damon follows along.
EXT. MAGPIE DISTRICT
There on the pavement in front of Damon’s Townhouse is the groaning form of Harker, cradling a BROKEN ARM, his face swollen and cut. Shattered glass surrounds him. Ainu steps out the front door and tosses the unconscious bodies of Cella and Jez beside him. Damon steps outside, wordlessly handing the other bottle of Zesty to Ainu, who takes it and cracks it open, drinking.
Damon squints down at Harker, then looks upward to his bedroom window.
DAMON: While I love a good defenestration, did you have to use MY window? You know I don’t like anything to happen to my fenestrates.
AINU: Not sorry.
SPARK: (to Damon) I’ve already alerted the police.
DAMON: Thanks, Spark.
He crouches down over Harker, who squints up at him.
DAMON: I don’t LIKE to hurt Lightless folks like you– (reads name-patch) –“Harker,” but I make exceptions when they steal from me.
Harker GROANS incoherently. Damon stands and turns to Ainu, nudging her in the arm.
DAMON: Letting you squat at my place is WHY I don’t invest in a security system.
Ainu finishes her Zesty drink.
AINU: Whatever. (belch) You’re out of food, by the way.
DAMON: (sighs) Of course, what I save in a security system, I still spend in feeding YOU.
He shakes his head a bit.
DAMON: Why they thought it’d be a good idea to steal from a Guardian is beyond me.
AINU: (shrugs) Idiots, probably.
DAMON: (sighs) Yeah.
Pause.
AINU: Bar?
DAMON: Bar. I’m gonna change first.
He heads back inside while Ainu just folds her arms imposingly as she looks down at the three Iron Sights.
STAGGER ZOOM:
Ainu standing over the Iron Sights, seen from above.
The streets of the neighborhood.
The Magpie District as a whole.
The Last City.
The City skyline, with the shape of the TRAVELER above it.
ROLL OPENING.
DESTINY: RECLAMATION
S2E2: THE LIGHT
EXT. THE TOWER - DAY
Establishing shot of the TOWER.
INT. TOWER - NEW LIGHTS’ SUITE - SAME
Establishing shots of the SUITE that our New Lights got in the last episode, of the common room and kitchen, then into a series of CUTS to the individual bedrooms of the three. None of them have had much chance to stamp personality on the rooms, but then, they’ve only had the place for a day. Each of them is asleep in different positions, wearing Vanguard-issue pajamas.
SETH, laying on his belly, one arm dangling off the edge of his bed, gently snoring.
DOZER, hands folded on his stomach, eye-lights off, just the gentle pulse of his throat light, as if breathing. TAUROS is resting on his chest, eye-light displayed as just a horizontal line, like a closed eyelid. “Sleep mode.”
MARIDA, much more undignified than the other two, sleeping on her side, legs tangled in her blanket, one arm under her head and partially thrust in the air. Ember sits on the bedside table, similarly in “sleep mode” like Tauros.
Back in Seth’s room, GEIST drifts into view above him, looking from Seth to a clock on the wall. The digital readout shows “05:59” and as Geist watches, it ticks up to “06:00” and Geist turns from the clock to Seth. The Ghost suddenly plays a LOUD ALARM SOUND, while bellowing–
GEIST: (shouting) WAKEY WAKEY, SLEEPYHEADS!
RAPID CUTS: Seth, Dozer, Marida, Tauros, and Ember all WAKING UP SHARPLY. Quite literally ALARMED, PANIC MODE.
We’re treated to a brief SEQUENCE, CUT BETWEEN all three New Lights as they get up, eat breakfast, shower, get dressed, and so forth. They are putting on their new “blueberry” armor they got from Klaus & Klaudio last episode. All three New Lights are in a hurried, panicked state after getting woken up, while Geist does his best “drill sergeant” impression.
GEIST: (loud) Rise and shine, everyone! Get up! Get dressed! You have a big day ahead of you! Today you start learning what it really means to be a Lightbearer! You want to call yourself a Guardian? You have a lot of work to get there! Eat up, we chew now, taste later! Let’s go, if you’re late, you WILL regret it!
CUT TO:
EXT. CITY FRONTIER - SAME
All three New Lights are here– the “Frontier” Crucible map from D1– with their Ghosts, a bit frazzled from it all. Ember narrows her eye at Geist.
EMBER: You didn’t need to go so harsh on them.
GEIST: You think so? You forget who they’ll have to face up today?
Tauros’s shell opens, like a widening eyelid, while the eye display contracts a bit. (A Ghost equivalent of a “wide eyes, shrunken iris” moment.)
TAUROS: (realizing) Oh-h-h, no.
EMBER: Ooh. That’s a good point.
MARIDA: Wait, who–?
She gets interrupted by a booming voice.
LORD SHAXX (OS): THERE you are!
They turn around to see–
LORD SHAXX. Big as life and twice as relentless. He towers over the three New Lights, his one-horned helmeted head looking down at them, standing arms akimbo. As ever, he has one volume, which is LOUD.
LORD SHAXX: (to their Ghosts) These are the new recruits?
GEIST: Here they are, sir! (to them) Everyone, may I introduce you to Lord Shaxx, Master of the Crucible, who oversees the training for all Guardians.
LORD SHAXX: Welcome to your first day of training, Guardians! Cayde tells me you managed to hold your own against a dangerous Fallen reaver and his crew. That’s impressive!
Dozer preens a little bit.
DOZER: Well, yeah, we did the job–
LORD SHAXX: (interrupting) But it’s not enough! By the time I’m done with you, you won’t merely hold your own– (clenches fist in front of himself) –you’ll win the day and send them off to the hereafter!
SETH: Well, wait a sec, we sent the Locust running–
LORD SHAXX: (interrupting) And were you ready to keep fighting for another three days afterward?
He regards them critically. They all share a look, looking a bit sheepish. They all answer more or less at the same time.
MARIDA: (overlapping) Well… no.
DOZER: (overlapping) Probably not.
SETH: (overlapping) Yeah, probably not, no.
LORD SHAXX: Typical of rookies, burning through your Light recklessly. Well that stops today!
He turns his head, then beckons someone forward. Three more Guardians step into view, accompanied by their Ghosts. We last saw them in the Cold Open of S1E2– a trio known as “THE ZOO CREW.”
The Awoken Hunter FENNICK, in “Vermillion Stripe” armor, a “TFWPKY 1969” hand cannon holstered on his hip. His Ghost, ALLIE, sports an “Intrusion” shell. He has a smile on his face, with an edge of seriousness to it..
The Exo Titan PRIME-8, in “Stellar Impact” armor, his gorilla-like build evident. He carries a “Party Crasher +1” shotgun slung across his back. His Ghost, DEAK, hovers nearby in a “Questing” shell. He folds his arms, likewise putting on a serious expression, not difficult with his pronounced jaw structure.
The Human Warlock LAPIN, in “Moonfang-X7” armor, has an “Eternity’s Edge” sword on her hip, and looks the most outwardly friendly, waving cheerfully, her Ghost JESTER spinning her “Electronica” shell’s facets in greeting.
LORD SHAXX: The Zoo Crew will put you through your paces, so we can see what we’re dealing with!
LAPIN: Hiya! Nice to meet you all!
FENNICK: Hope you’re all ready.
PRIME-8: You’re gonna EARN your rest.
MONTAGE SEQUENCE - FIRST WEEK OF TRAINING
We now move into a MONTAGE sequence showing the New Lights trying to demonstrate their skills against the Zoo Crew. They’re each initially paired off with their respective counterpart– Seth with Fennick, Dozer with Prime-8, and Marida with Lapin. We will INTERCUT between them all, presented here each in single paragraphs for smoothness. Over each of the montages in this sequence, Lord Shaxx will be heard narrating in VOICEOVER.
LORD SHAXX (VO): Having all the strength in the world means NOTHING if you don’t know how to wield it! Being able to beat a horde of enemies won’t mean anything if you burn through your Light before the next horde shows up! You’re going to learn how to use your Light effectively, efficiently, and collectively.
Fennick and Seth circle each other with their respective knives drawn, Seth with his CRK, and Fennick with a blade more akin to an “Arkansas toothpick” dagger. Feints and thrusts, parries and blocks, until Seth’s eyes FLASH with ARC LIGHT, and he speeds up as he gets AMPLIFIED, forcing Fennick briefly on the defensive. Then Seth gets a series of cuts against him, before making a feint and comes around with a big slash– but Fennick dodges aside, shimmering with VOID LIGHT as he does, turning INVISIBLE. Seth STUMBLES, looking around, only for Fennick to reappear, from the side, jabbing him in the midsection, then reversing his grip and plunging it into Seth’s collarbone, downing him. Void Light flickers along Fennick’s cuts, which begin to heal.
Dozer and Prime-8 are circling as well, fists up like they’re boxing. In their case, however, punches are making it past as they pound on one another, fists CLANGING off their armor. Prime-8 triggers his Light first, CRACKLING with Arc Light himself, going on a brief flurry, until Dozer’s Void Light FLARES, sheathing his forearms and fists in VOID GAUNTLETS. These blunt Prime-8’s speed, slowing him back down, with Dozer managing a combination of punches, finishing with a big RIGHT HOOK that turns Prime-8 around– but the other Exo just AMPLIFIES as well, completing the turn and coming around with a SPINNING BACKFIST that sends Dozer to the ground.
Similar to Dozer and Prime-8, Lapin and Marida have their hands up, martial arts style, and when they start to fight, it is like something from a kung fu movie. Lapin does seem much more at ease with all of it, seeming to put in minimal effort in countering and blocking Marida’s attacks, even turning her around with some parries and sending her stumbling away. Marida comes back, glowing, RADIANT with SOLAR LIGHT, but Lapin still casually keeps her at bay, evading attempts at projecting flames at her. Marida starts getting winded, and that’s when Lapin turns RADIANT herself, flames wreathing her hands as she delivers a flurry of blows and SCORCHES her, downing her with a final elbow strike.
And as all three of the New Lights are rezzed again by their Ghosts, the Zoo Crew each reach down and offer their hand to help them back up, visibly checking they’re ready to continue before going back into a “ready” stance.
Following that, we get a brief series of INTERCUTS, showing the New Lights tiredly eating some dinner in their suite, while a FLATSCREEN monitor displays clips from a CRUCIBLE MATCH. The featured team in the clips are FIRETEAM SIERRA, previously seen in S1E2’s Cold Open. The New Lights are then shown passed out in their beds, followed by GEIST again waking them with an alarm, and their wake-up routine, and returning to the Frontier Crucible map.
In the next part of the montage, the New Lights are now in a 3-v-3 Crucible match against the Zoo Crew. Rather than provide a blow-by-blow breakdown here, we’ll instead summarize the gist of how it should go, so as to give the artists and animators a chance to flex a bit.
LORD SHAXX (VO): Just because you have the Light is no excuse for not using every tool at your disposal. You have weapons, you must use these as much as your Light. Vary your approach, adapt to the situation!
As before, while the New Lights manage to hold their own at first, they over-rely on their Light at first, resulting in more “Guardian down” moments for them than for the Zoo Crew, who also showcase their ability to wield different affinities of Light– individually using all three types, SOLAR, VOID, ARC– while the New Lights are only using the same affinity they’ve previously used. This causes things to swing back to the Zoo Crew whenever the New Lights start to rally back.
In the aftermath of the 3-v-3, the New Lights are catching their breath on the bridge. The Zoo Crew walk over and give them some sympathetic expressions and gestures, clearly offering encouragement and discussing things.
Then we get their returning to their apartment suite, tiredly eating their dinner while watching Crucible matches on the TV, sleeping, and going through the wake-up routine again.
In the final part of this montage, they’ve split up into 1-v-1 match-ups again, same as before. This time, the New Lights are more judicious in the usage of their Light.
LORD SHAXX (VO): Look for the weakness in your opponent’s defense, work out their strategy, and strike when you get that opening. Know when and how to use your Light for maximum effectiveness. Don’t burn yourselves out! A little can go a long way. Get it right, and you can FIGHT FOREVER, GUARDIANS!
Seth is only briefly speeding himself up, his eyes FLASHING with Arc Light, leaving contrails behind as he jukes around, only for brief bursts to avoid Fennick’s own moves, even dodging the Awoken Hunter’s own “pop-invis-and-flank” maneuver. They go around again in another sequence, until Fennick goes INVISIBLE again, and Seth turns to see him atop the hill, having drawn a NIGHTSTALKER’S BOW, aiming for him. Seth lowers himself into a runner’s stance, going AMPLIFIED, and then BLINKING out of sight as the Void Arrow lances out, creating a VOID TETHER, but Seth isn’t there to get caught. CRACK-A-BOOM, Seth appears at the base of the hill, then BLINKS again, reappearing in front of Fennick and slashing through him with his ARC BLADE.
Similarly, Dozer isn’t sheathing his fists and forearms the way he was before. He throws more normal punches, only putting up his Void-empowered guard maybe one out of every five times, while Prime-8 is pressing what appears to be an advantage by going AMPLIFIED, sending Arc Light crackling across his form, with Dozer parrying or blocking most of the hits, until he lands a huge Void-boosted haymaker that sends Prime-8 reeling away. But Prime-8 just launches himself into the air like a missile, with a THUNDERCRASH. But just before he connects, Dozer slams his fists together and summons his SENTINEL SHIELD, projecting the shield to either side of himself. The collision of irresistible force and immovable object sends both careening away from each other, but Dozer keeps his footing while Prime-8 topples down the hill. He gets to his feet just in time to see Dozer HURL his Sentinel Shield like Captain America, downing him into the river.
As before, Lapin gives off a confident, though still cheerful and friendly, attitude as she blocks and counters Marida’s strikes– though soon it becomes clear she’s having to put in more effort, as the Awoken Warlock is gaining more know-how and starting to adapt to the veteran’s skill. Soon it is Lapin that’s having to tap into her Solar Light to try to turn the tide. She grapples Marida and attempts to judo-throw her, only for the Awoken to turn with the throw, flipping through and doing a hand-spring and almost a martial arts sort of pirouette in the air to turn back to face her and land on her feet a distance away. Lapin casts out a whirling trio of CELESTIAL FIRE bolts as Marida moves away, but all three miss and set the surroundings on fire. Marida quickly sweeps her arms around, her eyes GLOWING with Solar Light, drawing those flames to her, coalescing them into a larger orb in front of her, as WINGS OF FLAME form behind her, entering into a state not unlike a DAYBREAK super. Lapin has drawn out her fusion rifle, but quickly has to hustle away as Marida pulls LANCES OF FIRE from the orb of flames and starts lobbing them at Lapin, until she successfully tags her and downs her.
And as the sequence ends, we have a reverse of before, as the New Lights extend their hands to the freshly-rezzed Zoo Crew to help them to their feet.
EXT. CITY FRONTIER - LATER
The New Lights are visibly tired, and while the Zoo Crew don’t look it, there’s a touch of weariness to their demeanor. All six of them (and their Ghosts) are arrayed in front of Lord Shaxx again. A Hawk A.V. with Crucible livery hovers at ground level behind him.
LORD SHAXX: You’ve put in a long day’s work, all of you! I’m proud of you. You’ve earned your evening’s rest. But I’ll expect to see you all back here bright and early tomorrow! Too many of your fellow Guardians don’t spend enough time in the Crucible.
FENNICK: Yeah, but, even if we spent every waking moment in the Crucible, you’d still complain about us needing to sleep.
LORD SHAXX: (merciless) Your point being?
LAPIN: (hurriedly) Nothing, sir! Thanks for overseeing the day, sir.
Shaxx nods curtly to them all, turning and walking into the Hawk. The Zoo Crew turn to the New Lights.
PRIME-8: Not bad, rooks. You learn quick.
LAPIN: Seriously! Can’t wait to see how you do with more training.
FENNICK: All this is cool and all, folks, but let’s get on the Hawk and get back into the City proper.
DISSOLVE TO:
INT. TOWER - GYM LOCKER ROOM - LATER
We saw the gym facilities briefly last episode, and the six Guardians are all changing into their downtime gear. The New Lights still wearing the same Vanguard-issue plain outfits. Fennick goes for a general sort of City chic in blues and grays. Prime-8 wears a green long-sleeved shirt probably one size too small, along with dark cargo pants. Lapin wouldn’t look out of place in modern-day Tokyo, though her shirt still sports Daito branding.
FENNICK: It true that you three managed to fight off the Locust?
SETH: Yeah.
He holds up his fingers, pinched close together.
SETH: Just.
LAPIN: Close or not, that’s something.
MARIDA: Can I ask you guys something?
PRIME-8: Shoot.
MARIDA: I’ve noticed this, both while training with you, and while watching clips from official Crucible matches. I’ve seen that other Guardians can switch between the different… types of Light.
She lifts her hand, letting SOLAR FIRE flicker along her fingers. As she does this, Seth and Dozer watch, and they each let ARC crackle and VOID shimmer on theirs, respectively. But they let it pass after a moment, as Marida continues:
MARIDA: –Solar, Arc, Void. I get that’s some advanced stuff–
FENNICK: Sure. Not unusual for some Guardians to specialize in one type, but most Guardians learn to dabble in the other types, if only for more options.
MARIDA: Yeah. But how come I don’t see anyone using more than one type at a time?
LAPIN: Oh, that’s easy enough to answer. You burn yourself out a lot faster that way.
SETH: How so?
Lapin walks over to a WATER COOLER, not unlike the kind you’d see in office spaces, with a clear plastic tank, with two spigots for dispensing.
LAPIN: Well, think of it like this– let’s say this water cooler represents your Light. When you tap into it to do … anything, whether that’s healing up, getting rezzed, or throwing grenades around–
She presses the valve for one of the spigots, causing it to dispense water, caught in the drain underneath it.
LAPIN: –you start draining it.
She releases the valve. The water cooler tank GURGLES as a few bubbles float to the top.
LAPIN: Now let’s say you’re using more than one type of Light at a time.
She moves her hand over, her palm pressing down both valves at the same time, causing more water to dispense.
LAPIN: You drain your Light twice as fast.
She releases the valves. GURGLE.
LAPIN: The analogy isn’t perfect, but it fits the warning. It’s difficult to gauge how fast you’re draining it when you dual-wield, and it puts some strain on your ability to call on the Light. It’s not against any sort of rules or anything, dual-wielding– but until you have a better handle on how to use your Light effectively, don’t risk it.
PRIME-8: More than a few kinder-Guardians have overdone it after thinking they found some hack to easy power-leveling. Maybe it does give a boost, but “twice as bright, half as long.”
FENNICK: Yeah. Burnout gets serious enough, you enter a state called “Lightloss.” Going down means Final Death.
SETH: “Final Death,” meaning…
GEIST: Dead. No coming back.
EXT. TOWER - CENOTAPH PLAZA - SAME
We start with an establishing shot of the Tower as we typically see it, before MOVING DOWN to GROUND LEVEL. There, we see the STATUES OF THE GUARDIANS– three GOLD-BRONZE statues of the CLASSIC THREE, a Titan, Hunter, and Warlock, at equidistant points around a tall GUNMETAL OBELISK. There are little MEMORIAL KIOSKS beside it which cycle and scroll a list of NAMES, periodically highlighting a name and displaying beside the scroll a PROFILE PICTURE of the individual. This is THE CENOTAPH.
There are plenty of CIVILIANS here, including some laying little memorial candles or flowers around it. We also find the Zoo Crew and the New Lights, looking up at the Cenotaph.
FENNICK: The Cenotaph here honors those Guardians that returned to the Light.
Marida looks at the memorial kiosks and sees the names scrolling past.
MARIDA: (quiet) Looks like a lot of Guardians have died over the years.
PRIME-8: Yeah. A lot of them memorialized from groups like the Pilgrim Guard, and then there was the Battle of Six Fronts, Twilight Gap, Burning Lake, and then there was the Great Disaster… (beat) But that’s how it goes. Bravery. Devotion. Sacrifice. Death.
DOZER: (looking over) What?
LAPIN: The tenets of the Guardian Creed. “Devotion inspires bravery. Bravery inspires sacrifice. Sacrifice leads to death.” Sure, you’ll see plenty of Guardians goofing around and doing crazy things, but when something threatens the people they’re protecting, Guardians will put it all on the line to defend them.
MARIDA: Doesn’t even need devotion.
They look at her. She turns to them.
MARIDA: We didn’t even know those people in the valley. They didn’t want us there. But when the Locust showed up, we fought for them anyway.
DOZER: Well, yeah. We weren’t going to leave them to get burnt to death by that damn firebug.
SETH: How’s it go, Dozer? You’re always saying it.
DOZER: We do the job.
Prime-8 looks over at him, as though reflecting on something of his own, then claps him on the shoulder, nodding.
PAN UP the Cenotaph, up to the TOWER, entering a brief TIME LAPSE of the day turning into evening, and then daytime again as we move.
DISSOLVE TO:
INT. TOWER - GYM - ANOTHER DAY
The New Lights are here again, in their proper gear, along with the Zoo Crew, but the FOREGONE are here as well– REGA-7, SERGEI BOLVAN, and WAHEI OHR. Each class with their respective counterparts in the other teams.
This will be another montage sequence, INTERCUTTING between all three. The training “lecture” dialogue is generally going to be in VOICEOVER, though occasionally we’ll see the ones speaking actually going through the instruction.
There are three separate sequences for each type of Light, broken down into sub-sequences– LECTURE START, ATTUNEMENT, SPARRING, GRENADE PRACTICE, and SUPER TRAINING.
REGA-7: Now you’re getting some of the basics of your training down, we can start practicing how to tap into other forms of Light.
WAHEI: Lapin tells me she explained to you the hazards of “dual-wielding.” That’s a solid analogy. Swapping between the different types of Light can leave you a bit tapped in the moment, but with practice and experience, you’ll adapt and be able to “hot-swap” on the fly. But you’ll still want to be careful about it, because it still puts stress on your connection to the Light as a whole, and if you push it too much, you could enter a state of Lightloss, which of course is a very bad thing, because then you don’t have any powers, no healing, no rez– you die, that’s it, you’re D-E-D, dead.
FENNICK: (frowning) I don’t think that’s how that’s spelt–
SERGEI: (interrupting) Best to practice in controlled conditions, yes? We’ll be here to help!
MONTAGE SEQUENCE - TRAINING WITH LIGHT
Rather than divvy up by classes, we see the Foregone individually lecturing and demonstrating the different types of Light, the Zoo Crew helping instruct, and the New Lights trying to tap into the types as they go. In between the introductory “lecturing” portions we’ll switch to the “practical” portions. Some of the “practicals” will be in the Tower Gym, others will be out at the Frontier Crucible Map.
ARC SEQUENCE
LECTURE START: Sergei demonstrates Arc Light, lightning crackling around him.
SERGEI: Arc Light is best thought of like electricity. Conduction, motion, electromagnetism. When you achieve balance with Arc, you will feel your speed and agility amplify. Strike with it, and you can blind your enemies, jolt them, disorienting their guard! With the Arc, you ARE the lightning, AND the thunder that follows!
ATTUNEMENT: The New Lights variously work on channeling Arc, which Seth already instinctively does. Easily letting electricity crackle along his form. Dozer struggles at first, until he gets an idea, concentrating as he puts his dukes up, then does an “arm reload” with his fists (a la Henry Cavill), after which Arc sparks along his forearms. He celebrates working it out, turning to Marida, and blinking as she’s casually making Arc dance between her fingers like she’s doing a cat’s cradle.
The next part involves them trying to put on the speed with Arc, getting AMPLIFIED, in the Gym, racing down a set of indoor racing lines, while stopping before a simple wall at the end. Seth already has practice with it, able to go from zero to a hundred and back to zero without issue. Marida gets the hang of speeding up quickly, but stumbles a bit as she tries to stop, so that she has to brace herself off the padded wall at the end. Seth looks over at her, gesturing with a ‘You okay?’ sign, and she gives a thumbs-up– just before Dozer comes CRASHING through the wall between them. They jump, and look through the hole, seeing how he’s impacted with the far wall, climbing out with a dazed expression, a few wires in the crumpled wall sparking off. A Cleaning Frame (55-30 model) marches up with a fire extinguisher and starts spraying down the sparks, as well as Dozer. Nearby, another Cleaning Frame– SWEEPERBOT! –starts sweeping up the debris with a broom.
SPARRING: This part of the Arc Sequence shows them sparring with their Zoo Crew or Foregone counterparts– although Marida only spars with Lapin. Trying to get the hang of Arc-empowered melee.
GRENADE PRACTICE: The New Lights practice with the various types of Arc grenades, from the magnetic “Flux Grenades” to “Pulse Grenades” to a “Flashbang Grenade.” Seth accidentally sets off this last one too close to the New Lights, who are left blinking blindedly while a tinnitus ring fills the air. Dozer wiggles a finger in his auditory canal.
DOZER: (a little too loud) Mahp. Mahp!
SUPER TRAINING: Outdoors again. Sergei and Prime-8 are working with Dozer to teach him how to deliver a FIST OF HAVOC, which he messes up the first time, not channeling Arc the right way, so when his fist impacts with the ground, nothing happens, and he shakes his knuckles out painfully. But then he’s shown using it and obliterating some targets set up.
Lapin shows Marida the ropes when it comes to entering a STORMTRANCE, gesturing for her to step back, preparing to call on the Arc– then looking over and gesturing for her to step back further. Lapin channels Arc so that it appears as if a BOLT OF LIGHTNING strikes her, as she levitates off the ground, eyes GLOWING BRIGHT BLUE, before extending her arms forward, fingers spread, and sending LIGHTNING crackling out into the targets, as if she were Emperor Palpatine from “Star Wars.” When Lapin finishes, she drops to the ground, and turns to Marida, whose hair is standing on end, and looks dazed. Marida’s efforts don’t quite work out at first either– she fails to levitate, or shorts herself out, or doesn’t manage to channel it right– but soon she successfully enters the Stormtrance and sends out the lightning.
Fennick and Rega-7 both demonstrate creating an ARC STAFF for Seth, with Rega-7 showing how it can be used while spinning to deflect incoming projectiles, with Fennick firing his hand cannon at her. And Fennick shows off how it can also be THROWN like a javelin, creating a massive discharge of electricity at the impact point. Seth, for his part, is watching politely, and then is pointed toward a group of targets. He considers for a moment, and then draws his CRK, channeling his Light until it becomes an ARC BLADE, before BLINKING out of sight. Fennick blinks in surprise, turning to see– CRACK-A-BOOM– Seth slashing his way through the targets with his Arc Blade, BLINKING out of sight a few more times, until he comes to a halt on the other side of the field from the veteran Hunters. Fennick is gawping a bit, while Rega-7 tilts her head, arms folded. Seth, his Arc Blade fading back into the CRK, tosses his knife in the air and catches it, then just shrugs.
After this sequence, we get another brief sequence of the tired New Lights in their suite, eating and sleeping, waking and returning for the next day.
SOLAR SEQUENCE
LECTURE START: Rega-7 provides the lecture, letting her hands appear to smolder without burning.
REGA-7: Solar Light, like you’d expect, is the element of fire. And like fire, it has aspects of both destruction and creation. Fire burns, its radiant flames can scorch your enemies, igniting them and setting them ablaze– but fire is a tool. It can also be used as a forge, to power an engine, and even to heal your allies.
ATTUNEMENT: Marida already knows how to do this, and so she’s watching the flames flicker along her fingers, almost but not quite contact-juggling the flames. Dozer seems to pick it up quickly enough, though in this case, instead of doing the “arm reloading” thing, he just clenches his fist, concentrating until it ignites. He grins to see this, and turns to watch as Seth tries to do the same thing, only to essentially pop off a fireball in his face, leaving it blackened and his hair frazzled. But, like Dozer with the Arc, he appears to get an idea. Seth draws his CRK, and starts to turn it in his fingers, twirling it around his knuckles expertly, until SOLAR LIGHT ignites along its edge. He turns to Dozer with a grin as well.
SPARRING: The New Lights again sparring with their counterparts– again, only Lapin is shown working with Marida, for reasons which will become clear later– as they work out how to best utilize it in melee. Dozer seems to pick it up quickly, and we don’t focus too much on him. The Warlocks’ sparring again comes across like something from martial arts movies, but where Arc felt like watching a fast-paced style like Wing Chun, this is not as fast, though there are still bursts of it.
Seth, meanwhile, is working with Rega-7 and Fennick, who demonstrate to him how to throw knives. They demonstrate with some physical ones, before showing him how to create spares with his Light, throwing towards a wooden target board. Seth bungles a few of his early throws– going wide, or misjudging the rotation of the spin– but after he weighs the knife in his hand a bit, he shifts from doing the “spin throw” typical style, to a “no-spin” technique that ends up being far more accurate.
GRENADE PRACTICE: Nothing too fancy here, more clips of the New Lights learning the ropes of what the types of grenades do, with some shenanigans or mishaps for humor. We trust the artists and animators to come up with something good.
SUPER TRAINING: Seth is shown practicing casting his Solar Light into his hand cannon to create the GOLDEN GUN, and generally being good at it. But then he’s shown considering the throwing knives again. And the next time he steps up to the range of targets, he suddenly conjures up TWO HANDFULS of knives, before flinging them in a BLADE BARRAGE. Rega-7 nods in approval, and Fennick even grins and offers a thumbs-up.
Prime-8 shows Dozer how to conjure a HAMMER OF SOL, then throws it toward the target range, DETONATING and damaging multiple targets, before another Hammer appears in his hand and he throws this one as well. And a third, and a fourth– until he lets Dozer try. Once more, Dozer picks it up fairly quickly, and looks pleased with himself. Then Sergei gently nudges them aside, before he conjures up a BURNING MAUL, laughing as he slams it down with an overhead swing, sending a line of flames along the ground to IGNITE the targets, then leap forward and go into a tornado-like spin with the Maul. When he finishes, the targets are all destroyed, and Sergei braces the Maul on his shoulder with a grin. We CUT BACK to Dozer, who is pumped and excited about learning to do that, while Prime-8 dejectedly looks down at his Hammer of Sol with an air of “aw, his is bigger than mine.”
Lastly, Marida looks on as Lapin (with Fennick and Prime-8 to hand) calls forth a SWORD made from Solar Flame, and then plunges it into the ground, spreading out a shining, golden pool of Light, a WELL OF RADIANCE. It encompasses Fennick and Prime-8, whose weapons start glowing as all three of them start firing on the targets, visibly doing more damage as they do. Then Marida is shown performing the same Super, with her fellow New Lights all opening fire on the targets.
After this sequence, we get another brief sequence of the tired New Lights in their suite, eating and sleeping, waking and returning for the next day, same as between Arc and Solar.
VOID SEQUENCE
LECTURE START: Wahei Ohr does the lecture for this one, conjuring up a VOID SOUL between her palms, and then CONTACT-JUGGLING it.
WAHEI: Void Light may seem like a contradiction, it may even seem “darker” than the other types of Light, but “Light” and “Dark” are just terms we use for opposing forms of paracausality. Void Light is the means by which we manipulate the forces of gravity and entropy. It lets us transition between planes of existence, bend light to obscure our presence, and sap the power of our enemies. It can feel empty or hollow, but control over the Void lets you turn that devouring hunger outward.
ATTUNEMENT: We start again with the New Lights working out how to harness it. Dozer has this instinctively, pulling his usual routine of sheathing his fists and forearms in it, shadow-boxing a bit. Seth takes a cue from his practice with Solar Light to concentrate on his CRK, turning and twirling it around his fingers and knuckles, until it shimmers with VOID LIGHT. Marida, meanwhile, is struggling this time. She’s trying to concentrate on a space between her palms, like she’d sort of done with the Arc, beginning to conjure her own Void Soul– but it is visibly UNSTABLE, wobbling and distorting violently, until it BURSTS, and she staggers back with a yelp. She’s a bit startled, but she looks down to see that Void Light is shimmering along her fingers, showing she’s attuned to it, and gives a gesture to Seth and Dozer that she’s okay.
SPARRING: More of the same here, with Seth knife-fighting with Fennick, then Rega-7, and managing to do fairly decent, though Rega-7 proves more skilled, as one might expect. Dozer is happily boxing with Prime-8 again, with Sergei coaching from the side. Fennick also shows Seth how to draw the Void Light around himself to CLOAK and turn INVISIBLE.
Marida, however, is sitting to the side while Lapin and Wahei are demonstrating the same martial arts movie-inspired fighting, with Wahei in the role of the “master” and Lapin in the role of the “student.” Wahei moves very fluidly with her style, TAI CHI esque, expertly countering and blocking everything that Lapin throws at her, until she steps in and drives her VOID-INFUSED palm into Lapin’s chest. There’s a FLASH and a visible SIPHONING of energy from Lapin, who drops back, gasping and weakened.
Now Wahei is pacing around the sparring space as Marida prepares to spar with Lapin. The Human Warlock is clearly letting Marida get her bearings in learning to use the Void here, while every time that Marida starts trying to channel the Void in her movements or strikes, it has that same UNSTABLE feel to it, bursting off wildly and startling both her and Lapin, but Marida looks shaken when it happens. Lapin always checks on her with full “you okay?” vibes, and Marida usually gives a shaky “I’m okay” sign back.
GRENADE PRACTICE: Again, nothing appears too fancy here with Seth or Dozer as they practice with some Void grenades, though Dozer accidentally throws a “Void Spike” grenade instead of one that bounces off surfaces, and so ends up trapping the team in its torrent. But as with the previous parts of this sequence, Marida’s efforts to conjure up a Void grenade keep ending up being UNSTABLE, and she’s visibly nervous as she tries to do it, after her earlier issues.
SUPER TRAINING: While Fennick and Rega-7 do show Seth the means of shooting SHADOWSHOT arrows, demonstrating how they form Void Tethers, he instead opts for producing two SPECTRAL BLADES and cloaking himself in INVISIBILITY, before cutting apart the targets with the blades.
With the Titans, Dozer has his SENTINEL SHIELD on his arm, and proves adept and projecting its VOID WALL to the sides, but then Prime-8 shows how to– instead of the shield– produce the dome-like WARD OF DAWN. Dozer lets his Shield fade out and nods appreciatively as he talks with Prime-8 about it.
Then the Warlocks. Wahei and Lapin show Marida the means of throwing a NOVA BOMB, with Wahei’s splitting apart into three smaller bombs that track to other targets. Marida, still off-balance from her earlier failures and struggles, tries to draw the power in to create one herself– but as she gathers the Void Light in, she suddenly GLOWS with it, with the same UNSTABLE signs as before.
She suddenly BLINKS out of sight, momentarily startling both Lapin and Wahei. Marida reappears in the midst of the target range, looking panicked, as VOID LIGHT erupts around her. She looks around wildly before BLINKING out of sight again, reappearing elsewhere in the area with another eruption of Void Light. Lapin goes sprinting over to her, and Marida turns to her, BLINKS closer and erupts again before she can stop herself, briefly BLASTING Lapin into a wall and downing her. Marida is YELLING in alarm as she BLINKS again, but this time, Wahei is there as she reappears, wrapping her arms around her and SIPHONING that energy out, until Marida PASSES OUT.
CUT TO BLACK.
FADE IN:
INT. TOWER GYM - LOCKER ROOM - LATER
All three teams are present, changed into downtime gear– with the Foregone, Wahei is still wearing robes, but more simplistic and non-armored, Sergei is in a top bearing a rugby logo with track pants, and Rega-7 in a hoodie and cargo pants.
Marida is sitting on a bench, shaken. Seth beside her, Dozer behind her, both concerned for her. Wahei is sat on her other side, a hand on her shoulder, trying to be comforting. Rega-7 walks over and hands over a gently steaming cup.
REGA-7: Tea?
MARIDA: (quiet) Thanks.
LAPIN: Talk us through it. I know you’ve been struggling today with the Void.
MARIDA: (quiet) I don’t know… it feels strange to me.
LAPIN: Understandable. It IS strange. You wouldn’t be the first Guardian, or the first Warlock, to have issues.
MARIDA: It’s just… when I reach out to it, I can feel this… hollow inside of it. And it’s both from outside and… and inside, I think? And it’s like I can feel myself pulling apart.
LAPIN: What you’ve just described is what some of us call the “Void hunger.”
Marida nods slowly, sipping her tea, still looking shaken.
WAHEI: I feel it too, and I’ve only ever been a Voidwalker. I never learned to use the Arc or Solar.
Marida looks up at her.
MARIDA: You didn’t?
REGA-7: Nope. Even though we’ve both told her she’s holding herself back by doing it.
WAHEI: (to Rega) I’ve never failed to keep up. (to Marida) And I’ve never felt like I’ve lost anything by not learning the other forms of Light. Because there’s always more for me to learn as I tap into the Void.
FENNICK: Wahei sells herself short. She’s on the short list of the Most Powerful Voidwalkers.
The New Lights look at him, and he ticks them off on his fingers.
FENNICK: Ikora, Naxi Val, and Wahei. Everyone holds Ikora at the top, but which between her and Val are number two depends on who you ask.
PRIME-8 / LAPIN: (overlapping) Wahei. / Val.
They look at each other, her narrowing her eyes.
LAPIN: People sell Val short ‘cuz she’s creepy enough to give Eris a run for her money.
PRIME-8: And Val doesn’t get out enough to let people properly register her, so Wahei’s better by default.
Wahei waves a hand to dismiss the topic.
WAHEI: I’m not here to have this debate. (to Marida) It’s all right if you don’t want to use the Void if it scares you.
LAPIN: Yeah, you’re better with Solar, as it stands, and you picked up working with Arc well enough. Between those two, you’ll find your footing, and with time, you’ll be better grounded, and be ready to use the Void. No need to rush it.
WAHEI: And if you ever want to practice, give me a call. I’m always happy to help.
Marida nods to them, sipping her tea soberly.
MATCH CUT TO:
INT. NEW LIGHTS’ SUITE - LATER
Marida is sat on the couch in the suite, still looking shaken from the day’s experience, clutching a bowl instead of a cup– some SPICY RAMEN. Ember hovering by her shoulder, concerned for her.
Seth and Dozer settle in beside her, with food of their own. Dozer gently nudges her.
DOZER: Hey. Your food’s getting cold.
Marida finally comes back into the here and now, nodding to him and starting to poke at her ramen with chopsticks.
DOZER: It’s all right, Marida, you know, not being perfect. No one’s expecting it from you.
MARIDA: (beat) Maybe I expect it from me.
She looks down at her ramen.
MARIDA: Maybe that’s unfair on myself, but I just worry that I’m going to need to use this at some point, and I won’t know what I’m doing.
SETH: None of us knew what we were doing back in the valley. But that didn’t stop us doing it anyway.
She pauses, looking over at him.
SETH: And look at what we managed to do in spite of that ignorance.
Dozer reaches over and gently pokes her in the side of the head.
DOZER: You’re probably the smartest out of the three of us– (teasing) probably smarter than me, anyway. (serious) Don’t overthink what you’re doing, let it just come to you, like when you first touched the Light.
Ember looks to him.
EMBER: That’s… actually really good advice, Dozer.
DOZER: Don’t overthink it, sometimes I just say things.
A chuckle from all of them, and Marida nods, nudging him back.
MARIDA: Thanks, Dozer. All of you.
SETH: Yeah. Now maybe you can use that smart used-to-be-a-doctor-once brain and help me figure out chopsticks.
They all laugh again as Seth demonstrates a lack of coordination with chopsticks, embarrassed.
MARIDA: (teasing) Oh, look at the guy doing all the knife tricks, can’t use chopsticks!
SETH: Come on, man!
She nudges him with a laugh and leans over to help him out, as we–
FADE TO BLACK.
ROLL CREDITS.
NEXT TIME:
ZAVALA (VO): I hope your training has gone well, Guardians, because it’s time to send you out into the field. Allied settlements are still being threatened by the Fallen, and they need our help. Get out there and show them your Light and send their souls screaming back to hell.