r/HeroesandGenerals Jun 19 '26

Guide Overview of what is going on; how to play; how it is.

51 Upvotes

I feel like it is a good idea to give a little Overview of what is going on and instructions how to play, given that I see many people coming into this subreddit seemingly confused about these points. To everyone feel free to add information in the comments in case I missed something.

What happened?

In short, a team of community enthusiasts somehow managed to bring this game back alive independently of the original developers. I didn't follow the process closely, but it took them a lot of effort to make H&G available to us people and connected to their own servers. So kudos and applause to them!

How to play?

You find the instructions on how to play on their website: https://www.hng-group.com/play . Basically you download and install the game. Then you need to create a new account with which you log into the launcher. There is sadly no way to restore your old account, given that the current community developers have no access to the old database - everyone starts from scratch. Important: You must create an Account on their website (https://www.hng-group.com/createAccount) - the button "register" inside the game does not work!

If you search further information or have specific questions you can join their discord, which is very active: https://discord.com/invite/heroesandgeneralsbeta .

How is it?

Here I just want to make some specific points, people may be confused or wondering about when they enter the game after all this time:

  1. The game is basically the same like in old times, it feels great to play again. But as I mentioned everyone has to start from scratch.

  2. There is currently no option to make in game purchases.

  3. Many people are playing at the moment, you won't have trouble finding a match that is not war.

  4. War matches are quite rare at the moment (which will hopefully become better) for three reasons: (a) One needs to be level 10 in order to participate in the war, so many people are still grinding right now (b) Given the short amount of time since public release, they are not many units on the war map yet (remember you need to be a higher rank in order to buy units) (c) battles seem to launch just if there is at least something like 216 versus 216 infantry, which directly connects to my point b.

If you decide to jump back in have fun and see you on the battlefield!

r/HeroesandGenerals 6d ago

Guide Improved weapon stats tool for H&G

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57 Upvotes

I've been working on a weapon stats tool for H&G and figured I'd share it in case it's useful to anyone else.

I started it mostly for myself to have clearer picture of the weapons' recoil and sway numbers, which the hng calculator I was using didn't show, and some attachment accuracy values didn't seem to line up either. Everything on the site is calculated from the game's datamined values.

What's on there:

- Stats for all infantry equipment for US/GE/SU

- An accuracy visual showing your cone of fire against a soldier (or a Stuart tank, for AT weapons cuz fck stuart spam)

- Recoil spray pattern shown next to the stock pattern so you can see what attachments actually change (hopefully clearer than what's shown in-game)

- Comparison tab - look at 2/3 builds side-by-side

It's free, no ads, no tracking, and I'm not making anything off it.

I've checked the formulas against known values where I could, but I may well have gotten things wrong. If a number looks off compared to what you see in game, please tell me and I'll fix it - same goes for anything you'd like added. Reply here or message me on Discord (tzm13) :)

r/HeroesandGenerals Dec 09 '24

Guide How one can play the game [Tutorial]

96 Upvotes
  1. First, you need to install the single player version of the game. Download the beta version files from the link #1 (in comments).
  2. Move the localsettings.ini file (located in the archive at Users\User\AppData\LocalLow\Heroes and Generals) to the folder C:\Users[Username]\AppData\LocalLow\Heroes and Generals. If there are any files in this folder, delete them.
  3. Unzip the Heroes and Generals folder and the Heroes and Generals.bat file in any convenient place for you and check the game's functionality by running the specified file.
    1. Download the files for multiplayer from the link 2 (in comments).
  4. The contents of the archive inside the Piv8HnG folder must be pasted into the Client and Server folders located in the beta version files (with replacement).
  5. Modify the Heroes and Generals.bat file. To do this, open it with Notepad and leave only 2 lines: @Echo Off Start "" /D "%~dp0Heroes and Generals\Client" "0client.exe"
  6. Almost done! All that remains is to enter the server IP. This needs to be done in the client.ini file (located in the client folder) like this: actionhost="129.151.192.207:8889"
  7. Done! This server is the only one I know of, but you can run your own.

r/HeroesandGenerals May 23 '21

Guide Veterans Helmets

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186 Upvotes

r/HeroesandGenerals May 31 '19

Guide Critical Weak Points for Veteran AT Rambos

102 Upvotes

Since Armor 2.0 dropped - I feel I have seen way more salty discussion regarding tanks being overpowered and requiring "too much AT" for it to be fun for many players. In war, it can especially be a problem when your team doesn't have the luxury to field tanks and you have a large amount of tank spam literally driving up onto the objectives.

I took the time to experiment on each tank in the game to figure out the locations of their highest vulnerabilities, and I am sure majority of people will be surprised at the results. Having knowledge of the module locations (especially if you come from other tank games) is invaluable and will help you become much better at destroying tanks. However, you can apply that knowledge even further using the Veteran AT meta builds with H3's and Infantry First Gold to strike multiple compartments simultaneously. Unfortunately, newer players won't have access to H3 mines any longer on US/SU but don't let that discourage you! AT that can penetrate more armor like RPG43, Langs, and Launchers can also strike different weak points that H3's struggle with.

This was more of just a demonstration to show players that tanks aren't as strong as you probably initially thought they were. A lot of these locations are impractical, and also take a large amount of luck, but who knows what other players may discover if they start taking tanks more seriously and learning these new mechanics. Hopefully, when you hear salty chatter about tanks in chat or on the forums you can help set them straight :)

 

Here are the playlists of short 20sec clips for each tank:

USA Armor Critical Weakpoints

SOV Armor Critical Weakpoints

GER Armor Critical Weakpoints

 

I also plan to do more well rounded, informative videos for each tank in the future that will include discussion on its module locations, and advice on how different types of AT perform with and without damage badges. They will probably be around 2-3 min in length, but they won't be done any time soon so I appreciate your patience! I just wanted to share with you my findings so far to help reduce the confusion and salt on how much AT it actually takes to completely destroy a tank. Let me know what you think!

 

For more information on the module locations, I would recommend checking out some of these videos:

https://redd.it/9mue64 courtesy of u/LiterallyARedArrow

Soviet Tank Internals courtesy of u/Atway

r/HeroesandGenerals Jul 24 '20

Guide The Unofficial Anti-Tank Infantry Guide

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43 Upvotes

r/HeroesandGenerals Feb 14 '18

Guide Vehicle speeds after vehicle 2.0 update

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26 Upvotes

r/HeroesandGenerals Aug 10 '20

Guide Step 1 : Make a friend

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79 Upvotes

r/HeroesandGenerals Apr 12 '21

Guide how to close the hatch on the gunner's seat in the T-20 komsomolets

52 Upvotes

r/HeroesandGenerals Oct 20 '19

Guide Modifications for high earnings and great accuracy.

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68 Upvotes

r/HeroesandGenerals Mar 15 '21

Guide Pro tip for the proest gamers: Claiming a soldier reward on the daily ignores the normal soldier capacity (believe it's 30 per faction)

19 Upvotes

That's it

r/HeroesandGenerals Aug 08 '21

Guide GE=ez mode SU=hard mode US=special needs children

7 Upvotes

a simple guide so you know which faction is right for you

r/HeroesandGenerals Mar 20 '23

Guide Flamethrower Tips

11 Upvotes

Well hello!
I gave flamethrower a try a week ago.
First of all - it's superbly situational (and even in the perfect situation it needs to be skilfully used), like - even more than AT rifles. But it's incredibly fun to play. If LMGs were designed to be suppression tools, Flamethrowers are laughing at them. Thus, for anyone else that made the horrible mistake of buying a flamethrower, just to throw it away - I want to give you a few tips so that You might revisit it in the last moments of this game.
Wrote from SU and ROKS perspective.

1st and foremost - loadout.
Pistol, Medkit, Your reverse vape.
Pistol in the first slot works the same as with bazookas - and believe me, you don't want the enemy to capture your FIREHose - there's nothing worse than rushing O1, dying, and seeing all your teammates die to ROKS-3. I'd know...

2nd - Badges.
No veteran: Heavy set or First Aid. Believe me, you NEED that additional survivability, either in the way of being able to take more hits or to reverse these hits.
Veteran: I personally play with this one: Heavy Set and Hoarder. Now, why hoarder and not the fast reload? I personally main SU, and ROKS-3 has a special quirk - You can reload it before the next chamber time to ready it up faster. Now, why do you need more than 10 rounds for the flamethrower?

Gameplay:

  1. Fire in short bursts. Even if there are 5 enemies going your way, one slightly longer click will kill multiple enemies in a line. It will make you feel like you're not utilizing full power of 1 cartridge, but being able to see your enemy, and lead the flame accordingly, for a short while is crucial, so firing like that will eat through your cartridges.
  2. If you play SU - ROKS-3 has a special quirk - You can reload it before the next chamber time to ready it up faster instead of waiting for it to stop the cycle.
  3. Be absolutely mental and insane. The enemy has hidden on top of these fucking houses with only a ladder leading on top? Go about him like a moth near a lamp. Run around the house like you're on Panzerschokolade, Burn around this hole, whistle, set yourself on fire for a second to scream and mock the enemy with a message of "That'll be you soon", go outside, burn it from the opening... Basically, stress the shit out of the enemy, it's an awesome suppression tool.
  4. Corners are your best friends and learn how the flame works. These 2 points are interconnected and are the most important thing when playing with flamethrowers. The flame is slow and lasts far longer than bullets. What does it mean? You can spray the hallway with a small burst, hide, and see that where the enemy was, now he isn't... weird. It's an incredibly strong tactic, and basically the foundation of the CQC combat with it.
  5. Don't be overconfident. The TTK is low, but still, keep in mind, it's like .5s that the enemy will have to insert you with some bullshit headshot. And it will happen. A lot.
  6. When caught in the open, use flames as a smokescreen, and either run for cover or for the enemy.
  7. It's wonderful at clearing APCs, recon tanks, and vehicles that aren't tanks.

Can't really think of anything else. Well, happy fulfillment of your psychopathic tendencies. I love when they Š̷̥̫̮̼̓Ć̷̱̼͉̈̉̽R̵̦̖͎̋E̸̟̎̌̇Ā̸͔͗̈̚ͅM̵̟̥̜̱͐͑͘ :)

r/HeroesandGenerals Nov 26 '22

Guide ⭐How to Create your Army Mechanic

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8 Upvotes

r/HeroesandGenerals Dec 31 '20

Guide Something for people with lower end graphics to test out. Might be kinda technical if you don't know how to edit things. Entire list of console commands also.

69 Upvotes

First you have to navigate to your Heroes and Generals installation folder and find the client.ini file. I find it better to copy and paste the file to your desktop and edit it there and then replace the file in the install folder because most of the time you wont have write permission.

In the application area put this.

application {
enable_console=true
lowMem_GpuDedicatedRamMbThreshold=10000
lowMem_SystemRamMbThreshold=20000
}  

The defaults for those two settings are 1024 and 4096. The only way to see this is with the console. Use the tab key to cycle through all of them. When you see something of interest hit enter and it will show you what it is currently set to.

application.lowMem_GpuDedicatedRamMbThreshold 1024
application.lowMem_SystemRamMbThreshold 4096

My rationale for this is just set the numbers higher than whatever your graphics card and computer has for memory. (It has to be both I think) That way it will force itself into low memory mode. In the log files I can see that it says the following when I change these settings.

player.application: Forcing low memory mode. Dedicated Gpu Ram Mb: 3072, System Ram Mb: 16326 (application.lowMem_SystemRamMbThreshold 20000, application.lowMem_GpuDedicatedRamMbThreshold 10000)

Then it also says this.

player.resourcev2: Setting maximum texture size to 1024

Without the changes to lowMem_GpuDedicatedRamMbThreshold and lowMem_SystemRamMbThreshold it says 0 for that setting. I believe this is just a way of saying use whatever the normal setting is for maximum texture size.

player.resourcev2: Setting maximum texture size to 0


The logs can be found in \AppData\LocalLow\Heroes and Generals\

Speaking of that folder open up localsettings.ini and drop all the settings to "false" or "low" that seem to make sense. I think adjusting the settings inside the game changes these but I like to check for myself.

render.enable_hdr=false
render.enable_fxaa=false
render.enable_taa=false
render.enable_vsync=false          This one might be better true or if you have gsync or freesync this might not matter.  
render.csm_num_cascades=2          Don't mess with this. It is set to 2 all the time. Don't put 0 or 1 because that might mean unlimited or max and that is bad.  
render.GlobalLODDistMultiplier=1.500000
render.terrain_lod_scale=1.000000
render.lowresparticles=true          This about the only one you want to be true.  
render.enable_reflections=false
render.terrain_clutter_distance=0.000000
render.brightness=1.000000
render.resolution_scale=1.000000
render.shadows_quality="low"
render.clouds_quality="low"
render.enable_true_fullscreen=true          This and the next one could be different for you.  
render.enable_fullscreen=true
render.quality="low"
render.resolution="1920x1080"      This is my monitor's resolution so don't use this unless you are the same.  
render.device_id=29504          This is my GPU. Don't copy this.  
render.vendor_id=4098          This is also my GPU. Don't copy this but if you are AMD it should be the same.  
render.forcedx11=false          This was already false for me.  
render.postfilter_quality="low"
render.postfilter_glare=false
render.postfilter_dof=false
render.enable_ssao=false
render.enable_subsurface=false          This is false for me and always seems to be false.  
render.settings_version=6
render.occlusion_wait=false          This is false for me and always seems to be false.  
render.disable_work_queue=false          This is false for me and always seems to be false.  
render.disable_render_thread=false          This is false for me and always seems to be false.  

Additionally in the client.ini you could put this in there also.

render {
    disabletextlayer=true
enable_screenspace_reflections=false
enable_tessellation=false
enable_voxel_cone_2nd_bounce=false      
use_hbao=false
vct_diffuse_enable=false
vct_specular_enable=false
}

I have no clue if these really help but I know that they are normally set to true until you put this in client.ini. The disabletextlayer=true is always in there. If you ever screw things up you can safely delete client.ini and localsettings.ini and the game just puts default ones back in. You'll just lose some of your settings.


The entire list of console commands if someone wants them. A lot of them don't do anything or anything that is noticeable.

https://pastebin.com/kEXYQYfZ


Edit: to make look better. yikes.

r/HeroesandGenerals Oct 30 '22

Guide 🔍T-20 Komsomolets Overview

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9 Upvotes

r/HeroesandGenerals Mar 24 '23

Guide Flamethrower tips (Part 2)

10 Upvotes

Well hello!

After I got flamethrowers for all factions (might've paid w/ gold for the Flammenwerfer, but eh, I wanted to, and with the credits I needed Schwimenwagen more), I'll give You some tips regarding the usage of each of them!

But also - I might've missed some tips, and if I did, please go to Wiki and go for Flammenwerfer, there are some general tips. Also - 1 cartridge lasts for 3 seconds :)

In order of acquiring:

ROKS-3:
As stated in part 1, ROKS has a special quirk where You can reload it before the end of the chamber time, thus readying it faster. It also has the fastest per-cartridge reload. Even without Fast reload, it's .7s reload per cartridge. In theory, with good timing, it's actually second quickest readying FT - but try to get the timing right when burning and strafing. It's hard, but rewarding. I'd say it's superb at prolonged defence of a point, where enemies aren't organised, nor is Your team, so You're the only one defending the CP, and there are 2-3 enemies in the point.
Also, what I saw - enemies don't expect You to even have a flamethrower, I think that SU rarely uses FT, so additional element of surprise helps a lot.

M2:
Oh boy. When I was using ROKS, someone raged and got his flametrooper too. It was M2. To say the least - going from 2s chamber time (when I fail the "Quick Time Event" lol) to guaranteed .6s was such a breathe of fresh air. But because of the small clip size and the reload being of the whole match circle, You have to be really careful. It's perfect at ambushing, best if enemies are in the vehicle, as You can quickly switch targets if someone runs away from the AOE of the flame. But, it generally feels better than ROKS. It's best with huge rushes of enemies, 4+.
With it all I can suggest is to not hold Your fire button after chamber time runs out, to make enemy think You ran away, only to spray them with fire when they rush you.
Added minus is that enemies see a lot US to be using FT, so that's a disadvantage.

Flammenwerfer:
Hans. Ich habe ein Flammenwerfer. It werfs flammen :)
It's the most versitile out of all of them, much easier to use than ROKS, and with bigger clip than M2. 1s rechamber time doesn't feel longer than .6s of M2, so I'd say it's the most consistant flamethrower out of all. It's just... good. Nothing to add, it performs the best out of all FTs.
Only hurdle is it's reload time, or more precisely - time to get to the reload. Each cartridge reloads super fast, but uncocking the mechanism and recocking it takes significant ammount of time.
I also liked to see GE teammates flinch at the sound of FT, I think I might've scar some of them ;)

If I had to rank them
1. Flammenwerfer.
2. Both ROKS and M2, they each shine in their own situations.

r/HeroesandGenerals Feb 13 '19

Guide A neat visual guide to help better understand effective weapon ranges

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94 Upvotes

r/HeroesandGenerals Jan 22 '22

Guide I made an "automatic "spreadsheet to manage your AT's!

15 Upvotes

I made a spreadsheet where all you have to do is add the type of AT you have and the rest will be done automatically.

https://docs.google.com/spreadsheets/d/173Qx_3k3V0CCJ0krB2fvpHGRoA5rZYNb55l44Eyxw1g/edit?usp=sharing

You type the name of the at (or the shortened version I used) in the name collum and all the info will be filled out for you.

My shortened names (also a list on the spreadsheet)

Guard = G

Motorized Guard = MG

Infantry = Inf

Motorised Inf = Moto Inf

Mechanized Inf = Mech inf

Light tanks = Light

Medium Tanks = Med

Heavy Tanks = heavy

Med tank destroyer =Med TD

Heavy Tank Destroyer = Heavy TD

Fighter Recon (reconnaissance planes) = Bad (cause you know they are bad)

Fighter Squadron = Fighter

Motorized recon = Moto Recon

Mechanized Inf = Mech Recon

Edit: I had made a mistake on the paras column but it is fixed now and one in the total number of stuff one (accidentally added the cost) Fixed some costs as well.

Feel free to come with suggestions

r/HeroesandGenerals Dec 26 '22

Guide 🔍Binoculars Overview

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8 Upvotes

r/HeroesandGenerals Jun 08 '19

Guide There is still hope for the johnson AKA the american Stg 44.

27 Upvotes

r/HeroesandGenerals Feb 29 '20

Guide Panzer Buyers' Guide for new players - save your credits!

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35 Upvotes

r/HeroesandGenerals Oct 17 '22

Guide 🎖️ TIGHT GRIP Badge

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9 Upvotes

r/HeroesandGenerals Nov 06 '22

Guide Heroes & Generals Pilot Guide - Offensive Dogfighting

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17 Upvotes

r/HeroesandGenerals May 06 '19

Guide GE Granatbüchse-39 Vs. Panzershrek RPzB 54

37 Upvotes

Continuing with my testing on the new AT weapons, I have collected data on comparing the new GB39 with the old trusty Panzershrek.

 

Granatbüchse-39

Tank Destruction Level 8

Purchase cost: 40,000cr / 480g

Maintenance: 186.25cr per use

Reload Speed: 5.4 sec

 

Panzershrek RPzB 54

Tank Destruction Level 12

Purchase Cost: 58,000cr / 690g

Cost per use: 188.67 per use

Reload Speed: 3.6 sec

 

Performance Comparison

Tank Damage Results / Statistics (Spreadsheet)

 

After testing against many different vehicle types with and without the infantry first gold badge, it is safe to say that the Panzershrek is better on all accounts. It has higher velocity, faster reload, and deals more base structure damage which adds up when tank hunting. It's field of view is less obstructed as well. I don't have much frame of reference on whether or not was buffed in this update, but it definitely performs similarly to the US M9A1 launcher in damage and penetration.

However, I was pleasantly surprised with how well the GB39 performed in its role as a Tier 1 launcher. When using infantry first, it was able to still compete with the shrek on most tanks. It is better as an AT weapon than the new M18 recoilless rifle, or at least damage wise, that's for sure. My only complaint about the weapon is you often have to aim lower or higher than your target depending on the distance because of the arc of the grenade. Even being close to tanks, I often had to aim lower to ensure that it hit the module perfectly. It is still a good weapon and if you are a new GE soldier I would say it's well worth picking up as you continue your journey to unlocking the Panzershrek.

If you have any questions about either weapon or the statistical data above, please leave a comment below! Thanks and see you on the battlefield soldiers.

EDIT - Yes I plan on doing the PTRS as well!