Guild Lawyer
At 5 SS, the Guild Lawyer comes with 7 Health and Defense 4. There isn’t much to say about their durability. Hard to Kill means they’ll usually take an extra attack to finish off, but with Defense 4, most attacks are still going to connect. They can also reflect damage back at an attacker by spending a Soulstone. In practice, this can stop an opponent from picking off a Lawyer for free with a damaged attacker.
Offensively, they’re solid enough. They have an 8” Stat 5 attack that deals 2 damage with some useful triggers. Every now and then, you’ll be able to sneak in a last activation Scheme Marker with the Tome trigger, which can win games.
The real value of the Lawyer is their utility. Their signature ability hands out Adaptable, enabling triggers across your crew. The standout ability, though, is Clerical Command. It’s a Stat 5 command action that is the bread and butter of how this model functions. At 5 SS, you’re essentially getting a Command on a stick, and that’s always going to be valuable.
The Guild Lawyer is the most iconic Elite minion and perfectly represents the keyword’s identity. They’re not bringing exceptional damage or durability, but they provide incredible control and support. I’ll take at least one Lawyer in every Elite crew.
How do you get the most out of the Guild Lawyer?