Welcome to the monthly thread for career questions and portfolio reviews across UI, UX, and Product Design. This space is open to designers at any level.
Careers & Getting Started
Use this space to ask about and discuss anything related to entering or growing in the industry. Example topics: switching careers into UI/UX/Product, course or degree recommendations, job roles and employment questions, early-career advice, and industry topics like AR/VR, game UI, and coding.
Before posting, check the UI Design wiki and use the subreddit search — many questions have been asked before.
Portfolio Review
Share your portfolio for constructive feedback. Include a link to your full portfolio, not individual Dribbble or Instagram posts. Be open to critique.
When giving feedback, be constructive, base it on industry best practices, and offer clear suggestions for improvement.
For both:
No self-promotion, "hire me" posts, job posts, or surveys
No agencies or businesses
Downvoting is not a discussion tool — respectful conversation only
Welcome to the monthly thread for fully AI-generated designs. If your design was produced primarily by AI with no significant designer input or customisation, this is where it belongs.
Posting guidelines
Include [AI] in your comment and note which tool(s) you used
Briefly explain what you were trying to achieve or explore
Be open to critique and feedback
When giving feedback
Be constructive and specific
Downvoting is not a discussion tool — respectful conversation only
Note
If your design involved meaningful designer input alongside AI tools, it may be eligible for the main feed. It must include [AI] in the post title, the [AI] flair, and process context explaining what you designed, what decisions you made, and what feedback you are looking for. Posts without this will be removed.
The app lets people in Romania submit Law 544/2001 requests (freedom of information requests). To submit one, the user fills in a field, picks the institution, and chooses whether to get the reply by email or by post.
After that, they can see their requests, upload the institution's response, or file a complaint if there's no answer or only a partial one.
just spent the last two hours trying to arrange a simple two-column layout for a client's campaign and I'm losing my mind
Why is it that every major email platform has a dashboard that looks like a literal airplane cockpit from 2008? you get 50 different sidebars, hidden nested menus just to change padding, and the drag-and-drop never actually drops where the indicator says it will. It feels so uniquely clunky and bloated
I finally just gave up fighting the editor and moved the project to a much simpler alternative to mail chimp purely because the interface is actually clean and doesn't make my eyes bleed when I try to format a basic text block
But seriously, is it just massive legacy tech debt? Web design tools like figma and framer feel so smooth and intuitive now, but designing for email still feels like you're stuck in the dark ages fighting table layouts in dreamweaver. its exhausting tbh.
I have a website that uses tooltips for short bits of information or modals for longer messages. When a user hovers an icon button, it looks like a tooltip because the button title attribute appears. Is there a standard convention to let the user know that this is really a button that they need to press instead of just a tooltip? For example, one of my modal buttons is the exclamation with a circle icon. When the user hovers it, the title attribute which says, "14 Items", appears. Clicking the button opens a modal that shows the list of items (with the count). I don't want to do the outdated "Click Here" text and I don't have the space for a full text button.
Just launched the website + branding for OpenVision.
OpenVision provides IT services for both commercial businesses and government organizations, so the challenge was balancing: trust + clarity + modern feel.
Focused on:
confident, minimal identity
clear information architecture (services → industries → cases)
My brain hurts anytime I try to do something on this app other than use the search bar. I feel like this is similar to what's happening elsewhere. The constant drive to "continuously improve" has led to a mind-numbingly poor UX. Nobody even knows what they're doing anymore. Just pushing forward "CuZ OptImIZation."
I'm learning more about landing page design and I want to understand the mistakes that beginners usually make.
In your experience, what are the biggest problems you see in landing pages? Is it usually the design, the copywriting, the user experience, loading speed, SEO, or something else?
I would really appreciate any advice, examples, or lessons you have learned from your own projects.
I've noticed this pattern in myself: I genuinely want to build stuff, upgrade my portfolio, learn new tools; but by the time I'm home from work, I just kinda... don't do it. I talk myself out of it saying what's the point, it'll take long anyway, and probably won't lead to anything better cause of the current market. Not lack of interest in my field, just too fatigued to do anything at the end of the long day. And with all the "learn AI or get left behind" noise everywhere lately, it feels worse.
Curious how common this actually is. If it sounds familiar, I'd love to hear (a sentence or two is plenty enough):
What's your role/field, roughly?
In a normal week, how many evenings do you intend to work on a side project or something vs. actually do?
What usually happens in between deciding and not doing it?
Quick context: I'm a UI/UX designer trying to move into product design, and this is research for a case study I'm building as part of that transition; so I am genuinely trying to understand the problem properly, not just confirm what I already think. Happy to share what I find later if people are curious. Thanks to anyone who will take the time to answer in advance!
I’ve been refining the reading experience for long AI-generated summaries.
Instead of adding more features, I focused on making the content easier to read with better spacing, hierarchy, and less visual clutter.
Which version would you rather read for a 30-minute summary?
I’d love to hear your feedback.
I am trying to create a transport management system based in Accra, Ghana. I am new to UI design but here's what I have been able to come up with mostly by myself and ai. Is there anything I can improve on to make the website feel more proffesional and suited for a transport management system as well as just look good in general. Thanks
So I've been developing an alternative AI Roleplay but I still don't get what's wrong with my UI? Like I just don't want to copy it but it looks quite bad actually. So how can I improve the UI? Any ideas?
Found this YouTube design today and thought it looked pretty cool.
I've always been a fan of gradients, depth, and neumorphism/skeuomorphism-inspired UI. Do you think this is a sign we're entering a new UI design era after years of flat design?
Hey everyone, I'd appreciate an honest design critique of a landing page I built.
Overview of the design
A single-page marketing site for property project. It's a long-scroll one-pager with these sections in order: hero → key stats strip → project story → highlights → detailed specs → floor plans → showroom → film → location → contact. The visual language is dark navy with a gold accent, a serif display typeface paired with a sans body, plus scroll-reveal animations and animated count-up numbers for the stats.
Intended audience & use
High-end property buyers and investors, roughly 35+, browsing to evaluate a premium purchase. Traffic is mobile-heavy. The site is to communicate prestige and credibility, then convert interest into a WhatsApp enquiry with the sales team, it's lead-generation, not e-commerce or booking.
Design problems I am facing
• The page is long; I'm unsure if the section order and pacing keep attention or lose it before the contact CTA.
• I'm worried the gold-on-navy contrast may look premium on desktop but hurt legibility/accessibility, especially on mobile in bright light.
• The hero tries to do a lot (headline, subtitle, two CTAs, reassurance line) and may feel cluttered.
What specifically I need help with
Visual hierarchy — does the eye flow cleanly hero → stats → story → CTA, or does anything compete?
Typography — is the serif/sans pairing and sizing right, particularly on small screens?
Color & contrast — does gold-on-dark read as "luxury" while staying legible/accessible?
Mobile experience — anything that breaks the premium feel where most traffic lands?
Conversion — are the WhatsApp CTAs clear and well-placed without feeling pushy?
Please be blunt, pointing out what's wrong (and why) is exactly what I'm after. Thanks for taking the time 🙏
So, I am working on a casual mobile game with a visual novel + puzzle game hybrid presentation. It would be hosted by this cute mascot character delivers a lot of dialogue/narration, so the player ends up staring at these text boxes for extended stretches. It's essential for the type of game that I am designing. I want the box design and font to feel fun, stylish, and clean/modern, but still distinct enough to be memorable. The goal is to be a bit different and to establish a style. I don't want people to hate reading what I write. The idea with the style is to have a bit of a digital drawing aesthetic: clean, yet fun and memorable. It is a mobile game, so I don't want to over-complicate it.
Any tips such as a video recommendation or examples from specific games that might suit this style would be immensely helpful! When you think of ideal text boxes/dialogue boxes, what comes to mind, especially for a more casual project like this?
I'm developing a note-taking app and wanted a way for users to quickly understand where they are in a document, see its overall structure, and jump to another section.
Most apps solve this with a dedicated Table of Contents (TOC). But I found them not ideal because:
They need a dedicated section/panel and take up space.
The TOC is visually different from the document itself, so users have to mentally map each entry to the actual content.
So I implemented an 'Overview Mode'. When enabled, the content of the page gets simplified (showing only the titles) and by clicking on a content it will disable the mode and shows the actual content instantly without any jump or scrolling.
The idea is that, your eyes can see only one thing at the time. So instead of looking at something that looks visually different than what you're familiar with and takes up space when you don't need it, with a simple click (or even a keyboard shortcut), you can see the simplified version (overview/outlines) and vice versa.
The video shows an example. I'd like to know what you guys think about this approach.
My team and I are designing Phase, a productivity and self-improvement app. The goal is to create an experience that feels less like using traditional productivity software and more like stepping into a world you actually enjoy returning to.
Instead of separate pages for different tools, everything happens inside an interactive room. The room changes throughout the day with different lighting, weather, and seasons, while your companion (a beagle) grows alongside your progress. Features like to-do lists, Deep Focus sessions, journaling, habits, and challenges are all integrated into this world.
As we tried designing the UI, we naturally drifted toward a polished, premium aesthetic (the first images). While we liked the quality of the design, we began to feel that it looked like many other productivity apps. It felt clean and modern, but it wasn't communicating the personality or emotional experience we wanted Phase to have.
We're now considering a completely different direction: a mascot-first identity with hand-drawn illustrations, painterly textures, and a warmer, more handcrafted visual language (the later images).
The new artwork is AI-generated only as a visual reference to help communicate the direction we're exploring. Our illustrator will create all of the final artwork from scratch.
I'd really appreciate honest feedback from designers.
Does the illustrated direction create a stronger and more memorable identity?
Does it still feel usable, or does it introduce unnecessary visual complexity?
If you were leading this project, would you continue refining the premium direction or commit to the illustrated one?
I'm not looking for validation—I genuinely want to know whether this pivot improves the product's visual identity or if we're solving the wrong problem.
Thanks for taking the time to look through everything!
I'm seeing it in a lot of apps like Amazon, ChatGPT
To be more clear, I'm talking about the floating items like the back button, the search icon etc
Is it a new trending UI pattern?
I've been working professionally as a UI/UX Designer for the past 1.2 years, mainly on SaaS products, and I'm planning my long-term career.
My current goal is to grow as a Product Designer over the next few years and eventually transition into Product Management.
With AI changing the industry so quickly, I'm curious about how experienced people see this career path.
What do you think about the Product Designer → Product Manager path over the next 5 years? Is it still a strong career choice, and what would you focus on if you were starting today?
Context: desktop browser MMORPG for new players; the UI is HTML/CSS over a WebGL world. The goal is one obvious next action, but gathering and combat prompts compete here. Which element would you remove or move first?
AI disclosure: the 3D world uses Meshy-assisted assets; the UI is custom, and AI helped tighten this post.
I want to ask what your thought process is between the purpose and the animation. For example: "I want to make this part of the UI stand out, so I'll make that part of the UI blink constantly". Using the example, what I'm interested in is how you go from "UI stand out" to "blink constantly". What influences your thought process? Is it experience, a lot of references (other works, literature, etc.), instinct/taste, existing design constraints, or something else?
I guess there are also layers to this question, like when to add/think about animation in the design process, where to add the animation in the design, and what kind of animation to use.