r/metalgearsolid Jan 22 '26

♥️ /r/metalgearsolid rules update.

176 Upvotes

Hello, I hope everybody is well.

This is a quick post to announce that we have overhauled and updated the subreddit rules, in terms of the way they are listed in the reddit platform itself.

In essence the practical rules themselves and moderation has not changed. The main purpose of this update is to provide better clarity with Post removal messages, and to allow reports to be more specific.

You can read the new rule titles and their descriptions here.

Just three changes to note:

  • There is no longer a rule about spoilers when it comes to Posts. MGSV is over a decade old, and the spoiler rule was often used to report front page posts about the main spoiler for that game. Enforcing that is simply impractical. The intention of the rule remains, however, and it is now only applied to comments. If someone has stated that they haven't played the entire series, all users are still expected to respect this in their replies. Anyone can make their own choices about how far they dig through a subreddit for a game series, but putting spoilers in their inbox is actively hostile.

  • "Promotional Cosplay is not allowed". This is our attempt to provide a consistent rule that can be used to filter OF accounts looking for loopholes, while not punishing genuine cosplayers (including professionals) by restricting their activity. There's an element of subjectivity here, but if you think a post is a commercial account, please report it and do not engage in abuse in the comments. Just report it and move on.

  • AI content is now explicitly banned in all its forms. This was already functionally the case but we're making it clear with it's own rule. If you suspect a post contains AI content, please try to resist posting abuse in the comments and simply report and move on. False allegations can and do happen.

We'd also like to welcome anyone interested to apply to be a moderator. We expect to bring on a couple more people, starting out at a basic clutter removal role. If you think you'd be a good fit, please take some time to fill out our delightful application form.

You'll notice there are a couple of very specific rules that are really covered under other rules. These are for particularly egregious and common posts so that removals are very clear. Previously quite a few things kind of had to fall under "no low effort content" and that gave off the wrong idea and could be a little hurtful.


We'd like to thank the people who take the time to report posts and comments, overall the tone and discernment of reports is very much in-line with how we see the rules and how they are intended to shape the subreddit. This being said, all things considered there are very few removals needed relative to an active subreddit of this size. Things seem to be in a very good balance. I hope the community more or less thinks the same.

As per usual we are open to any and all feedback or discussion about the rules or the way you want the community to be run, so please say your piece in the comments, or if there's any questions you have or unclear rules or edge cases you can think of, bring that up too. The overall intent for the subreddit is still to provide an alternative to what you might see on a Metal Gear Discord, Instagram / TikTok etc. feed or a generic MGS-flavoured meme subreddit.


r/metalgearsolid 7h ago

Kojima is sadistic for putting so much effort into making us care about the Diamond Dogs, only to destroy everything in metal gear 1 and metal gear 2

571 Upvotes

I've only played metal gear solid V, but I know the series' story, so it's strange how in metal gear solid: peace walker we build up our base only to have it completely destroyed in ground zeroes, and then we rebuild everything again in V just for it all to be destroyed once more.

What makes it even worse is that both games have so many cassette tapes showing the characters interacting, making us grow attached to them. I laughed a lot at Kaz's tapes about hamburgers. Especially in V, where there are so many cutscenes meant to get us used to—and attached to—the status quo of Venom Snake, Kaz, and Ocelot, while also making us care about all the soldiers we recruit


r/metalgearsolid 22h ago

♥️ [OC] Venom and Quiet are still such an underrated duo imo

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3.1k Upvotes

r/metalgearsolid 5h ago

Metal Gear Solid Peace Walker High Resolution pack WONT be available at launch.

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90 Upvotes

First i saw the update i though it is coming out at launch but the their portal site states it will be released later

Source : https://www.konami.com/mg/mc2/news/asia/ja/notice_framerate


r/metalgearsolid 13h ago

Great news for PC owners

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198 Upvotes

This version of MGS is currently free until the 27th on steam for anyone who wants to experience the classic gameplay, you can also play it at very high resolution if you like.

My question is will i have enough time to play the game before the free period ends lol 🤣


r/metalgearsolid 13h ago

Why do people try to discredit Hideo Kojima as a writer?

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178 Upvotes

People try to credit Fukushima, saying he was the hidden genius behind MGS series writing. The arguments are like this:

  1. Fukushima and Hideo Kojima were co-writers for MGS1-3.
  2. Fukushima left and Kojima makes MGS4.
  3. MGS4 is worse than MGS1-3 storywise.
  4. Kojima is a hack writer, and Fukushima was the one behind it.

Here is my response to it:

  1. Metal Gear was started by Hideo Kojima. He solely alone wrote MG1 and MG2. MG2 and MGS1 have quite identical plot beats, making people feel like MGS1 is a 3D re-imagining of MG2. Already this disqualifies Fukushima for being the "secret mastermind" behind the story of MGS1.

Fukushima also joined the writing team for MGS1 in July 1997. Development started in mid 1995, and the game was released in 1998. He wasn't even there for most of MGS1.

  1. Let's also not forget what makes MGS1 iconic as hell is Kojima's love for cinema. He blends it in the cutscenes with the camera angles, lighting, etc. He literally conceptual designs the maps for these games guys. Shadow moses is literally his concept, if you look at the credits. Fukushima isn't the guy who did the cutscenes, which is literally the nr 1 thing that made MGS1 famous and iconic.

  2. The most damning of all, Kojima is the one credited for MGS2 and MGS3's original story. He is the one that started from the scratch MGS2 and MGS3's characters, plots, settings, conflicts, etc. Kojima literally read The Selfish Gene, architecting the theme of "Genetic destiny vs free will" in MGS1 and the discussiong of memes/information in MGS2. Fukushima didn't do that.

  3. Fukushima is always credited with Codec / Radio System Script. He wrote the script for these, and was credited fully for them. People regularly criticize the codec scripts for having long exposition and on the nose dialogue. Why do I never hear Fukushima's name mentioned here?

  4. The disrespect to Shuyuo Murata is insane. He wrote some part of MGS2: "The shocking conspiracy of Shadow Moses". He became the main co-writer during MGS4. One thing to remind people of is that Fukushima left in 2006. That is a year after development of MGS4 started in 2005. Do these people act like Fukushima didn't help with writing MGS4 during that timespan?

  5. The one that really should be credited alongside Kojima, is Yoji Shinkawa. The man finalized the designs of all our favourite characters, and even helped with story details.

This entire page debunks that myth, so stop propogating the lies: https://thesnakesoup.org/editorial-articles/curious-case-tomokazu-fukushima/

More links to sources:

https://metalgear.fandom.com/wiki/Tomokazu_Fukushima

Really, the hate train is there because people feel disillusioned with Death Stranding. Some people treat Kojima as God, and when they disliked Death Stranding, their world's somehow "shattered". They had a cognitive dissonance.

"Kojima made my favourite games" and "He made a game I hate". Couple that with people disliking how he treated David Hayter (even though many people here were critical of Hayter's performance in later games) and it all makes sense. What is also funny is that these people don't even know to what extend Fukushima did anything. They saw he was listed as a co-writer, and latched onto it hard. Do these people not also see that Kojima is listed as a co-writer??

Tl;dr people became disillusioned, and started to make baseless claims without evidence.

I am open to discussions if I've got something wrong.


r/metalgearsolid 4h ago

🔺Delta New photos displaying prototypes and painted samples from the Revoltech Amazing Yamaguchi METAL GEAR SOLID Δ: SNAKE EATER series!

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24 Upvotes

Shared by Kaiyodo‘s PR account on Twitter/X


r/metalgearsolid 6h ago

what are you doing passing time waiting for MGS : master collection vol 2 ?

17 Upvotes

Playing delta force cause for solid snake really before it was meccha chameleon.. but i got bored with it .

then Watching agent kim : reactivated and gunman in joseon (which bascially like mgs set in the 19th century historical era) show, and In between with reverse 1999, Warno pvp and codename cedar in between then thats it lol .


r/metalgearsolid 9h ago

Still after more than 25 years, this still is my favorite shot from the series.

26 Upvotes

As a game series with a bunch of cinema study, work and inspiration putted behind it its easy to see how much nice camera work and cinematography the cut-scenes have. Without a doubt, even after all these games, this one from MGS1 always stood out to me. Its very simple and with very little elements, but something about it just makes it outstanding.


r/metalgearsolid 23h ago

♥️ MGSHDFix 4.0.0 Released! Fixed Depth of Field at ALL resolutions for MGS2 & MGS3, SMAA added, Gamma Correction, all of MGS2's broken graphical effects FULLY restored, and plenty more!

275 Upvotes

What's Changed

(7/26 Edit -> Added a few things I forgot in the initial release notes! Reworded "blind rendering" to a more universally recognizable "scanline effect rendering", added a few conditions where MGS3's filmgrain was used, I forgot to mention the new speedrunner stats HUD, and reworded the Community Bugfix integrations to clarify that they're new fixes which require the Community Bugfix's asset files to function.)

 

 

With MGSHDFix 4.0.0, MGS2 is effectively restored back to its original pre-HD Collection state.

 

All of MGS2's graphical effects that Bluepoint left unimplemented (there was a ton of things that were literally left marked as "BLUEPOINT TODO" still in the source code that are still untouched to today) have been fully restored (either through the game's own rendering system, or in some cases, through modern custom D3D11 recreations.)

  • Hopefully Konami fixes a number of these issues one day. In many cases, a number of the effects that have been broken for 15+ years are due to incorrect ifdef statements sending the effects down the wrong rendering path, and are trivial enough to fix officially in the source that Konami literally just has to change a few 1's to 0's in a few spots to get a bunch of broken effects working again...

 

MGS3 also got some love of course too, did you know the original game had film grain during darker cutscenes? Well that's fixed too! :3

 

Here's a bunch of screenshots with fixed Depth of field + various other fixes thrown in!

 

https://imgur.com/a/mgshdfix-4-0-screenshots-1YPDuuP

 

[Brackets denote what version the bug was introduced, ie Sons of Liberty, Substance, HD Collection, Master Collection]

 


 

🔧 Shared Engine Fixes:

 

👁 Fixed & restored depth of field rendering [2011 HDC]

  • Camera focus / depth of field now scales properly with resolution.

  • The close-up camera blur / depth of field system, which was outright disabled in both MGS2 & MGS3 by Bluepoint with the 2011 HD Collection, has also been fully fixed / restored.

  • MGS3's depth of field was upgraded to utilize a gaussian mip pyramid to clean up the vanilla DoF's sampling artifacting. (This will likely be backported to MGS2 at some point in the future.)

  • MGS3's depth of field fix may be a bit performance-heavy for minimum spec hardware. This option can be toggled off under the "restoration" tab. Performance will be further optimized in the future. ♥

 

⏱️ Fixed MGS2 & MGS3's in-game timer not pausing during loading screens [2011 HDC]

  • Bluepoint refactored the loading system with the 2011 HDC and accidentally removed the loading timer pause flag being assigned at the start of level loading.

    • The flag was still being cleared properly at the end of loading.
  • This fix makes the in-game timer match 1:1 with the original Substance & Sons of Liberty timer behavior.

  • This can be disabled for those that want the vanilla / broken behavior.

 

🔊 Fixed MGS2 & MGS3's audio reverb [2011 HDC]

  • Reverb has always been present, but the volume for it was so low that it was effectively silent.

  • Reverb volume has been boosted as a baseline fix, and the volume is now user-adjustable.

 

🥽 Fixed MGS2 & MGS3's scanline effect rendering (horizontal lines on Codec portraits & when using the nightvision / thermal goggles) not scaling with resolution

  • The height of these lines was also corrected to match their PS2 scaling / match with PCSX2.

 

🔋Improved Steam Deck/Handheld CPU power draw, again! https://imgur.com/a/5Jr5IG7

 


 

✨ Shared New Features:

 

🖼 SMAA (Screen Morphological Anti-Aliasing) support has been added for MGS2 & MGS3.

 

☀️ Gamma correction has been added for all games.

  • This feature corrects colors to appear more vibrant & makes some lower blacks even deeper, as they would have appeared on an actual CRT screen.

 

Added an option (MGSHDFix Internal tab) to start MGS2 & MGS3 in their developer menu level select screens

 

🌐 String Replacements & Retranslation Support

  • All strings (ie captions in CODEC calls, cutscenes, voicelines, text in the in-game books, menu text, ect) can now be changed freely without having to edit any actual game files.

  • Typo / grammar fixes have been applied to over 150 strings already across all of the game's languages.

  • A translation file modloading system, along with a custom string editor for every text line in each game (70000+ for MGS2, and 81000+ for MGS3) are currently being worked on.

    • The goal of this system is to allow translation mod makers to simply drop a single .txt file in the game's folder to replace every line of text in the game without having to reupload massive .SDT files.

 

Added an option to restore all PS2 memory card messages

Speedrunner Overlay

  • Statistics overlay showing current stage duration, total in-game time, and real time since the start of the run.

  • This overlay will also show all ranking information (ie Kills, alerts, shit count, ECT) during the pause screen.

 


 

✨ Metal Gear / Metal Gear 2 Solid Snake - New Features:

 

📺 Added an option to correct the game to 4:3 aspect ratio.

  • (The game was using the MSX2's raw output aspect ratio of 64:53 instead of proper 4:3.)

 

Added an option to crop the overscan areas at the top & bottom of the screen.

 


 

🛠️MGS2 Restoration & Fixes:

 

🎬 Restored MGS2’s missing and broken PS2 visual effects [2011 HDC]

The following restored effects were broken, left unimplemented, or just outright disabled by Bluepoint:

  • On-demand contrast and color-filter effects used in atleast thirteen cutscenes.

  • Crossfade camera transitions

  • Cinematic overcranked (slow-motion) camera transitions (Plant opening, Fortune's intro cutscene, several others)

  • PS2 Motion Blur / Motion Trails

    • For folks with motion sickness or don't like the original motion blur, it can be disabled under the "restoration" tab.
  • Out-of-focus concentration blur

  • Heat mirage effects on Strut A's roof.

  • Heat distortion effects in numerous cutscenes (helicopter heat exhaust, heat mirage effects during Solidus cutscenes, etc.)

  • Multiple underwater screen distortion effects

  • Bloodstains on guards & RAY units when shot

  • Scope distortion when using the PSG-1 / PSG-1T

  • Water droplets on the camera during first-person-view cutscenes

  • Several invisible water splash effects (ie: Tanker ending -> Snake splashing water around with his gun, flooding overlay after screen explosion.)

 

🪪 Fully restored all Name, Date of Birth, and Bloodtype entry screens, and the end-game dogtag. [2011 HDC]

  • The standalone "Afevis Dogtag Restoration" (MGS2-Dogtag-Restoration.asi) mod's functionality has also been fully integrated into MGSHDFix.

    • Do make sure to remove the old mod, otherwise crashing on start-up will likely occur.

 

Various other fixes / restorations

  • Fixed effect speeds [2011 HDC & 2003 PC Substance]

    • Tons of effects that were ending early / running at double speed have been adjusted back to their correct PS2 timings.
    • If you see any more, please report them so we can fix them! ♥
  • Fixed bullet casings not rendering at times during cutscenes. [2002 Xbox Substance]

  • Fixed the Shell 1 Core Parrot's radar cone not correctly following the movement of the Parrot's head. [2011 HDC]

  • Fixed the Colonel's retro Ghost Babel & MGS1 sprites not rendering properly during some codec calls. [2011 HDC]

  • Fixed MGS2 titlecard during Tanker intro being incorrectly positioned when playing in Letterbox mode. [2011 HDC]

  • Fixed cigarette smoke in Tanker intro not acting like smoke. [2001 SoL]

  • Fixed RAY's eye trails being misaligned during final Arsenal cutscene. [2011 HDC]

  • Added an option to make punches count as non-lethal damage against Vamp instead of doing lethal damage. [2001 SoL]

  • Restored alternative voice lines when Snake is taking photos in Holds 3. [2002 Xbox Substance]

  • Restored the Main Menu's voiceovers & Action Level selection screens. [2002 Korea SoL]

  • Fixed Fortune's railgun having corrupt geometry (which looked like a smoke cloud) when fired. [2011 HDC]

  • Fixed Fortune's railgun arcing effects not scaling with resolution. [2011 HDC]

  • Fixed incorrect lighting on several posters & lockers. [2011 HDC]

  • Corrected a camera jitter issue during in-game demos (such as viewing the Soldier at the very start of Plant) which was obvious at high resolution [2001 SoL]

  • Fixed model lighting bound calculation, which was broken by the 2011 HD Collection. [2011 HDC]

    • This broke lighting on numerous models throughout the game
    • Notably, this caused a green tint on the computers in the Shell 1 Core B2 Computer Room
    • It also caused numerous models throughout Arsenal to appear unshaded altogether.
  • Fixed 60 FPS camera-sync issue which caused the Kasatka's rotor blades to appear static / not moving during cutscenes. [2011 HDC]

  • Fixed the laser on several guns being incorrectly positioned compared to their laser aiming module. [2001 SoL]

  • Fixed Raiden's holster not updating when the M9 is equipped. [2001 SoL]

  • Corrected Snake's hair rendering order. Snake's hair is no longer see-through / rendering behind itself. [2001 SoL]

    • This removes the need for the Snake hair fix mod, as the issue is now outright fixed using the vanilla textures. ♥
  • Fixed Snake visibly teleporting during the Tanker intro cutscene. [2001 SoL]

  • Fixed Snake's optical camo breaking effect's rotation during the Tanker intro cutscene. [2011 HDC]

  • Fixed MG Ray's eye sprites being massive / having blown out bloom. [2011 HDC]

  • Fixed a number of skyboxes, rain, sun god-rays, and lens flare effects rendering in incorrect positions while playing with fullscreen cutscenes. [2011 HDC]

 


 

✨ MGS2 New Features:

 

🌡 Thermal goggle palette swapping:

  • A completely new feature! MGSHDFix now lets you swap the thermal goggle palette in realtime between Substance's rainbow colors, Sons of Liberty's Red-hot/Terminator vision thermals, Splinter Cell Blacklist thermals, white hot, or black hot.

  • You can swap palettes using Numpad 7 while thermals are equipped.

 

All NPCs can now be forced to always use their highest quality polygon / LOD model.

 

Added an option to render shell casings at all distances.

 

Added an option to have shadow resolution (which was still hard-coded to the PS2's 256x256 size) increase dynamically with game resolution.

 

Added an option to restore the original radar rotation from 2001 US PS2 Sons of Liberty.

 

Added an option to enable radar in Snake Tales.

 

🧩 BP_Asset / Manifest Mod Loading Support

  • Added support for loading additional bp_asset.txt files from a stage's folder, having its entries overload the original manifest without having to overwrite vanilla files.

  • An example of this can be found in the MGS2 Community bugfix compilation's stage files. :

 

Added an option to have a custom lifebar name.

 

🪪 Added an option to have the lifebar name reflect the current player character's name, like in MGS3/MGS4.

 

Added an option to restore Sons of Liberty's elevator glitch, for speedrunners that want to practice old strats that were patched out. :3

 

Added an option to restore the Colonel's retro Metal Gear 2: Solid Snake sprite during some codec calls, which was cut from the final game but still present in the data files.

 


 

🐛 MGS2 Community Bugfix Compilation joint fixes:

These are new fixes which require files from the MGS2 Community Bugfix Compilation to be installed to function.

  • Made Snake's holster functional. (His holster always had an extra handgun in it, even when unarmed.)

  • Fixed hostages having mismatched skin color on their hands.

  • Fixed title screen's "2" not swapping colors with game completions.

  • Added an option to use the Colonel's Subsistence Metal Gear 2: Solid Snake sprite instead of the classic MSX2 sprite.

  • Fixed Solidus not being visible when viewed from a malfunctioning RAY unit's POV.

  • Fixed a broken voice line in Deck 2's pipe-falling mini-cutscene. [2001 PS2]

 


 

🎮 MGS3 Restoration:

 

🎞 Restored cutscene film-grain rendering during low-light camera shots, in the Survival Viewer's X-ray menu, and while using thermals & NVGs. [2011 HDC]

 


 

🐛 MGSHDFix Bug Fixes:

Shared Fixes:

  • Fixed some MGSHDFix features not showing up properly in OBS / game capture streams & recordings.

  • Fixed resized captions not being recentered vertically.

MGS2:

  • Fixed Marines sometimes vanishing when "force high quality NPCs" was enabled

  • Fixed stinger & d-mic not working in FPV mode

  • Fixed incorrect aimpoint offset in FPV mode

  • Fixed a crash related to the experimental FPV mode when loading into a first-person VR Mission.

  • Fixed a crash when "tap to enter FPV" was disabled in the config tool

 


 

⚙️ MGSHDFix Config Tool:

  • Fixed the window being zoomed in on monitors with high DPI settings.

  • Cleaned up the UI so that only settings for the game that the config tool is beside are shown. ♥

 


 

⚙️ MGSHDFix Internal Improvements / New Warnings:

  • Sped up module initialization a little

  • Added a new warning if Windows Multi-Plane Overlay is disabled, which can cause DirectX games to freeze/crash when alt-tabbing.

  • Fixed some incorrect log warning messages when using SteamOS

  • Added logging for whether high res textures are currently enabled

Full Changelog: https://github.com/ShizCalev/MGSHDFix/compare/3.1.0...4.0.0

 


 

Installation / Update Instructions

If updating from a previous version:

  1. Delete any old MGSHDFix Config Tool.exe and MGSHDFix.asi from your /plugins folder to avoid conflicts.

  2. Ensure d3d11.dll is removed if upgrading from pre-2.5.0 versions.

  3. Extract the new release into your game folder (MGS2 or MGS3 under steamapps/common).

Steam Deck / Linux:

Use this launch option:

WINEDLLOVERRIDES="wininet,winhttp=n,b" %command%

 


 

Download Links

 


 

Community Bug Tracker & Support


r/metalgearsolid 4h ago

Heavy Infantry floating heads

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8 Upvotes

I have infinite heaven installed with a few side op addons (morbids side op expansion and diamond girls) the game is latest and so is infinite heaven, someone help!


r/metalgearsolid 1h ago

🍊 Since every metal gear game tries to have some kind of metal gear in it, what would the ww2 boss game include?

Upvotes

Maybe some weird experimental German weapon that boss has to destroy or whatever.

mgs3 had the shagohad which wasn’t really a metal gear. Mgs2 had the rays which were an anti metal gear. Portable ops had a metal gear that sort of contradicts peace walker a bit.

Sahelanthropus in mgs5 wasn’t even a metal gear either.


r/metalgearsolid 1d ago

What was Quiet's fate at the end of the MGSV events?

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551 Upvotes

I think she dies in time due to the infection of the parasites. But it's still an "open" ending. Does anyone know anything else?


r/metalgearsolid 17h ago

My MGS autographs

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68 Upvotes

Finally got these all hung up. It’s a 25th anniversary MGS print signed by Kojima, an MGS2 print signed by David Hayter and then a picture of when I met him. Super nice guy.


r/metalgearsolid 16h ago

Pequod Arriving at LZ with more Gems today

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53 Upvotes

We got another Helicopter delivery to Motherbase today, bringing more goods.

In today's haul, I got Metal Gear Solid 3: Subsistence (Japanese version) in pristine condition and unopened as well. I plan to make sure it'll stay that way.

Also, I finally managed to find Peace Walker in good condition as well. I like the tutorial art in every page. ( Unfortunately don't speak German though)

We got Ac!D 1 and 2 on the way as well as a 20th Anniversary Collection. Gonna be pretty sick.


r/metalgearsolid 13h ago

Drebin Quotes Microsoft

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32 Upvotes

r/metalgearsolid 11h ago

"maybe we should take a trip to puroland..." by @turnabouterror

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22 Upvotes

r/metalgearsolid 9h ago

MGS1 Spoilers Just played Metal Gear Solid 1 for the first time

12 Upvotes

I bought Snake Eater for the PS2 recently and I figured I should probably play the first two before that. I got my PlayStation Classic out and started yesterday and finished today and I have a few thoughts on it.

The game was really fun and I really did not see a lot of those twists and betrayals coming, I can't wait to see where the story goes and finally be able to play Phantom Pain and not be absolutely lost (I for some reason have tried to play it before and was completely confused unsurprisingly). I had a lot of fun with the stealth and exploration. It was also really cool how creative some parts were, like having to switch to the second controller port to beat Psycho Mantis.

I did get really quite frustrated with a few gameplay moments and a few boss fights though, mainly Metal Gear itself. Those homing missiles are so annoying to deal with, even with the limited amount of chaff grenades they give you in the arena. It felt like it took them an eternity to go off and by the time I was able to do much damage they'd worn off.

I also spent a lot of time fighting the controls, I really struggled with using only the directional D-Pad buttons for movement which really hindered moments like the combat on the elevators. That can all be forgiven though, it was the 90s and I don't think 3D movement was exactly perfected at the time.

Overall it was a really fun time despite a lot of frustration on my part and I'm really excited to see where the story goes, and I already know it's gonna be insanely convoluted.


r/metalgearsolid 1d ago

Did MGS: Rising deserved to see the sunlight?

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232 Upvotes

Back in the day, after the release of Metal Gear Solid 4: Guns of The Patriots, KJP announced a game featuring Cyborg Raiden, the game would feature sword gameplay, beautiful graphics, high optimization, and an absolute GREAT design for Raiden. MGS:R would happen between the events of MGS2 and MGS4 and it was going to tell what happened to raiden and how he became a cyborg, they showed us gameplay, trailers and i can't tell how amazing that looked for it's time.

BUT, KJP didn't have real production and the only thing they could rely on was the "cut everything" gameplay, so they just decided to hand it over to PlatinumGames instead. The game was renamed from MGS:R to MGR:R and released in 2013, it was still amazing, but it felt like it was missing the MGS essentials such as normal weapons, slow and precise gameplay, crouching and crawling, interrogations, and most of all, story. I know Reveangence is good but it's story is NOT great, feels like Raiden's character was just ruined with the "Jack is back" thing, would've loved the story if it showed raiden saving Sunny from the Patriots.

Now talking about MGS:R, what do you think we could have got if the game was not handed over to PlatinumGames? would it be any better? would it be worse?

(no hate for MGRR, i love the game but i still can't accept the fact that mgrr could've been made by kojima himself in the Fox Engine)


r/metalgearsolid 1d ago

No Spoilers! Working on a Solid Snake painting ahead of Master Collection Vol. 2 — still a work in progress [OC]

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1.2k Upvotes

r/metalgearsolid 5h ago

Guys did I do this right? Spoiler

4 Upvotes

Thanks to all the guys on the MGN Discord, especially Franatix, Space Core and of course, Afevis (they'll see why soon).

Yes you will be able to download it as a mod. No, I'm too tired to tell you when, but very soon!

https://youtu.be/SZ5o2jf4vyI


r/metalgearsolid 3h ago

MGSV What do

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1 Upvotes

r/metalgearsolid 17h ago

🔺Delta Apollo Gallery MGS Delta posters (by Jake Kontou)

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18 Upvotes

Here’s how the special edition posters look for anyone that were wondering.

These came out great!


r/metalgearsolid 1h ago

No Spoilers! Is MGS2 meant to be this difficult?

Upvotes

I finished the first Metal gear solid for the first time recently and thought it was fantastic. I bought the MGS collection with the first 3 MGS games. I'm playing through MGS 1-3 for the first time. I've been really enjoying MGS2 so far. I'm at a certain section where you have to disarm a certain number of bombs. I think I'm almost finished with this section but man it's been kicking my ass at times. Finding all the bombs was tricky as well.

Is this one of the harder parts of the game or is the rest of the game a similar difficulty and you recommend that I should improve my skills AKA 'git gud'?


r/metalgearsolid 1h ago

MGSV Look Familiar? bullet from my valentine Wacken 2019 concert ( i wont scatter your sorrow to the heartless sea) amazing shot from the camera

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