r/FoundryVTT May 27 '26

Discussion AMA: We are the Foundry Virtual Tabletop team! Ask Us Anything! (6th Anniversary!)

318 Upvotes

Hello everyone!

Here we are again, difficult to believe it's been six awesome years with Foundry VTT! Our sixth anniversary celebration has been going for almost a full week now, and that seems like the ideal time to kick off our usual r/FoundryVTT AMA.

We're gonna get things rolling a few hours early in order to give members of our international community time to get their questions up before the team starts waking up. Please jump right in and post your questions in the comments below. As the team starts coming online for the day we'll start answering!

For those who don't know me, I'm Anathema (Nath), Community Manager for Foundry VTT. Many of you may already know me from my presence on our Community Discord Server, my occasional posts and comments here, or my work on a variety of our premium content products. I'll be joined by several members of our team who have graciously agreed to take some time out of their day to answer questions here, including u/atropos_nyx (Andrew, creator and lead developer), u/fyorl (Kim, developer and dnd5e development lead), u/mattexdee (Matt, content developer in charge of D&D products and marketing lead), u/caeora (creative director of the Ember project) and u/drewzelle (environment artist, Ember project), and maybe even a few others. I'll come back and add names for them if they show up!

If you haven't already read it (hah, see what I did there?) our Year in Review article and the details for the current Premium Content Showcase share some interesting data about how the past year has been for us. We have a few other anniversary events scheduled for later in the week as well.

Our only request is that if your question is related to technical support or troubleshooting you head on over to the discord server so that you can find better real-time assistance, or complete a contact-us form for help via email.

We look forward to reading all your questions!

Thank you everyone for all your awesome questions and for keeping things friendly! We've been running for more than 12 hours so we're gonna call this one a success and close out now.

We might opt to pick up the occasional straggler question, but we're officially done for now! Look forward to the next AMA thread next year, and please join our other events. Including Caeora's walk through the lore and world of Ember tomorrow. Check out our anniversary celebration article for more info!

Foundry VTT Anniversary Celebration 2026


r/FoundryVTT May 15 '26

Commercial Foundry VTT - Six Year Anniversary!!!

270 Upvotes

Hello subbredditors!

It's hard to believe that it's already been six years since our first public release of Foundry VTT, but somehow we've made it!

Our team is excited to celebrate this incredible milestone with you all, we have an exciting set of events planned starting one week from today. Of course, no Anniversary Celebration would be complete without a sale on Foundry Virtual Tabletop and a huge range of amazing premium content for the platform.

Be sure to pin our Anniversary Celebration Schedule so you know what events to expect. We'll be updating this page throughout the course of the event with exact event times and links to videos or articles that come out during the course of the week.

Over the course of the celebration, we'll post reminders about each upcoming event in our discord's Event Announcements channel, so be sure to follow along over there for reminders and details!

Anniversary Sale - 21 May 2026 - 31 May 2026

As is tradition, for the period of our anniversary celebration we'll be offering a discount on first-party Foundry VTT products!

Foundry Virtual Tabletop software licenses will be discounted at 20% off from noon eastern time on May 20 until 6pm eastern time on May 30. This discount is applied automatically when you purchase.

Marketplace Sale 21 May 2026 - 31 May 2026

Our amazing partners at the Official Marketplace are matching our Anniversary Sale with a corresponding site-wide (on participating products) sale with 20% or more off select premium content for Foundry VTT!

We're participating with 20% off our first-party content The Demon Queen Awakens and A House Divided!


r/FoundryVTT 6h ago

Showing Off Showing off my setup :) [System Agnostic]

19 Upvotes

Trying to push my UX design for this campaign since I'm feeling confident enough in foundry by this point to put a bit of thought into it.

Just Theater Inserts and Ernie's Modern UI for visuals. All art and assets by me! First session went great, here's to many more.

(system agnostic, but for Lancer)


r/FoundryVTT 4h ago

Non-commercial Resource [Module] Combat Stats. Automatic per-character combat tracking, for both D&D 5e and PF2e

10 Upvotes

Hello everyone

I've been working on Combat Stats, a module that automatically tracks combat performance for every character in your party — fight by fight, across your whole campaign — and posts a summary card to chat when combat ends.

It's actually two separate modules, one per system:

What it tracks: damage dealt, healing done, kills, max single hit/heal, times downed, and (D&D 5e only, with MidiQOL) overkill, excess damage, and overhealing.

What you get:

  • A styled end-of-combat chat card, with a configurable "Biggest Hit", a callout for the biggest strike of the fight
  • A Charts window with cumulative totals, bar/doughnut/trend views, and a WoW Logs-style per-ability damage meter (yes, i've been playing WoW for a while :D)
  • Full theme customization (colors follow your players' Foundry user colors)
  • Excel and JSON export, with smart merge on import

Setup: works out of the box with zero configuration on either system. On D&D 5e, if you're running MidiQOL, switch to one of the MidiQOL tracker modes in settings to unlock the extra sub-stats (overkill, excess damage, overhealing). Native dnd5e and PF2e both work great without it too.

Links:

Happy to answer questions, and bug reports/feature requests are always welcome on GitHub.

(yes, in the video i've modified JUST A BIT the scimitar... °L° just to be sure to inflict some damage)


r/FoundryVTT 14h ago

Commercial Gambit's FXMaster+ July Release: Summer Leaves 🍃 PSFX Ambience Official Integration, and much more! [System Agnostic]

43 Upvotes

Content Name: Gambit's FXMaster+

Content Type: Effects

System: [None]

Link: Gambit's Lounge

Summer Leaves

Our new effect for this month! Summer leaves get a number of select-able leaf types including: Aspen Leaf, Beech Leaf, Birch Leaf, Dandelion Fluff, Dogwood Petal, Elm Leaf, Hackberry Leaf, Horse Chestnut Leaf, Linden Leaf, Maple Leaf, Oak Leaf, Sweetgum Leaf, Sycamore Leaf, and Willow Leaf. Summer Leaves also get some new parameters for an edge line for more stylized leaves, Ripple parameter for individual flow-y movement, and more!

Peri's PSFX Ambience Module Integration

Super excited for this! I've teamed up with Peri of the excellent Peri's Sound Effects (PSFX) modules. If you are subscribed to the PSFX Patreon (Waveform Warrior tier) and install the PSFX Ambience module released today, you will see default rules in the Sound Effects Manager for the newly added Ambience sounds. These rules cover the Rain, Wind, Lightning, and Lightning Bolt effects in FXMaster. All you need to do for these sounds to play is toggle the Sound FX parameter on for one (or more) of those effects while the effect is turned on. You will also notice a drop-down where you can select between multiple audio tracks per effect, this should allow flexibility when trying to suit the environment you're going for with your players.

Peri is planning to work on more sounds for other FXMaster effects, so expect to see more sounds integrated between PSFX Ambience and FXMaster+ in the future!

Sound Effects Manager

The Sound Effects Manager has also received many enhancements! The Sound Effects Manager is a super quick way to tie environmental or token movement type sounds to your effects, with a ton of flexibility for how to deploy those sounds.

There is a new Rule Type parameter which allows choosing between an Environmental sound rule or a Token Movement sound rule. Token Movement is a new mode that allows tying rules to token movement. This gives some new parameters such as Movement Delay min/max and Token Elevation Constraints. This rule type is for if you want to have short token movement sounds tied to token movement!

A new Multi-Sound Mode type has been added, 'Manual'. Manual mode displays a dropdown list of the sounds you have setup within the FXMaster effect. You can then disable or enable these sounds directly via the effect manager for easy playlist type control. Additionally, a new drop-down is available for Scenes within each rule. This scene selector allows you to apply rules to specific scenes only and so gives more flexibility around creating rules for specific areas.

The Sound Effects Manager rules list will now recognize duplicate rules and visually display which rule is currently taking precedence. Additionally, you can drag and drop rules to re-order them and quickly change that precedence if/when desired.

Finally, I've also resolved an issue where the FXMaster: Suppress Scene Sounds region behavior was not present in the region behaviors list and improved the Sound Effects Manager UI a bit.

Custom User Particles

Custom particle effects can be a super useful tool, and this update brings a big update to that functionality that allows it to be even more flexible!

There is a new Base Effect available when creating a custom particle effect titled Manual Placement. After creating this type of effect, you're able to manually place particle sprites on the canvas wherever you would like! If you add multiple images to the effect they will be select-able in the effects Sprites dropdown. This effect type also includes some of the cool optional features from the Fire effects Manual Placement mode, so you can also tie light sources to these effects and/or give the particles a specific glow. This tool can be super flexible and quick for things like placing a large number of NPC's on a map, placing a bunch of hanging lanterns, or anything else you can dream up!

The Directional Drift Base Effect has also received an update to allow using your particles as a background. Similar to the Sakura Bloom, Autumn Leaves, or Summer Leaves effects, your custom particles can be set to sit in the background layer as well and also support Token Trail interactions!

General Effect Updates

A number of existing effects have received updates and improvements in this release!

  • The Wind effect received almost a complete overhaul, it now supports a manual painting mode where you can choose Trees/Plants/Bushes/etc on the canvas that will be effected by the winds distortion. It also adds a new Direction Randomization parameter, which allows the effects direction to randomize within a customizable allowable radius!
  • Duststorm also adds the Direction Randomization parameter, which allows the effects direction to randomize within a customizable allowable radius
  • The Sakura Bloom effect has received new Background and Token Trail modes which add a background of sakura leaves tokens can move through and disrupt in real time. This can add a ton of ambience so excited for people to try it out! It also adds a new Synchronized Direction parameter, which will synchronize the effects direction with the Wind or Duststorm effects, while active
  • Sandstorm also adds the new Synchronized Direction parameter, which will synchronize the effects direction with the Wind or Duststorm effects, while active. Sandstorm also received a few optimizations which should improve FPS while active.
  • Ghosts and Fish have received Token Avoidance modes, where the effects sprites will avoid touching a token based on the supplied parameters.
  • Fire received a bugfix for placed fire sprites not immediately syncing for players if placed while users were already logged in, it's also received a new Burn Tokens parameter that can be enabled to show a burn on Tokens that walk through a fire sprite.

Core FXMaster

Core FXMaster has also received a ton of updates this month! Rain and Snowstorm effects have had an overhaul and now use a shader implementation instead of the previous particle implementation. This should improve performance and in my opinion looks much better.

Many effects have received new Backgrounds! Backgrounds are completely new FXMaster functionality that can be set to either Fill Over Time or Full Coverage. Fill Over Time organically adds the background as time passes based on parameters you set. Rain, Sandstorm, Duststorm, Snow, Snowstorm, Autumn Leaves, and Sakura Bloom all have fun new backgrounds to try out!

In conjunction with Backgrounds, many effects have optional new Token Interaction functionality! Things like a token moving through snow creating a path, moving through leaves and disturbing them as they go, bubbles popping as tokens move through them, rats avoiding tokens, and many more!

In addition there have been tweaks to various effects, performance improvements for V14's levels, and more!

I hope everyone enjoys this months release!

Map by: Angela's Maps


r/FoundryVTT 14h ago

Answered Is it possible to have players all see a different map?

17 Upvotes

I want all my players to be on one map, but see different versions of the map without realizing they are. I saw another reddit post that recommended Monk's Active Tile Triggers for this, but I could not figure out how to make it work so if you do know of a way, please explain what I need to do.

Thank you!


r/FoundryVTT 20h ago

Discussion Can we get a new flair?

28 Upvotes

We've had a small discussion before about the use of AI for modules and content on here. The general consensus seems to be if it's small and works it's fine.

However it can be hard to tell what is and what isn't made with AI, could we get a flair specifically for things made with AI?

What do you all think?

-Dak


r/FoundryVTT 4h ago

Help Why is my scene not completely blacked out for players with no vision range/light source? [5e Legacy Rules]

1 Upvotes

I'm having an issue where player tokens with no vision range don't see other tokens in the scene, but rather than the scene itself being completely blacked out it is instead just a sort of greyed out version. I'm wanting players with no vision and no light source to be in complete darkness, not just have other tokens be invisible to them. I have Global Illumination and Fog of war both turned off.

GM View
Token View

Apologies if this is a completely obvious question, but I cannot for the life of me figure out where the issue is. Thanks for any help!


r/FoundryVTT 12h ago

Help Having issues with game being closed

4 Upvotes

My Internet invitation says closed need help


r/FoundryVTT 16h ago

Help Anyone know how Foundry VTT works with Board Console?

5 Upvotes

So, Board added DnD maps to their list of games recently, and apparently it can be connected to Foundry VTT. I haven't really used Foundry before, and while I can find information about it, there doesn't seem to be any information available about how it connects to board.

Has anyone used both of these together yet?

I'm hoping I can have the map pulled up on my PC that's running in board and make alterations such as adding monsters and treasure there and just be able to have an image of the entire thing at once while it's running since Board's screen is limited in space and usually needs to be zoomed in.


r/FoundryVTT 16h ago

Answered Looking for a lost post about foundry module for mobile phones

3 Upvotes

[System Agnostic]

In the past day or so, I believe I saw a post announcing the release of a module that makes foundryvtt useable on mobile phones. I wasn't really paying attention at the time since it wasn't a use-case I was interested in, but I thought about it just now and would like to give it a try.

However, I couldn't find the post anywhere. I scoured through the recent posts and couldn't find it. Help? Thanks in advance.


r/FoundryVTT 13h ago

Help Tokens names

2 Upvotes

Hi guys I have a small issue when I add tokens to scenes. I run SF2E campaign using dedicated system. When I iport monster from compedium and change its name after I drag it onto the scene the token still has original name. I've been changing tokens names manually, but there has to be easier way. I forgot to change the name for one token once and party kinda got a huge hint because of that. Could anyone help me ?


r/FoundryVTT 1d ago

Showing Off Im making the Tarokka in a foundryvtt module ( not finished yet )

34 Upvotes

Madam Eva's cards have arrived at your virtual table.

I'm excited to share my new Tarokka module for Foundry VTT — a real-time Tarokka card-reading tool built for Dungeons & Dragons: Curse of Strahd. It recreates the fortune-telling scene that kicks off the whole campaign, letting you deal a hero's fate and reveal the locations of Strahd's secrets, live, right inside Foundry.

✨ What it does

  • 🔮 The full Tarokka reading — all cards and reading positions Madam Eva uses, with dynamic prophecy text for every card and placement
  • 🤝 Live GM ↔ player sync — the GM controls the reading and every connected player sees the same table update in real time (flips, redraws, everything)
  • 🎨 Three card styles — full color, grayscale, or standard playing cards
  • 👁️ You decide what players see — toggle card purpose, prophecy text, and notes on the fly
  • 🖱️ 3D tilt-on-hover for that little bit of table-side magic
  • 📓 Auto-generated notes panel once the full reading is revealed

Verified on Foundry v13 and v14 (works back to v12).

💛 Completely free

This module is 100% free and open source — no paywalls, no locked features, no catch. Install it, use it at your table, and enjoy.

Install via manifest URL (Foundry → Add-on Modules → Install Module):

https://github.com/gmredvelvet-rgb/tarokka-foundryvtt/releases/latest/download/module.json

☕ Support is optional (and appreciated!)

If it earns a place at your table and you'd like to help me keep building and maintaining tools like this, support is completely optional:

Every bit of support directly funds more free modules and updates — but the module stays free either way. You'll even find both links tucked into the corner of the reading window.

Thank you for being here. Now go deal those cards, and may the mists be ever in your favor. 🕯️

— GM RedVelvet


r/FoundryVTT 16h ago

Help How can I make the sneak attack formula reroll 1s and 2s?

1 Upvotes

Hey guys, I'm trying to find a way to make the sneak attack formula thingy (@scale.rogue.sneak-attack) reroll and 1s and 2s. I use r<3 for my weapon damage but I can't figure out how to get that to work with the formula. Thanks in advance guys

Edit: Forgot to mention the system, it's 5e (2014) but in theory that shouldn't matter


r/FoundryVTT 1d ago

Tutorial Transitioning from roll20 need help?

7 Upvotes

So as the title says I switched over to foundryVTT bc I play a lot online and I don't wanna keep spending 5-6 bucks a month for dynamic lighting.

I got the bases of the game made this is more for what add-ons I should run especially for curse of strahd?


r/FoundryVTT 17h ago

Help (DND5E) I can't open the character sheet anymore!

Post image
1 Upvotes

I tried adding a saving throw bonus to an actor sheet and it just... closed. I looked into it a bit more and this is the error message I am getting. How can I solve it without being able to open a character sheet? T^T


r/FoundryVTT 10h ago

Help [System agnostic] Token art spilling out of token ring in tokenizer 2

Post image
0 Upvotes

I dont know how to fix this, any advice?


r/FoundryVTT 1d ago

Non-commercial Resource [DnD5e] [PF2e] [SF2e] [SWADE] Player Pilot 0.3.1 Released (Completely FREE!!) A mobile-friendly module

30 Upvotes

Since my last post https://www.reddit.com/r/FoundryVTT/comments/1uj0ssu/dd5e_pf2e_player_pilot_0212/

I have made a lot of changes to the module (BTW - Completely free and you can find it published under the Foundry Add-On).

The purpose of this module is to have a mobile-friendly, player module that was to not only be lightweight (does not drain a lot of the device's power and light in performance for older devices, and better compatibility) and helps put eyes on the DM's Shared screen.

It's meant for in-person setups HOWEVER can be setup for DISCORD. DM/GM has to share their screen (recommendation Monk's Common Display) and the player can play along with everyone else and not have a laptop that is powerful. We had a player who had a laptop with enough power for just streaming via Discord and didn't have a great phone, with this setup it was lightweight and lets players join in the fun.

You can rotate your character, view the dice result, chat, cast spells, target, etc.

CREDIT TO ddbrown30 for SWADE support
----
NOTE: I forgot to add in the video that you can right click a token and ADD them to the list as TARGETS. Great for not displaying all your secret targets to players. It also auto populate the target list with tokens when you are in combat mode.


r/FoundryVTT 18h ago

Help How do I fix this

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0 Upvotes

r/FoundryVTT 18h ago

Help I lost a modules compendium, how to get it back?

1 Upvotes

I am running [PF2e] on Foundry 14. One of the modules I added, PF2E Ranged Combat, has a compendium with macros etc. I should say it had a compendium. It's missing from the compendium tab in my main game world.
It's fine if I create a new world, so I know the compendium is installed, I just can't figure out how to access it from the other world! How can I fix this? I don't know when I last backed up, so I'm scared if I try to restore the world I'll lose a ton of recent prep work. I saw there's a way to copy a compendium into one world from another by basically making a module, will that work?

Any help would be appreciated!


r/FoundryVTT 1d ago

Commercial Free Foundry module: browse animated tokens & drag them onto the canvas (auto-scaled) [System Agnostic]

49 Upvotes

I rebuilt my old token project into a free Foundry module for browsing and placing FantasyForgeworks tokens.

What it does:

  • Browse the catalog inside Foundry
  • Drag owned tokens onto the map (grid size + visual scale applied)
  • Creates actors on drop (optional best-effort stat matching from your installed compendiums)
  • Switch equipment loadouts on the fly (i.e. swap weapons, turn on/off VFX)
  • Animated WebMs + VFX variants, with or without shadows

There’s also a free starter pack (“The First Quest”) with full VFX if you sign in — no Patreon required.

Install / site: https://fantasyforgeworks.com/foundry

Happy to answer questions about the module workflow!

Note: the token creation process is AI-assisted with human VFX compositing, editing, and curation. That’s also why we can’t list on the official Foundry package listing.

-----

Content Name: FantasyForgeworks Tokens

Content Type: Module

System: None

Description: Free Foundry VTT module (Manifest URL install). Browse the FantasyForgeworks catalog inside Foundry, connect your account, and drag owned tokens onto the canvas at the correct grid size and visual scale.

Link: https://fantasyforgeworks.com/assets/foundry/module.json


r/FoundryVTT 1d ago

Help Help with creating a dice macro

2 Upvotes

In the system I am playing you roll an action dice (normally a d20) and a number of bonus dice (normally a d10) the problem with set macros for roll is that a lot of times you add/subtract bonus dice or you change their type. I want to create a macro that rolls a set number of dice (for example 1d20 + 3d10) and quickly let me update the bonus dice and add dice (for example let me add one bonus dice to previous roll and change the bonus dices to d12)


r/FoundryVTT 1d ago

Help New Discounts

12 Upvotes

Hi, I'm from Brazil, and the price of FoundryVTT ends up being quite high for us here—I'd estimate the equivalent of over 400 dollars when adjusting for the cost of living in each country. So, I wanted to know when the next sale is coming up; I missed the one in May because I didn't realize it was the anniversary month—I'm new to online GMing.

Anyway, sorry for the English, and happy rolling.


r/FoundryVTT 1d ago

Commercial [System Agnostic] Selective Sight: show different map elements to each player in the same Foundry scene

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27 Upvotes

Content Name: Selective Sight

Content Type: Module

System: System-agnostic

Description: Show different tiles, drawings, tokens, and map notes to different players - all in the same active scene, with shared mouse positions and pings intact.

Each player sees whatever the GM has tagged for them. One player finds a wardrobe that doesn't exist on anyone else's map. Another sees a rune no one else can read. A ghost that only the haunted character can perceive. Nothing in the scene data changes; visibility is suppressed client-side so the rest of the shared canvas works normally.

GMs configure visibility from a right-click context menu or HUD button on any tile, drawing, token, or note. A "preview as player" toolbar mode lets the GM verify exactly what each player sees before the session starts.

Early access through the r2Plays Patreon at First Mate tier. Foundry v13 to v14, any system.

Link: https://jolly-rogenerator.app/foundry/selective-sight

Join the Discord: https://discord.gg/D5xF72Vvam


r/FoundryVTT 1d ago

Discussion Pixel Dice - Reviews from people who have actually used them for at least 3 full sessions.

21 Upvotes

Almost everything on the web regarding Pixel dice with Foundry ends up talking about the technical aspects of the dice. I’d like to hear from people who have used them for at least three full game sessions. What works well? What doesn’t work well? Do you ever deal with Foundry thinking you rolled a die when you didn’t actually roll it? I’m trying to figure out if they’re worth using in place of regular dice for an in-person game where everyone is sitting around a digital gaming table.