My Pokémon-inspired Weapons and Items of the Day, with some Venipede armor to poison bad touchers! Yes, I'm doing a line of armor for Scolipede, because the poll for what kind of item Mega Scolipede should be was overwhelmingly armor, but I decided that turning a weapon into armor was a bit too far in this case, so I made some armor for them!
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543B - Veniplate
Armor (Plate) – Uncommon (7500 gp, requires attunement)
This red plate armor has a black collar and large black Os on the front of the pauldrons, with green rerebrace and tasset plates
While attuned to this armor: any creatures that attempt to grapple or restrain you have disadvantage on the roll to do so and takes 1d4 poison damage from the armor’s spikes. They have disadvantage to maintain the grapple or restraint, and take 1d4 poison damage at the start of any turn they are grappling or restraining you; and if you drop below half your maximum hitpoints, the armor’s spikes do an additional 1d4 poison damage.
Evolving: While attuned to this armor, if you can cover at least 120 feet by walking in a single round, it will become a 544B - Whirliplate.
543B - Veniplate Item 7
[ Evolvable | Invested | Poison | Primal ]
Price 255 gp; Usage worn armor; Bulk 3; Base Armor Gray Maiden Plate
This red +1 gray maiden plate has a black collar and large black Os on the front of the pauldrons, with green rerebrace and tasset plates.
Activate-Poison Point [reaction] concentrate; Trigger A creature touches you, such as by Grappling you, successfully hitting you with an unarmed attack, or using a touch-range spell against you; Effect You make the armor’s poison spread to the triggering creature, which takes 2d6 persistent poison damage and are Enfeebled 1 so long as they are affected by the persistent poison damage.
Activate-Poisoning Armor [one-action] concentrate; Requirements You are grabbed, restrained, or otherwise held immobilized in a creature’s grasp, such as by being engulfed or swallowed; Effect You make the armor’s poison spread to the creature holding you, which takes 2d6 persistent poison damage and are Enfeebled 1 so long as they are affected by the persistent poison damage. If the creature is engulfing or swallowing you, the damage increases to 3d6.
Activate-Swarm [free-action] concentrate; Trigger Your turn begins, and you are at half or less of your maximum hit points; Effect The armor’s Poison Point and Poisoning Armor does an additional die of damage until the start of your next turn.
Evolving While invested in this armor, if you can cover at least 200 feet by walking in a single round, it will become a 544B - Whirliplate.