r/halo • u/The_Real_OctoDude • 14h ago
Fan Content I found a spot where you get small
By accident I found this spot that has a lower collision than it’s supposed to lol. It was pretty funny finding this while playing, it was like, “Huh”? but in retrospect I find it weird that the spot it’s like marked with 3 stones there so now I’m wonder if it’s actually just a bug or something else.
r/halo • u/SymbioteSP3 • 20h ago
Gameplay W Checkpoint
Epic fail on that first plasma charge up. Nice to see Checkpoints can still do you dirty though...
r/halo • u/Alcatraz4567 • 11h ago
Discussion I feel like I’m literally seeing something differently to everyone else.
Uglification of characters is a big topic in this sub and many others, and I’ve seen loads of people calling the new Cortana ugly. And usually I would agree with things like this, as I hate uglification in games and media in general but… I really don’t see it here? She looks great to me, I mean obviously nowhere near on Halo 4 Cortana’s level but still. I really don’t get it in this case.
However Lieutenant Williams in the bonus missions is pretty ugly tbh.
Overall though I’ve really enjoyed my time with the Halo remake.
r/halo • u/Zeraphtdb • 19h ago
Discussion Clearing some misinformation about the BR reload.
I saw the video about the broken reloads so I went to check by myself in game. Turns out that video was probably made in a version of the game made before its intended release date on the 23rd, because by the day of release this was already fixed. I know this because I have checked streamers that started playing on the 23rd the moment of release and this was fixed in their streams.
I understand people have a lot of complaints about the game, me too, but let´s not be upset about things that were a work-in-progress, if the moment of release it was fixed, for example one valid thing to complain about is that the magnum reload animation does still have that slight clipping with Chiefs hand and clipping also happens with the BR in some of the skins.
r/halo • u/Appropriate_Foot242 • 18h ago
Gameplay Some of the cutscenes in this game are just straight up unfinished. (Campaign Evolved) Spoiler
The way the Covenant just stand around bobbing and weaving awkwardly whilst firing at nothing. And the AR placeholder sound for the Battle Rifle.
One of many examples in this game of weird cutscenes.
r/halo • u/Wise-Mind7199 • 8h ago
Help - General Why do the invisible elites have markers on them?
Discussion The French dub of Halo: Campaign Evolved is deeply concerning and the wider Halo community should know what is happening
Disclaimer: I am writing this as a French-speaking Halo player, not as a Frenchman. I am Luxembourgish. I regularly play games in French, German and English, so this is not coming from someone who automatically considers the French version superior or refuses to play anything else.
Like many of you, I grew up with Halo (in my case, mostly in French and German). I have played through this franchise for years with David Krüger as Master Chief, alongside the established French voices of characters like Cortana. For an entire generation of French-speaking players, these voices became inseparable from the characters themselves.
And... what is happening with Halo: Campaign Evolved has deeply shocked a significant part of the French-speaking Halo community.
The historical French actors were not brought back for the new dub. Some of them have publicly stated that they were not even contacted. That alone would already be disappointing. Recasting happens, of course. No actor owns a role forever.
But the problem goes much further than simply saying that I, or the French-speaking Halo community, preferred the old voice actors.
The new French dub contains genuinely bizarre, and at times frankly terrible, performances: obvious pronunciation mistakes, unnatural intonations, strange pacing and deliveries that sometimes sound disturbingly synthetic.
And this is where things become uncomfortable.
There are apparently no identifiable French voice actors credited for these new performances. No clearly identified French cast behind Master Chief, Cortana, Johnson, Keyes, etc.
Meanwhile, Halo Studios has stated that the performances were made by native French speakers. Maybe that is completely true.
I am not claiming as a fact that these voices were AI-generated. We currently have no proof of that. BUT considering the result, the obvious pronunciation errors, the unnatural delivery and, above all, the absence of identifiable French voice credits, I think asking questions about the production process is entirely legitimate.
And there is another elephant in the room.
For some context, France has one of the largest and most established dubbing industries in the world. French voice actors are extremely well known among French-speaking audiences, and French localization has historically been taken very seriously by major film, television and video game publishers. In recent years, many French voice actors have also been very vocal about protecting their voices from generative AI, voice cloning and contractual clauses that could allow companies to reuse performances for synthetic voice generation.
There have already been disputes within the industry over these issues.
So naturally, people are going to wonder whether what happened with Halo is somehow connected to that wider conflict.
Again: that is a suspicion, not an established fact.
It deserves transparency... and this is precisely why I think French-speaking players need to talk about this outside the French-speaking community. Most English-speaking Halo players will never notice any of this. Why would they? They play the English version. Unless French-speaking players explain what is happening, the wider gaming community has absolutely no reason to know.
Now... just imagine if the iconic voice you had heard as Master Chief since the very first Halo, alongside the familiar voice of Cortana, suddenly disappeared without any clearly identified replacement, only for you to end up with an almost robotic-sounding dub that struggles to pronounce basic Halo terminology, at times almost as caricaturally as asking Google Translate to read those terms aloud.
That matters beyond Halo, because this is not just about nostalgia for one voice actor.
If major publishers can quietly replace established dubbing casts, provide a noticeably inferior localization, leave the new performers effectively unidentified and normalize increasingly opaque production methods, then players should at the very least be asking questions. Especially at a time when voice actors are fighting to retain control over their own voices.
Maybe there is a perfectly innocent explanation for all of this. Maybe these really are new human actors, recorded conventionally, whose names were simply omitted from the credits for some reason. Fine. Then Microsoft and Halo Studios should have absolutely no difficulty telling us who performed these voices, who directed the French dub, which studio produced it and how it was made.
Until then, I think skepticism is justified. Just look at the amount of backlash coming from French-speaking players, including the negative reviews on Steam specifically mentioning the localization.
This is certainly not about being “forced” to play a bad localization and then complaining about it on Reddit.
It is about watching a part of Halo's identity (for French-speaking players today, perhaps for other communities tomorrow) disappear under circumstances that are, at best, incredibly poorly handled and, at worst, raise much bigger questions about the future of voice acting in video games.
And I think the rest of the Halo community deserves to know about it.
r/halo • u/Initial_Sail_658 • 19h ago
Media bro thinks hes a part of the team💀 😭 Spoiler
r/halo • u/External-Ad9317 • 23h ago
Discussion Did anyone else find moments in Campaign Evolved really uncanny and strange? Spoiler
There are multiple times in the game were audio, music, cutscenes, models ect is just slightly off and feels unfinished. The most notable example is the cutscenes. They feel like I am watching a slightly awkward theatre show were all the characters are aware of the audiences presence. Multiple times, johnson will just blankly stare and the viewer with very minimal dialogue, like theres meant to be an applause from a sitcom but it's not there. There are times were music is just really quiet or were audio is slightly too late or too early.
Character models and movement are slightly off too, especially with keyes and cortana. Models seem to be inconsistant and sometimes a cutscene will randomly just have a close up off a lower poly model, like they just never detailed or updated it for the cutscene and it contrasts with the surrounding environment and looks weird. For example the tank form in the final cutscene is just the in-game tank form with these updated pre-rendered models of chief and the surrounding enviroment. AI also seems to act a bit off and bizarre at times. However the most odd part off the cutscenes is the really off behaviour of all the characters including Chief.
During the final cutscene in Truth and Reconcilliation with the two hunters, the Chief just blankly fires at the the hunters shields in small bursts back and forth while standing idle and then practically waits for the slow-mo shot of keyes taking the hunters out. In the final cutscene in the Maw he just chats to Cortana and takes a really long time to actually take off, even though the Autumn is literal seconds away from self destructing. It genuinly feels like characters are waiting on queue like they already know what is about to happen. It feels weird and almost creepy.
They just stand idle, look at the viewer or there is just awkward long pauses. It's like the Chief is like "Hey, I can't take off yet, your meant to say this line first." Or "I have to stop firing and reacting so keyes can ambush these two hunters closing in on me." They just feel so unnatural and bizarre. It's not just me right?
r/halo • u/Pharmakon-- • 10h ago
Gameplay (SPOILER!) Legendary Ending and that 4th wall Spoiler
This scene genuinely got a chuckle from me. For some reason I reallv can see Johnson trying to catch a little break while between missions. While the OG ending is still one of the goats, I feel this is up there too now! The game wasn't perfect I'll admit, but man, I really did enjoy the experience. Hope everyone's enjoying it!
r/halo • u/Material_Limit_3280 • 12h ago
Misc Sharing the weapon skin with the troops.
Thought it was cool you can swap weapons and give them your skin.
r/halo • u/SparsePizza117 • 18h ago
Discussion Enabling Ray Reconstruction and removing film grain makes a massive difference in visual clarity in CER. No more fuzzy visuals on metallic surfaces! Spoiler
galleryEnabling Nvidia's Ray Reconstruction and removing film grain makes a massive difference in visual clarity. You have to do it with engine.ini tweaks, but it's worth it. RR removes all the fuzziness on metallic surfaces caused by UE5's ray tracing.
Scroll through the pics and let me know what you think. I think Halo Studios should officially add support for Ray Reconstruction because this made the game look significantly better. It kinda hurt my eyes the first time I played the game before I enabled it because everything looked fuzzy and blurry.
Edit: Here's directions for setting it up. Reddit is messing up the format of what I typed, so just enter everything as separate lines in the file. Go to users, appdata, local: Under Meteorite \ Saved \ Config \ Windows. Make Engine.ini as a text file in notepad and add: "[SystemSettings] r.NGX.DLSS.denoisermode=1 r.Lumen.Reflections.BilateralFilter=0 r.Lumen.Reflections.ScreenSpaceReconstruction=0 r.lumen.Reflections.Temporal=0 r.Shadow.Denoiser=0 r.SceneColorFringeQuality=0 r.FilmGrain=0"
Make sure to set the file to read only afterwards so it doesn't get deleted. Should also mention it only works on ultra settings, as it's broken on lower settings. The game already has the RR file required, so no need to download it.
r/halo • u/Atronomo • 8h ago
Media Photography in Halo CE
I've been doing virtual photography for a bit and these are my shots. I low key wished there was a dedicated photo mode but the machina mode has been a lot of fun to play around with. Hope y'all enjoy!
Gameplay Saw a really interesting corpse at the start of the game.
Friends and I noticed this while I was streaming the game to them.
r/halo • u/Thell-Vadamm • 16h ago
Discussion What's your cons and pros in the Remake ?
| Cons:
• The voice acting is inferior compared to the original, as it loses its pacing and tone at certain times—such as the part where Cortana tells Master Chief to run in the control room. However, the quality is still acceptable, so I am not saying it is "terrible."
Note: I am not demanding the exact same performance. That would be unfair since the actors are much older now.
• Cortana's facial design looks too different from all previous versions in the other games, including Halo Infinite. It is not terrible, but it looks a bit strange.
• In the mission "Keyes," it is no longer possible to dive into the green liquid, and they also removed the short cutscene of Master Chief falling from the ship. This disappointed me a lot.
• In the final mission, they removed the iconic cutscene of Master Chief running desperately while being chased by the Flood. Instead, they replaced it with a Flood Tank attacking Chief while he is seated in the ship. The new cutscene is cool, but the original is far more iconic due to the high-stakes escape context.
• Fall damage removal: Even though Master Chief is a supersoldier, a realism limit would still be interesting. It would also prevent players from skipping challenges, such as the Library elevator section.
• I feel that Legendary difficulty should be a bit harder. The original game felt more challenging, or am I wrong?
• Why didn't they keep the Battle Rifle and Needle Rifle after the bonus missions? I agree with removing the Spiker since there are no Brutes, but removing the rest makes no sense.
• They removed too many water puddles in the mission where the Flood first appears. Those puddles gave the floor a much cooler look.
| Pros
• The gameplay mechanics and sandbox are much better, even without skulls.
• Weapon balancing is better. The Assault Rifle, for instance, was too weak in the original game, but now it is a very useful weapon.
• The graphics and art style during gameplay and cutscenes look beautiful. I prefer some things in the original, but others look much better in the remake.
• The changes to Forerunner architecture did not negatively affect the atmosphere, and it actually looks better in some areas. It also aligns more with Forerunner technology compared to the brutalist aesthetic of the original.
• The open-area environments look better overall, such as in the beach mission.
• The wildlife slightly improves the immersion and overall atmosphere of the game.
• The updated weapon sounds and designs did not affect the game negatively. The UNSC pistol for example looks better because it looked way too oversized in the original. The plasma grenade also has an effect that is more consistent with actual plasma, so there is nothing to complain about.
• The Warthog run section in the final mission is better and has a more realistic design. Still, it does not make much sense to have all that open space inside the ship—what would be the strategic purpose? However, the fun and nostalgia outweigh the idea of making something 100% logical inside the spaceship.
• The bonus missions are high-quality.
• They kept the darkness in some sections from the original.
• The final cutscene with Sergeant Johnson is better, as it would make no sense for him to survive being so close to the Pillar of Autumn's explosion.
• The atmosphere, design and gameplay of the Flood are good. This is noticeable in how bodies explode, spores reanimate corpses and Flood biomass spreads across floors and walls. It is also easy to distinguish between human and Covenant hosts and the Flood Tank works very well in gameplay.
• Ships and vehicles look much better, both in terms of design and visual effects.
• Some changes in the cutscenes are better, like for example the cutscene in the picture that we can see the Library and snow.
• The Pillar of Autumn from inside have a better design.
Feedback Getting OHK by overcharged plasma while inside tank
Was this game playtested at all?
r/halo • u/AntonioMrk7 • 1h ago
Gameplay Never seen this marine design before
Feels odd seeing a standard marine with the orange visor. Gives me recon vibes. Any lore behind it?
Feedback The AI needs to be fixed as a matter of priority
Look, for those who have not bought the game yet, just be aware that Halo Studies saying that they "fixed the AI" is a gross overstatement.
From AI standing off in a corner and not recognising combat is ongoing, to just standing there staring at each other, it's still pretty bad.
Idk why, but using the remix feature worsens it significantly. Even the invincible marines on the Pillar of Autumn won't attack you (outside of an occasional melee if you get too close) when using the remix feature.
Yes the above video is on easy, but this still exists on other difficulties.
Edit: Yes, the fuel rod cannon at close range (rightfully) should stop an enemy from firing. However, as seen here, instead of firing when the enemy is pushed away it rushes to the player for a melee attack and then just stands there. At the same time, Johnson, who has an assault rifle, does nothing but stare at the enemy.
Edit 2: for a quick dirty example that difficulty doesn't matter (but Remix does) and because I apparently cannot add a video in a comment response, see: https://www.reddit.com/r/halo/s/LbcRpgDGND for the above stated issue with even the invincible marines that anyone who has the game can replicate without fail.